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|
id: 1001
name: Inside Transport Shuttle
color: ""
description:
- text: |-
A dim, windowless shuttle interior with a few uncomfortable rows of steel seats facing forward. A large framed sign hangs next to the closed cockpit door. The piston-powered staircase is firmly closed at the rear of the craft.
A dim, windowless shuttle interior with a few uncomfortable rows of steel seats facing forward. A large {11}framed sign{/} hangs next to the closed cockpit door. A piston-powered staircase leads down out the back of the small craft with a smiling attendant ready to help disembark.
exits:
down:
room: 1002
condition:
flag: ""
value: null
not: false
player_flag: 1001_touchdown
has_item: ""
min_credits: 0
all_of: []
any_of: []
blocked_message: The piston-powered staircase is firmly closed.
east:
room: 2001
objects:
- name: framed sign
hidden: true
description:
- text: "We hope you enjoy your trip on our shuttle! Your pilot is [TYLER].\n\nWhen you arrive at your final destination, please be aware of the following basic commands:\n\n{0B bold}Movement:{/} {0A}north{/}, {0A}south{/}, {0A}east{/}, {0A}west{/}, {0A}up{/}, {0A}down{/}\n{0B bold}Look:{/} {0A}look{/}, {0A}look <item/object/mob>{/}, and {0A}map{/}\n{0B bold}Items:{/} {0A}inv{/} to see your 28-slot inventory\n {0A}get <item>{/}, {0A}drop <item>{/}, {0A}wear <item>{/}, {0A}remove <item>{/}\n {0A}use <item> on <item/object>{/}\n {0A}eq{/} for equiped gear\n{0B bold}Comms:{/} {0A}talk <mob>{/} for NPC chat\n {0A}say <msg>{/} and {0A}global <msg>{/} for human chat\n{0B bold}Character:{/} {0A}score{/} and {0A}skills{/} for stats. \n{0B bold}Combat{/} {0A}attack <mob>{/}\n{0B bold}Skills{/} Many skills have shortcuts like {0A}mine{/}, {0A}fish{/}, or {0A}chop{/}\n{0B bold}Options{/} {0A}options{/} for a list of account options\n {0A}options <opt> <value>{/} to change an option\n\nType {0C bold}what{/} for a list of possible common actions\n\nMake sure to check the {0A}help{/} pages, especially {0A}help newplayer{/}!"
on_look:
set_flags: {}
set_player_flags:
1001_look_sign: true
give_item: ""
take_item: ""
teleport: 0
heal: 0
cost: 0
shop: null
assign_task: false
skip_task: false
extend_task: false
reputation_cost: 0
sawmill: false
aps_node: false
- name: door
hidden: true
description:
- text: A sturdy, locked steel door that keeps passengers out of the cockpit. There is a tiny, thin window at eye level.
- name: window
hidden: true
description:
- text: A thick trim with rounded bolt heads frames the tiny window. It looks like it was cut into the door at some point, potentially as a simple replacement to computerized security systems. Inside the cockpit there's a pilot finishing up landing procedures on a large panel of analog instruments.
- name: instrument panel
aliases:
- cockpit
hidden: true
description:
- text: The cramped cockpit is surrounded by buttons, swiches, dials, and analog gauges. The parts are a mix of technologies from the last century. Part of the panel is obscured by a draped cloth as if to hide it from view. Odd.
- name: pilot
hidden: true
description:
- text: That's the guy who took you from the Passenger Barge Denali down here to Vesta. A middle-aged man in a neat white jumpsuit with a matching white sort of conductor's hat. He's following a written procedure checklist and seems to take his job seriously.
item_spawns: []
mobs:
- id: flight_attendant
on_enter:
- message: '{0B bold}Welcome to The House of Icarus{/}'
condition:
flag: ""
value: null
not: true
player_flag: 1001_welcome
has_item: ""
min_credits: 0
all_of: []
any_of: []
delay: 5
set_flags: {}
set_player_flags: {}
broadcast: ""
broadcast_global: ""
spawn_mob: null
despawn_mob: ""
give_item: ""
take_item: ""
teleport: 0
heal: 0
- message: '{0B}Type{/} {0A}look sign{/} {0B}or{/} {0A}talk attendant{/} {0B}to get started{/}'
condition:
flag: ""
value: null
not: true
player_flag: 1001_welcome
has_item: ""
min_credits: 0
all_of: []
any_of: []
delay: 7
set_flags: {}
set_player_flags:
1001_welcome: true
broadcast: ""
broadcast_global: ""
spawn_mob: null
despawn_mob: ""
give_item: ""
take_item: ""
teleport: 0
heal: 0
- message: '{0B}Type{/} {0A}help newplayer{/} {0B}for the new player''s guide. That''s it. Explore and have fun.{/}'
condition:
flag: ""
value: null
not: true
player_flag: 1001_welcome
has_item: ""
min_credits: 0
all_of: []
any_of: []
delay: 7
set_flags: {}
set_player_flags: {}
broadcast: ""
broadcast_global: ""
spawn_mob: null
despawn_mob: ""
give_item: ""
take_item: ""
teleport: 0
heal: 0
hazard: ""
block_transport: true
triggers:
- id: ""
on_player_flag: 1001_look_sign
on_flag: ""
value: null
room: 0
steps:
- delay: 5
message: The cabin shakes as the small craft touches down
broadcast: ""
broadcast_global: ""
set_flags: {}
set_player_flags: {}
spawn_mob: null
give_item: ""
take_item: ""
teleport: 0
heal: 0
despawn_mob: ""
- delay: 5
message: The pistons hiss as the rear staircase opens
broadcast: ""
broadcast_global: ""
set_flags: {}
set_player_flags: {}
spawn_mob: null
give_item: ""
take_item: ""
teleport: 0
heal: 0
despawn_mob: ""
- delay: 0
message: ""
broadcast: ""
broadcast_global: ""
set_flags: {}
set_player_flags:
1001_touchdown: true
spawn_mob: null
give_item: ""
take_item: ""
teleport: 0
heal: 0
despawn_mob: ""
|