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| author | historia <[not public]> | 2026-10-10 04:08:09 -0400 |
|---|---|---|
| committer | historia <[not public]> | 2026-10-10 04:08:09 -0400 |
| commit | 9fb1f9010526100e12dd1ab1b0ca98401bb6ed75 (patch) | |
| tree | 4a128211bfb0dd429bbb559a591d6c4be25c7757 /data/help/crazy_time.yaml | |
| parent | ced77d7c89129da6ba4001ab8e3dad265aa41396 (diff) | |
| download | thehouseoficarus-main.tar.gz | |
Diffstat (limited to 'data/help/crazy_time.yaml')
| -rw-r--r-- | data/help/crazy_time.yaml | 65 |
1 files changed, 65 insertions, 0 deletions
diff --git a/data/help/crazy_time.yaml b/data/help/crazy_time.yaml new file mode 100644 index 0000000..f82d539 --- /dev/null +++ b/data/help/crazy_time.yaml @@ -0,0 +1,65 @@ +name: crazy time +aliases: [crazytime, crazy_time, crazy-time, crazy] +category: Interaction +related: [casino, big6, cash hunt, pachinko, coin flip] +description: | + CRAZY TIME — a 54-pocket wheel and four bonus games. + + Find the coliseum north of the Two Moons Flip. + + play crazy time Take the single seat. + bet 10 on 5 Bet 10 credits on the $5 pocket. + bet 5 on cash hunt Add a bet on a bonus slice (any prefix works: + co / COIN FLIP, ca / CASH HUNT, p / PACHINKO, + cr / CRAZY TIME). + bet 5 on all Wager 5 on each of the four minigames. + bet / rebet Repeat all your last wagers. + spin Start the wheel after placing your bets. + unbet Take back ALL wagers before spinning. + table See the felt and payouts. + list List the eight betting targets. + rules Read this page. + stop Leave, or wait for the wheel to settle. + + Place any number of wagers on any combination of the eight symbols; + repeated bets on one symbol are allowed. Betting has no deadline: type + spin when ready. No new bets once the wheel turns. + + Pockets Symbol Payout + 21 $1 1:1 + 13 $2 2:1 + 7 $5 5:1 + 4 $10 10:1 + 4 COIN FLIP bonus + 2 CASH HUNT bonus + 2 PACHINKO bonus + 1 CRAZY TIME bonus + + Every spin also runs the TOP SLOT first: it picks one of the eight + symbols and a multiplier, then the main wheel turns. If the wheel stops + on the same symbol, your win is multiplied. The Top Slot is tuned per + symbol so that every target — number or bonus — returns exactly 98%. + + The four bonuses are PURE multipliers and never take anything back: + + COIN FLIP Two prizes are drawn (a low one from 2-5 and a high one + from 7-100), assigned to the red and blue faces, and a fair + coin picks one. 2x to 100x. + CASH HUNT 108 tiles, each a positive multiplier up to 500x. The board + is revealed, sealed, its positions are mixed, and one tile + is unlocked. + PACHINKO Sixteen slots carry positive prizes and one DOUBLE. The + prize row prints at the top, the puck drops into a random + slot, and the prize row prints again at the bottom with the + landing marked. A DOUBLE doubles every prize and drops again. + CRAZY TIME A 64-stop wheel with three pointers and DOUBLE respins. It + is spun longer than the main wheel; a randomly chosen + pointer decides the win. + + The four bonus multipliers are always positive, so a bonus bet can never + lose more than its stake and usually returns a multiple of it. The house + edge lives entirely in the main wheel's probabilities and the Top Slot. + + One seat only. Bets are committed when the wheel starts. Shutdown + refunds an unsettled round; a failed payout keeps its stakes pending and + settle retries the same outcome. |
