| Age | Commit message (Expand) | Author |
| 2026-10-01 | feat: better casino game look output, more concise table instructions | historia |
| 2026-10-01 | feat: video poker machines added to casino | historia |
| 2026-09-30 | feat: bank craps added to casino | historia |
| 2026-09-29 | feat: roulette in domita casino | historia |
| 2026-09-24 | feat: additional baca and bj rules variants | historia |
| 2026-09-18 | feat: better card ascii art | historia |
| 2026-09-16 | refactor: remove dead code, consolidate save/error handling, add lint gate | historia |
| 2026-08-03 | feat: new color 'command', color tag system implemented | historia |
| 2026-07-18 | feat: expose all colors in config.yaml for easier theming | historia |
| 2026-07-14 | feat: new default color scheme | historia |
| 2026-07-09 | feat: old standalone trigger systems completely unified into trigger->conditi... | historia |
| 2026-07-08 | feat: unify on use, on look, and on kill. all support same conditions/actions... | historia |
| 2026-07-07 | feat: hidden exits (and related flags) work with commands that change room id... | historia |
| 2026-07-06 | feat: split the concept of hidden and impassable exits. add player_flag for d... | historia |
| 2026-07-01 | fix: combat formulas and mob attack types (mobs switch attack styles if safes... | historia |
| 2026-07-01 | feat: qol improvements to items crud in admin gui | historia |
| 2026-06-28 | feat: admin accounts, god mode, OLC commands like dig/room, 'inline' objects ... | historia |
| 2026-06-27 | feat: room-specific objects can be defined inline in room yaml | historia |
| 2026-06-27 | feat: one-way map links, blocked paths on map, map grid startup validation, u... | historia |
| 2026-06-25 | feat: yaml conversation trees more robust | historia |
| 2026-06-25 | slop refactor | historia |