name: "movement" category: "Exploration" description: | Move between rooms. Usage: north, south, east, west, up, down Aliases: n, s, e, w, u, d Movement speed is controlled by your Run Energy: Run energy present ........ 1 tick to move, drains 1 run energy No run energy ........ 2 ticks to move, drains nothing Your maximum run energy is 3x your Agility level. Run energy regenerates automatically over time: Idle 1 per 5 ticks Busy 1 per 10 ticks (any action: combat, gathering, crafting, walking, hiding, hacking, etc.) Equipment effects on run energy: Cape of Agility Infinite run energy. Movement is instant and never drains energy. Graceful outfit Each piece +8% run-energy recovery rate; the complete 6-piece set adds a further +10% (so a full set regenerates energy ~1.63x faster). The Graceful outfit no longer changes movement speed. Moving interrupts any active gathering or crafting action. During combat, movement becomes a flee attempt. The mob continues to attack during the movement countdown. If the mob lands a hit before the countdown finishes, the escape fails ("Can't escape!") and combat resumes. If no hit lands, the player successfully escapes. See 'help combat' for details. The "run_countdown" option shows tick-by-tick countdown messages when fleeing combat. With "description" toggled on, moving shows the full room description instead of just the room name. Dying refills your run energy to full (alongside your HP). related: - walk - agility