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-rw-r--r--data/help/movement.yaml32
1 files changed, 22 insertions, 10 deletions
diff --git a/data/help/movement.yaml b/data/help/movement.yaml
index 0623510..426e667 100644
--- a/data/help/movement.yaml
+++ b/data/help/movement.yaml
@@ -6,19 +6,26 @@ description: |
Usage: north, south, east, west, up, down
Aliases: n, s, e, w, u, d
- Movement takes 2 game ticks by default. Certain equipment reduces
- this delay:
+ Movement speed is controlled by your Run Energy:
- Cape of Agility Instant movement (1 tick)
- Graceful set Each piece reduces movement by 0.15 ticks.
- Full set (6 pieces) gives an extra 0.1 bonus,
- for 1 tick total. Uses fractional ticks.
+ Run energy present ........ 1 tick to move, drains 1 run energy
+ No run energy ........ 2 ticks to move, drains nothing
- The Cape of Agility overrides all Graceful bonuses.
+ Your maximum run energy is 3x your Agility level. Run energy regenerates
+ automatically over time:
- The "walk" command (BFSPathfinding or direction sequences) takes
- twice as long as normal movement per step (4 ticks default, 2 ticks
- with the full Graceful set).
+ Idle 1 per 5 ticks
+ Busy 1 per 10 ticks (any action: combat, gathering, crafting,
+ walking, hiding, hacking, etc.)
+
+ Equipment effects on run energy:
+
+ Cape of Agility Infinite run energy. Movement is instant and
+ never drains energy.
+ Graceful outfit Each piece +8% run-energy recovery rate; the
+ complete 6-piece set adds a further +10% (so a
+ full set regenerates energy ~1.63x faster). The
+ Graceful outfit no longer changes movement speed.
Moving interrupts any active gathering or crafting action.
@@ -33,3 +40,8 @@ description: |
With "description" toggled on, moving shows the full room
description instead of just the room name.
+
+ Dying refills your run energy to full (alongside your HP).
+related:
+ - walk
+ - agility \ No newline at end of file