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| author | historia <[not public]> | 2026-07-17 18:36:31 -0400 |
|---|---|---|
| committer | historia <[not public]> | 2026-07-17 18:36:31 -0400 |
| commit | e6d0d46ac9977e77c7f19f41121ec466a3c53e56 (patch) | |
| tree | 86063e0dfda2206ccdda1b8e1070dc4da7dea9d9 /data/help/walk.yaml | |
| parent | 6e6c4a157564100249bb58f412485055bb2d10cf (diff) | |
| download | thehouseoficarus-e6d0d46ac9977e77c7f19f41121ec466a3c53e56.tar.gz | |
feat: update mob flee mechanics with new energy system
Diffstat (limited to 'data/help/walk.yaml')
| -rw-r--r-- | data/help/walk.yaml | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/data/help/walk.yaml b/data/help/walk.yaml index 847262c..83f0347 100644 --- a/data/help/walk.yaml +++ b/data/help/walk.yaml @@ -41,6 +41,11 @@ description: | While walking, you appear as "walking somewhere with a purpose!" when other players look at the room. The walk action interrupts any other active action you were performing. + + When a walk step enters a room with an aggressive mob, the step + automatically becomes a flee attempt — you must wait for the mob + to miss before continuing. If the mob hits you while fleeing, the + entire walk sequence is cancelled and you remain in combat. related: - movement - agility
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