name: "Inside Transport Shuttle" description: - text: "A dim, windowless shuttle interior with a few uncomfortable rows of steel seats facing forward. A large framed sign hangs next to the closed cockpit door. The piston-powered staircase is firmly closed at the rear of the craft." condition: player_flag: 1001_touchdown not: true - text: "A dim, windowless shuttle interior with a few uncomfortable rows of steel seats facing forward. A large framed sign hangs next to the closed cockpit door. A piston-powered staircase leads down out the back of the small craft with a smiling attendant ready to help disembark." objects: - name: sign aliases: [safety card, safety instructions, frame] inroom_description: A large framed sign is mounted near the cockpit door. description: |- We hope you enjoy your trip on our shuttle. Your pilot is [TYLER]. When you arrive at your final destination, please be aware of the following basic commands: {0B bold}Movement:{/} {0A}north{/}, {0A}south{/}, {0A}east{/}, {0A}west{/}, {0A}up{/}, {0A}down{/} {0B bold}Look:{/} {0A}look{/}, {0A}look {/}, and {0A}map{/} {0B bold}Items:{/} {0A}inv{/} to see your 28-slot inventory {0A}get {/}, {0A}drop {/}, {0A}wear {/}, {0A}remove {/} {0A}use on {/} {0A}eq{/} for equiped gear {0B bold}Comms:{/} {0A}talk {/} for NPC chat {0A}say {/} and {0A}global {/} for human chat {0B bold}Character:{/} {0A}score{/} and {0A}skills{/} for stats. {0B bold}Combat{/} {0A}attack {/} {0B bold}Skills{/} Many skills have shortcuts like {0A}mine{/}, {0A}fish{/}, or {0A}chop{/} {0B bold}Options{/} {0A}options{/} for a list of account options {0A}options {/} to change an option Type {0C bold}what{/} for a list of possible common actions Make sure to check the {0A}help{/} pages, especially {0A}help newplayer{/}! on_look: set_player_flags: 1001_look_sign: true - name: door hidden: true description: "A sturdy, locked steel door that keeps passengers out of the cockpit. There is a tiny, thin window at eye level." - name: window hidden: true description: "A thick trim with rounded bolt heads frames the tiny window. It looks like it was cut into the door at some point, potentially as a simple replacement to computerized security systems. Inside the cockpit there's a pilot finishing up landing procedures on a large panel of analog instruments." - name: instrument panel aliases: [cockpit] hidden: true description: "The cramped cockpit is surrounded by buttons, swiches, dials, and analog gauges. The parts are a mix of technologies from the last century. Part of the panel is obscured by a draped cloth as if to hide it from view. Odd." - name: pilot hidden: true description: "That's the guy who took you from the Passenger Barge Denali down here to Vesta. A middle-aged man in a neat white jumpsuit with a matching white sort of conductor's hat. He's following a written procedure checklist and seems to take his job seriously." mobs: - flight_attendant exits: east: 2001 down: room: 1002 condition: player_flag: 1001_touchdown blocked_message: "The piston-powered staircase is firmly closed." on_enter: - condition: player_flag: 1001_welcome not: true delay: 5 message: "{0B bold}Welcome to The House of Icarus{/}" - condition: player_flag: 1001_welcome not: true delay: 7 message: "{0B}Type{/} {0A}look sign{/} {0B}or{/} {0A}talk attendant{/} {0B}to get started{/}" set_player_flags: 1001_welcome: true - condition: player_flag: 1001_welcome not: true delay: 7 message: "{0B}Type{/} {0A}help newplayer{/} {0B}for the new player's guide. That's it. Explore and have fun.{/}" triggers: - on_player_flag: 1001_look_sign steps: - delay: 5 message: "The cabin shakes as the small craft touches down" - delay: 5 message: "The pistons hiss as the rear staircase opens" - set_player_flags: 1001_touchdown: true block_transport: true