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authorhistoria <[not public]>2026-07-17 19:27:30 -0400
committerhistoria <[not public]>2026-07-17 19:27:30 -0400
commitd553a976dd2f899e28dc8e023ee4ca2eb8951c38 (patch)
treef6198d162efaa93701f6f837eb905cd42d006131 /data
parent38c4982bfc089f856b6bfb7749d60d5daa2cc483 (diff)
downloadthehouseoficarus-d553a976dd2f899e28dc8e023ee4ca2eb8951c38.tar.gz
feat: update mob aggro from 1-tick to 33% chance per tick to interact with run system
Diffstat (limited to 'data')
-rw-r--r--data/help/combat.yaml8
1 files changed, 7 insertions, 1 deletions
diff --git a/data/help/combat.yaml b/data/help/combat.yaml
index ac4cf65..bbed338 100644
--- a/data/help/combat.yaml
+++ b/data/help/combat.yaml
@@ -44,4 +44,10 @@ description: |
To escape combat, move in any direction. You must wait for the mob
to miss an attack — on a miss the 1-2 tick run delay begins and you
leave the room; on a hit the escape fails ("Can't escape!") and you
- stay in combat. See 'help movement' for details.
+ stay in combat. Three hits in a row while fleeing triggers a
+ "power through" relief that lets you flee anyway on the third hit.
+ See 'help movement' for details.
+
+ Aggressive mobs attack with a 33% chance per tick the player is in
+ their room — including the arrival tick, so straight-through runners
+ are not safe.