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path: root/data/rooms/intro/1001.yaml
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block_transport: true
color: ""
description:
    - text: |-
        A dim, windowless shuttle interior with a few uncomfortable rows of steel seats facing forward. A large framed sign hangs next to the closed cockpit door. The piston-powered staircase is firmly closed at the rear of the craft.

        A dim, windowless shuttle interior with a few uncomfortable rows of steel seats facing forward. A large {11}framed sign{/} hangs next to the closed cockpit door. A piston-powered staircase leads down out the back of the small craft with a smiling attendant ready to help disembark.
exits:
    down:
        blocked_message: The piston-powered staircase is firmly closed.
        condition:
            all_of: []
            any_of: []
            global_flag: ""
            has_item: ""
            min_credits: 0
            not: false
            player_flag: 1001_touchdown
            value: null
        room: 1002
    east:
        room: 2001
hazard: ""
id: 1001
item_spawns: []
mobs:
    - id: flight_attendant
name: Inside Transport Shuttle
objects:
    - description:
        - text: "We hope you enjoy your trip on our shuttle! Your pilot is [TYLER].\n\nWhen you arrive at your final destination, please be aware of the following basic commands:\n\n{0B bold}Movement:{/}  {0A}north{/}, {0A}south{/}, {0A}east{/}, {0A}west{/}, {0A}up{/}, {0A}down{/}\n{0B bold}Look:{/}      {0A}look{/}, {0A}look <item/object/mob>{/}, and {0A}map{/}\n{0B bold}Items:{/}     {0A}inv{/} to see your 28-slot inventory\n           {0A}get <item>{/}, {0A}drop <item>{/}, {0A}wear <item>{/}, {0A}remove <item>{/}\n           {0A}use <item> on <item/object>{/}\n           {0A}eq{/} for equiped gear\n{0B bold}Comms:{/}     {0A}talk <mob>{/} for NPC chat\n           {0A}say <msg>{/} and {0A}global <msg>{/} for human chat\n{0B bold}Character:{/} {0A}score{/} and {0A}skills{/} for stats. \n{0B bold}Combat{/}     {0A}attack <mob>{/}\n{0B bold}Skills{/}     Many skills have shortcuts like {0A}mine{/}, {0A}fish{/}, or {0A}chop{/}\n{0B bold}Options{/}    {0A}options{/} for a list of account options\n           {0A}options <opt> <value>{/} to change an option\n\nType {0C bold}what{/} for a list of possible common actions\n\nMake sure to check the {0A}help{/} pages, especially {0A}help newplayer{/}!"
      hidden: true
      name: framed sign
      on_look:
        - steps:
            - set_player_flags:
                1001_look_sign: true
            - broadcast: ""
              broadcast_global: ""
              despawn_mob: ""
              give_item: ""
              heal: 0
              set_global_flags: {}
              set_player_flags: {}
              spawn_mob: null
              take_item: ""
              teleport: 0
              wait: 5
            - broadcast: ""
              broadcast_global: ""
              despawn_mob: ""
              give_item: ""
              heal: 0
              set_global_flags: {}
              set_player_flags: {}
              spawn_mob: null
              take_item: ""
              teleport: 0
              wait: 5
            - broadcast: ""
              broadcast_global: ""
              despawn_mob: ""
              give_item: ""
              heal: 0
              set_global_flags: {}
              set_player_flags:
                1001_touchdown: true
              spawn_mob: null
              take_item: ""
              teleport: 0
    - description:
        - text: A sturdy, locked steel door that keeps passengers out of the cockpit. There is a tiny, thin window at eye level.
      hidden: true
      name: door
    - description:
        - text: A thick trim with rounded bolt heads frames the tiny window. It looks like it was cut into the door at some point, potentially as a simple replacement to computerized security systems. Inside the cockpit there's a pilot finishing up landing procedures on a large panel of analog instruments.
      hidden: true
      name: window
    - aliases:
        - cockpit
      description:
        - text: The cramped cockpit is surrounded by buttons, swiches, dials, and analog gauges. The parts are a mix of technologies from the last century. Part of the panel is obscured by a draped cloth as if to hide it from view. Odd.
      hidden: true
      name: instrument panel
    - aliases: []
      description:
        - text: That's the guy who took you from the Passenger Barge Denali down here to Vesta. A middle-aged man in a neat white jumpsuit with a matching white sort of conductor's hat. He's following a written procedure checklist and seems to take his job seriously.
      hidden: true
      name: pilot
on_enter:
    - steps:
        - broadcast: ""
          broadcast_global: ""
          condition:
            all_of: []
            any_of: []
            global_flag: ""
            has_item: ""
            min_credits: 0
            not: true
            player_flag: 1001_welcome
            value: null
          despawn_mob: ""
          give_item: ""
          heal: 0
          messages:
            - '{0B bold}Welcome to The House of Icarus{/}'
          set_global_flags: {}
          set_player_flags: {}
          spawn_mob: null
          take_item: ""
          teleport: 0
          wait: 5
        - broadcast: ""
          broadcast_global: ""
          condition:
            all_of: []
            any_of: []
            global_flag: ""
            has_item: ""
            min_credits: 0
            not: true
            player_flag: 1001_welcome
            value: null
          despawn_mob: ""
          give_item: ""
          heal: 0
          messages:
            - '{0B}Type{/} {0A}look sign{/} {0B}or{/} {0A}talk attendant{/} {0B}to get started{/}'
          set_global_flags: {}
          set_player_flags:
            1001_welcome: true
          spawn_mob: null
          take_item: ""
          teleport: 0
          wait: 7
        - broadcast: ""
          broadcast_global: ""
          condition:
            all_of: []
            any_of: []
            global_flag: ""
            has_item: ""
            min_credits: 0
            not: true
            player_flag: 1001_welcome
            value: null
          despawn_mob: ""
          give_item: ""
          heal: 0
          messages:
            - '{0B}Type{/} {0A}help newplayer{/} {0B}for the new player''s guide. That''s it. Explore and have fun.{/}'
          set_global_flags: {}
          set_player_flags: {}
          spawn_mob: null
          take_item: ""
          teleport: 0
          wait: 7