aboutsummaryrefslogtreecommitdiff
path: root/data/help/combat.yaml
diff options
context:
space:
mode:
Diffstat (limited to 'data/help/combat.yaml')
-rw-r--r--data/help/combat.yaml8
1 files changed, 7 insertions, 1 deletions
diff --git a/data/help/combat.yaml b/data/help/combat.yaml
index ac4cf65..bbed338 100644
--- a/data/help/combat.yaml
+++ b/data/help/combat.yaml
@@ -44,4 +44,10 @@ description: |
To escape combat, move in any direction. You must wait for the mob
to miss an attack — on a miss the 1-2 tick run delay begins and you
leave the room; on a hit the escape fails ("Can't escape!") and you
- stay in combat. See 'help movement' for details.
+ stay in combat. Three hits in a row while fleeing triggers a
+ "power through" relief that lets you flee anyway on the third hit.
+ See 'help movement' for details.
+
+ Aggressive mobs attack with a 33% chance per tick the player is in
+ their room — including the arrival tick, so straight-through runners
+ are not safe.