name: crazy time aliases: [crazytime, crazy_time, crazy-time, crazy] category: Interaction related: [casino, big6, cash hunt, pachinko, coin flip] description: | CRAZY TIME — a 54-pocket wheel and four bonus games. Find the coliseum north of the Two Moons Flip. play crazy time Take the single seat. bet 10 on 5 Bet 10 credits on the $5 pocket. bet 5 on cash hunt Add a bet on a bonus slice (any prefix works: co / COIN FLIP, ca / CASH HUNT, p / PACHINKO, cr / CRAZY TIME). bet 5 on all Wager 5 on each of the four minigames. bet / rebet Repeat all your last wagers. spin Start the wheel after placing your bets. unbet Take back ALL wagers before spinning. table See the felt and payouts. list List the eight betting targets. rules Read this page. stop Leave, or wait for the wheel to settle. Place any number of wagers on any combination of the eight symbols; repeated bets on one symbol are allowed. Betting has no deadline: type spin when ready. No new bets once the wheel turns. Pockets Symbol Payout 21 $1 1:1 13 $2 2:1 7 $5 5:1 4 $10 10:1 4 COIN FLIP bonus 2 CASH HUNT bonus 2 PACHINKO bonus 1 CRAZY TIME bonus Every spin also runs the TOP SLOT first: it picks one of the eight symbols and a multiplier, then the main wheel turns. If the wheel stops on the same symbol, your win is multiplied. The Top Slot is tuned per symbol so that every target — number or bonus — returns exactly 98%. The four bonuses are PURE multipliers and never take anything back: COIN FLIP Two prizes are drawn (a low one from 2-5 and a high one from 7-100), assigned to the red and blue faces, and a fair coin picks one. 2x to 100x. CASH HUNT 108 tiles, each a positive multiplier up to 500x. The board is revealed, sealed, its positions are mixed, and one tile is unlocked. PACHINKO Sixteen slots carry positive prizes and one DOUBLE. The prize row prints at the top, the puck drops into a random slot, and the prize row prints again at the bottom with the landing marked. A DOUBLE doubles every prize and drops again. CRAZY TIME A 64-stop wheel with three pointers and DOUBLE respins. It is spun longer than the main wheel; a randomly chosen pointer decides the win. The four bonus multipliers are always positive, so a bonus bet can never lose more than its stake and usually returns a multiple of it. The house edge lives entirely in the main wheel's probabilities and the Top Slot. One seat only. Bets are committed when the wheel starts. Shutdown refunds an unsettled round; a failed payout keeps its stakes pending and settle retries the same outcome.