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| author | historia <[not public]> | 2026-06-15 00:03:55 -0400 |
|---|---|---|
| committer | historia <[not public]> | 2026-06-15 00:03:55 -0400 |
| commit | b6fdde0aa6fcefd735e7c550aaa7fca879023f1c (patch) | |
| tree | 924be72a906522d60512213cdbaba1f55e694bd3 /AGENTS.md | |
| parent | eb37418b933d7bd996658209e867ea3f3e3806ec (diff) | |
| download | thehouseoficarus-b6fdde0aa6fcefd735e7c550aaa7fca879023f1c.tar.gz | |
feat: unicode option, fixed up options and tables
Diffstat (limited to 'AGENTS.md')
| -rw-r--r-- | AGENTS.md | 2 |
1 files changed, 1 insertions, 1 deletions
@@ -201,7 +201,7 @@ Each 600ms tick, `ProcessQueuedCommands` in `internal/game/game.go`: **ActionState** (`internal/game/action_state.go`) tracks what a player is doing for `look` display. Timed actions (gather, combat, burn, stoke, use) persist the state until interrupted. One-tick actions (move, get, drop) clear after one tick. -Queue feedback is controlled by the `queue_actions_silently` player option (default on). +Queue feedback is controlled by the `queue_silently` player option (default on). ## Places to Be Careful |
