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authorhistoria <[not public]>2026-06-27 16:50:41 -0400
committerhistoria <[not public]>2026-06-27 16:50:41 -0400
commit988b006a5bb9edb6465653566e7bdf8175347b8c (patch)
tree3a1fceff2ee80c11b5dafcc49c13ababe021e880 /internal/game/look_target.go
parent1cab9ca20e24742f770a676f84e4ed9f1636f297 (diff)
downloadthehouseoficarus-988b006a5bb9edb6465653566e7bdf8175347b8c.tar.gz
feat: one-way map links, blocked paths on map, map grid startup validation, user colors for maps
Diffstat (limited to 'internal/game/look_target.go')
-rw-r--r--internal/game/look_target.go2
1 files changed, 1 insertions, 1 deletions
diff --git a/internal/game/look_target.go b/internal/game/look_target.go
index 96dc174..c5fb072 100644
--- a/internal/game/look_target.go
+++ b/internal/game/look_target.go
@@ -59,7 +59,7 @@ func (g *Game) doLookTarget(sess *net.Session, input string) {
}
var levelStr string
if best.Protected {
- levelStr = color.Render(g.colorMode(sess), color.Parse("223"), "(protected)")
+ levelStr = color.Render(g.colorMode(sess), color.Parse("DF"), "(protected)")
} else {
mobLevel := mobCombatLevel(best)
levelStr = g.levelColorize(sess, p.CombatLevel(), mobLevel, fmt.Sprintf("(level %d)", mobLevel))