| Age | Commit message (Expand) | Author |
| 2026-06-24 | feat: new type of non-violent 'combat': work | historia |
| 2026-06-22 | feat: map now only reveals with exploration. players can set custom map symbols. | historia |
| 2026-06-22 | fix: safespot fixes | historia |
| 2026-06-21 | feat: safespot system implemented | historia |
| 2026-06-21 | feat: combat health bar. color improvements. | historia |
| 2026-06-21 | Added %i, %n, %b to production skill messages to consistent color inputs, ite... | historia |
| 2026-06-20 | refactor: removed separate crafting recipes and combined them into item YAML | historia |
| 2026-06-20 | feat: stop command added | historia |
| 2026-06-20 | refactor: combined all station crafting | historia |
| 2026-06-19 | reorganized items, objects, and rooms in directories. oranized module names. ... | workhorse |
| 2026-06-19 | shop fixes, 'toggle' completely removed, movement speed increased | historia |
| 2026-06-19 | feat: all skills kind of implemented, random prototype content added | historia |
| 2026-06-19 | feat: shops and rough assassin skill | workhorse |
| 2026-06-19 | feat: rough technology skill added | historia |
| 2026-06-17 | feat: smithing added, item/object interaction reworked. recipes and menus ref... | historia |
| 2026-06-16 | feat: major xterm256 color overhaul, see worldbuilding docs. | historia |
| 2026-06-16 | feat: recipe system, combining items, cooking skill | historia |