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name: crazy time
aliases: [crazytime, crazy_time, crazy-time, crazy]
category: Interaction
related: [casino, big6, cash hunt, pachinko, coin flip]
description: |
CRAZY TIME — a 54-pocket wheel and four bonus games.
Find the coliseum north of the Two Moons Flip.
play crazy time Take the single seat.
bet 10 on 5 Bet 10 credits on the $5 pocket.
bet 5 on cash hunt Add a bet on a bonus slice (any prefix works:
co / COIN FLIP, ca / CASH HUNT, p / PACHINKO,
cr / CRAZY TIME).
bet 5 on all Wager 5 on each of the four minigames.
bet / rebet Repeat all your last wagers.
spin Start the wheel after placing your bets.
unbet Take back ALL wagers before spinning.
table See the felt and payouts.
list List the eight betting targets.
rules Read this page.
stop Leave, or wait for the wheel to settle.
Place any number of wagers on any combination of the eight symbols;
repeated bets on one symbol are allowed. Betting has no deadline: type
spin when ready. No new bets once the wheel turns.
Pockets Symbol Payout
21 $1 1:1
13 $2 2:1
7 $5 5:1
4 $10 10:1
4 COIN FLIP bonus
2 CASH HUNT bonus
2 PACHINKO bonus
1 CRAZY TIME bonus
Every spin also runs the TOP SLOT first: it picks one of the eight
symbols and a multiplier, then the main wheel turns. If the wheel stops
on the same symbol, your win is multiplied. The Top Slot is tuned per
symbol so that every target — number or bonus — returns exactly 98%.
The four bonuses are PURE multipliers and never take anything back:
COIN FLIP Two prizes are drawn (a low one from 2-5 and a high one
from 7-100), assigned to the red and blue faces, and a fair
coin picks one. 2x to 100x.
CASH HUNT 108 tiles, each a positive multiplier up to 500x. The board
is revealed, sealed, its positions are mixed, and one tile
is unlocked.
PACHINKO Sixteen slots carry positive prizes and one DOUBLE. The
prize row prints at the top, the puck drops into a random
slot, and the prize row prints again at the bottom with the
landing marked. A DOUBLE doubles every prize and drops again.
CRAZY TIME A 64-stop wheel with three pointers and DOUBLE respins. It
is spun longer than the main wheel; a randomly chosen
pointer decides the win.
The four bonus multipliers are always positive, so a bonus bet can never
lose more than its stake and usually returns a multiple of it. The house
edge lives entirely in the main wheel's probabilities and the Top Slot.
One seat only. Bets are committed when the wheel starts. Shutdown
refunds an unsettled round; a failed payout keeps its stakes pending and
settle retries the same outcome.
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