From e6d0d46ac9977e77c7f19f41121ec466a3c53e56 Mon Sep 17 00:00:00 2001 From: historia <[not public]> Date: Fri, 17 Jul 2026 18:36:31 -0400 Subject: feat: update mob flee mechanics with new energy system --- data/help/walk.yaml | 5 +++++ 1 file changed, 5 insertions(+) (limited to 'data/help/walk.yaml') diff --git a/data/help/walk.yaml b/data/help/walk.yaml index 847262c..83f0347 100644 --- a/data/help/walk.yaml +++ b/data/help/walk.yaml @@ -41,6 +41,11 @@ description: | While walking, you appear as "walking somewhere with a purpose!" when other players look at the room. The walk action interrupts any other active action you were performing. + + When a walk step enters a room with an aggressive mob, the step + automatically becomes a flee attempt — you must wait for the mob + to miss before continuing. If the mob hits you while fleeing, the + entire walk sequence is cancelled and you remain in combat. related: - movement - agility \ No newline at end of file -- cgit v1.2.3