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path: root/internal/game/cmd_dig.go
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2026-07-09feat: old standalone trigger systems completely unified into ↵historia
trigger->condition->action system
2026-07-07feat: standardize new room names to Room #<id>historia
2026-07-06feat: split the concept of hidden and impassable exits. add player_flag for ↵historia
discovered hidden exits.
2026-07-01fix: combat formulas and mob attack types (mobs switch attack styles if ↵historia
safespotting)
2026-06-29feat: migrated map (and bfs) to full 3D instead of individual 2D maps on ↵historia
different planes.
2026-06-29feat: incardinal directions (nw, ne, sw, se). probably janky in ways I ↵historia
haven't yet discovered.
2026-06-28feat: admin accounts, god mode, OLC commands like dig/room, 'inline' objects ↵historia
changed to 'local' objects