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authorhistoria <[not public]>2026-10-10 04:08:09 -0400
committerhistoria <[not public]>2026-10-10 04:08:09 -0400
commit9fb1f9010526100e12dd1ab1b0ca98401bb6ed75 (patch)
tree4a128211bfb0dd429bbb559a591d6c4be25c7757 /data/help/crazy_time.yaml
parentced77d7c89129da6ba4001ab8e3dad265aa41396 (diff)
downloadthehouseoficarus-main.tar.gz
feat: add casino game: crazy timeHEADmain
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+name: crazy time
+aliases: [crazytime, crazy_time, crazy-time, crazy]
+category: Interaction
+related: [casino, big6, cash hunt, pachinko, coin flip]
+description: |
+ CRAZY TIME — a 54-pocket wheel and four bonus games.
+
+ Find the coliseum north of the Two Moons Flip.
+
+ play crazy time Take the single seat.
+ bet 10 on 5 Bet 10 credits on the $5 pocket.
+ bet 5 on cash hunt Add a bet on a bonus slice (any prefix works:
+ co / COIN FLIP, ca / CASH HUNT, p / PACHINKO,
+ cr / CRAZY TIME).
+ bet 5 on all Wager 5 on each of the four minigames.
+ bet / rebet Repeat all your last wagers.
+ spin Start the wheel after placing your bets.
+ unbet Take back ALL wagers before spinning.
+ table See the felt and payouts.
+ list List the eight betting targets.
+ rules Read this page.
+ stop Leave, or wait for the wheel to settle.
+
+ Place any number of wagers on any combination of the eight symbols;
+ repeated bets on one symbol are allowed. Betting has no deadline: type
+ spin when ready. No new bets once the wheel turns.
+
+ Pockets Symbol Payout
+ 21 $1 1:1
+ 13 $2 2:1
+ 7 $5 5:1
+ 4 $10 10:1
+ 4 COIN FLIP bonus
+ 2 CASH HUNT bonus
+ 2 PACHINKO bonus
+ 1 CRAZY TIME bonus
+
+ Every spin also runs the TOP SLOT first: it picks one of the eight
+ symbols and a multiplier, then the main wheel turns. If the wheel stops
+ on the same symbol, your win is multiplied. The Top Slot is tuned per
+ symbol so that every target — number or bonus — returns exactly 98%.
+
+ The four bonuses are PURE multipliers and never take anything back:
+
+ COIN FLIP Two prizes are drawn (a low one from 2-5 and a high one
+ from 7-100), assigned to the red and blue faces, and a fair
+ coin picks one. 2x to 100x.
+ CASH HUNT 108 tiles, each a positive multiplier up to 500x. The board
+ is revealed, sealed, its positions are mixed, and one tile
+ is unlocked.
+ PACHINKO Sixteen slots carry positive prizes and one DOUBLE. The
+ prize row prints at the top, the puck drops into a random
+ slot, and the prize row prints again at the bottom with the
+ landing marked. A DOUBLE doubles every prize and drops again.
+ CRAZY TIME A 64-stop wheel with three pointers and DOUBLE respins. It
+ is spun longer than the main wheel; a randomly chosen
+ pointer decides the win.
+
+ The four bonus multipliers are always positive, so a bonus bet can never
+ lose more than its stake and usually returns a multiple of it. The house
+ edge lives entirely in the main wheel's probabilities and the Top Slot.
+
+ One seat only. Bets are committed when the wheel starts. Shutdown
+ refunds an unsettled round; a failed payout keeps its stakes pending and
+ settle retries the same outcome.