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name: "movement"
category: "Exploration"
description: |
Move between rooms.
Usage: north, south, east, west, up, down
Aliases: n, s, e, w, u, d
Movement speed is controlled by your Run Energy:
Run energy present ........ 1 tick to move, drains 1 run energy
No run energy ........ 2 ticks to move, drains nothing
Your maximum run energy is 3x your Agility level. Run energy regenerates
automatically over time:
Idle 1 per 5 ticks
Busy 1 per 10 ticks (any action: combat, gathering, crafting,
walking, hiding, hacking, etc.)
Equipment effects on run energy:
Cape of Agility Infinite run energy. Movement is instant and
never drains energy.
Graceful outfit Each piece +8% run-energy recovery rate; the
complete 6-piece set adds a further +10% (so a
full set regenerates energy ~1.63x faster). The
Graceful outfit no longer changes movement speed.
Moving interrupts any active gathering or crafting action.
During combat, movement becomes a flee attempt. The mob continues
to attack during the movement countdown. If the mob lands a hit
before the countdown finishes, the escape fails ("Can't escape!")
and combat resumes. If no hit lands, the player successfully
escapes. See 'help combat' for details.
The "run_countdown" option shows tick-by-tick countdown messages
when fleeing combat.
With "description" toggled on, moving shows the full room
description instead of just the room name.
Dying refills your run energy to full (alongside your HP).
related:
- walk
- agility
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