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authorhistoria <[not public]>2026-09-16 17:05:17 -0400
committerhistoria <[not public]>2026-09-16 17:05:17 -0400
commit1dad15698845d370e998f7cc5feb8aece3fab58f (patch)
tree8d58058782de9f422573e1f8efd5d130ce7d1ce9 /internal/game/look_target.go
parenta6cf03a6ae98e4fb675da25046d148e92bcf7206 (diff)
downloadthehouseoficarus-1dad15698845d370e998f7cc5feb8aece3fab58f.tar.gz
refactor: remove dead code, consolidate save/error handling, add lint gate
Diffstat (limited to 'internal/game/look_target.go')
-rw-r--r--internal/game/look_target.go2
1 files changed, 1 insertions, 1 deletions
diff --git a/internal/game/look_target.go b/internal/game/look_target.go
index 8368946..5f3818d 100644
--- a/internal/game/look_target.go
+++ b/internal/game/look_target.go
@@ -160,7 +160,7 @@ func (g *Game) doLookTarget(sess *net.Session, input string) {
if def.Safespot != nil {
realSt := g.World.GetObjState(p.RoomID, st.DefID, st.Index)
if realSt != nil {
- levelStr := "intact"
+ var levelStr string
if realSt.SafespotLevel <= 0 {
levelStr = fmt.Sprintf("intact (level %d/%d)", len(def.Safespot.Levels), len(def.Safespot.Levels))
} else if realSt.SafespotLevel < len(def.Safespot.Levels) {