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authorhistoria <[not public]>2026-07-17 18:36:31 -0400
committerhistoria <[not public]>2026-07-17 18:36:31 -0400
commite6d0d46ac9977e77c7f19f41121ec466a3c53e56 (patch)
tree86063e0dfda2206ccdda1b8e1070dc4da7dea9d9 /data/help/walk.yaml
parent6e6c4a157564100249bb58f412485055bb2d10cf (diff)
downloadthehouseoficarus-e6d0d46ac9977e77c7f19f41121ec466a3c53e56.tar.gz
feat: update mob flee mechanics with new energy system
Diffstat (limited to 'data/help/walk.yaml')
-rw-r--r--data/help/walk.yaml5
1 files changed, 5 insertions, 0 deletions
diff --git a/data/help/walk.yaml b/data/help/walk.yaml
index 847262c..83f0347 100644
--- a/data/help/walk.yaml
+++ b/data/help/walk.yaml
@@ -41,6 +41,11 @@ description: |
While walking, you appear as "walking somewhere with a purpose!"
when other players look at the room. The walk action interrupts
any other active action you were performing.
+
+ When a walk step enters a room with an aggressive mob, the step
+ automatically becomes a flee attempt — you must wait for the mob
+ to miss before continuing. If the mob hits you while fleeing, the
+ entire walk sequence is cancelled and you remain in combat.
related:
- movement
- agility \ No newline at end of file