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-rw-r--r--data/help/agility.yaml5
-rw-r--r--data/help/movement.yaml32
-rw-r--r--data/help/prompt.yaml2
-rw-r--r--data/help/score.yaml4
-rw-r--r--data/help/walk.yaml17
5 files changed, 44 insertions, 16 deletions
diff --git a/data/help/agility.yaml b/data/help/agility.yaml
index 5f3747c..f28c3c0 100644
--- a/data/help/agility.yaml
+++ b/data/help/agility.yaml
@@ -28,7 +28,10 @@ body: |
Grounds without penalty (but no XP either).
- Agility level also determines how many steps you can queue with the
"walk" command.
- - Graceful equipment and Cape of Agility reduce movement speed.
+ - Agility level determines your maximum run energy (3x your level).
+ - The Graceful outfit increases your run-energy recovery rate (+8% per
+ piece, +10% extra for the full 6-piece set) instead of changing
+ movement speed; the Cape of Agility grants infinite run energy.
related:
- skills
- walk
diff --git a/data/help/movement.yaml b/data/help/movement.yaml
index 0623510..426e667 100644
--- a/data/help/movement.yaml
+++ b/data/help/movement.yaml
@@ -6,19 +6,26 @@ description: |
Usage: north, south, east, west, up, down
Aliases: n, s, e, w, u, d
- Movement takes 2 game ticks by default. Certain equipment reduces
- this delay:
+ Movement speed is controlled by your Run Energy:
- Cape of Agility Instant movement (1 tick)
- Graceful set Each piece reduces movement by 0.15 ticks.
- Full set (6 pieces) gives an extra 0.1 bonus,
- for 1 tick total. Uses fractional ticks.
+ Run energy present ........ 1 tick to move, drains 1 run energy
+ No run energy ........ 2 ticks to move, drains nothing
- The Cape of Agility overrides all Graceful bonuses.
+ Your maximum run energy is 3x your Agility level. Run energy regenerates
+ automatically over time:
- The "walk" command (BFSPathfinding or direction sequences) takes
- twice as long as normal movement per step (4 ticks default, 2 ticks
- with the full Graceful set).
+ Idle 1 per 5 ticks
+ Busy 1 per 10 ticks (any action: combat, gathering, crafting,
+ walking, hiding, hacking, etc.)
+
+ Equipment effects on run energy:
+
+ Cape of Agility Infinite run energy. Movement is instant and
+ never drains energy.
+ Graceful outfit Each piece +8% run-energy recovery rate; the
+ complete 6-piece set adds a further +10% (so a
+ full set regenerates energy ~1.63x faster). The
+ Graceful outfit no longer changes movement speed.
Moving interrupts any active gathering or crafting action.
@@ -33,3 +40,8 @@ description: |
With "description" toggled on, moving shows the full room
description instead of just the room name.
+
+ Dying refills your run energy to full (alongside your HP).
+related:
+ - walk
+ - agility \ No newline at end of file
diff --git a/data/help/prompt.yaml b/data/help/prompt.yaml
index 961b605..7f22ec4 100644
--- a/data/help/prompt.yaml
+++ b/data/help/prompt.yaml
@@ -16,6 +16,8 @@ description: |
%H Maximum HP
%b Current battery level
%B Maximum battery level
+ %r Current run energy
+ %R Maximum run energy
%c Credits
%m Current mob HP (blank unless in combat)
%M Mob max HP (blank unless in combat)
diff --git a/data/help/score.yaml b/data/help/score.yaml
index 9607a9c..cacf0ba 100644
--- a/data/help/score.yaml
+++ b/data/help/score.yaml
@@ -6,3 +6,7 @@ description: |
Usage: score, sc, /
Shows your name, combat level, HP, credits, skill levels, and XP.
+
+ The vitals block includes three bars: HP (red/green/yellow), BAT
+ (battery, blue), and ENG (run energy, green). Run energy maximum
+ is 3x your Agility level; see 'help movement' for run energy rules.
diff --git a/data/help/walk.yaml b/data/help/walk.yaml
index 11b8338..847262c 100644
--- a/data/help/walk.yaml
+++ b/data/help/walk.yaml
@@ -8,13 +8,17 @@ description: |
Direction mode:
Provide a string of direction characters (n, s, e, w, u, d).
- Each character queues one movement step. Each step takes the
- normal movement tick delay (default 4 ticks per step, reduced
- by movement equipment like Graceful or Cape of Agility).
+ Each character queues one movement step. By default each walk step
+ takes 2 game ticks and does NOT use run energy.
+
+ However, if you wear the complete Graceful outfit (6 pieces) or the
+ Cape of Agility, walk steps use run energy like single moves:
+ 1 tick per step while you have energy (draining 1 per step), and 2
+ ticks per step once your run energy is empty.
Examples:
- walk nnewn Walk north, north, east, west, north (5 ticks)
- walk 2e3nwwn Walk 2 east, 3 north, west, west, north (8 ticks)
+ walk nnewn Walk north, north, east, west, north
+ walk 2e3nwwn Walk 2 east, 3 north, west, west, north
Shorthand numbers multiply the following direction, so 3n means
three north moves.
@@ -37,3 +41,6 @@ description: |
While walking, you appear as "walking somewhere with a purpose!"
when other players look at the room. The walk action interrupts
any other active action you were performing.
+related:
+ - movement
+ - agility \ No newline at end of file