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| author | historia <[not public]> | 2026-06-30 19:27:37 -0400 |
|---|---|---|
| committer | historia <[not public]> | 2026-06-30 19:27:37 -0400 |
| commit | fee376102192dc6f24297a7b11324636ace3a07d (patch) | |
| tree | 6c777cc71208b429eebdbdc5864b353d4af34a09 /data/rooms/intro/1001.yaml | |
| parent | 98bdef072c843fdd8ccdf85a9b54ab9d32d34187 (diff) | |
| download | thehouseoficarus-fee376102192dc6f24297a7b11324636ace3a07d.tar.gz | |
feat: admin gui object CRUD is much nicer
Diffstat (limited to 'data/rooms/intro/1001.yaml')
| -rw-r--r-- | data/rooms/intro/1001.yaml | 175 |
1 files changed, 88 insertions, 87 deletions
diff --git a/data/rooms/intro/1001.yaml b/data/rooms/intro/1001.yaml index 98eebab..defd1b1 100644 --- a/data/rooms/intro/1001.yaml +++ b/data/rooms/intro/1001.yaml @@ -1,5 +1,4 @@ -id: 1001 -name: Inside Transport Shuttle +block_transport: true color: "" description: - text: |- @@ -8,169 +7,171 @@ description: A dim, windowless shuttle interior with a few uncomfortable rows of steel seats facing forward. A large {11}framed sign{/} hangs next to the closed cockpit door. A piston-powered staircase leads down out the back of the small craft with a smiling attendant ready to help disembark. exits: down: - room: 1002 + blocked_message: The piston-powered staircase is firmly closed. condition: + all_of: [] + any_of: [] flag: "" - value: null - not: false - player_flag: 1001_touchdown has_item: "" min_credits: 0 - all_of: [] - any_of: [] - blocked_message: The piston-powered staircase is firmly closed. + not: false + player_flag: 1001_touchdown + value: null + room: 1002 east: room: 2001 +hazard: "" +id: 1001 +item_spawns: [] +mobs: + - id: flight_attendant +name: Inside Transport Shuttle objects: - - name: framed sign - hidden: true - description: + - description: - text: "We hope you enjoy your trip on our shuttle! Your pilot is [TYLER].\n\nWhen you arrive at your final destination, please be aware of the following basic commands:\n\n{0B bold}Movement:{/} {0A}north{/}, {0A}south{/}, {0A}east{/}, {0A}west{/}, {0A}up{/}, {0A}down{/}\n{0B bold}Look:{/} {0A}look{/}, {0A}look <item/object/mob>{/}, and {0A}map{/}\n{0B bold}Items:{/} {0A}inv{/} to see your 28-slot inventory\n {0A}get <item>{/}, {0A}drop <item>{/}, {0A}wear <item>{/}, {0A}remove <item>{/}\n {0A}use <item> on <item/object>{/}\n {0A}eq{/} for equiped gear\n{0B bold}Comms:{/} {0A}talk <mob>{/} for NPC chat\n {0A}say <msg>{/} and {0A}global <msg>{/} for human chat\n{0B bold}Character:{/} {0A}score{/} and {0A}skills{/} for stats. \n{0B bold}Combat{/} {0A}attack <mob>{/}\n{0B bold}Skills{/} Many skills have shortcuts like {0A}mine{/}, {0A}fish{/}, or {0A}chop{/}\n{0B bold}Options{/} {0A}options{/} for a list of account options\n {0A}options <opt> <value>{/} to change an option\n\nType {0C bold}what{/} for a list of possible common actions\n\nMake sure to check the {0A}help{/} pages, especially {0A}help newplayer{/}!" + hidden: true + name: framed sign on_look: + aps_node: false + assign_task: false + cost: 0 + extend_task: false + give_item: "" + heal: 0 + reputation_cost: 0 + sawmill: false set_flags: {} set_player_flags: 1001_look_sign: true - give_item: "" - take_item: "" - teleport: 0 - heal: 0 - cost: 0 shop: null - assign_task: false skip_task: false - extend_task: false - reputation_cost: 0 - sawmill: false - aps_node: false - - name: door - hidden: true - description: + take_item: "" + teleport: 0 + - description: - text: A sturdy, locked steel door that keeps passengers out of the cockpit. There is a tiny, thin window at eye level. - - name: window hidden: true - description: + name: door + - description: - text: A thick trim with rounded bolt heads frames the tiny window. It looks like it was cut into the door at some point, potentially as a simple replacement to computerized security systems. Inside the cockpit there's a pilot finishing up landing procedures on a large panel of analog instruments. - - name: instrument panel - aliases: - - cockpit hidden: true + name: window + - aliases: + - cockpit description: - text: The cramped cockpit is surrounded by buttons, swiches, dials, and analog gauges. The parts are a mix of technologies from the last century. Part of the panel is obscured by a draped cloth as if to hide it from view. Odd. - - name: pilot hidden: true + name: instrument panel + - aliases: [] description: - text: That's the guy who took you from the Passenger Barge Denali down here to Vesta. A middle-aged man in a neat white jumpsuit with a matching white sort of conductor's hat. He's following a written procedure checklist and seems to take his job seriously. -item_spawns: [] -mobs: - - id: flight_attendant + hidden: true + name: pilot on_enter: - - message: '{0B bold}Welcome to The House of Icarus{/}' + - broadcast: "" + broadcast_global: "" condition: + all_of: [] + any_of: [] flag: "" - value: null - not: true - player_flag: 1001_welcome has_item: "" min_credits: 0 - all_of: [] - any_of: [] + not: true + player_flag: 1001_welcome + value: null delay: 5 + despawn_mob: "" + give_item: "" + heal: 0 + message: '{0B bold}Welcome to The House of Icarus{/}' set_flags: {} set_player_flags: {} - broadcast: "" - broadcast_global: "" spawn_mob: null - despawn_mob: "" - give_item: "" take_item: "" teleport: 0 - heal: 0 - - message: '{0B}Type{/} {0A}look sign{/} {0B}or{/} {0A}talk attendant{/} {0B}to get started{/}' + - broadcast: "" + broadcast_global: "" condition: + all_of: [] + any_of: [] flag: "" - value: null - not: true - player_flag: 1001_welcome has_item: "" min_credits: 0 - all_of: [] - any_of: [] + not: true + player_flag: 1001_welcome + value: null delay: 7 + despawn_mob: "" + give_item: "" + heal: 0 + message: '{0B}Type{/} {0A}look sign{/} {0B}or{/} {0A}talk attendant{/} {0B}to get started{/}' set_flags: {} set_player_flags: 1001_welcome: true - broadcast: "" - broadcast_global: "" spawn_mob: null - despawn_mob: "" - give_item: "" take_item: "" teleport: 0 - heal: 0 - - message: '{0B}Type{/} {0A}help newplayer{/} {0B}for the new player''s guide. That''s it. Explore and have fun.{/}' + - broadcast: "" + broadcast_global: "" condition: + all_of: [] + any_of: [] flag: "" - value: null - not: true - player_flag: 1001_welcome has_item: "" min_credits: 0 - all_of: [] - any_of: [] + not: true + player_flag: 1001_welcome + value: null delay: 7 + despawn_mob: "" + give_item: "" + heal: 0 + message: '{0B}Type{/} {0A}help newplayer{/} {0B}for the new player''s guide. That''s it. Explore and have fun.{/}' set_flags: {} set_player_flags: {} - broadcast: "" - broadcast_global: "" spawn_mob: null - despawn_mob: "" - give_item: "" take_item: "" teleport: 0 - heal: 0 -hazard: "" -block_transport: true triggers: - id: "" - on_player_flag: 1001_look_sign on_flag: "" - value: null + on_player_flag: 1001_look_sign room: 0 steps: - - delay: 5 - message: The cabin shakes as the small craft touches down - broadcast: "" + - broadcast: "" broadcast_global: "" + delay: 5 + despawn_mob: "" + give_item: "" + heal: 0 + message: The cabin shakes as the small craft touches down set_flags: {} set_player_flags: {} spawn_mob: null - give_item: "" take_item: "" teleport: 0 - heal: 0 + - broadcast: "" + broadcast_global: "" + delay: 5 despawn_mob: "" - - delay: 5 + give_item: "" + heal: 0 message: The pistons hiss as the rear staircase opens - broadcast: "" - broadcast_global: "" set_flags: {} set_player_flags: {} spawn_mob: null - give_item: "" take_item: "" teleport: 0 - heal: 0 + - broadcast: "" + broadcast_global: "" + delay: 0 despawn_mob: "" - - delay: 0 + give_item: "" + heal: 0 message: "" - broadcast: "" - broadcast_global: "" set_flags: {} set_player_flags: 1001_touchdown: true spawn_mob: null - give_item: "" take_item: "" teleport: 0 - heal: 0 - despawn_mob: "" + value: null |
