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| author | historia <[not public]> | 2026-09-16 17:05:17 -0400 |
|---|---|---|
| committer | historia <[not public]> | 2026-09-16 17:05:17 -0400 |
| commit | 1dad15698845d370e998f7cc5feb8aece3fab58f (patch) | |
| tree | 8d58058782de9f422573e1f8efd5d130ce7d1ce9 /internal/game/look_target.go | |
| parent | a6cf03a6ae98e4fb675da25046d148e92bcf7206 (diff) | |
| download | thehouseoficarus-1dad15698845d370e998f7cc5feb8aece3fab58f.tar.gz | |
refactor: remove dead code, consolidate save/error handling, add lint gate
Diffstat (limited to 'internal/game/look_target.go')
| -rw-r--r-- | internal/game/look_target.go | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/internal/game/look_target.go b/internal/game/look_target.go index 8368946..5f3818d 100644 --- a/internal/game/look_target.go +++ b/internal/game/look_target.go @@ -160,7 +160,7 @@ func (g *Game) doLookTarget(sess *net.Session, input string) { if def.Safespot != nil { realSt := g.World.GetObjState(p.RoomID, st.DefID, st.Index) if realSt != nil { - levelStr := "intact" + var levelStr string if realSt.SafespotLevel <= 0 { levelStr = fmt.Sprintf("intact (level %d/%d)", len(def.Safespot.Levels), len(def.Safespot.Levels)) } else if realSt.SafespotLevel < len(def.Safespot.Levels) { |
