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authorhistoria <[not public]>2026-07-17 17:12:39 -0400
committerhistoria <[not public]>2026-07-17 17:12:39 -0400
commit6e6c4a157564100249bb58f412485055bb2d10cf (patch)
treed457414b989e737287384f87004bffa70ac23886 /data/help/walk.yaml
parente09e7badbc722f580a9d7674c46d6ff3cc320b26 (diff)
downloadthehouseoficarus-6e6c4a157564100249bb58f412485055bb2d10cf.tar.gz
feat: implement run energy, shorten walk time to 1-2 ticks between rooms, update graceful set
Diffstat (limited to 'data/help/walk.yaml')
-rw-r--r--data/help/walk.yaml17
1 files changed, 12 insertions, 5 deletions
diff --git a/data/help/walk.yaml b/data/help/walk.yaml
index 11b8338..847262c 100644
--- a/data/help/walk.yaml
+++ b/data/help/walk.yaml
@@ -8,13 +8,17 @@ description: |
Direction mode:
Provide a string of direction characters (n, s, e, w, u, d).
- Each character queues one movement step. Each step takes the
- normal movement tick delay (default 4 ticks per step, reduced
- by movement equipment like Graceful or Cape of Agility).
+ Each character queues one movement step. By default each walk step
+ takes 2 game ticks and does NOT use run energy.
+
+ However, if you wear the complete Graceful outfit (6 pieces) or the
+ Cape of Agility, walk steps use run energy like single moves:
+ 1 tick per step while you have energy (draining 1 per step), and 2
+ ticks per step once your run energy is empty.
Examples:
- walk nnewn Walk north, north, east, west, north (5 ticks)
- walk 2e3nwwn Walk 2 east, 3 north, west, west, north (8 ticks)
+ walk nnewn Walk north, north, east, west, north
+ walk 2e3nwwn Walk 2 east, 3 north, west, west, north
Shorthand numbers multiply the following direction, so 3n means
three north moves.
@@ -37,3 +41,6 @@ description: |
While walking, you appear as "walking somewhere with a purpose!"
when other players look at the room. The walk action interrupts
any other active action you were performing.
+related:
+ - movement
+ - agility \ No newline at end of file