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authorhistoria <[not public]>2026-07-01 22:30:31 -0400
committerhistoria <[not public]>2026-07-01 22:30:31 -0400
commitc14c2e403c75a913e1a6d962fb6fe64f013adae5 (patch)
tree75070293fe2535b594ac72e501cbf08a3f1146e0 /AGENTS.md
parent8eec7b75ff9c8c368b252373db45fb891732d2ca (diff)
downloadthehouseoficarus-c14c2e403c75a913e1a6d962fb6fe64f013adae5.tar.gz
fix: combat formulas and mob attack types (mobs switch attack styles if safespotting)
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@@ -100,7 +100,7 @@ Root-level `shop:` on a MobDef (`behavior.ShopConfig`) — NOT part of the talk
## Combat System
-`attack_type` (stab/slash/crush/ranged/science) selects attack/defense bonuses. Ranged consumes 1 ammo/attack. Aggressive mobs auto-attack if `playerLevel <= mobLevel * 2`. Movement during combat = flee attempt (mob hits abort). Death: drop credits + keep 3 most valuable items, respawn at room 1, deactivate techs. Equipment `requirements` checked before equipping. Formulas and XP splits in `combat/tracker.go`.
+`attack_type` (stab/slash/crush/ranged/science) selects attack/defense bonuses. **Weapons** carry a single `attack_type` string. **Mobs** carry an `attack_type` list (`[]string`, validated): exactly one melee type (stab/slash/crush) plus optionally `ranged`/`science`. A mob uses its melee type in normal combat; when a player is safespotted from melee (`safespotBlocksMelee`), the mob switches to its strongest ranged/science type (`mobStrongestRangedScience`, by max hit) via `effectiveMobAttackType`. A melee-only mob whose melee is blocked is fully blocked (`safespotBlocksMob`). Tech protection (`applyTechProtection`) uses the *resolved* attack type of the landed hit. Ranged consumes 1 ammo/attack. Aggressive mobs auto-attack if `playerLevel <= mobLevel * 2`. Movement during combat = flee attempt (mob hits abort). Death: drop credits + keep 3 most valuable items, respawn at room 1, deactivate techs. Equipment `requirements` checked before equipping. Formulas and XP splits in `combat/tracker.go`.
## Labor System (`sys_labor.go`, `sys_hazard.go`)