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authorhistoria <[not public]>2026-06-15 00:03:55 -0400
committerhistoria <[not public]>2026-06-15 00:03:55 -0400
commitb6fdde0aa6fcefd735e7c550aaa7fca879023f1c (patch)
tree924be72a906522d60512213cdbaba1f55e694bd3 /AGENTS.md
parenteb37418b933d7bd996658209e867ea3f3e3806ec (diff)
downloadthehouseoficarus-b6fdde0aa6fcefd735e7c550aaa7fca879023f1c.tar.gz
feat: unicode option, fixed up options and tables
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@@ -201,7 +201,7 @@ Each 600ms tick, `ProcessQueuedCommands` in `internal/game/game.go`:
**ActionState** (`internal/game/action_state.go`) tracks what a player is doing for `look` display. Timed actions (gather, combat, burn, stoke, use) persist the state until interrupted. One-tick actions (move, get, drop) clear after one tick.
-Queue feedback is controlled by the `queue_actions_silently` player option (default on).
+Queue feedback is controlled by the `queue_silently` player option (default on).
## Places to Be Careful