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path: root/data/rooms/intro/1001.yaml
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id: 1001
name: Inside Transport Shuttle
color: ""
description:
  - text: |-
      A dim, windowless shuttle interior with a few uncomfortable rows of steel seats facing forward. A large framed sign hangs next to the closed cockpit door. The piston-powered staircase is firmly closed at the rear of the craft.

      A dim, windowless shuttle interior with a few uncomfortable rows of steel seats facing forward. A large {11}framed sign{/} hangs next to the closed cockpit door. A piston-powered staircase leads down out the back of the small craft with a smiling attendant ready to help disembark.
exits:
  down:
    room: 1002
    condition:
      flag: ""
      value: null
      not: false
      player_flag: 1001_touchdown
      has_item: ""
      min_credits: 0
      all_of: []
      any_of: []
    blocked_message: The piston-powered staircase is firmly closed.
  east:
    room: 2001
objects:
  - name: framed sign
    hidden: true
    description:
      - text: "We hope you enjoy your trip on our shuttle! Your pilot is [TYLER].\n\nWhen you arrive at your final destination, please be aware of the following basic commands:\n\n{0B bold}Movement:{/}  {0A}north{/}, {0A}south{/}, {0A}east{/}, {0A}west{/}, {0A}up{/}, {0A}down{/}\n{0B bold}Look:{/}      {0A}look{/}, {0A}look <item/object/mob>{/}, and {0A}map{/}\n{0B bold}Items:{/}     {0A}inv{/} to see your 28-slot inventory\n           {0A}get <item>{/}, {0A}drop <item>{/}, {0A}wear <item>{/}, {0A}remove <item>{/}\n           {0A}use <item> on <item/object>{/}\n           {0A}eq{/} for equiped gear\n{0B bold}Comms:{/}     {0A}talk <mob>{/} for NPC chat\n           {0A}say <msg>{/} and {0A}global <msg>{/} for human chat\n{0B bold}Character:{/} {0A}score{/} and {0A}skills{/} for stats. \n{0B bold}Combat{/}     {0A}attack <mob>{/}\n{0B bold}Skills{/}     Many skills have shortcuts like {0A}mine{/}, {0A}fish{/}, or {0A}chop{/}\n{0B bold}Options{/}    {0A}options{/} for a list of account options\n           {0A}options <opt> <value>{/} to change an option\n\nType {0C bold}what{/} for a list of possible common actions\n\nMake sure to check the {0A}help{/} pages, especially {0A}help newplayer{/}!"
    on_look:
      set_flags: {}
      set_player_flags:
        1001_look_sign: true
      give_item: ""
      take_item: ""
      teleport: 0
      heal: 0
      cost: 0
      shop: null
      assign_task: false
      skip_task: false
      extend_task: false
      reputation_cost: 0
      sawmill: false
      aps_node: false
  - name: door
    hidden: true
    description:
      - text: A sturdy, locked steel door that keeps passengers out of the cockpit. There is a tiny, thin window at eye level.
  - name: window
    hidden: true
    description:
      - text: A thick trim with rounded bolt heads frames the tiny window. It looks like it was cut into the door at some point, potentially as a simple replacement to computerized security systems. Inside the cockpit there's a pilot finishing up landing procedures on a large panel of analog instruments.
  - name: instrument panel
    aliases:
      - cockpit
    hidden: true
    description:
      - text: The cramped cockpit is surrounded by buttons, swiches, dials, and analog gauges. The parts are a mix of technologies from the last century. Part of the panel is obscured by a draped cloth as if to hide it from view. Odd.
  - name: pilot
    hidden: true
    description:
      - text: That's the guy who took you from the Passenger Barge Denali down here to Vesta. A middle-aged man in a neat white jumpsuit with a matching white sort of conductor's hat. He's following a written procedure checklist and seems to take his job seriously.
item_spawns: []
mobs:
  - id: flight_attendant
on_enter:
  - message: '{0B bold}Welcome to The House of Icarus{/}'
    condition:
      flag: ""
      value: null
      not: true
      player_flag: 1001_welcome
      has_item: ""
      min_credits: 0
      all_of: []
      any_of: []
    delay: 5
    set_flags: {}
    set_player_flags: {}
    broadcast: ""
    broadcast_global: ""
    spawn_mob: null
    despawn_mob: ""
    give_item: ""
    take_item: ""
    teleport: 0
    heal: 0
  - message: '{0B}Type{/} {0A}look sign{/} {0B}or{/} {0A}talk attendant{/} {0B}to get started{/}'
    condition:
      flag: ""
      value: null
      not: true
      player_flag: 1001_welcome
      has_item: ""
      min_credits: 0
      all_of: []
      any_of: []
    delay: 7
    set_flags: {}
    set_player_flags:
      1001_welcome: true
    broadcast: ""
    broadcast_global: ""
    spawn_mob: null
    despawn_mob: ""
    give_item: ""
    take_item: ""
    teleport: 0
    heal: 0
  - message: '{0B}Type{/} {0A}help newplayer{/} {0B}for the new player''s guide. That''s it. Explore and have fun.{/}'
    condition:
      flag: ""
      value: null
      not: true
      player_flag: 1001_welcome
      has_item: ""
      min_credits: 0
      all_of: []
      any_of: []
    delay: 7
    set_flags: {}
    set_player_flags: {}
    broadcast: ""
    broadcast_global: ""
    spawn_mob: null
    despawn_mob: ""
    give_item: ""
    take_item: ""
    teleport: 0
    heal: 0
hazard: ""
block_transport: true
triggers:
  - id: ""
    on_player_flag: 1001_look_sign
    on_flag: ""
    value: null
    room: 0
    steps:
      - delay: 5
        message: The cabin shakes as the small craft touches down
        broadcast: ""
        broadcast_global: ""
        set_flags: {}
        set_player_flags: {}
        spawn_mob: null
        give_item: ""
        take_item: ""
        teleport: 0
        heal: 0
        despawn_mob: ""
      - delay: 5
        message: The pistons hiss as the rear staircase opens
        broadcast: ""
        broadcast_global: ""
        set_flags: {}
        set_player_flags: {}
        spawn_mob: null
        give_item: ""
        take_item: ""
        teleport: 0
        heal: 0
        despawn_mob: ""
      - delay: 0
        message: ""
        broadcast: ""
        broadcast_global: ""
        set_flags: {}
        set_player_flags:
          1001_touchdown: true
        spawn_mob: null
        give_item: ""
        take_item: ""
        teleport: 0
        heal: 0
        despawn_mob: ""