diff options
Diffstat (limited to 'data/help')
| -rw-r--r-- | data/help/agility.yaml | 5 | ||||
| -rw-r--r-- | data/help/movement.yaml | 32 | ||||
| -rw-r--r-- | data/help/prompt.yaml | 2 | ||||
| -rw-r--r-- | data/help/score.yaml | 4 | ||||
| -rw-r--r-- | data/help/walk.yaml | 17 |
5 files changed, 44 insertions, 16 deletions
diff --git a/data/help/agility.yaml b/data/help/agility.yaml index 5f3747c..f28c3c0 100644 --- a/data/help/agility.yaml +++ b/data/help/agility.yaml @@ -28,7 +28,10 @@ body: | Grounds without penalty (but no XP either). - Agility level also determines how many steps you can queue with the "walk" command. - - Graceful equipment and Cape of Agility reduce movement speed. + - Agility level determines your maximum run energy (3x your level). + - The Graceful outfit increases your run-energy recovery rate (+8% per + piece, +10% extra for the full 6-piece set) instead of changing + movement speed; the Cape of Agility grants infinite run energy. related: - skills - walk diff --git a/data/help/movement.yaml b/data/help/movement.yaml index 0623510..426e667 100644 --- a/data/help/movement.yaml +++ b/data/help/movement.yaml @@ -6,19 +6,26 @@ description: | Usage: north, south, east, west, up, down Aliases: n, s, e, w, u, d - Movement takes 2 game ticks by default. Certain equipment reduces - this delay: + Movement speed is controlled by your Run Energy: - Cape of Agility Instant movement (1 tick) - Graceful set Each piece reduces movement by 0.15 ticks. - Full set (6 pieces) gives an extra 0.1 bonus, - for 1 tick total. Uses fractional ticks. + Run energy present ........ 1 tick to move, drains 1 run energy + No run energy ........ 2 ticks to move, drains nothing - The Cape of Agility overrides all Graceful bonuses. + Your maximum run energy is 3x your Agility level. Run energy regenerates + automatically over time: - The "walk" command (BFSPathfinding or direction sequences) takes - twice as long as normal movement per step (4 ticks default, 2 ticks - with the full Graceful set). + Idle 1 per 5 ticks + Busy 1 per 10 ticks (any action: combat, gathering, crafting, + walking, hiding, hacking, etc.) + + Equipment effects on run energy: + + Cape of Agility Infinite run energy. Movement is instant and + never drains energy. + Graceful outfit Each piece +8% run-energy recovery rate; the + complete 6-piece set adds a further +10% (so a + full set regenerates energy ~1.63x faster). The + Graceful outfit no longer changes movement speed. Moving interrupts any active gathering or crafting action. @@ -33,3 +40,8 @@ description: | With "description" toggled on, moving shows the full room description instead of just the room name. + + Dying refills your run energy to full (alongside your HP). +related: + - walk + - agility
\ No newline at end of file diff --git a/data/help/prompt.yaml b/data/help/prompt.yaml index 961b605..7f22ec4 100644 --- a/data/help/prompt.yaml +++ b/data/help/prompt.yaml @@ -16,6 +16,8 @@ description: | %H Maximum HP %b Current battery level %B Maximum battery level + %r Current run energy + %R Maximum run energy %c Credits %m Current mob HP (blank unless in combat) %M Mob max HP (blank unless in combat) diff --git a/data/help/score.yaml b/data/help/score.yaml index 9607a9c..cacf0ba 100644 --- a/data/help/score.yaml +++ b/data/help/score.yaml @@ -6,3 +6,7 @@ description: | Usage: score, sc, / Shows your name, combat level, HP, credits, skill levels, and XP. + + The vitals block includes three bars: HP (red/green/yellow), BAT + (battery, blue), and ENG (run energy, green). Run energy maximum + is 3x your Agility level; see 'help movement' for run energy rules. diff --git a/data/help/walk.yaml b/data/help/walk.yaml index 11b8338..847262c 100644 --- a/data/help/walk.yaml +++ b/data/help/walk.yaml @@ -8,13 +8,17 @@ description: | Direction mode: Provide a string of direction characters (n, s, e, w, u, d). - Each character queues one movement step. Each step takes the - normal movement tick delay (default 4 ticks per step, reduced - by movement equipment like Graceful or Cape of Agility). + Each character queues one movement step. By default each walk step + takes 2 game ticks and does NOT use run energy. + + However, if you wear the complete Graceful outfit (6 pieces) or the + Cape of Agility, walk steps use run energy like single moves: + 1 tick per step while you have energy (draining 1 per step), and 2 + ticks per step once your run energy is empty. Examples: - walk nnewn Walk north, north, east, west, north (5 ticks) - walk 2e3nwwn Walk 2 east, 3 north, west, west, north (8 ticks) + walk nnewn Walk north, north, east, west, north + walk 2e3nwwn Walk 2 east, 3 north, west, west, north Shorthand numbers multiply the following direction, so 3n means three north moves. @@ -37,3 +41,6 @@ description: | While walking, you appear as "walking somewhere with a purpose!" when other players look at the room. The walk action interrupts any other active action you were performing. +related: + - movement + - agility
\ No newline at end of file |
