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name: "Inside Transport Shuttle"
description:
- text: "A dim, windowless shuttle interior with a few uncomfortable rows of steel seats facing forward. A large framed sign hangs next to the closed cockpit door. The piston-powered staircase is firmly closed at the rear of the craft."
condition:
player_flag: 1001_touchdown
not: true
- text: "A dim, windowless shuttle interior with a few uncomfortable rows of steel seats facing forward. A large framed sign hangs next to the closed cockpit door. A piston-powered staircase leads down out the back of the small craft with a smiling attendant ready to help disembark."
objects:
- name: sign
aliases: [safety card, safety instructions, frame]
inroom_description: A large framed sign is mounted near the cockpit door.
description: |-
We hope you enjoy your trip on our shuttle. Your pilot is [TYLER].
When you arrive at your final destination, please be aware of the following basic commands:
{0B bold}Movement:{/} {0A}north{/}, {0A}south{/}, {0A}east{/}, {0A}west{/}, {0A}up{/}, {0A}down{/}
{0B bold}Look:{/} {0A}look{/}, {0A}look <item/object/mob>{/}, and {0A}map{/}
{0B bold}Items:{/} {0A}inv{/} to see your 28-slot inventory
{0A}get <item>{/}, {0A}drop <item>{/}, {0A}wear <item>{/}, {0A}remove <item>{/}
{0A}use <item> on <item/object>{/}
{0A}eq{/} for equiped gear
{0B bold}Comms:{/} {0A}talk <mob>{/} for NPC chat
{0A}say <msg>{/} and {0A}global <msg>{/} for human chat
{0B bold}Character:{/} {0A}score{/} and {0A}skills{/} for stats.
{0B bold}Combat{/} {0A}attack <mob>{/}
{0B bold}Skills{/} Many skills have shortcuts like {0A}mine{/}, {0A}fish{/}, or {0A}chop{/}
{0B bold}Options{/} {0A}options{/} for a list of account options
{0A}options <opt> <value>{/} to change an option
Type {0C bold}what{/} for a list of possible common actions
Make sure to check the {0A}help{/} pages, especially {0A}help newplayer{/}!
on_look:
set_player_flags:
1001_look_sign: true
- name: door
hidden: true
description: "A sturdy, locked steel door that keeps passengers out of the cockpit. There is a tiny, thin window at eye level."
- name: window
hidden: true
description: "A thick trim with rounded bolt heads frames the tiny window. It looks like it was cut into the door at some point, potentially as a simple replacement to computerized security systems. Inside the cockpit there's a pilot finishing up landing procedures on a large panel of analog instruments."
- name: instrument panel
aliases: [cockpit]
hidden: true
description: "The cramped cockpit is surrounded by buttons, swiches, dials, and analog gauges. The parts are a mix of technologies from the last century. Part of the panel is obscured by a draped cloth as if to hide it from view. Odd."
- name: pilot
hidden: true
description: "That's the guy who took you from the Passenger Barge Denali down here to Vesta. A middle-aged man in a neat white jumpsuit with a matching white sort of conductor's hat. He's following a written procedure checklist and seems to take his job seriously."
mobs:
- flight_attendant
exits:
east: 2001
down:
room: 1002
condition:
player_flag: 1001_touchdown
blocked_message: "The piston-powered staircase is firmly closed."
on_enter:
- condition:
player_flag: 1001_welcome
not: true
delay: 5
message: "{0B bold}Welcome to The House of Icarus{/}"
- condition:
player_flag: 1001_welcome
not: true
delay: 7
message: "{0B}Type{/} {0A}look sign{/} {0B}or{/} {0A}talk attendant{/} {0B}to get started{/}"
set_player_flags:
1001_welcome: true
- condition:
player_flag: 1001_welcome
not: true
delay: 7
message: "{0B}Type{/} {0A}help newplayer{/} {0B}for the new player's guide. That's it. Explore and have fun.{/}"
triggers:
- on_player_flag: 1001_look_sign
steps:
- delay: 5
message: "The cabin shakes as the small craft touches down"
- delay: 5
message: "The pistons hiss as the rear staircase opens"
- set_player_flags:
1001_touchdown: true
block_transport: true
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