From a6f0ad79e2e3a5b7c11eef1ffc3233f3a2766f77 Mon Sep 17 00:00:00 2001 From: historia <[not public]> Date: Sun, 14 Jun 2026 22:38:23 -0400 Subject: feat: fractional ticks and server game_speed implemented. potentially insanely janky. --- internal/game/action_talk.go | 2 ++ 1 file changed, 2 insertions(+) (limited to 'internal/game/action_talk.go') diff --git a/internal/game/action_talk.go b/internal/game/action_talk.go index 4980c5a..8aa95be 100644 --- a/internal/game/action_talk.go +++ b/internal/game/action_talk.go @@ -19,6 +19,7 @@ func (g *Game) startMobTalk(sess *net.Session, p *player.Player, mob *world.MobI } if node, ok := cfg.Nodes["start"]; ok { + p.ActionState = &ActionState{Type: ActionTalking, TargetName: mob.Name} p.Action = &action.Action{ Type: "talk", TargetID: mob.DefID, @@ -39,6 +40,7 @@ func (g *Game) startTalk(sess *net.Session, p *player.Player, obj *object.Object } if node, ok := cfg.Nodes["start"]; ok { + p.ActionState = &ActionState{Type: ActionTalking, TargetName: obj.Name} p.Action = &action.Action{ Type: "talk", TargetID: obj.ID, -- cgit v1.2.3