block_transport: true color: "" description: - text: |- A dim, windowless shuttle interior with a few uncomfortable rows of steel seats facing forward. A large framed sign hangs next to the closed cockpit door. The piston-powered staircase is firmly closed at the rear of the craft. A dim, windowless shuttle interior with a few uncomfortable rows of steel seats facing forward. A large {11}framed sign{/} hangs next to the closed cockpit door. A piston-powered staircase leads down out the back of the small craft with a smiling attendant ready to help disembark. exits: down: blocked_message: The piston-powered staircase is firmly closed. condition: all_of: [] any_of: [] global_flag: "" has_item: "" min_credits: 0 not: false player_flag: 1001_touchdown value: null room: 1002 east: room: 2001 hazard: "" id: 1001 item_spawns: [] mobs: - id: flight_attendant name: Inside Transport Shuttle objects: - description: - text: "We hope you enjoy your trip on our shuttle! Your pilot is [TYLER].\n\nWhen you arrive at your final destination, please be aware of the following basic commands:\n\n{0B bold}Movement:{/} {0A}north{/}, {0A}south{/}, {0A}east{/}, {0A}west{/}, {0A}up{/}, {0A}down{/}\n{0B bold}Look:{/} {0A}look{/}, {0A}look {/}, and {0A}map{/}\n{0B bold}Items:{/} {0A}inv{/} to see your 28-slot inventory\n {0A}get {/}, {0A}drop {/}, {0A}wear {/}, {0A}remove {/}\n {0A}use on {/}\n {0A}eq{/} for equiped gear\n{0B bold}Comms:{/} {0A}talk {/} for NPC chat\n {0A}say {/} and {0A}global {/} for human chat\n{0B bold}Character:{/} {0A}score{/} and {0A}skills{/} for stats. \n{0B bold}Combat{/} {0A}attack {/}\n{0B bold}Skills{/} Many skills have shortcuts like {0A}mine{/}, {0A}fish{/}, or {0A}chop{/}\n{0B bold}Options{/} {0A}options{/} for a list of account options\n {0A}options {/} to change an option\n\nType {0C bold}what{/} for a list of possible common actions\n\nMake sure to check the {0A}help{/} pages, especially {0A}help newplayer{/}!" hidden: true name: framed sign on_look: - steps: - set_player_flags: 1001_look_sign: true - broadcast: "" broadcast_global: "" despawn_mob: "" give_item: "" heal: 0 set_global_flags: {} set_player_flags: {} spawn_mob: null take_item: "" teleport: 0 wait: 5 - broadcast: "" broadcast_global: "" despawn_mob: "" give_item: "" heal: 0 set_global_flags: {} set_player_flags: {} spawn_mob: null take_item: "" teleport: 0 wait: 5 - broadcast: "" broadcast_global: "" despawn_mob: "" give_item: "" heal: 0 set_global_flags: {} set_player_flags: 1001_touchdown: true spawn_mob: null take_item: "" teleport: 0 - description: - text: A sturdy, locked steel door that keeps passengers out of the cockpit. There is a tiny, thin window at eye level. hidden: true name: door - description: - text: A thick trim with rounded bolt heads frames the tiny window. It looks like it was cut into the door at some point, potentially as a simple replacement to computerized security systems. Inside the cockpit there's a pilot finishing up landing procedures on a large panel of analog instruments. hidden: true name: window - aliases: - cockpit description: - text: The cramped cockpit is surrounded by buttons, swiches, dials, and analog gauges. The parts are a mix of technologies from the last century. Part of the panel is obscured by a draped cloth as if to hide it from view. Odd. hidden: true name: instrument panel - aliases: [] description: - text: That's the guy who took you from the Passenger Barge Denali down here to Vesta. A middle-aged man in a neat white jumpsuit with a matching white sort of conductor's hat. He's following a written procedure checklist and seems to take his job seriously. hidden: true name: pilot on_enter: - steps: - broadcast: "" broadcast_global: "" condition: all_of: [] any_of: [] global_flag: "" has_item: "" min_credits: 0 not: true player_flag: 1001_welcome value: null despawn_mob: "" give_item: "" heal: 0 messages: - '{0B bold}Welcome to The House of Icarus{/}' set_global_flags: {} set_player_flags: {} spawn_mob: null take_item: "" teleport: 0 wait: 5 - broadcast: "" broadcast_global: "" condition: all_of: [] any_of: [] global_flag: "" has_item: "" min_credits: 0 not: true player_flag: 1001_welcome value: null despawn_mob: "" give_item: "" heal: 0 messages: - '{0B}Type{/} {0A}look sign{/} {0B}or{/} {0A}talk attendant{/} {0B}to get started{/}' set_global_flags: {} set_player_flags: 1001_welcome: true spawn_mob: null take_item: "" teleport: 0 wait: 7 - broadcast: "" broadcast_global: "" condition: all_of: [] any_of: [] global_flag: "" has_item: "" min_credits: 0 not: true player_flag: 1001_welcome value: null despawn_mob: "" give_item: "" heal: 0 messages: - '{0B}Type{/} {0A}help newplayer{/} {0B}for the new player''s guide. That''s it. Explore and have fun.{/}' set_global_flags: {} set_player_flags: {} spawn_mob: null take_item: "" teleport: 0 wait: 7