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thehouseoficarus
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A neo-dark age, sci-fi MUD with fantasy skiller MMO mechanics and detailed casino.
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Author
2026-06-24
feat: new type of non-violent 'combat': work
historia
2026-06-22
feat: map now only reveals with exploration. players can set custom map symbols.
historia
2026-06-22
fix: safespot fixes
historia
2026-06-21
feat: safespot system implemented
historia
2026-06-21
feat: combat health bar. color improvements.
historia
2026-06-21
Added %i, %n, %b to production skill messages to consistent color inputs, ↵
historia
item names, and byproducts
2026-06-20
refactor: removed separate crafting recipes and combined them into item YAML
historia
2026-06-20
feat: stop command added
historia
2026-06-20
refactor: combined all station crafting
historia
2026-06-19
reorganized items, objects, and rooms in directories. oranized module names. ↵
workhorse
added startup checks.
2026-06-19
shop fixes, 'toggle' completely removed, movement speed increased
historia
2026-06-19
feat: all skills kind of implemented, random prototype content added
historia
2026-06-19
feat: shops and rough assassin skill
workhorse
2026-06-19
feat: rough technology skill added
historia
2026-06-17
feat: smithing added, item/object interaction reworked. recipes and menus ↵
historia
refactored.
2026-06-16
feat: major xterm256 color overhaul, see worldbuilding docs.
historia
2026-06-16
feat: recipe system, combining items, cooking skill
historia