diff options
| author | historia <[not public]> | 2026-06-30 19:27:37 -0400 |
|---|---|---|
| committer | historia <[not public]> | 2026-06-30 19:27:37 -0400 |
| commit | fee376102192dc6f24297a7b11324636ace3a07d (patch) | |
| tree | 6c777cc71208b429eebdbdc5864b353d4af34a09 /data | |
| parent | 98bdef072c843fdd8ccdf85a9b54ab9d32d34187 (diff) | |
| download | thehouseoficarus-fee376102192dc6f24297a7b11324636ace3a07d.tar.gz | |
feat: admin gui object CRUD is much nicer
Diffstat (limited to 'data')
50 files changed, 180 insertions, 475 deletions
diff --git a/data/.admin_history.json b/data/.admin_history.json index a04a2cb..364be38 100644 --- a/data/.admin_history.json +++ b/data/.admin_history.json @@ -1 +1 @@ -{"history":[{"time":"2026-06-30T04:34:14-04:00","description":"update room 1007 (add exit south to 1021)","file_path":"data/rooms/intro/1007.yaml","old_content":"id: 1007\nname: 'Room #1007'\ncolor: \"\"\ndescription: []\nexits:\n east:\n room: 1013\n west:\n room: 2004\nobjects: []\nitem_spawns: []\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","new_content":"id: 1007\nname: 'Room #1007'\ncolor: \"\"\ndescription: []\nexits:\n east:\n room: 1013\n south:\n room: 1021\n west:\n room: 2004\nobjects: []\nitem_spawns: []\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","is_delete":false,"is_create":false},{"time":"2026-06-30T04:34:14-04:00","description":"create room 1021","file_path":"data/rooms/intro/1021.yaml","old_content":"","new_content":"exits:\n north: 1007\nid: 1021\nname: 'Room #1021'\n","is_delete":false,"is_create":true},{"time":"2026-06-30T04:34:16-04:00","description":"update room 1021 (add exit south to 1022)","file_path":"data/rooms/intro/1021.yaml","old_content":"exits:\n north: 1007\nid: 1021\nname: 'Room #1021'\n","new_content":"id: 1021\nname: 'Room #1021'\ncolor: \"\"\ndescription: []\nexits:\n north:\n room: 1007\n south:\n room: 1022\nobjects: []\nitem_spawns: []\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","is_delete":false,"is_create":false},{"time":"2026-06-30T04:34:16-04:00","description":"create room 1022","file_path":"data/rooms/intro/1022.yaml","old_content":"","new_content":"exits:\n north: 1021\nid: 1022\nname: 'Room #1022'\n","is_delete":false,"is_create":true},{"time":"2026-06-30T04:34:17-04:00","description":"update room 1022 (add exit south to 1023)","file_path":"data/rooms/intro/1022.yaml","old_content":"exits:\n north: 1021\nid: 1022\nname: 'Room #1022'\n","new_content":"id: 1022\nname: 'Room #1022'\ncolor: \"\"\ndescription: []\nexits:\n north:\n room: 1021\n south:\n room: 1023\nobjects: []\nitem_spawns: []\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","is_delete":false,"is_create":false},{"time":"2026-06-30T04:34:17-04:00","description":"create room 1023","file_path":"data/rooms/intro/1023.yaml","old_content":"","new_content":"exits:\n north: 1022\nid: 1023\nname: 'Room #1023'\n","is_delete":false,"is_create":true},{"time":"2026-06-30T04:34:20-04:00","description":"delete room 1023 (cleaned 1 exits)","file_path":"data/rooms/intro/1023.yaml","old_content":"exits:\n north: 1022\nid: 1023\nname: 'Room #1023'\n","new_content":"","is_delete":true,"is_create":false},{"time":"2026-06-30T04:34:22-04:00","description":"delete room 1022 (cleaned 1 exits)","file_path":"data/rooms/intro/1022.yaml","old_content":"id: 1022\nname: 'Room #1022'\ncolor: \"\"\ndescription: []\nexits:\n north:\n room: 1021\nobjects: []\nitem_spawns: []\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","new_content":"","is_delete":true,"is_create":false},{"time":"2026-06-30T04:34:24-04:00","description":"delete room 1021 (cleaned 1 exits)","file_path":"data/rooms/intro/1021.yaml","old_content":"id: 1021\nname: 'Room #1021'\ncolor: \"\"\ndescription: []\nexits:\n north:\n room: 1007\nobjects: []\nitem_spawns: []\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","new_content":"","is_delete":true,"is_create":false}],"redo":null}
\ No newline at end of file +{"history":[{"time":"2026-06-30T14:29:37-04:00","description":"delete room 1014 (cleaned 0 exits)","file_path":"data/rooms/intro/1014.yaml","old_content":"id: 1014\nname: 'Room #1014'\ncolor: D5\ndescription: []\nexits:\n southwest:\n room: 1013\nobjects: []\nitem_spawns: []\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","new_content":"","is_delete":true,"is_create":false},{"time":"2026-06-30T14:29:37-04:00","description":"delete room 1016 (cleaned 0 exits)","file_path":"data/rooms/intro/1016.yaml","old_content":"id: 1016\nname: New Room\ncolor: \"97\"\ndescription:\n - text: A featureless room.\nexits:\n down:\n room: 1017\n south:\n room: 1009\n southwest:\n room: 1005\nobjects: []\nitem_spawns: []\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","new_content":"","is_delete":true,"is_create":false},{"time":"2026-06-30T14:29:38-04:00","description":"delete room 1015 (cleaned 0 exits)","file_path":"data/rooms/intro/1015.yaml","old_content":"id: 1015\nname: 'Room #1015'\ncolor: 0C\ndescription: []\nexits:\n northwest:\n room: 1018\nobjects: []\nitem_spawns: []\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","new_content":"","is_delete":true,"is_create":false},{"time":"2026-06-30T14:29:39-04:00","description":"delete room 1017 (cleaned 0 exits)","file_path":"data/rooms/intro/1017.yaml","old_content":"id: 1017\nname: New Room\ncolor: \"\"\ndescription:\n - text: A featureless room.\nexits: {}\nobjects: []\nitem_spawns: []\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","new_content":"","is_delete":true,"is_create":false},{"time":"2026-06-30T14:29:40-04:00","description":"delete room 1018 (cleaned 0 exits)","file_path":"data/rooms/intro/1018.yaml","old_content":"id: 1018\nname: 'Room #1018'\ncolor: D0\ndescription: []\nexits: {}\nobjects: []\nitem_spawns: []\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","new_content":"","is_delete":true,"is_create":false},{"time":"2026-06-30T14:29:40-04:00","description":"delete room 1019 (cleaned 0 exits)","file_path":"data/rooms/intro/1019.yaml","old_content":"id: 1019\nname: 'Room #1019'\ncolor: \"\"\ndescription: []\nexits: {}\nobjects: []\nitem_spawns: []\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","new_content":"","is_delete":true,"is_create":false},{"time":"2026-06-30T14:29:41-04:00","description":"delete room 1020 (cleaned 0 exits)","file_path":"data/rooms/intro/1020.yaml","old_content":"id: 1020\nname: 'Room #1020'\ncolor: \"\"\ndescription: []\nexits: {}\nobjects: []\nitem_spawns: []\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","new_content":"","is_delete":true,"is_create":false},{"time":"2026-06-30T14:30:45-04:00","description":"delete room 1013 (cleaned 1 exits)","file_path":"data/rooms/intro/1013.yaml","old_content":"id: 1013\nname: 'Room #1013'\ncolor: \"72\"\ndescription: []\nexits:\n west:\n room: 1007\nobjects: []\nitem_spawns: []\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","new_content":"","is_delete":true,"is_create":false},{"time":"2026-06-30T14:30:49-04:00","description":"delete room 1009 (cleaned 0 exits)","file_path":"data/rooms/intro/1009.yaml","old_content":"id: 1009\nname: New Room\ncolor: \"27\"\ndescription:\n - text: A featureless room.\nexits:\n northwest:\n room: 8\n southwest:\n room: 1006\n west:\n room: 1005\nobjects: []\nitem_spawns: []\nmobs:\n - id: man\n - id: man\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","new_content":"","is_delete":true,"is_create":false},{"time":"2026-06-30T14:30:51-04:00","description":"delete room 1007 (cleaned 1 exits)","file_path":"data/rooms/intro/1007.yaml","old_content":"id: 1007\nname: 'Room #1007'\ncolor: \"\"\ndescription: []\nexits:\n west:\n room: 2004\nobjects: []\nitem_spawns: []\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","new_content":"","is_delete":true,"is_create":false},{"time":"2026-06-30T14:30:53-04:00","description":"delete room 1006 (cleaned 4 exits)","file_path":"data/rooms/intro/1006.yaml","old_content":"id: 1006\nname: New Room\ncolor: E2\ndescription:\n - text: A featureless room.\nexits:\n north:\n room: 1005\n northwest:\n room: 1008\n up:\n room: 1010\n west:\n room: 2003\nobjects: []\nitem_spawns: []\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","new_content":"","is_delete":true,"is_create":false},{"time":"2026-06-30T14:30:59-04:00","description":"delete room 1010 (cleaned 1 exits)","file_path":"data/rooms/intro/1010.yaml","old_content":"id: 1010\nname: New Room\ncolor: \"\"\ndescription:\n - text: A featureless room.\nexits:\n north:\n room: 1011\nobjects: []\nitem_spawns: []\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","new_content":"","is_delete":true,"is_create":false},{"time":"2026-06-30T14:31:00-04:00","description":"delete room 1011 (cleaned 0 exits)","file_path":"data/rooms/intro/1011.yaml","old_content":"id: 1011\nname: New Room\ncolor: \"\"\ndescription:\n - text: A featureless room.\nexits:\n east:\n room: 1012\nobjects: []\nitem_spawns: []\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","new_content":"","is_delete":true,"is_create":false},{"time":"2026-06-30T14:31:01-04:00","description":"delete room 1012 (cleaned 0 exits)","file_path":"data/rooms/intro/1012.yaml","old_content":"id: 1012\nname: New Room\ncolor: \"\"\ndescription:\n - text: A featureless room.\nexits: {}\nobjects: []\nitem_spawns: []\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","new_content":"","is_delete":true,"is_create":false},{"time":"2026-06-30T14:31:02-04:00","description":"delete room 1005 (cleaned 2 exits)","file_path":"data/rooms/intro/1005.yaml","old_content":"id: 1005\nname: New Room\ncolor: CC\ndescription:\n - text: A featureless room.\nexits:\n southwest:\n room: 2003\n west:\n room: 1008\nobjects: []\nitem_spawns: []\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","new_content":"","is_delete":true,"is_create":false},{"time":"2026-06-30T14:31:03-04:00","description":"delete room 1008 (cleaned 1 exits)","file_path":"data/rooms/intro/1008.yaml","old_content":"id: 1008\nname: New Room\ncolor: A9\ndescription:\n - text: A featureless room.\nexits:\n north:\n room: 7\n south:\n room: 2003\nobjects: []\nitem_spawns: []\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","new_content":"","is_delete":true,"is_create":false},{"time":"2026-06-30T14:32:29-04:00","description":"update room 2003 (add exit north to 1005)","file_path":"data/rooms/intro/2003.yaml","old_content":"id: 2003\nname: Test Room\ncolor: \"\"\ndescription:\n - text: It's a test room\nexits:\n south:\n room: 2004\n southwest:\n room: 2005\n west:\n room: 2002\nobjects: []\nitem_spawns: []\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","new_content":"id: 2003\nname: Test Room\ncolor: \"\"\ndescription:\n - text: It's a test room\nexits:\n north:\n room: 1005\n south:\n room: 2004\n southwest:\n room: 2005\n west:\n room: 2002\nobjects: []\nitem_spawns: []\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","is_delete":false,"is_create":false},{"time":"2026-06-30T14:32:29-04:00","description":"create room 1005","file_path":"data/rooms/intro/1005.yaml","old_content":"","new_content":"exits:\n south: 2003\nid: 1005\nname: 'Room #1005'\n","is_delete":false,"is_create":true},{"time":"2026-06-30T14:32:30-04:00","description":"update room 1005 (add exit east to 1006)","file_path":"data/rooms/intro/1005.yaml","old_content":"exits:\n south: 2003\nid: 1005\nname: 'Room #1005'\n","new_content":"id: 1005\nname: 'Room #1005'\ncolor: \"\"\ndescription: []\nexits:\n east:\n room: 1006\n south:\n room: 2003\nobjects: []\nitem_spawns: []\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","is_delete":false,"is_create":false},{"time":"2026-06-30T14:32:30-04:00","description":"create room 1006","file_path":"data/rooms/intro/1006.yaml","old_content":"","new_content":"exits:\n west: 1005\nid: 1006\nname: 'Room #1006'\n","is_delete":false,"is_create":true},{"time":"2026-06-30T14:32:31-04:00","description":"update room 1006 (add exit south to 1007)","file_path":"data/rooms/intro/1006.yaml","old_content":"exits:\n west: 1005\nid: 1006\nname: 'Room #1006'\n","new_content":"id: 1006\nname: 'Room #1006'\ncolor: \"\"\ndescription: []\nexits:\n south:\n room: 1007\n west:\n room: 1005\nobjects: []\nitem_spawns: []\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","is_delete":false,"is_create":false},{"time":"2026-06-30T14:32:31-04:00","description":"create room 1007","file_path":"data/rooms/intro/1007.yaml","old_content":"","new_content":"exits:\n north: 1006\nid: 1007\nname: 'Room #1007'\n","is_delete":false,"is_create":true},{"time":"2026-06-30T14:32:32-04:00","description":"update room 1007 (add exit east to 1008)","file_path":"data/rooms/intro/1007.yaml","old_content":"exits:\n north: 1006\nid: 1007\nname: 'Room #1007'\n","new_content":"id: 1007\nname: 'Room #1007'\ncolor: \"\"\ndescription: []\nexits:\n east:\n room: 1008\n north:\n room: 1006\nobjects: []\nitem_spawns: []\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","is_delete":false,"is_create":false},{"time":"2026-06-30T14:32:32-04:00","description":"create room 1008","file_path":"data/rooms/intro/1008.yaml","old_content":"","new_content":"exits:\n west: 1007\nid: 1008\nname: 'Room #1008'\n","is_delete":false,"is_create":true},{"time":"2026-06-30T14:32:32-04:00","description":"update room 1008 (add exit north to 1009)","file_path":"data/rooms/intro/1008.yaml","old_content":"exits:\n west: 1007\nid: 1008\nname: 'Room #1008'\n","new_content":"id: 1008\nname: 'Room #1008'\ncolor: \"\"\ndescription: []\nexits:\n north:\n room: 1009\n west:\n room: 1007\nobjects: []\nitem_spawns: []\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","is_delete":false,"is_create":false},{"time":"2026-06-30T14:32:32-04:00","description":"create room 1009","file_path":"data/rooms/intro/1009.yaml","old_content":"","new_content":"exits:\n south: 1008\nid: 1009\nname: 'Room #1009'\n","is_delete":false,"is_create":true},{"time":"2026-06-30T14:32:33-04:00","description":"update room 1009 (add exit north to 1010)","file_path":"data/rooms/intro/1009.yaml","old_content":"exits:\n south: 1008\nid: 1009\nname: 'Room #1009'\n","new_content":"id: 1009\nname: 'Room #1009'\ncolor: \"\"\ndescription: []\nexits:\n north:\n room: 1010\n south:\n room: 1008\nobjects: []\nitem_spawns: []\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","is_delete":false,"is_create":false},{"time":"2026-06-30T14:32:33-04:00","description":"create room 1010","file_path":"data/rooms/intro/1010.yaml","old_content":"","new_content":"exits:\n south: 1009\nid: 1010\nname: 'Room #1010'\n","is_delete":false,"is_create":true},{"time":"2026-06-30T14:32:33-04:00","description":"update room 1010 (add exit east to 1011)","file_path":"data/rooms/intro/1010.yaml","old_content":"exits:\n south: 1009\nid: 1010\nname: 'Room #1010'\n","new_content":"id: 1010\nname: 'Room #1010'\ncolor: \"\"\ndescription: []\nexits:\n east:\n room: 1011\n south:\n room: 1009\nobjects: []\nitem_spawns: []\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","is_delete":false,"is_create":false},{"time":"2026-06-30T14:32:33-04:00","description":"create room 1011","file_path":"data/rooms/intro/1011.yaml","old_content":"","new_content":"exits:\n west: 1010\nid: 1011\nname: 'Room #1011'\n","is_delete":false,"is_create":true},{"time":"2026-06-30T14:32:34-04:00","description":"update room 1011 (add exit south to 1012)","file_path":"data/rooms/intro/1011.yaml","old_content":"exits:\n west: 1010\nid: 1011\nname: 'Room #1011'\n","new_content":"id: 1011\nname: 'Room #1011'\ncolor: \"\"\ndescription: []\nexits:\n south:\n room: 1012\n west:\n room: 1010\nobjects: []\nitem_spawns: []\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","is_delete":false,"is_create":false},{"time":"2026-06-30T14:32:34-04:00","description":"create room 1012","file_path":"data/rooms/intro/1012.yaml","old_content":"","new_content":"exits:\n north: 1011\nid: 1012\nname: 'Room #1012'\n","is_delete":false,"is_create":true},{"time":"2026-06-30T14:32:34-04:00","description":"update room 1012 (add exit south to 1013)","file_path":"data/rooms/intro/1012.yaml","old_content":"exits:\n north: 1011\nid: 1012\nname: 'Room #1012'\n","new_content":"id: 1012\nname: 'Room #1012'\ncolor: \"\"\ndescription: []\nexits:\n north:\n room: 1011\n south:\n room: 1013\nobjects: []\nitem_spawns: []\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","is_delete":false,"is_create":false},{"time":"2026-06-30T14:32:34-04:00","description":"create room 1013","file_path":"data/rooms/intro/1013.yaml","old_content":"","new_content":"exits:\n north: 1012\nid: 1013\nname: 'Room #1013'\n","is_delete":false,"is_create":true},{"time":"2026-06-30T14:32:35-04:00","description":"delete room 1013 (cleaned 1 exits)","file_path":"data/rooms/intro/1013.yaml","old_content":"exits:\n north: 1012\nid: 1013\nname: 'Room #1013'\n","new_content":"","is_delete":true,"is_create":false},{"time":"2026-06-30T14:32:36-04:00","description":"delete room 1012 (cleaned 1 exits)","file_path":"data/rooms/intro/1012.yaml","old_content":"id: 1012\nname: 'Room #1012'\ncolor: \"\"\ndescription: []\nexits:\n north:\n room: 1011\nobjects: []\nitem_spawns: []\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","new_content":"","is_delete":true,"is_create":false},{"time":"2026-06-30T14:32:37-04:00","description":"delete room 1011 (cleaned 1 exits)","file_path":"data/rooms/intro/1011.yaml","old_content":"id: 1011\nname: 'Room #1011'\ncolor: \"\"\ndescription: []\nexits:\n west:\n room: 1010\nobjects: []\nitem_spawns: []\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","new_content":"","is_delete":true,"is_create":false},{"time":"2026-06-30T14:32:37-04:00","description":"delete room 1010 (cleaned 1 exits)","file_path":"data/rooms/intro/1010.yaml","old_content":"id: 1010\nname: 'Room #1010'\ncolor: \"\"\ndescription: []\nexits:\n south:\n room: 1009\nobjects: []\nitem_spawns: []\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","new_content":"","is_delete":true,"is_create":false},{"time":"2026-06-30T14:32:38-04:00","description":"delete room 1009 (cleaned 1 exits)","file_path":"data/rooms/intro/1009.yaml","old_content":"id: 1009\nname: 'Room #1009'\ncolor: \"\"\ndescription: []\nexits:\n south:\n room: 1008\nobjects: []\nitem_spawns: []\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","new_content":"","is_delete":true,"is_create":false},{"time":"2026-06-30T14:32:39-04:00","description":"delete room 1008 (cleaned 1 exits)","file_path":"data/rooms/intro/1008.yaml","old_content":"id: 1008\nname: 'Room #1008'\ncolor: \"\"\ndescription: []\nexits:\n west:\n room: 1007\nobjects: []\nitem_spawns: []\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","new_content":"","is_delete":true,"is_create":false},{"time":"2026-06-30T14:32:40-04:00","description":"delete room 1007 (cleaned 1 exits)","file_path":"data/rooms/intro/1007.yaml","old_content":"id: 1007\nname: 'Room #1007'\ncolor: \"\"\ndescription: []\nexits:\n north:\n room: 1006\nobjects: []\nitem_spawns: []\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","new_content":"","is_delete":true,"is_create":false},{"time":"2026-06-30T14:32:40-04:00","description":"delete room 1006 (cleaned 1 exits)","file_path":"data/rooms/intro/1006.yaml","old_content":"id: 1006\nname: 'Room #1006'\ncolor: \"\"\ndescription: []\nexits:\n west:\n room: 1005\nobjects: []\nitem_spawns: []\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","new_content":"","is_delete":true,"is_create":false},{"time":"2026-06-30T14:32:41-04:00","description":"delete room 1005 (cleaned 1 exits)","file_path":"data/rooms/intro/1005.yaml","old_content":"id: 1005\nname: 'Room #1005'\ncolor: \"\"\ndescription: []\nexits:\n south:\n room: 2003\nobjects: []\nitem_spawns: []\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","new_content":"","is_delete":true,"is_create":false},{"time":"2026-06-30T15:05:42-04:00","description":"update room 1001","file_path":"data/rooms/intro/1001.yaml","old_content":"id: 1001\nname: Inside Transport Shuttle\ncolor: \"\"\ndescription:\n - text: |-\n A dim, windowless shuttle interior with a few uncomfortable rows of steel seats facing forward. A large framed sign hangs next to the closed cockpit door. The piston-powered staircase is firmly closed at the rear of the craft.\n\n A dim, windowless shuttle interior with a few uncomfortable rows of steel seats facing forward. A large {11}framed sign{/} hangs next to the closed cockpit door. A piston-powered staircase leads down out the back of the small craft with a smiling attendant ready to help disembark.\nexits:\n down:\n room: 1002\n condition:\n flag: \"\"\n value: null\n not: false\n player_flag: 1001_touchdown\n has_item: \"\"\n min_credits: 0\n all_of: []\n any_of: []\n blocked_message: The piston-powered staircase is firmly closed.\n east:\n room: 2001\nobjects:\n - name: framed sign\n hidden: true\n description:\n - text: \"We hope you enjoy your trip on our shuttle! Your pilot is [TYLER].\\n\\nWhen you arrive at your final destination, please be aware of the following basic commands:\\n\\n{0B bold}Movement:{/} {0A}north{/}, {0A}south{/}, {0A}east{/}, {0A}west{/}, {0A}up{/}, {0A}down{/}\\n{0B bold}Look:{/} {0A}look{/}, {0A}look \u003citem/object/mob\u003e{/}, and {0A}map{/}\\n{0B bold}Items:{/} {0A}inv{/} to see your 28-slot inventory\\n {0A}get \u003citem\u003e{/}, {0A}drop \u003citem\u003e{/}, {0A}wear \u003citem\u003e{/}, {0A}remove \u003citem\u003e{/}\\n {0A}use \u003citem\u003e on \u003citem/object\u003e{/}\\n {0A}eq{/} for equiped gear\\n{0B bold}Comms:{/} {0A}talk \u003cmob\u003e{/} for NPC chat\\n {0A}say \u003cmsg\u003e{/} and {0A}global \u003cmsg\u003e{/} for human chat\\n{0B bold}Character:{/} {0A}score{/} and {0A}skills{/} for stats. \\n{0B bold}Combat{/} {0A}attack \u003cmob\u003e{/}\\n{0B bold}Skills{/} Many skills have shortcuts like {0A}mine{/}, {0A}fish{/}, or {0A}chop{/}\\n{0B bold}Options{/} {0A}options{/} for a list of account options\\n {0A}options \u003copt\u003e \u003cvalue\u003e{/} to change an option\\n\\nType {0C bold}what{/} for a list of possible common actions\\n\\nMake sure to check the {0A}help{/} pages, especially {0A}help newplayer{/}!\"\n on_look:\n set_flags: {}\n set_player_flags:\n 1001_look_sign: true\n give_item: \"\"\n take_item: \"\"\n teleport: 0\n heal: 0\n cost: 0\n shop: null\n assign_task: false\n skip_task: false\n extend_task: false\n reputation_cost: 0\n sawmill: false\n aps_node: false\n - name: door\n hidden: true\n description:\n - text: A sturdy, locked steel door that keeps passengers out of the cockpit. There is a tiny, thin window at eye level.\n - name: window\n hidden: true\n description:\n - text: A thick trim with rounded bolt heads frames the tiny window. It looks like it was cut into the door at some point, potentially as a simple replacement to computerized security systems. Inside the cockpit there's a pilot finishing up landing procedures on a large panel of analog instruments.\n - name: instrument panel\n aliases:\n - cockpit\n hidden: true\n description:\n - text: The cramped cockpit is surrounded by buttons, swiches, dials, and analog gauges. The parts are a mix of technologies from the last century. Part of the panel is obscured by a draped cloth as if to hide it from view. Odd.\n - name: pilot\n hidden: true\n description:\n - text: That's the guy who took you from the Passenger Barge Denali down here to Vesta. A middle-aged man in a neat white jumpsuit with a matching white sort of conductor's hat. He's following a written procedure checklist and seems to take his job seriously.\nitem_spawns: []\nmobs:\n - id: flight_attendant\non_enter:\n - message: '{0B bold}Welcome to The House of Icarus{/}'\n condition:\n flag: \"\"\n value: null\n not: true\n player_flag: 1001_welcome\n has_item: \"\"\n min_credits: 0\n all_of: []\n any_of: []\n delay: 5\n set_flags: {}\n set_player_flags: {}\n broadcast: \"\"\n broadcast_global: \"\"\n spawn_mob: null\n despawn_mob: \"\"\n give_item: \"\"\n take_item: \"\"\n teleport: 0\n heal: 0\n - message: '{0B}Type{/} {0A}look sign{/} {0B}or{/} {0A}talk attendant{/} {0B}to get started{/}'\n condition:\n flag: \"\"\n value: null\n not: true\n player_flag: 1001_welcome\n has_item: \"\"\n min_credits: 0\n all_of: []\n any_of: []\n delay: 7\n set_flags: {}\n set_player_flags:\n 1001_welcome: true\n broadcast: \"\"\n broadcast_global: \"\"\n spawn_mob: null\n despawn_mob: \"\"\n give_item: \"\"\n take_item: \"\"\n teleport: 0\n heal: 0\n - message: '{0B}Type{/} {0A}help newplayer{/} {0B}for the new player''s guide. That''s it. Explore and have fun.{/}'\n condition:\n flag: \"\"\n value: null\n not: true\n player_flag: 1001_welcome\n has_item: \"\"\n min_credits: 0\n all_of: []\n any_of: []\n delay: 7\n set_flags: {}\n set_player_flags: {}\n broadcast: \"\"\n broadcast_global: \"\"\n spawn_mob: null\n despawn_mob: \"\"\n give_item: \"\"\n take_item: \"\"\n teleport: 0\n heal: 0\nhazard: \"\"\nblock_transport: true\ntriggers:\n - id: \"\"\n on_player_flag: 1001_look_sign\n on_flag: \"\"\n value: null\n room: 0\n steps:\n - delay: 5\n message: The cabin shakes as the small craft touches down\n broadcast: \"\"\n broadcast_global: \"\"\n set_flags: {}\n set_player_flags: {}\n spawn_mob: null\n give_item: \"\"\n take_item: \"\"\n teleport: 0\n heal: 0\n despawn_mob: \"\"\n - delay: 5\n message: The pistons hiss as the rear staircase opens\n broadcast: \"\"\n broadcast_global: \"\"\n set_flags: {}\n set_player_flags: {}\n spawn_mob: null\n give_item: \"\"\n take_item: \"\"\n teleport: 0\n heal: 0\n despawn_mob: \"\"\n - delay: 0\n message: \"\"\n broadcast: \"\"\n broadcast_global: \"\"\n set_flags: {}\n set_player_flags:\n 1001_touchdown: true\n spawn_mob: null\n give_item: \"\"\n take_item: \"\"\n teleport: 0\n heal: 0\n despawn_mob: \"\"\n","new_content":"block_transport: true\ncolor: \"\"\ndescription:\n - text: |-\n A dim, windowless shuttle interior with a few uncomfortable rows of steel seats facing forward. A large framed sign hangs next to the closed cockpit door. The piston-powered staircase is firmly closed at the rear of the craft.\n\n A dim, windowless shuttle interior with a few uncomfortable rows of steel seats facing forward. A large {11}framed sign{/} hangs next to the closed cockpit door. A piston-powered staircase leads down out the back of the small craft with a smiling attendant ready to help disembark.\nexits:\n down:\n blocked_message: The piston-powered staircase is firmly closed.\n condition:\n all_of: []\n any_of: []\n flag: \"\"\n has_item: \"\"\n min_credits: 0\n not: false\n player_flag: 1001_touchdown\n value: null\n room: 1002\n east:\n room: 2001\nhazard: \"\"\nid: 1001\nitem_spawns: []\nmobs:\n - id: flight_attendant\nname: Inside Transport Shuttle\nobjects:\n - description:\n - text: \"We hope you enjoy your trip on our shuttle! Your pilot is [TYLER].\\n\\nWhen you arrive at your final destination, please be aware of the following basic commands:\\n\\n{0B bold}Movement:{/} {0A}north{/}, {0A}south{/}, {0A}east{/}, {0A}west{/}, {0A}up{/}, {0A}down{/}\\n{0B bold}Look:{/} {0A}look{/}, {0A}look \u003citem/object/mob\u003e{/}, and {0A}map{/}\\n{0B bold}Items:{/} {0A}inv{/} to see your 28-slot inventory\\n {0A}get \u003citem\u003e{/}, {0A}drop \u003citem\u003e{/}, {0A}wear \u003citem\u003e{/}, {0A}remove \u003citem\u003e{/}\\n {0A}use \u003citem\u003e on \u003citem/object\u003e{/}\\n {0A}eq{/} for equiped gear\\n{0B bold}Comms:{/} {0A}talk \u003cmob\u003e{/} for NPC chat\\n {0A}say \u003cmsg\u003e{/} and {0A}global \u003cmsg\u003e{/} for human chat\\n{0B bold}Character:{/} {0A}score{/} and {0A}skills{/} for stats. \\n{0B bold}Combat{/} {0A}attack \u003cmob\u003e{/}\\n{0B bold}Skills{/} Many skills have shortcuts like {0A}mine{/}, {0A}fish{/}, or {0A}chop{/}\\n{0B bold}Options{/} {0A}options{/} for a list of account options\\n {0A}options \u003copt\u003e \u003cvalue\u003e{/} to change an option\\n\\nType {0C bold}what{/} for a list of possible common actions\\n\\nMake sure to check the {0A}help{/} pages, especially {0A}help newplayer{/}!\"\n hidden: true\n name: framed sign\n on_look:\n aps_node: false\n assign_task: false\n cost: 0\n extend_task: false\n give_item: \"\"\n heal: 0\n reputation_cost: 0\n sawmill: false\n set_flags: {}\n set_player_flags:\n 1001_look_sign: true\n shop: null\n skip_task: false\n take_item: \"\"\n teleport: 0\n - description:\n - text: A sturdy, locked steel door that keeps passengers out of the cockpit. There is a tiny, thin window at eye level.\n hidden: true\n name: door\n - description:\n - text: A thick trim with rounded bolt heads frames the tiny window. It looks like it was cut into the door at some point, potentially as a simple replacement to computerized security systems. Inside the cockpit there's a pilot finishing up landing procedures on a large panel of analog instruments.\n hidden: true\n name: window\n - aliases:\n - cockpit\n description:\n - text: The cramped cockpit is surrounded by buttons, swiches, dials, and analog gauges. The parts are a mix of technologies from the last century. Part of the panel is obscured by a draped cloth as if to hide it from view. Odd.\n hidden: true\n name: instrument panel\n - aliases: []\n description:\n - text: That's the guy who took you from the Passenger Barge Denali down here to Vesta. A middle-aged man in a neat white jumpsuit with a matching white sort of conductor's hat. He's following a written procedure checklist and seems to take his job seriously.\n hidden: false\n name: pilot\non_enter:\n - broadcast: \"\"\n broadcast_global: \"\"\n condition:\n all_of: []\n any_of: []\n flag: \"\"\n has_item: \"\"\n min_credits: 0\n not: true\n player_flag: 1001_welcome\n value: null\n delay: 5\n despawn_mob: \"\"\n give_item: \"\"\n heal: 0\n message: '{0B bold}Welcome to The House of Icarus{/}'\n set_flags: {}\n set_player_flags: {}\n spawn_mob: null\n take_item: \"\"\n teleport: 0\n - broadcast: \"\"\n broadcast_global: \"\"\n condition:\n all_of: []\n any_of: []\n flag: \"\"\n has_item: \"\"\n min_credits: 0\n not: true\n player_flag: 1001_welcome\n value: null\n delay: 7\n despawn_mob: \"\"\n give_item: \"\"\n heal: 0\n message: '{0B}Type{/} {0A}look sign{/} {0B}or{/} {0A}talk attendant{/} {0B}to get started{/}'\n set_flags: {}\n set_player_flags:\n 1001_welcome: true\n spawn_mob: null\n take_item: \"\"\n teleport: 0\n - broadcast: \"\"\n broadcast_global: \"\"\n condition:\n all_of: []\n any_of: []\n flag: \"\"\n has_item: \"\"\n min_credits: 0\n not: true\n player_flag: 1001_welcome\n value: null\n delay: 7\n despawn_mob: \"\"\n give_item: \"\"\n heal: 0\n message: '{0B}Type{/} {0A}help newplayer{/} {0B}for the new player''s guide. That''s it. Explore and have fun.{/}'\n set_flags: {}\n set_player_flags: {}\n spawn_mob: null\n take_item: \"\"\n teleport: 0\ntriggers:\n - id: \"\"\n on_flag: \"\"\n on_player_flag: 1001_look_sign\n room: 0\n steps:\n - broadcast: \"\"\n broadcast_global: \"\"\n delay: 5\n despawn_mob: \"\"\n give_item: \"\"\n heal: 0\n message: The cabin shakes as the small craft touches down\n set_flags: {}\n set_player_flags: {}\n spawn_mob: null\n take_item: \"\"\n teleport: 0\n - broadcast: \"\"\n broadcast_global: \"\"\n delay: 5\n despawn_mob: \"\"\n give_item: \"\"\n heal: 0\n message: The pistons hiss as the rear staircase opens\n set_flags: {}\n set_player_flags: {}\n spawn_mob: null\n take_item: \"\"\n teleport: 0\n - broadcast: \"\"\n broadcast_global: \"\"\n delay: 0\n despawn_mob: \"\"\n give_item: \"\"\n heal: 0\n message: \"\"\n set_flags: {}\n set_player_flags:\n 1001_touchdown: true\n spawn_mob: null\n take_item: \"\"\n teleport: 0\n value: null\n","is_delete":false,"is_create":false},{"time":"2026-06-30T15:05:43-04:00","description":"update room 1001","file_path":"data/rooms/intro/1001.yaml","old_content":"block_transport: true\ncolor: \"\"\ndescription:\n - text: |-\n A dim, windowless shuttle interior with a few uncomfortable rows of steel seats facing forward. A large framed sign hangs next to the closed cockpit door. The piston-powered staircase is firmly closed at the rear of the craft.\n\n A dim, windowless shuttle interior with a few uncomfortable rows of steel seats facing forward. A large {11}framed sign{/} hangs next to the closed cockpit door. A piston-powered staircase leads down out the back of the small craft with a smiling attendant ready to help disembark.\nexits:\n down:\n blocked_message: The piston-powered staircase is firmly closed.\n condition:\n all_of: []\n any_of: []\n flag: \"\"\n has_item: \"\"\n min_credits: 0\n not: false\n player_flag: 1001_touchdown\n value: null\n room: 1002\n east:\n room: 2001\nhazard: \"\"\nid: 1001\nitem_spawns: []\nmobs:\n - id: flight_attendant\nname: Inside Transport Shuttle\nobjects:\n - description:\n - text: \"We hope you enjoy your trip on our shuttle! Your pilot is [TYLER].\\n\\nWhen you arrive at your final destination, please be aware of the following basic commands:\\n\\n{0B bold}Movement:{/} {0A}north{/}, {0A}south{/}, {0A}east{/}, {0A}west{/}, {0A}up{/}, {0A}down{/}\\n{0B bold}Look:{/} {0A}look{/}, {0A}look \u003citem/object/mob\u003e{/}, and {0A}map{/}\\n{0B bold}Items:{/} {0A}inv{/} to see your 28-slot inventory\\n {0A}get \u003citem\u003e{/}, {0A}drop \u003citem\u003e{/}, {0A}wear \u003citem\u003e{/}, {0A}remove \u003citem\u003e{/}\\n {0A}use \u003citem\u003e on \u003citem/object\u003e{/}\\n {0A}eq{/} for equiped gear\\n{0B bold}Comms:{/} {0A}talk \u003cmob\u003e{/} for NPC chat\\n {0A}say \u003cmsg\u003e{/} and {0A}global \u003cmsg\u003e{/} for human chat\\n{0B bold}Character:{/} {0A}score{/} and {0A}skills{/} for stats. \\n{0B bold}Combat{/} {0A}attack \u003cmob\u003e{/}\\n{0B bold}Skills{/} Many skills have shortcuts like {0A}mine{/}, {0A}fish{/}, or {0A}chop{/}\\n{0B bold}Options{/} {0A}options{/} for a list of account options\\n {0A}options \u003copt\u003e \u003cvalue\u003e{/} to change an option\\n\\nType {0C bold}what{/} for a list of possible common actions\\n\\nMake sure to check the {0A}help{/} pages, especially {0A}help newplayer{/}!\"\n hidden: true\n name: framed sign\n on_look:\n aps_node: false\n assign_task: false\n cost: 0\n extend_task: false\n give_item: \"\"\n heal: 0\n reputation_cost: 0\n sawmill: false\n set_flags: {}\n set_player_flags:\n 1001_look_sign: true\n shop: null\n skip_task: false\n take_item: \"\"\n teleport: 0\n - description:\n - text: A sturdy, locked steel door that keeps passengers out of the cockpit. There is a tiny, thin window at eye level.\n hidden: true\n name: door\n - description:\n - text: A thick trim with rounded bolt heads frames the tiny window. It looks like it was cut into the door at some point, potentially as a simple replacement to computerized security systems. Inside the cockpit there's a pilot finishing up landing procedures on a large panel of analog instruments.\n hidden: true\n name: window\n - aliases:\n - cockpit\n description:\n - text: The cramped cockpit is surrounded by buttons, swiches, dials, and analog gauges. The parts are a mix of technologies from the last century. Part of the panel is obscured by a draped cloth as if to hide it from view. Odd.\n hidden: true\n name: instrument panel\n - aliases: []\n description:\n - text: That's the guy who took you from the Passenger Barge Denali down here to Vesta. A middle-aged man in a neat white jumpsuit with a matching white sort of conductor's hat. He's following a written procedure checklist and seems to take his job seriously.\n hidden: false\n name: pilot\non_enter:\n - broadcast: \"\"\n broadcast_global: \"\"\n condition:\n all_of: []\n any_of: []\n flag: \"\"\n has_item: \"\"\n min_credits: 0\n not: true\n player_flag: 1001_welcome\n value: null\n delay: 5\n despawn_mob: \"\"\n give_item: \"\"\n heal: 0\n message: '{0B bold}Welcome to The House of Icarus{/}'\n set_flags: {}\n set_player_flags: {}\n spawn_mob: null\n take_item: \"\"\n teleport: 0\n - broadcast: \"\"\n broadcast_global: \"\"\n condition:\n all_of: []\n any_of: []\n flag: \"\"\n has_item: \"\"\n min_credits: 0\n not: true\n player_flag: 1001_welcome\n value: null\n delay: 7\n despawn_mob: \"\"\n give_item: \"\"\n heal: 0\n message: '{0B}Type{/} {0A}look sign{/} {0B}or{/} {0A}talk attendant{/} {0B}to get started{/}'\n set_flags: {}\n set_player_flags:\n 1001_welcome: true\n spawn_mob: null\n take_item: \"\"\n teleport: 0\n - broadcast: \"\"\n broadcast_global: \"\"\n condition:\n all_of: []\n any_of: []\n flag: \"\"\n has_item: \"\"\n min_credits: 0\n not: true\n player_flag: 1001_welcome\n value: null\n delay: 7\n despawn_mob: \"\"\n give_item: \"\"\n heal: 0\n message: '{0B}Type{/} {0A}help newplayer{/} {0B}for the new player''s guide. That''s it. Explore and have fun.{/}'\n set_flags: {}\n set_player_flags: {}\n spawn_mob: null\n take_item: \"\"\n teleport: 0\ntriggers:\n - id: \"\"\n on_flag: \"\"\n on_player_flag: 1001_look_sign\n room: 0\n steps:\n - broadcast: \"\"\n broadcast_global: \"\"\n delay: 5\n despawn_mob: \"\"\n give_item: \"\"\n heal: 0\n message: The cabin shakes as the small craft touches down\n set_flags: {}\n set_player_flags: {}\n spawn_mob: null\n take_item: \"\"\n teleport: 0\n - broadcast: \"\"\n broadcast_global: \"\"\n delay: 5\n despawn_mob: \"\"\n give_item: \"\"\n heal: 0\n message: The pistons hiss as the rear staircase opens\n set_flags: {}\n set_player_flags: {}\n spawn_mob: null\n take_item: \"\"\n teleport: 0\n - broadcast: \"\"\n broadcast_global: \"\"\n delay: 0\n despawn_mob: \"\"\n give_item: \"\"\n heal: 0\n message: \"\"\n set_flags: {}\n set_player_flags:\n 1001_touchdown: true\n spawn_mob: null\n take_item: \"\"\n teleport: 0\n value: null\n","new_content":"block_transport: true\ncolor: \"\"\ndescription:\n - text: |-\n A dim, windowless shuttle interior with a few uncomfortable rows of steel seats facing forward. A large framed sign hangs next to the closed cockpit door. The piston-powered staircase is firmly closed at the rear of the craft.\n\n A dim, windowless shuttle interior with a few uncomfortable rows of steel seats facing forward. A large {11}framed sign{/} hangs next to the closed cockpit door. A piston-powered staircase leads down out the back of the small craft with a smiling attendant ready to help disembark.\nexits:\n down:\n blocked_message: The piston-powered staircase is firmly closed.\n condition:\n all_of: []\n any_of: []\n flag: \"\"\n has_item: \"\"\n min_credits: 0\n not: false\n player_flag: 1001_touchdown\n value: null\n room: 1002\n east:\n room: 2001\nhazard: \"\"\nid: 1001\nitem_spawns: []\nmobs:\n - id: flight_attendant\nname: Inside Transport Shuttle\nobjects:\n - description:\n - text: \"We hope you enjoy your trip on our shuttle! Your pilot is [TYLER].\\n\\nWhen you arrive at your final destination, please be aware of the following basic commands:\\n\\n{0B bold}Movement:{/} {0A}north{/}, {0A}south{/}, {0A}east{/}, {0A}west{/}, {0A}up{/}, {0A}down{/}\\n{0B bold}Look:{/} {0A}look{/}, {0A}look \u003citem/object/mob\u003e{/}, and {0A}map{/}\\n{0B bold}Items:{/} {0A}inv{/} to see your 28-slot inventory\\n {0A}get \u003citem\u003e{/}, {0A}drop \u003citem\u003e{/}, {0A}wear \u003citem\u003e{/}, {0A}remove \u003citem\u003e{/}\\n {0A}use \u003citem\u003e on \u003citem/object\u003e{/}\\n {0A}eq{/} for equiped gear\\n{0B bold}Comms:{/} {0A}talk \u003cmob\u003e{/} for NPC chat\\n {0A}say \u003cmsg\u003e{/} and {0A}global \u003cmsg\u003e{/} for human chat\\n{0B bold}Character:{/} {0A}score{/} and {0A}skills{/} for stats. \\n{0B bold}Combat{/} {0A}attack \u003cmob\u003e{/}\\n{0B bold}Skills{/} Many skills have shortcuts like {0A}mine{/}, {0A}fish{/}, or {0A}chop{/}\\n{0B bold}Options{/} {0A}options{/} for a list of account options\\n {0A}options \u003copt\u003e \u003cvalue\u003e{/} to change an option\\n\\nType {0C bold}what{/} for a list of possible common actions\\n\\nMake sure to check the {0A}help{/} pages, especially {0A}help newplayer{/}!\"\n hidden: true\n name: framed sign\n on_look:\n aps_node: false\n assign_task: false\n cost: 0\n extend_task: false\n give_item: \"\"\n heal: 0\n reputation_cost: 0\n sawmill: false\n set_flags: {}\n set_player_flags:\n 1001_look_sign: true\n shop: null\n skip_task: false\n take_item: \"\"\n teleport: 0\n - description:\n - text: A sturdy, locked steel door that keeps passengers out of the cockpit. There is a tiny, thin window at eye level.\n hidden: true\n name: door\n - description:\n - text: A thick trim with rounded bolt heads frames the tiny window. It looks like it was cut into the door at some point, potentially as a simple replacement to computerized security systems. Inside the cockpit there's a pilot finishing up landing procedures on a large panel of analog instruments.\n hidden: true\n name: window\n - aliases:\n - cockpit\n description:\n - text: The cramped cockpit is surrounded by buttons, swiches, dials, and analog gauges. The parts are a mix of technologies from the last century. Part of the panel is obscured by a draped cloth as if to hide it from view. Odd.\n hidden: true\n name: instrument panel\n - aliases: []\n description:\n - text: That's the guy who took you from the Passenger Barge Denali down here to Vesta. A middle-aged man in a neat white jumpsuit with a matching white sort of conductor's hat. He's following a written procedure checklist and seems to take his job seriously.\n hidden: true\n name: pilot\non_enter:\n - broadcast: \"\"\n broadcast_global: \"\"\n condition:\n all_of: []\n any_of: []\n flag: \"\"\n has_item: \"\"\n min_credits: 0\n not: true\n player_flag: 1001_welcome\n value: null\n delay: 5\n despawn_mob: \"\"\n give_item: \"\"\n heal: 0\n message: '{0B bold}Welcome to The House of Icarus{/}'\n set_flags: {}\n set_player_flags: {}\n spawn_mob: null\n take_item: \"\"\n teleport: 0\n - broadcast: \"\"\n broadcast_global: \"\"\n condition:\n all_of: []\n any_of: []\n flag: \"\"\n has_item: \"\"\n min_credits: 0\n not: true\n player_flag: 1001_welcome\n value: null\n delay: 7\n despawn_mob: \"\"\n give_item: \"\"\n heal: 0\n message: '{0B}Type{/} {0A}look sign{/} {0B}or{/} {0A}talk attendant{/} {0B}to get started{/}'\n set_flags: {}\n set_player_flags:\n 1001_welcome: true\n spawn_mob: null\n take_item: \"\"\n teleport: 0\n - broadcast: \"\"\n broadcast_global: \"\"\n condition:\n all_of: []\n any_of: []\n flag: \"\"\n has_item: \"\"\n min_credits: 0\n not: true\n player_flag: 1001_welcome\n value: null\n delay: 7\n despawn_mob: \"\"\n give_item: \"\"\n heal: 0\n message: '{0B}Type{/} {0A}help newplayer{/} {0B}for the new player''s guide. That''s it. Explore and have fun.{/}'\n set_flags: {}\n set_player_flags: {}\n spawn_mob: null\n take_item: \"\"\n teleport: 0\ntriggers:\n - id: \"\"\n on_flag: \"\"\n on_player_flag: 1001_look_sign\n room: 0\n steps:\n - broadcast: \"\"\n broadcast_global: \"\"\n delay: 5\n despawn_mob: \"\"\n give_item: \"\"\n heal: 0\n message: The cabin shakes as the small craft touches down\n set_flags: {}\n set_player_flags: {}\n spawn_mob: null\n take_item: \"\"\n teleport: 0\n - broadcast: \"\"\n broadcast_global: \"\"\n delay: 5\n despawn_mob: \"\"\n give_item: \"\"\n heal: 0\n message: The pistons hiss as the rear staircase opens\n set_flags: {}\n set_player_flags: {}\n spawn_mob: null\n take_item: \"\"\n teleport: 0\n - broadcast: \"\"\n broadcast_global: \"\"\n delay: 0\n despawn_mob: \"\"\n give_item: \"\"\n heal: 0\n message: \"\"\n set_flags: {}\n set_player_flags:\n 1001_touchdown: true\n spawn_mob: null\n take_item: \"\"\n teleport: 0\n value: null\n","is_delete":false,"is_create":false},{"time":"2026-06-30T16:34:21-04:00","description":"update room 2001","file_path":"data/rooms/intro/2001.yaml","old_content":"block_transport: false\ncolor: \"\"\ndescription:\n - text: It's a test room\nexits:\n east:\n room: 2002\n south:\n room: 2006\n southeast:\n room: 2005\n west:\n room: 1001\nhazard: \"\"\nid: 2001\nitem_spawns: []\nmobs: []\nname: Test Room\nobjects: []\non_enter: []\ntriggers: []\n","new_content":"block_transport: false\ncolor: \"\"\ndescription:\n - text: It's a test room\nexits:\n east:\n room: 2002\n south:\n room: 2006\n southeast:\n room: 2005\n west:\n room: 1001\nhazard: \"\"\nid: 2001\nitem_spawns: []\nmobs: []\nname: Test Room\nobjects:\n - id: tree\non_enter: []\ntriggers: []\n","is_delete":false,"is_create":false},{"time":"2026-06-30T16:35:02-04:00","description":"update room 2001","file_path":"data/rooms/intro/2001.yaml","old_content":"block_transport: false\ncolor: \"\"\ndescription:\n - text: It's a test room\nexits:\n east:\n room: 2002\n south:\n room: 2006\n southeast:\n room: 2005\n west:\n room: 1001\nhazard: \"\"\nid: 2001\nitem_spawns: []\nmobs: []\nname: Test Room\nobjects:\n - id: tree\non_enter: []\ntriggers: []\n","new_content":"block_transport: false\ncolor: \"\"\ndescription:\n - text: It's a test room\nexits:\n east:\n room: 2002\n south:\n room: 2006\n southeast:\n room: 2005\n west:\n room: 1001\nhazard: \"\"\nid: 2001\nitem_spawns:\n - id: bronze_axe\n quantity: 1\n respawn_ticks: 0\nmobs: []\nname: Test Room\nobjects:\n - id: tree\non_enter: []\ntriggers: []\n","is_delete":false,"is_create":false},{"time":"2026-06-30T16:35:15-04:00","description":"update room 2001","file_path":"data/rooms/intro/2001.yaml","old_content":"block_transport: false\ncolor: \"\"\ndescription:\n - text: It's a test room\nexits:\n east:\n room: 2002\n south:\n room: 2006\n southeast:\n room: 2005\n west:\n room: 1001\nhazard: \"\"\nid: 2001\nitem_spawns:\n - id: bronze_axe\n quantity: 1\n respawn_ticks: 0\nmobs: []\nname: Test Room\nobjects:\n - id: tree\non_enter: []\ntriggers: []\n","new_content":"block_transport: false\ncolor: \"\"\ndescription:\n - text: It's a test room\nexits:\n east:\n room: 2002\n south:\n room: 2006\n southeast:\n room: 2005\n west:\n room: 1001\nhazard: \"\"\nid: 2001\nitem_spawns:\n - id: bronze_axe\n quantity: 1\n respawn_ticks: 1\nmobs: []\nname: Test Room\nobjects:\n - id: tree\non_enter: []\ntriggers: []\n","is_delete":false,"is_create":false},{"time":"2026-06-30T17:43:28-04:00","description":"Update object copper_rock","file_path":"data/objects/copper_rock.yaml","old_content":"color: \"B2\"\ngather:\n depleted_message: You don't see any ore in this rock.\n drops:\n - depletes: true\n item_id: copper_ore\n level: 1\n message: You manage to mine some {B2}copper ore{/}.\n weight: 90\n xp: 17\n - depletes: false\n message: You spot a glint of something valuable!\n table: gem_table\n weight: 10\n fail_message: You chip away but get nothing useful.\n gather_message: You swing your pickaxe at the rock...\n respawn_broadcast: A glint of copper catches your eye from some {name}.\n respawn_timer: 50\n skill: mining\n success:\n base: 0.5\n cap: 0.95\n per_level: 0.01\n tools:\n - pickaxe\nname: copper rock\n","new_content":"aliases: []\ncolor: B2\ndescription: \"\"\ngather:\n bait: \"\"\n deplete_timer: 0\n depleted_message: You don't see any ore in this rock.\n drops:\n - depletes: true\n item_id: copper_ore\n level: 1\n message: You manage to mine some {B2}copper ore{/}.\n quantity: 0\n table: \"\"\n weight: 90\n xp: 17\n - depletes: false\n item_id: \"\"\n level: 0\n message: You spot a glint of something valuable!\n quantity: 0\n table: gem_table\n weight: 10\n xp: 0\n exhausted_message: \"\"\n fail_message: You chip away but get nothing useful.\n gather_message: You swing your pickaxe at the rock...\n nest_chance: 0\n respawn_broadcast: A glint of copper catches your eye from some {name}.\n respawn_timer: 50\n skill: mining\n success:\n base: 0.5\n cap: 0.95\n per_level: 0.01\n tools:\n - pickaxe\nhidden: false\nid: copper_rock\ninroom_description: \"\"\nname: copper rock\nremoval_item: \"\"\n","is_delete":false,"is_create":false},{"time":"2026-06-30T17:43:45-04:00","description":"Update object copper_rock","file_path":"data/objects/copper_rock.yaml","old_content":"aliases: []\ncolor: B2\ndescription: \"\"\ngather:\n bait: \"\"\n deplete_timer: 0\n depleted_message: You don't see any ore in this rock.\n drops:\n - depletes: true\n item_id: copper_ore\n level: 1\n message: You manage to mine some {B2}copper ore{/}.\n quantity: 0\n table: \"\"\n weight: 90\n xp: 17\n - depletes: false\n item_id: \"\"\n level: 0\n message: You spot a glint of something valuable!\n quantity: 0\n table: gem_table\n weight: 10\n xp: 0\n exhausted_message: \"\"\n fail_message: You chip away but get nothing useful.\n gather_message: You swing your pickaxe at the rock...\n nest_chance: 0\n respawn_broadcast: A glint of copper catches your eye from some {name}.\n respawn_timer: 50\n skill: mining\n success:\n base: 0.5\n cap: 0.95\n per_level: 0.01\n tools:\n - pickaxe\nhidden: false\nid: copper_rock\ninroom_description: \"\"\nname: copper rock\nremoval_item: \"\"\n","new_content":"aliases: []\ncolor: B2\ndescription: \"\"\ngather:\n bait: \"\"\n deplete_timer: 0\n depleted_message: You don't see any ore in this rock.\n drops:\n - depletes: true\n item_id: copper_ore\n level: 1\n message: You manage to mine some {B2}copper ore{/}.\n quantity: 0\n table: \"\"\n weight: 90\n xp: 17\n - depletes: false\n item_id: \"\"\n level: 0\n message: You spot a glint of something valuable!\n quantity: 0\n table: gem_table\n weight: 10\n xp: 0\n exhausted_message: \"\"\n fail_message: You chip away but get nothing useful.\n gather_message: You swing your pickaxe at the rock...\n nest_chance: 0\n respawn_broadcast: A glint of copper catches your eye from some {name}.\n respawn_timer: 50\n skill: mining\n success:\n base: 0.55\n cap: 0.95\n per_level: 0.01\n tools:\n - pickaxe\nhidden: false\nid: copper_rock\ninroom_description: \"\"\nname: copper rock\nremoval_item: \"\"\n","is_delete":false,"is_create":false},{"time":"2026-06-30T17:43:55-04:00","description":"Update object copper_rock","file_path":"data/objects/copper_rock.yaml","old_content":"aliases: []\ncolor: B2\ndescription: \"\"\ngather:\n bait: \"\"\n deplete_timer: 0\n depleted_message: You don't see any ore in this rock.\n drops:\n - depletes: true\n item_id: copper_ore\n level: 1\n message: You manage to mine some {B2}copper ore{/}.\n quantity: 0\n table: \"\"\n weight: 90\n xp: 17\n - depletes: false\n item_id: \"\"\n level: 0\n message: You spot a glint of something valuable!\n quantity: 0\n table: gem_table\n weight: 10\n xp: 0\n exhausted_message: \"\"\n fail_message: You chip away but get nothing useful.\n gather_message: You swing your pickaxe at the rock...\n nest_chance: 0\n respawn_broadcast: A glint of copper catches your eye from some {name}.\n respawn_timer: 50\n skill: mining\n success:\n base: 0.55\n cap: 0.95\n per_level: 0.01\n tools:\n - pickaxe\nhidden: false\nid: copper_rock\ninroom_description: \"\"\nname: copper rock\nremoval_item: \"\"\n","new_content":"aliases: []\ncolor: B2\ndescription: \"\"\ngather:\n bait: \"\"\n deplete_timer: 0\n depleted_message: You don't see any ore in this rock.\n drops:\n - depletes: true\n item_id: copper_ore\n level: 1\n message: You manage to mine some {B2}copper ore{/}.\n quantity: 0\n table: \"\"\n weight: 90\n xp: 17\n - depletes: false\n item_id: \"\"\n level: 0\n message: You spot a glint of something valuable!\n quantity: 0\n table: gem_table\n weight: 10\n xp: 0\n exhausted_message: \"\"\n fail_message: You chip away but get nothing useful.\n gather_message: You swing your pickaxe at the rock...\n nest_chance: 0\n respawn_broadcast: A glint of copper catches your eye from some {name}.\n respawn_timer: 50\n skill: mining\n success:\n base: 0.5\n cap: 0.95\n per_level: 0.01\n tools:\n - pickaxe\nhidden: false\nid: copper_rock\ninroom_description: \"\"\nname: copper rock\nremoval_item: \"\"\n","is_delete":false,"is_create":false},{"time":"2026-06-30T17:45:35-04:00","description":"Update object copper_rock","file_path":"data/objects/copper_rock.yaml","old_content":"aliases: []\ncolor: B2\ndescription: \"\"\ngather:\n bait: \"\"\n deplete_timer: 0\n depleted_message: You don't see any ore in this rock.\n drops:\n - depletes: true\n item_id: copper_ore\n level: 1\n message: You manage to mine some {B2}copper ore{/}.\n quantity: 0\n table: \"\"\n weight: 90\n xp: 17\n - depletes: false\n item_id: \"\"\n level: 0\n message: You spot a glint of something valuable!\n quantity: 0\n table: gem_table\n weight: 10\n xp: 0\n exhausted_message: \"\"\n fail_message: You chip away but get nothing useful.\n gather_message: You swing your pickaxe at the rock...\n nest_chance: 0\n respawn_broadcast: A glint of copper catches your eye from some {name}.\n respawn_timer: 50\n skill: mining\n success:\n base: 0.5\n cap: 0.95\n per_level: 0.01\n tools:\n - pickaxe\nhidden: false\nid: copper_rock\ninroom_description: \"\"\nname: copper rock\nremoval_item: \"\"\n","new_content":"aliases: []\ncolor: B2\ndescription: \"\"\ngather:\n bait: \"\"\n deplete_timer: 0\n depleted_message: You don't see any ore in this rock.\n drops:\n - depletes: true\n item_id: copper_ore\n level: 1\n message: You manage to mine some {B2}copper ore{/}.\n quantity: 0\n table: \"\"\n weight: 90\n xp: 17\n - depletes: false\n item_id: \"\"\n level: 0\n message: You spot a glint of something valuable!\n quantity: 0\n table: gem_table\n weight: 10\n xp: 0\n exhausted_message: \"\"\n fail_message: You chip away but get nothing useful.\n gather_message: You swing your pickaxe at the rock...\n nest_chance: 0\n respawn_broadcast: A glint of copper catches your eye from some {name}.\n respawn_timer: 50\n skill: mining\n success:\n base: 0.55\n cap: 0.95\n per_level: 0.01\n tools:\n - pickaxe\nhidden: false\nid: copper_rock\ninroom_description: \"\"\nname: copper rock\nremoval_item: \"\"\n","is_delete":false,"is_create":false},{"time":"2026-06-30T17:45:40-04:00","description":"Update object copper_rock","file_path":"data/objects/copper_rock.yaml","old_content":"aliases: []\ncolor: B2\ndescription: \"\"\ngather:\n bait: \"\"\n deplete_timer: 0\n depleted_message: You don't see any ore in this rock.\n drops:\n - depletes: true\n item_id: copper_ore\n level: 1\n message: You manage to mine some {B2}copper ore{/}.\n quantity: 0\n table: \"\"\n weight: 90\n xp: 17\n - depletes: false\n item_id: \"\"\n level: 0\n message: You spot a glint of something valuable!\n quantity: 0\n table: gem_table\n weight: 10\n xp: 0\n exhausted_message: \"\"\n fail_message: You chip away but get nothing useful.\n gather_message: You swing your pickaxe at the rock...\n nest_chance: 0\n respawn_broadcast: A glint of copper catches your eye from some {name}.\n respawn_timer: 50\n skill: mining\n success:\n base: 0.55\n cap: 0.95\n per_level: 0.01\n tools:\n - pickaxe\nhidden: false\nid: copper_rock\ninroom_description: \"\"\nname: copper rock\nremoval_item: \"\"\n","new_content":"aliases: []\ncolor: B2\ndescription: \"\"\ngather:\n bait: \"\"\n deplete_timer: 0\n depleted_message: You don't see any ore in this rock.\n drops:\n - depletes: true\n item_id: copper_ore\n level: 1\n message: You manage to mine some {B2}copper ore{/}.\n quantity: 0\n table: \"\"\n weight: 90\n xp: 17\n - depletes: false\n item_id: \"\"\n level: 0\n message: You spot a glint of something valuable!\n quantity: 0\n table: gem_table\n weight: 10\n xp: 0\n exhausted_message: \"\"\n fail_message: You chip away but get nothing useful.\n gather_message: You swing your pickaxe at the rock...\n nest_chance: 0\n respawn_broadcast: A glint of copper catches your eye from some {name}.\n respawn_timer: 50\n skill: mining\n success:\n base: 0.5\n cap: 0.95\n per_level: 0.01\n tools:\n - pickaxe\nhidden: false\nid: copper_rock\ninroom_description: \"\"\nname: copper rock\nremoval_item: \"\"\n","is_delete":false,"is_create":false},{"time":"2026-06-30T17:57:25-04:00","description":"Update object copper_rock","file_path":"data/objects/copper_rock.yaml","old_content":"aliases: []\ncolor: B2\ndescription: \"\"\ngather:\n bait: \"\"\n deplete_timer: 0\n depleted_message: You don't see any ore in this rock.\n drops:\n - depletes: true\n item_id: copper_ore\n level: 1\n message: You manage to mine some {B2}copper ore{/}.\n quantity: 0\n table: \"\"\n weight: 90\n xp: 17\n - depletes: false\n item_id: \"\"\n level: 0\n message: You spot a glint of something valuable!\n quantity: 0\n table: gem_table\n weight: 10\n xp: 0\n exhausted_message: \"\"\n fail_message: You chip away but get nothing useful.\n gather_message: You swing your pickaxe at the rock...\n nest_chance: 0\n respawn_broadcast: A glint of copper catches your eye from some {name}.\n respawn_timer: 50\n skill: mining\n success:\n base: 0.5\n cap: 0.95\n per_level: 0.01\n tools:\n - pickaxe\nhidden: false\nid: copper_rock\ninroom_description: \"\"\nname: copper rock\nremoval_item: \"\"\n","new_content":"aliases: []\ncolor: B2\ndescription: \"\"\ngather:\n bait: \"\"\n deplete_timer: 0\n depleted_message: You don't see any ore in this rock.\n drops:\n - depletes: true\n item_id: copper_ore\n level: 1\n message: You manage to mine some {B2}copper ore{/}.\n quantity: 0\n table: \"\"\n weight: 90\n xp: 17\n - depletes: false\n item_id: \"\"\n level: 0\n message: You spot a glint of something valuable!\n quantity: 0\n table: gem_table\n weight: 10\n xp: 0\n exhausted_message: \"\"\n fail_message: You chip away but get nothing useful.\n gather_message: You swing your pickaxe at the rock...\n nest_chance: 0\n respawn_broadcast: A glint of copper catches your eye from some {name}.\n respawn_timer: 50\n skill: woodcutting\n success:\n base: 0.5\n cap: 0.95\n per_level: 0.01\n tools:\n - pickaxe\nhidden: false\nid: copper_rock\ninroom_description: \"\"\nname: copper rock\nremoval_item: \"\"\n","is_delete":false,"is_create":false},{"time":"2026-06-30T18:11:31-04:00","description":"Update object copper_rock","file_path":"data/objects/copper_rock.yaml","old_content":"aliases: []\ncolor: B2\ndescription: \"\"\ngather:\n bait: \"\"\n deplete_timer: 0\n depleted_message: You don't see any ore in this rock.\n drops:\n - depletes: true\n item_id: copper_ore\n level: 1\n message: You manage to mine some {B2}copper ore{/}.\n quantity: 0\n table: \"\"\n weight: 90\n xp: 17\n - depletes: false\n item_id: \"\"\n level: 0\n message: You spot a glint of something valuable!\n quantity: 0\n table: gem_table\n weight: 10\n xp: 0\n exhausted_message: \"\"\n fail_message: You chip away but get nothing useful.\n gather_message: You swing your pickaxe at the rock...\n nest_chance: 0\n respawn_broadcast: A glint of copper catches your eye from some {name}.\n respawn_timer: 50\n skill: woodcutting\n success:\n base: 0.5\n cap: 0.95\n per_level: 0.01\n tools:\n - pickaxe\nhidden: false\nid: copper_rock\ninroom_description: \"\"\nname: copper rock\nremoval_item: \"\"\n","new_content":"aliases: []\ncolor: B2\ndescription: \"\"\ngather:\n bait: \"\"\n deplete_timer: 0\n depleted_message: You don't see any ore in this rock.\n drops:\n - depletes: true\n item_id: copper_ore\n level: 1\n message: You manage to mine some {B2}copper ore{/}.\n quantity: 0\n table: \"\"\n weight: 90\n xp: 17\n - depletes: false\n item_id: \"\"\n level: 0\n message: You spot a glint of something valuable!\n quantity: 0\n table: gem_table\n weight: 10\n xp: 0\n exhausted_message: \"\"\n fail_message: You chip away but get nothing useful.\n gather_message: You swing your pickaxe at the rock...\n nest_chance: 0\n respawn_broadcast: A glint of copper catches your eye from some {name}.\n respawn_timer: 50\n skill: mining\n success:\n base: 0.5\n cap: 0.95\n per_level: 0.01\n tools:\n - pickaxe\nhidden: false\nid: copper_rock\ninroom_description: \"\"\nname: copper rock\nremoval_item: \"\"\n","is_delete":false,"is_create":false},{"time":"2026-06-30T18:11:34-04:00","description":"Create object copper_rock_copy","file_path":"data/objects/copper_rock_copy.yaml","old_content":"","new_content":"id: copper_rock_copy\n","is_delete":false,"is_create":true},{"time":"2026-06-30T18:11:34-04:00","description":"Update object copper_rock_copy","file_path":"data/objects/copper_rock_copy.yaml","old_content":"id: copper_rock_copy\n","new_content":"aliases: []\ncolor: B2\ndescription: \"\"\ngather:\n bait: \"\"\n deplete_timer: 0\n depleted_message: You don't see any ore in this rock.\n drops:\n - depletes: true\n item_id: copper_ore\n level: 1\n message: You manage to mine some {B2}copper ore{/}.\n quantity: 0\n table: \"\"\n weight: 90\n xp: 17\n - depletes: false\n item_id: \"\"\n level: 0\n message: You spot a glint of something valuable!\n quantity: 0\n table: gem_table\n weight: 10\n xp: 0\n exhausted_message: \"\"\n fail_message: You chip away but get nothing useful.\n gather_message: You swing your pickaxe at the rock...\n nest_chance: 0\n respawn_broadcast: A glint of copper catches your eye from some {name}.\n respawn_timer: 50\n skill: woodcutting\n success:\n base: 0.5\n cap: 0.95\n per_level: 0.01\n tools:\n - pickaxe\nhidden: false\nid: copper_rock_copy\ninroom_description: \"\"\nname: copper rock\nremoval_item: \"\"\n","is_delete":false,"is_create":false},{"time":"2026-06-30T18:11:39-04:00","description":"Delete object copper_rock_copy","file_path":"data/objects/copper_rock_copy.yaml","old_content":"aliases: []\ncolor: B2\ndescription: \"\"\ngather:\n bait: \"\"\n deplete_timer: 0\n depleted_message: You don't see any ore in this rock.\n drops:\n - depletes: true\n item_id: copper_ore\n level: 1\n message: You manage to mine some {B2}copper ore{/}.\n quantity: 0\n table: \"\"\n weight: 90\n xp: 17\n - depletes: false\n item_id: \"\"\n level: 0\n message: You spot a glint of something valuable!\n quantity: 0\n table: gem_table\n weight: 10\n xp: 0\n exhausted_message: \"\"\n fail_message: You chip away but get nothing useful.\n gather_message: You swing your pickaxe at the rock...\n nest_chance: 0\n respawn_broadcast: A glint of copper catches your eye from some {name}.\n respawn_timer: 50\n skill: woodcutting\n success:\n base: 0.5\n cap: 0.95\n per_level: 0.01\n tools:\n - pickaxe\nhidden: false\nid: copper_rock_copy\ninroom_description: \"\"\nname: copper rock\nremoval_item: \"\"\n","new_content":"","is_delete":true,"is_create":false}],"redo":null}
\ No newline at end of file diff --git a/data/objects/adamantite_rock.yaml b/data/objects/adamantite_rock.yaml index 75f898e..6fa88b8 100644 --- a/data/objects/adamantite_rock.yaml +++ b/data/objects/adamantite_rock.yaml @@ -1,14 +1,14 @@ color: "78" gather: - base_wait: 10 drops: - depletes: true item_id: adamantite_ore + level: 70 message: You manage to mine some {78}adamantite ore{/}. weight: 100 + xp: 95 fail_message: You chip away but get nothing useful. gather_message: You swing your pickaxe at the adamantite rock... - level: 70 respawn_broadcast: A green glint of adamantite catches your eye from some {name}. respawn_timer: 140 skill: mining @@ -18,5 +18,4 @@ gather: per_level: 0.01 tools: - pickaxe - xp: 95 name: adamantite rock diff --git a/data/objects/anglerfish_spot.yaml b/data/objects/anglerfish_spot.yaml index 5201828..def90ea 100644 --- a/data/objects/anglerfish_spot.yaml +++ b/data/objects/anglerfish_spot.yaml @@ -2,7 +2,6 @@ color: "51" description: A faint glow emanates from the depths. Use a fishing rod with bait here. gather: bait: fishing_bait - base_wait: 6 drops: - item_id: raw_anglerfish level: 82 @@ -11,7 +10,6 @@ gather: xp: 120 fail_message: Nothing seems to bite. gather_message: You cast your line into the deep water... - level: 1 skill: fishing success: base: 0.3 diff --git a/data/objects/bait_fishing_spot.yaml b/data/objects/bait_fishing_spot.yaml index 1e965bb..f687016 100644 --- a/data/objects/bait_fishing_spot.yaml +++ b/data/objects/bait_fishing_spot.yaml @@ -2,7 +2,6 @@ color: "4B" description: Small fish ripple the surface. Use a fishing rod with bait here. gather: bait: fishing_bait - base_wait: 5 drops: - item_id: raw_sardine level: 5 @@ -21,7 +20,6 @@ gather: xp: 60 fail_message: Nothing seems to bite. gather_message: You cast your line into the water... - level: 1 skill: fishing success: base: 0.5 diff --git a/data/objects/cage_fishing_spot.yaml b/data/objects/cage_fishing_spot.yaml index 6da5c4a..051f1aa 100644 --- a/data/objects/cage_fishing_spot.yaml +++ b/data/objects/cage_fishing_spot.yaml @@ -1,7 +1,6 @@ color: "4B" description: A rocky underwater shelf. Use a lobster pot here. gather: - base_wait: 6 drops: - item_id: raw_lobster level: 40 @@ -10,7 +9,6 @@ gather: xp: 90 fail_message: The pot comes up empty. gather_message: You lower your lobster pot into the water... - level: 1 skill: fishing success: base: 0.45 diff --git a/data/objects/clay_rock.yaml b/data/objects/clay_rock.yaml index 81b072e..2bf4169 100644 --- a/data/objects/clay_rock.yaml +++ b/data/objects/clay_rock.yaml @@ -1,15 +1,15 @@ color: "AD" description: A soft rock of clay. gather: - base_wait: 4 drops: - depletes: true item_id: clay + level: 1 message: You manage to mine some clay. weight: 100 + xp: 5 fail_message: You chip away but get nothing useful. gather_message: You swing your pickaxe at the clay rock... - level: 1 respawn_broadcast: Some clay fills in a nearby rock. respawn_timer: 10 skill: mining @@ -19,5 +19,4 @@ gather: per_level: 0.01 tools: - pickaxe - xp: 5 name: clay rock diff --git a/data/objects/coal_rock.yaml b/data/objects/coal_rock.yaml index c22b2f7..40bf4d6 100644 --- a/data/objects/coal_rock.yaml +++ b/data/objects/coal_rock.yaml @@ -1,14 +1,14 @@ color: "F0" gather: - base_wait: 10 drops: - depletes: true item_id: coal + level: 30 message: You manage to mine some {F0}coal{/}. weight: 100 + xp: 50 fail_message: You chip away but get nothing useful. gather_message: You swing your pickaxe at the coal rock... - level: 30 respawn_broadcast: A dark vein of coal is visible in some {name}. respawn_timer: 80 skill: mining @@ -18,5 +18,4 @@ gather: per_level: 0.01 tools: - pickaxe - xp: 50 name: coal rock diff --git a/data/objects/copper_rock.yaml b/data/objects/copper_rock.yaml index de305e6..9694d1f 100644 --- a/data/objects/copper_rock.yaml +++ b/data/objects/copper_rock.yaml @@ -1,27 +1,42 @@ -color: "B2" +aliases: [] +color: B2 +description: "" gather: - base_wait: 10 - depleted_message: You don't see any ore in this rock. - drops: - - depletes: true - item_id: copper_ore - message: You manage to mine some {B2}copper ore{/}. - weight: 90 - - depletes: false - message: You spot a glint of something valuable! - table: gem_table - weight: 10 - fail_message: You chip away but get nothing useful. - gather_message: You swing your pickaxe at the rock... - level: 1 - respawn_broadcast: A glint of copper catches your eye from some {name}. - respawn_timer: 50 - skill: mining - success: - base: 0.5 - cap: 0.95 - per_level: 0.01 - tools: - - pickaxe - xp: 17 + bait: "" + deplete_timer: 0 + depleted_message: You don't see any ore in this rock. + drops: + - depletes: true + item_id: copper_ore + level: 1 + message: You manage to mine some {B2}copper ore{/}. + quantity: 0 + table: "" + weight: 90 + xp: 17 + - depletes: false + item_id: "" + level: 0 + message: You spot a glint of something valuable! + quantity: 0 + table: gem_table + weight: 10 + xp: 0 + exhausted_message: "" + fail_message: You chip away but get nothing useful. + gather_message: You swing your pickaxe at the rock... + nest_chance: 0 + respawn_broadcast: A glint of copper catches your eye from some {name}. + respawn_timer: 50 + skill: mining + success: + base: 0.5 + cap: 0.95 + per_level: 0.01 + tools: + - pickaxe +hidden: false +id: copper_rock +inroom_description: "" name: copper rock +removal_item: "" diff --git a/data/objects/fly_fishing_spot.yaml b/data/objects/fly_fishing_spot.yaml index c120466..e3bf342 100644 --- a/data/objects/fly_fishing_spot.yaml +++ b/data/objects/fly_fishing_spot.yaml @@ -2,7 +2,6 @@ color: "4B" description: Insects dance above the water. Use a fly fishing rod with feathers here. gather: bait: feather - base_wait: 5 drops: - item_id: raw_trout level: 20 @@ -21,7 +20,6 @@ gather: xp: 80 fail_message: Nothing seems to bite. gather_message: You cast your fly into the water... - level: 1 skill: fishing success: base: 0.5 diff --git a/data/objects/gold_rock.yaml b/data/objects/gold_rock.yaml index 277370b..a6228a4 100644 --- a/data/objects/gold_rock.yaml +++ b/data/objects/gold_rock.yaml @@ -1,14 +1,14 @@ color: "DC" gather: - base_wait: 10 drops: - depletes: true item_id: gold_ore + level: 40 message: You manage to mine some {DC}gold ore{/}. weight: 100 + xp: 65 fail_message: You chip away but get nothing useful. gather_message: You swing your pickaxe at the gold rock... - level: 40 respawn_broadcast: A golden glint catches your eye from some {name}. respawn_timer: 90 skill: mining @@ -18,5 +18,4 @@ gather: per_level: 0.01 tools: - pickaxe - xp: 65 name: gold rock diff --git a/data/objects/harpoon_fishing_spot.yaml b/data/objects/harpoon_fishing_spot.yaml index d1d88c5..ca377b2 100644 --- a/data/objects/harpoon_fishing_spot.yaml +++ b/data/objects/harpoon_fishing_spot.yaml @@ -1,7 +1,6 @@ color: "4B" description: Large shadows move beneath the waves. Use a harpoon here. gather: - base_wait: 6 drops: - item_id: raw_tuna level: 35 @@ -20,7 +19,6 @@ gather: xp: 110 fail_message: You fail to spear anything. gather_message: You ready your harpoon... - level: 1 skill: fishing success: base: 0.4 diff --git a/data/objects/iron_rock.yaml b/data/objects/iron_rock.yaml index a9b609b..70eafe6 100644 --- a/data/objects/iron_rock.yaml +++ b/data/objects/iron_rock.yaml @@ -1,14 +1,14 @@ color: "FA" gather: - base_wait: 10 drops: - depletes: true item_id: iron_ore + level: 15 message: You manage to mine some {FA}iron ore{/}. weight: 100 + xp: 35 fail_message: You chip away but get nothing useful. gather_message: You swing your pickaxe at the iron rock... - level: 15 respawn_broadcast: A glint of iron catches your eye from some {name}. respawn_timer: 60 skill: mining @@ -18,5 +18,4 @@ gather: per_level: 0.01 tools: - pickaxe - xp: 35 name: iron rock diff --git a/data/objects/magic_tree.yaml b/data/objects/magic_tree.yaml index 1a78d2e..9016853 100644 --- a/data/objects/magic_tree.yaml +++ b/data/objects/magic_tree.yaml @@ -1,15 +1,15 @@ color: "87" gather: - base_wait: 12 deplete_timer: 390 drops: - depletes: false item_id: magic_logs + level: 75 message: You get some {87}magic logs{/}. weight: 100 + xp: 250 fail_message: You swing but get no logs. gather_message: You swing your axe at the magic tree... - level: 75 nest_chance: 256 respawn_broadcast: A {name} grows back. respawn_timer: 199 @@ -20,5 +20,4 @@ gather: per_level: 0.01 tools: - axe - xp: 250 name: magic tree diff --git a/data/objects/mahogany_tree.yaml b/data/objects/mahogany_tree.yaml index 91a34bb..bb5077b 100644 --- a/data/objects/mahogany_tree.yaml +++ b/data/objects/mahogany_tree.yaml @@ -1,15 +1,15 @@ color: "83" gather: - base_wait: 8 deplete_timer: 100 drops: - depletes: false item_id: mahogany_logs + level: 50 message: You get some {83}mahogany logs{/}. weight: 100 + xp: 125 fail_message: You swing but get no logs. gather_message: You swing your axe at the mahogany tree... - level: 50 nest_chance: 256 respawn_broadcast: A {name} grows back. respawn_timer: 14 @@ -20,5 +20,4 @@ gather: per_level: 0.01 tools: - axe - xp: 125 name: mahogany tree diff --git a/data/objects/maple_tree.yaml b/data/objects/maple_tree.yaml index a13982e..3bf4005 100644 --- a/data/objects/maple_tree.yaml +++ b/data/objects/maple_tree.yaml @@ -1,15 +1,15 @@ color: "AD" gather: - base_wait: 8 deplete_timer: 100 drops: - depletes: false item_id: maple_logs + level: 45 message: You get some {AD}maple logs{/}. weight: 100 + xp: 100 fail_message: You swing but get no logs. gather_message: You swing your axe at the maple tree... - level: 45 nest_chance: 256 respawn_broadcast: A {name} grows back. respawn_timer: 59 @@ -20,5 +20,4 @@ gather: per_level: 0.01 tools: - axe - xp: 100 name: maple tree diff --git a/data/objects/mithril_rock.yaml b/data/objects/mithril_rock.yaml index b5e1c96..b561c97 100644 --- a/data/objects/mithril_rock.yaml +++ b/data/objects/mithril_rock.yaml @@ -1,14 +1,14 @@ color: "4B" gather: - base_wait: 10 drops: - depletes: true item_id: mithril_ore + level: 55 message: You manage to mine some {4B}mithril ore{/}. weight: 100 + xp: 80 fail_message: You chip away but get nothing useful. gather_message: You swing your pickaxe at the mithril rock... - level: 55 respawn_broadcast: A blue glint of mithril catches your eye from some {name}. respawn_timer: 110 skill: mining @@ -18,5 +18,4 @@ gather: per_level: 0.01 tools: - pickaxe - xp: 80 name: mithril rock diff --git a/data/objects/net_fishing_spot.yaml b/data/objects/net_fishing_spot.yaml index 6f703f0..7acfcce 100644 --- a/data/objects/net_fishing_spot.yaml +++ b/data/objects/net_fishing_spot.yaml @@ -1,7 +1,6 @@ color: "4B" description: Bubbles break the surface. Use a small or big fishing net here. gather: - base_wait: 5 depleted_message: You don't see any fish swimming here. drops: - item_id: raw_shrimps @@ -31,7 +30,6 @@ gather: xp: 50 fail_message: You catch nothing. gather_message: You cast your net into the water... - level: 1 skill: fishing success: base: 0.5 diff --git a/data/objects/oak_tree.yaml b/data/objects/oak_tree.yaml index 961dffd..98c35b8 100644 --- a/data/objects/oak_tree.yaml +++ b/data/objects/oak_tree.yaml @@ -1,15 +1,15 @@ color: "71" gather: - base_wait: 6 deplete_timer: 45 drops: - depletes: false item_id: oak_logs + level: 15 message: You get some {71}oak logs{/}. weight: 100 + xp: 37 fail_message: You swing but get no logs. gather_message: You swing your axe at the oak tree... - level: 15 nest_chance: 256 respawn_broadcast: An {name} grows back. respawn_timer: 14 @@ -20,5 +20,4 @@ gather: per_level: 0.01 tools: - axe - xp: 37 name: oak tree diff --git a/data/objects/redwood_tree.yaml b/data/objects/redwood_tree.yaml index 3693fc1..9eee250 100644 --- a/data/objects/redwood_tree.yaml +++ b/data/objects/redwood_tree.yaml @@ -1,15 +1,15 @@ color: "83" gather: - base_wait: 14 deplete_timer: 440 drops: - depletes: false item_id: redwood_logs + level: 90 message: You get some {83}redwood logs{/}. weight: 100 + xp: 380 fail_message: You swing but get no logs. gather_message: You swing your axe at the redwood tree... - level: 90 nest_chance: 256 respawn_broadcast: A {name} grows back. respawn_timer: 199 @@ -20,5 +20,4 @@ gather: per_level: 0.01 tools: - axe - xp: 380 name: redwood tree diff --git a/data/objects/runite_rock.yaml b/data/objects/runite_rock.yaml index d96785f..7bc3681 100644 --- a/data/objects/runite_rock.yaml +++ b/data/objects/runite_rock.yaml @@ -1,14 +1,14 @@ color: "57" gather: - base_wait: 10 drops: - depletes: true item_id: runite_ore + level: 85 message: You manage to mine some {57}runite ore{/}. weight: 100 + xp: 125 fail_message: You chip away but get nothing useful. gather_message: You swing your pickaxe at the runite rock... - level: 85 respawn_broadcast: A pale blue glint of runite catches your eye from some {name}. respawn_timer: 180 skill: mining @@ -18,5 +18,4 @@ gather: per_level: 0.01 tools: - pickaxe - xp: 125 name: runite rock diff --git a/data/objects/sacred_eel_spot.yaml b/data/objects/sacred_eel_spot.yaml index ab32d68..3c05576 100644 --- a/data/objects/sacred_eel_spot.yaml +++ b/data/objects/sacred_eel_spot.yaml @@ -2,7 +2,6 @@ color: "B1" description: Waters shimmer with an otherworldly light. Use a fishing rod with bait here. gather: bait: fishing_bait - base_wait: 6 drops: - item_id: sacred_eel level: 87 @@ -11,7 +10,6 @@ gather: xp: 125 fail_message: Nothing seems to bite. gather_message: You cast your line near the sacred waters... - level: 1 skill: fishing success: base: 0.25 diff --git a/data/objects/scrap_pile.yaml b/data/objects/scrap_pile.yaml index 98e09e6..f85815b 100644 --- a/data/objects/scrap_pile.yaml +++ b/data/objects/scrap_pile.yaml @@ -1,18 +1,17 @@ color: "F3" gather: - base_wait: 10 drops: - depletes: false item_id: scrap + level: 1 message: You salvage some {F3}scrap{/}. weight: 100 + xp: 5 gather_message: You swing your pickaxe at the scrap pile... - level: 1 skill: mining success: base: 1.0 cap: 1.0 tools: - pickaxe - xp: 5 name: scrap pile diff --git a/data/objects/sheep.yaml b/data/objects/sheep.yaml index 24f70c6..234714b 100644 --- a/data/objects/sheep.yaml +++ b/data/objects/sheep.yaml @@ -1,15 +1,15 @@ color: "FF" description: A fluffy sheep, ready to be shorn. gather: - base_wait: 3 drops: - depletes: true item_id: wool + level: 1 message: You shear some wool from the sheep. weight: 100 + xp: 0 fail_message: The sheep wriggles free! gather_message: You hold the sheep still and begin shearing... - level: 1 respawn_broadcast: A sheep grows a fresh coat of wool. respawn_timer: 100 skill: crafting @@ -19,6 +19,5 @@ gather: per_level: 0 tools: - shears - xp: 0 inroom_description: A fluffy sheep is wandering around here. name: sheep diff --git a/data/objects/silver_rock.yaml b/data/objects/silver_rock.yaml index fefc2b4..c9b436f 100644 --- a/data/objects/silver_rock.yaml +++ b/data/objects/silver_rock.yaml @@ -1,14 +1,14 @@ color: "FD" gather: - base_wait: 10 drops: - depletes: true item_id: silver_ore + level: 20 message: You manage to mine some {FD}silver ore{/}. weight: 100 + xp: 40 fail_message: You chip away but get nothing useful. gather_message: You swing your pickaxe at the silver rock... - level: 20 respawn_broadcast: A silvery glint catches your eye from some {name}. respawn_timer: 70 skill: mining @@ -18,5 +18,4 @@ gather: per_level: 0.01 tools: - pickaxe - xp: 40 name: silver rock diff --git a/data/objects/swamp_fishing_spot.yaml b/data/objects/swamp_fishing_spot.yaml index 87020ec..8bca2bd 100644 --- a/data/objects/swamp_fishing_spot.yaml +++ b/data/objects/swamp_fishing_spot.yaml @@ -2,7 +2,6 @@ color: "6C" description: Murky water bubbles ominously. Use a fishing rod with bait here. gather: bait: fishing_bait - base_wait: 5 drops: - item_id: raw_slimy_eel level: 28 @@ -16,7 +15,6 @@ gather: xp: 80 fail_message: Nothing seems to bite. gather_message: You cast your line into the murky swamp... - level: 1 skill: fishing success: base: 0.45 diff --git a/data/objects/teak_tree.yaml b/data/objects/teak_tree.yaml index e372c66..5e47900 100644 --- a/data/objects/teak_tree.yaml +++ b/data/objects/teak_tree.yaml @@ -1,15 +1,15 @@ color: "B3" gather: - base_wait: 6 deplete_timer: 50 drops: - depletes: false item_id: teak_logs + level: 35 message: You get some {B3}teak logs{/}. weight: 100 + xp: 85 fail_message: You swing but get no logs. gather_message: You swing your axe at the teak tree... - level: 35 nest_chance: 256 respawn_broadcast: A {name} grows back. respawn_timer: 15 @@ -20,5 +20,4 @@ gather: per_level: 0.01 tools: - axe - xp: 85 name: teak tree diff --git a/data/objects/tin_rock.yaml b/data/objects/tin_rock.yaml index e30ceb4..20b2f21 100644 --- a/data/objects/tin_rock.yaml +++ b/data/objects/tin_rock.yaml @@ -1,14 +1,14 @@ color: "FD" gather: - base_wait: 10 drops: - depletes: true item_id: tin_ore + level: 1 message: You manage to mine some {FD}tin ore{/}. weight: 100 + xp: 17 fail_message: You chip away but get nothing useful. gather_message: You swing your pickaxe at the rock... - level: 1 respawn_broadcast: A glint of tin catches your eye from some {name}. respawn_timer: 50 skill: mining @@ -18,5 +18,4 @@ gather: per_level: 0.01 tools: - pickaxe - xp: 17 name: tin rock diff --git a/data/objects/tree.yaml b/data/objects/tree.yaml index 199b548..4bd4ab0 100644 --- a/data/objects/tree.yaml +++ b/data/objects/tree.yaml @@ -1,16 +1,16 @@ color: "6B" gather: - base_wait: 4 depleted_message: You don't see any usable wood in this tree. drops: - depletes: true item_id: logs + level: 1 message: You get some {6B}logs{/}. weight: 100 + xp: 25 exhausted_message: The tree comes crashing down! fail_message: You swing but get no logs. gather_message: You swing your axe at the tree... - level: 1 respawn_broadcast: A {name} grows back. respawn_timer: 80 skill: woodcutting @@ -20,5 +20,4 @@ gather: per_level: 0.01 tools: - axe - xp: 25 name: tree diff --git a/data/objects/willow_tree.yaml b/data/objects/willow_tree.yaml index 7b2208b..1b7645e 100644 --- a/data/objects/willow_tree.yaml +++ b/data/objects/willow_tree.yaml @@ -1,15 +1,15 @@ color: "72" gather: - base_wait: 6 deplete_timer: 50 drops: - depletes: false item_id: willow_logs + level: 30 message: You get some {72}willow logs{/}. weight: 100 + xp: 67 fail_message: You swing but get no logs. gather_message: You swing your axe at the willow tree... - level: 30 nest_chance: 256 respawn_broadcast: A {name} grows back. respawn_timer: 14 @@ -20,5 +20,4 @@ gather: per_level: 0.01 tools: - axe - xp: 67 name: willow tree diff --git a/data/objects/yew_tree.yaml b/data/objects/yew_tree.yaml index e49d6fc..a9313ea 100644 --- a/data/objects/yew_tree.yaml +++ b/data/objects/yew_tree.yaml @@ -1,15 +1,15 @@ color: "6C" gather: - base_wait: 10 deplete_timer: 190 drops: - depletes: false item_id: yew_logs + level: 60 message: You get some {6C}yew logs{/}. weight: 100 + xp: 175 fail_message: You swing but get no logs. gather_message: You swing your axe at the yew tree... - level: 60 nest_chance: 256 respawn_broadcast: A {name} grows back. respawn_timer: 99 @@ -20,5 +20,4 @@ gather: per_level: 0.01 tools: - axe - xp: 175 name: yew tree diff --git a/data/rooms/intro/1001.yaml b/data/rooms/intro/1001.yaml index 98eebab..defd1b1 100644 --- a/data/rooms/intro/1001.yaml +++ b/data/rooms/intro/1001.yaml @@ -1,5 +1,4 @@ -id: 1001 -name: Inside Transport Shuttle +block_transport: true color: "" description: - text: |- @@ -8,169 +7,171 @@ description: A dim, windowless shuttle interior with a few uncomfortable rows of steel seats facing forward. A large {11}framed sign{/} hangs next to the closed cockpit door. A piston-powered staircase leads down out the back of the small craft with a smiling attendant ready to help disembark. exits: down: - room: 1002 + blocked_message: The piston-powered staircase is firmly closed. condition: + all_of: [] + any_of: [] flag: "" - value: null - not: false - player_flag: 1001_touchdown has_item: "" min_credits: 0 - all_of: [] - any_of: [] - blocked_message: The piston-powered staircase is firmly closed. + not: false + player_flag: 1001_touchdown + value: null + room: 1002 east: room: 2001 +hazard: "" +id: 1001 +item_spawns: [] +mobs: + - id: flight_attendant +name: Inside Transport Shuttle objects: - - name: framed sign - hidden: true - description: + - description: - text: "We hope you enjoy your trip on our shuttle! Your pilot is [TYLER].\n\nWhen you arrive at your final destination, please be aware of the following basic commands:\n\n{0B bold}Movement:{/} {0A}north{/}, {0A}south{/}, {0A}east{/}, {0A}west{/}, {0A}up{/}, {0A}down{/}\n{0B bold}Look:{/} {0A}look{/}, {0A}look <item/object/mob>{/}, and {0A}map{/}\n{0B bold}Items:{/} {0A}inv{/} to see your 28-slot inventory\n {0A}get <item>{/}, {0A}drop <item>{/}, {0A}wear <item>{/}, {0A}remove <item>{/}\n {0A}use <item> on <item/object>{/}\n {0A}eq{/} for equiped gear\n{0B bold}Comms:{/} {0A}talk <mob>{/} for NPC chat\n {0A}say <msg>{/} and {0A}global <msg>{/} for human chat\n{0B bold}Character:{/} {0A}score{/} and {0A}skills{/} for stats. \n{0B bold}Combat{/} {0A}attack <mob>{/}\n{0B bold}Skills{/} Many skills have shortcuts like {0A}mine{/}, {0A}fish{/}, or {0A}chop{/}\n{0B bold}Options{/} {0A}options{/} for a list of account options\n {0A}options <opt> <value>{/} to change an option\n\nType {0C bold}what{/} for a list of possible common actions\n\nMake sure to check the {0A}help{/} pages, especially {0A}help newplayer{/}!" + hidden: true + name: framed sign on_look: + aps_node: false + assign_task: false + cost: 0 + extend_task: false + give_item: "" + heal: 0 + reputation_cost: 0 + sawmill: false set_flags: {} set_player_flags: 1001_look_sign: true - give_item: "" - take_item: "" - teleport: 0 - heal: 0 - cost: 0 shop: null - assign_task: false skip_task: false - extend_task: false - reputation_cost: 0 - sawmill: false - aps_node: false - - name: door - hidden: true - description: + take_item: "" + teleport: 0 + - description: - text: A sturdy, locked steel door that keeps passengers out of the cockpit. There is a tiny, thin window at eye level. - - name: window hidden: true - description: + name: door + - description: - text: A thick trim with rounded bolt heads frames the tiny window. It looks like it was cut into the door at some point, potentially as a simple replacement to computerized security systems. Inside the cockpit there's a pilot finishing up landing procedures on a large panel of analog instruments. - - name: instrument panel - aliases: - - cockpit hidden: true + name: window + - aliases: + - cockpit description: - text: The cramped cockpit is surrounded by buttons, swiches, dials, and analog gauges. The parts are a mix of technologies from the last century. Part of the panel is obscured by a draped cloth as if to hide it from view. Odd. - - name: pilot hidden: true + name: instrument panel + - aliases: [] description: - text: That's the guy who took you from the Passenger Barge Denali down here to Vesta. A middle-aged man in a neat white jumpsuit with a matching white sort of conductor's hat. He's following a written procedure checklist and seems to take his job seriously. -item_spawns: [] -mobs: - - id: flight_attendant + hidden: true + name: pilot on_enter: - - message: '{0B bold}Welcome to The House of Icarus{/}' + - broadcast: "" + broadcast_global: "" condition: + all_of: [] + any_of: [] flag: "" - value: null - not: true - player_flag: 1001_welcome has_item: "" min_credits: 0 - all_of: [] - any_of: [] + not: true + player_flag: 1001_welcome + value: null delay: 5 + despawn_mob: "" + give_item: "" + heal: 0 + message: '{0B bold}Welcome to The House of Icarus{/}' set_flags: {} set_player_flags: {} - broadcast: "" - broadcast_global: "" spawn_mob: null - despawn_mob: "" - give_item: "" take_item: "" teleport: 0 - heal: 0 - - message: '{0B}Type{/} {0A}look sign{/} {0B}or{/} {0A}talk attendant{/} {0B}to get started{/}' + - broadcast: "" + broadcast_global: "" condition: + all_of: [] + any_of: [] flag: "" - value: null - not: true - player_flag: 1001_welcome has_item: "" min_credits: 0 - all_of: [] - any_of: [] + not: true + player_flag: 1001_welcome + value: null delay: 7 + despawn_mob: "" + give_item: "" + heal: 0 + message: '{0B}Type{/} {0A}look sign{/} {0B}or{/} {0A}talk attendant{/} {0B}to get started{/}' set_flags: {} set_player_flags: 1001_welcome: true - broadcast: "" - broadcast_global: "" spawn_mob: null - despawn_mob: "" - give_item: "" take_item: "" teleport: 0 - heal: 0 - - message: '{0B}Type{/} {0A}help newplayer{/} {0B}for the new player''s guide. That''s it. Explore and have fun.{/}' + - broadcast: "" + broadcast_global: "" condition: + all_of: [] + any_of: [] flag: "" - value: null - not: true - player_flag: 1001_welcome has_item: "" min_credits: 0 - all_of: [] - any_of: [] + not: true + player_flag: 1001_welcome + value: null delay: 7 + despawn_mob: "" + give_item: "" + heal: 0 + message: '{0B}Type{/} {0A}help newplayer{/} {0B}for the new player''s guide. That''s it. Explore and have fun.{/}' set_flags: {} set_player_flags: {} - broadcast: "" - broadcast_global: "" spawn_mob: null - despawn_mob: "" - give_item: "" take_item: "" teleport: 0 - heal: 0 -hazard: "" -block_transport: true triggers: - id: "" - on_player_flag: 1001_look_sign on_flag: "" - value: null + on_player_flag: 1001_look_sign room: 0 steps: - - delay: 5 - message: The cabin shakes as the small craft touches down - broadcast: "" + - broadcast: "" broadcast_global: "" + delay: 5 + despawn_mob: "" + give_item: "" + heal: 0 + message: The cabin shakes as the small craft touches down set_flags: {} set_player_flags: {} spawn_mob: null - give_item: "" take_item: "" teleport: 0 - heal: 0 + - broadcast: "" + broadcast_global: "" + delay: 5 despawn_mob: "" - - delay: 5 + give_item: "" + heal: 0 message: The pistons hiss as the rear staircase opens - broadcast: "" - broadcast_global: "" set_flags: {} set_player_flags: {} spawn_mob: null - give_item: "" take_item: "" teleport: 0 - heal: 0 + - broadcast: "" + broadcast_global: "" + delay: 0 despawn_mob: "" - - delay: 0 + give_item: "" + heal: 0 message: "" - broadcast: "" - broadcast_global: "" set_flags: {} set_player_flags: 1001_touchdown: true spawn_mob: null - give_item: "" take_item: "" teleport: 0 - heal: 0 - despawn_mob: "" + value: null diff --git a/data/rooms/intro/1005.yaml b/data/rooms/intro/1005.yaml deleted file mode 100644 index 5d34027..0000000 --- a/data/rooms/intro/1005.yaml +++ /dev/null @@ -1,23 +0,0 @@ -id: 1005 -name: New Room -color: CC -description: - - text: A featureless room. -exits: - east: - room: 1009 - northeast: - room: 1016 - south: - room: 1006 - southwest: - room: 2003 - west: - room: 1008 -objects: [] -item_spawns: [] -mobs: [] -on_enter: [] -hazard: "" -block_transport: false -triggers: [] diff --git a/data/rooms/intro/1006.yaml b/data/rooms/intro/1006.yaml deleted file mode 100644 index 4f8b9ef..0000000 --- a/data/rooms/intro/1006.yaml +++ /dev/null @@ -1,23 +0,0 @@ -id: 1006 -name: New Room -color: E2 -description: - - text: A featureless room. -exits: - north: - room: 1005 - northeast: - room: 1009 - northwest: - room: 1008 - up: - room: 1010 - west: - room: 2003 -objects: [] -item_spawns: [] -mobs: [] -on_enter: [] -hazard: "" -block_transport: false -triggers: [] diff --git a/data/rooms/intro/1007.yaml b/data/rooms/intro/1007.yaml deleted file mode 100644 index 3f40bc1..0000000 --- a/data/rooms/intro/1007.yaml +++ /dev/null @@ -1,16 +0,0 @@ -id: 1007 -name: 'Room #1007' -color: "" -description: [] -exits: - east: - room: 1013 - west: - room: 2004 -objects: [] -item_spawns: [] -mobs: [] -on_enter: [] -hazard: "" -block_transport: false -triggers: [] diff --git a/data/rooms/intro/1008.yaml b/data/rooms/intro/1008.yaml deleted file mode 100644 index fe5956a..0000000 --- a/data/rooms/intro/1008.yaml +++ /dev/null @@ -1,21 +0,0 @@ -block_transport: false -color: A9 -description: - - text: A featureless room. -exits: - east: - room: 1005 - north: - room: 7 - south: - room: 2003 - southeast: - room: 1006 -hazard: "" -id: 1008 -item_spawns: [] -mobs: [] -name: New Room -objects: [] -on_enter: [] -triggers: [] diff --git a/data/rooms/intro/1009.yaml b/data/rooms/intro/1009.yaml deleted file mode 100644 index 087a680..0000000 --- a/data/rooms/intro/1009.yaml +++ /dev/null @@ -1,23 +0,0 @@ -block_transport: false -color: "27" -description: - - text: A featureless room. -exits: - north: - room: 1016 - northwest: - room: 8 - southwest: - room: 1006 - west: - room: 1005 -hazard: "" -id: 1009 -item_spawns: [] -mobs: - - id: man - - id: man -name: New Room -objects: [] -on_enter: [] -triggers: [] diff --git a/data/rooms/intro/1010.yaml b/data/rooms/intro/1010.yaml deleted file mode 100644 index fca6471..0000000 --- a/data/rooms/intro/1010.yaml +++ /dev/null @@ -1,17 +0,0 @@ -id: 1010 -name: New Room -color: "" -description: - - text: A featureless room. -exits: - down: - room: 1006 - north: - room: 1011 -objects: [] -item_spawns: [] -mobs: [] -on_enter: [] -hazard: "" -block_transport: false -triggers: [] diff --git a/data/rooms/intro/1011.yaml b/data/rooms/intro/1011.yaml deleted file mode 100644 index 0f0c477..0000000 --- a/data/rooms/intro/1011.yaml +++ /dev/null @@ -1,17 +0,0 @@ -id: 1011 -name: New Room -color: "" -description: - - text: A featureless room. -exits: - east: - room: 1012 - south: - room: 1010 -objects: [] -item_spawns: [] -mobs: [] -on_enter: [] -hazard: "" -block_transport: false -triggers: [] diff --git a/data/rooms/intro/1012.yaml b/data/rooms/intro/1012.yaml deleted file mode 100644 index 93fc6d1..0000000 --- a/data/rooms/intro/1012.yaml +++ /dev/null @@ -1,13 +0,0 @@ -id: 1012 -name: New Room -color: "" -description: - - text: A featureless room. -exits: {} -objects: [] -item_spawns: [] -mobs: [] -on_enter: [] -hazard: "" -block_transport: false -triggers: [] diff --git a/data/rooms/intro/1013.yaml b/data/rooms/intro/1013.yaml deleted file mode 100644 index 35e3757..0000000 --- a/data/rooms/intro/1013.yaml +++ /dev/null @@ -1,16 +0,0 @@ -block_transport: false -color: "72" -description: [] -exits: - northeast: - room: 1014 - west: - room: 1007 -hazard: "" -id: 1013 -item_spawns: [] -mobs: [] -name: 'Room #1013' -objects: [] -on_enter: [] -triggers: [] diff --git a/data/rooms/intro/1014.yaml b/data/rooms/intro/1014.yaml deleted file mode 100644 index a11adfd..0000000 --- a/data/rooms/intro/1014.yaml +++ /dev/null @@ -1,16 +0,0 @@ -block_transport: false -color: D5 -description: [] -exits: - northeast: - room: 1015 - southwest: - room: 1013 -hazard: "" -id: 1014 -item_spawns: [] -mobs: [] -name: 'Room #1014' -objects: [] -on_enter: [] -triggers: [] diff --git a/data/rooms/intro/1015.yaml b/data/rooms/intro/1015.yaml deleted file mode 100644 index eaec278..0000000 --- a/data/rooms/intro/1015.yaml +++ /dev/null @@ -1,16 +0,0 @@ -block_transport: false -color: 0C -description: [] -exits: - northwest: - room: 1018 - southwest: - room: 1014 -hazard: "" -id: 1015 -item_spawns: [] -mobs: [] -name: 'Room #1015' -objects: [] -on_enter: [] -triggers: [] diff --git a/data/rooms/intro/1016.yaml b/data/rooms/intro/1016.yaml deleted file mode 100644 index 58eb906..0000000 --- a/data/rooms/intro/1016.yaml +++ /dev/null @@ -1,21 +0,0 @@ -id: 1016 -name: New Room -color: "97" -description: - - text: A featureless room. -exits: - down: - room: 1017 - east: - room: 1018 - south: - room: 1009 - southwest: - room: 1005 -objects: [] -item_spawns: [] -mobs: [] -on_enter: [] -hazard: "" -block_transport: false -triggers: [] diff --git a/data/rooms/intro/1017.yaml b/data/rooms/intro/1017.yaml deleted file mode 100644 index 14585ae..0000000 --- a/data/rooms/intro/1017.yaml +++ /dev/null @@ -1,15 +0,0 @@ -id: 1017 -name: New Room -color: "" -description: - - text: A featureless room. -exits: - up: - room: 1016 -objects: [] -item_spawns: [] -mobs: [] -on_enter: [] -hazard: "" -block_transport: false -triggers: [] diff --git a/data/rooms/intro/1018.yaml b/data/rooms/intro/1018.yaml deleted file mode 100644 index a696922..0000000 --- a/data/rooms/intro/1018.yaml +++ /dev/null @@ -1,16 +0,0 @@ -block_transport: false -color: D0 -description: [] -exits: - southeast: - room: 1015 - west: - room: 1016 -hazard: "" -id: 1018 -item_spawns: [] -mobs: [] -name: 'Room #1018' -objects: [] -on_enter: [] -triggers: [] diff --git a/data/rooms/intro/1019.yaml b/data/rooms/intro/1019.yaml deleted file mode 100644 index 3ea9771..0000000 --- a/data/rooms/intro/1019.yaml +++ /dev/null @@ -1,14 +0,0 @@ -id: 1019 -name: 'Room #1019' -color: "" -description: [] -exits: - south: - room: 1020 -objects: [] -item_spawns: [] -mobs: [] -on_enter: [] -hazard: "" -block_transport: false -triggers: [] diff --git a/data/rooms/intro/1020.yaml b/data/rooms/intro/1020.yaml deleted file mode 100644 index 256ea8b..0000000 --- a/data/rooms/intro/1020.yaml +++ /dev/null @@ -1,4 +0,0 @@ -exits: - north: 1019 -id: 1020 -name: 'Room #1020' diff --git a/data/rooms/intro/2001.yaml b/data/rooms/intro/2001.yaml index 9f44298..0bb9c16 100644 --- a/data/rooms/intro/2001.yaml +++ b/data/rooms/intro/2001.yaml @@ -13,9 +13,13 @@ exits: room: 1001 hazard: "" id: 2001 -item_spawns: [] +item_spawns: + - id: bronze_axe + quantity: 1 + respawn_ticks: 1 mobs: [] name: Test Room -objects: [] +objects: + - id: tree on_enter: [] triggers: [] diff --git a/data/rooms/intro/2003.yaml b/data/rooms/intro/2003.yaml index 3fcc0c2..6324c9c 100644 --- a/data/rooms/intro/2003.yaml +++ b/data/rooms/intro/2003.yaml @@ -1,25 +1,19 @@ -block_transport: false +id: 2003 +name: Test Room color: "" description: - text: It's a test room exits: - east: - room: 1006 - north: - room: 1008 - northeast: - room: 1005 south: room: 2004 southwest: room: 2005 west: room: 2002 -hazard: "" -id: 2003 +objects: [] item_spawns: [] mobs: [] -name: Test Room -objects: [] on_enter: [] +hazard: "" +block_transport: false triggers: [] diff --git a/data/rooms/intro/2004.yaml b/data/rooms/intro/2004.yaml index e90d370..73d912e 100644 --- a/data/rooms/intro/2004.yaml +++ b/data/rooms/intro/2004.yaml @@ -4,8 +4,6 @@ color: "" description: - text: It's a test room exits: - east: - room: 1007 north: room: 2003 northwest: |
