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authorhistoria <[not public]>2026-06-30 19:27:37 -0400
committerhistoria <[not public]>2026-06-30 19:27:37 -0400
commitfee376102192dc6f24297a7b11324636ace3a07d (patch)
tree6c777cc71208b429eebdbdc5864b353d4af34a09 /data/rooms/intro/1001.yaml
parent98bdef072c843fdd8ccdf85a9b54ab9d32d34187 (diff)
downloadthehouseoficarus-fee376102192dc6f24297a7b11324636ace3a07d.tar.gz
feat: admin gui object CRUD is much nicer
Diffstat (limited to 'data/rooms/intro/1001.yaml')
-rw-r--r--data/rooms/intro/1001.yaml175
1 files changed, 88 insertions, 87 deletions
diff --git a/data/rooms/intro/1001.yaml b/data/rooms/intro/1001.yaml
index 98eebab..defd1b1 100644
--- a/data/rooms/intro/1001.yaml
+++ b/data/rooms/intro/1001.yaml
@@ -1,5 +1,4 @@
-id: 1001
-name: Inside Transport Shuttle
+block_transport: true
color: ""
description:
- text: |-
@@ -8,169 +7,171 @@ description:
A dim, windowless shuttle interior with a few uncomfortable rows of steel seats facing forward. A large {11}framed sign{/} hangs next to the closed cockpit door. A piston-powered staircase leads down out the back of the small craft with a smiling attendant ready to help disembark.
exits:
down:
- room: 1002
+ blocked_message: The piston-powered staircase is firmly closed.
condition:
+ all_of: []
+ any_of: []
flag: ""
- value: null
- not: false
- player_flag: 1001_touchdown
has_item: ""
min_credits: 0
- all_of: []
- any_of: []
- blocked_message: The piston-powered staircase is firmly closed.
+ not: false
+ player_flag: 1001_touchdown
+ value: null
+ room: 1002
east:
room: 2001
+hazard: ""
+id: 1001
+item_spawns: []
+mobs:
+ - id: flight_attendant
+name: Inside Transport Shuttle
objects:
- - name: framed sign
- hidden: true
- description:
+ - description:
- text: "We hope you enjoy your trip on our shuttle! Your pilot is [TYLER].\n\nWhen you arrive at your final destination, please be aware of the following basic commands:\n\n{0B bold}Movement:{/} {0A}north{/}, {0A}south{/}, {0A}east{/}, {0A}west{/}, {0A}up{/}, {0A}down{/}\n{0B bold}Look:{/} {0A}look{/}, {0A}look <item/object/mob>{/}, and {0A}map{/}\n{0B bold}Items:{/} {0A}inv{/} to see your 28-slot inventory\n {0A}get <item>{/}, {0A}drop <item>{/}, {0A}wear <item>{/}, {0A}remove <item>{/}\n {0A}use <item> on <item/object>{/}\n {0A}eq{/} for equiped gear\n{0B bold}Comms:{/} {0A}talk <mob>{/} for NPC chat\n {0A}say <msg>{/} and {0A}global <msg>{/} for human chat\n{0B bold}Character:{/} {0A}score{/} and {0A}skills{/} for stats. \n{0B bold}Combat{/} {0A}attack <mob>{/}\n{0B bold}Skills{/} Many skills have shortcuts like {0A}mine{/}, {0A}fish{/}, or {0A}chop{/}\n{0B bold}Options{/} {0A}options{/} for a list of account options\n {0A}options <opt> <value>{/} to change an option\n\nType {0C bold}what{/} for a list of possible common actions\n\nMake sure to check the {0A}help{/} pages, especially {0A}help newplayer{/}!"
+ hidden: true
+ name: framed sign
on_look:
+ aps_node: false
+ assign_task: false
+ cost: 0
+ extend_task: false
+ give_item: ""
+ heal: 0
+ reputation_cost: 0
+ sawmill: false
set_flags: {}
set_player_flags:
1001_look_sign: true
- give_item: ""
- take_item: ""
- teleport: 0
- heal: 0
- cost: 0
shop: null
- assign_task: false
skip_task: false
- extend_task: false
- reputation_cost: 0
- sawmill: false
- aps_node: false
- - name: door
- hidden: true
- description:
+ take_item: ""
+ teleport: 0
+ - description:
- text: A sturdy, locked steel door that keeps passengers out of the cockpit. There is a tiny, thin window at eye level.
- - name: window
hidden: true
- description:
+ name: door
+ - description:
- text: A thick trim with rounded bolt heads frames the tiny window. It looks like it was cut into the door at some point, potentially as a simple replacement to computerized security systems. Inside the cockpit there's a pilot finishing up landing procedures on a large panel of analog instruments.
- - name: instrument panel
- aliases:
- - cockpit
hidden: true
+ name: window
+ - aliases:
+ - cockpit
description:
- text: The cramped cockpit is surrounded by buttons, swiches, dials, and analog gauges. The parts are a mix of technologies from the last century. Part of the panel is obscured by a draped cloth as if to hide it from view. Odd.
- - name: pilot
hidden: true
+ name: instrument panel
+ - aliases: []
description:
- text: That's the guy who took you from the Passenger Barge Denali down here to Vesta. A middle-aged man in a neat white jumpsuit with a matching white sort of conductor's hat. He's following a written procedure checklist and seems to take his job seriously.
-item_spawns: []
-mobs:
- - id: flight_attendant
+ hidden: true
+ name: pilot
on_enter:
- - message: '{0B bold}Welcome to The House of Icarus{/}'
+ - broadcast: ""
+ broadcast_global: ""
condition:
+ all_of: []
+ any_of: []
flag: ""
- value: null
- not: true
- player_flag: 1001_welcome
has_item: ""
min_credits: 0
- all_of: []
- any_of: []
+ not: true
+ player_flag: 1001_welcome
+ value: null
delay: 5
+ despawn_mob: ""
+ give_item: ""
+ heal: 0
+ message: '{0B bold}Welcome to The House of Icarus{/}'
set_flags: {}
set_player_flags: {}
- broadcast: ""
- broadcast_global: ""
spawn_mob: null
- despawn_mob: ""
- give_item: ""
take_item: ""
teleport: 0
- heal: 0
- - message: '{0B}Type{/} {0A}look sign{/} {0B}or{/} {0A}talk attendant{/} {0B}to get started{/}'
+ - broadcast: ""
+ broadcast_global: ""
condition:
+ all_of: []
+ any_of: []
flag: ""
- value: null
- not: true
- player_flag: 1001_welcome
has_item: ""
min_credits: 0
- all_of: []
- any_of: []
+ not: true
+ player_flag: 1001_welcome
+ value: null
delay: 7
+ despawn_mob: ""
+ give_item: ""
+ heal: 0
+ message: '{0B}Type{/} {0A}look sign{/} {0B}or{/} {0A}talk attendant{/} {0B}to get started{/}'
set_flags: {}
set_player_flags:
1001_welcome: true
- broadcast: ""
- broadcast_global: ""
spawn_mob: null
- despawn_mob: ""
- give_item: ""
take_item: ""
teleport: 0
- heal: 0
- - message: '{0B}Type{/} {0A}help newplayer{/} {0B}for the new player''s guide. That''s it. Explore and have fun.{/}'
+ - broadcast: ""
+ broadcast_global: ""
condition:
+ all_of: []
+ any_of: []
flag: ""
- value: null
- not: true
- player_flag: 1001_welcome
has_item: ""
min_credits: 0
- all_of: []
- any_of: []
+ not: true
+ player_flag: 1001_welcome
+ value: null
delay: 7
+ despawn_mob: ""
+ give_item: ""
+ heal: 0
+ message: '{0B}Type{/} {0A}help newplayer{/} {0B}for the new player''s guide. That''s it. Explore and have fun.{/}'
set_flags: {}
set_player_flags: {}
- broadcast: ""
- broadcast_global: ""
spawn_mob: null
- despawn_mob: ""
- give_item: ""
take_item: ""
teleport: 0
- heal: 0
-hazard: ""
-block_transport: true
triggers:
- id: ""
- on_player_flag: 1001_look_sign
on_flag: ""
- value: null
+ on_player_flag: 1001_look_sign
room: 0
steps:
- - delay: 5
- message: The cabin shakes as the small craft touches down
- broadcast: ""
+ - broadcast: ""
broadcast_global: ""
+ delay: 5
+ despawn_mob: ""
+ give_item: ""
+ heal: 0
+ message: The cabin shakes as the small craft touches down
set_flags: {}
set_player_flags: {}
spawn_mob: null
- give_item: ""
take_item: ""
teleport: 0
- heal: 0
+ - broadcast: ""
+ broadcast_global: ""
+ delay: 5
despawn_mob: ""
- - delay: 5
+ give_item: ""
+ heal: 0
message: The pistons hiss as the rear staircase opens
- broadcast: ""
- broadcast_global: ""
set_flags: {}
set_player_flags: {}
spawn_mob: null
- give_item: ""
take_item: ""
teleport: 0
- heal: 0
+ - broadcast: ""
+ broadcast_global: ""
+ delay: 0
despawn_mob: ""
- - delay: 0
+ give_item: ""
+ heal: 0
message: ""
- broadcast: ""
- broadcast_global: ""
set_flags: {}
set_player_flags:
1001_touchdown: true
spawn_mob: null
- give_item: ""
take_item: ""
teleport: 0
- heal: 0
- despawn_mob: ""
+ value: null