aboutsummaryrefslogtreecommitdiff
path: root/data/help/movement.yaml
blob: 426e66746fda9376b292fc1a15dd1cb7ffa0c41e (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
name: "movement"
category: "Exploration"
description: |
  Move between rooms.

  Usage: north, south, east, west, up, down
  Aliases: n, s, e, w, u, d

  Movement speed is controlled by your Run Energy:

    Run energy present  ........  1 tick to move, drains 1 run energy
    No run energy        ........  2 ticks to move, drains nothing

  Your maximum run energy is 3x your Agility level. Run energy regenerates
  automatically over time:

    Idle   1 per 5 ticks
    Busy   1 per 10 ticks   (any action: combat, gathering, crafting,
                            walking, hiding, hacking, etc.)

  Equipment effects on run energy:

    Cape of Agility     Infinite run energy. Movement is instant and
                        never drains energy.
    Graceful outfit     Each piece +8% run-energy recovery rate; the
                        complete 6-piece set adds a further +10% (so a
                        full set regenerates energy ~1.63x faster). The
                        Graceful outfit no longer changes movement speed.

  Moving interrupts any active gathering or crafting action.

  During combat, movement becomes a flee attempt. The mob continues
  to attack during the movement countdown. If the mob lands a hit
  before the countdown finishes, the escape fails ("Can't escape!")
  and combat resumes. If no hit lands, the player successfully
  escapes. See 'help combat' for details.

  The "run_countdown" option shows tick-by-tick countdown messages
  when fleeing combat.

  With "description" toggled on, moving shows the full room
  description instead of just the room name.

  Dying refills your run energy to full (alongside your HP).
related:
  - walk
  - agility