From d553a976dd2f899e28dc8e023ee4ca2eb8951c38 Mon Sep 17 00:00:00 2001 From: historia <[not public]> Date: Fri, 17 Jul 2026 19:27:30 -0400 Subject: feat: update mob aggro from 1-tick to 33% chance per tick to interact with run system --- data/help/combat.yaml | 8 +++++++- 1 file changed, 7 insertions(+), 1 deletion(-) (limited to 'data/help') diff --git a/data/help/combat.yaml b/data/help/combat.yaml index ac4cf65..bbed338 100644 --- a/data/help/combat.yaml +++ b/data/help/combat.yaml @@ -44,4 +44,10 @@ description: | To escape combat, move in any direction. You must wait for the mob to miss an attack — on a miss the 1-2 tick run delay begins and you leave the room; on a hit the escape fails ("Can't escape!") and you - stay in combat. See 'help movement' for details. + stay in combat. Three hits in a row while fleeing triggers a + "power through" relief that lets you flee anyway on the third hit. + See 'help movement' for details. + + Aggressive mobs attack with a 33% chance per tick the player is in + their room — including the arrival tick, so straight-through runners + are not safe. -- cgit v1.2.3