| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2026-07-09 | feat: old standalone trigger systems completely unified into ↵ | historia | |
| trigger->condition->action system | |||
| 2026-07-07 | feat: standardize new room names to Room #<id> | historia | |
| 2026-07-06 | feat: split the concept of hidden and impassable exits. add player_flag for ↵ | historia | |
| discovered hidden exits. | |||
| 2026-07-01 | fix: combat formulas and mob attack types (mobs switch attack styles if ↵ | historia | |
| safespotting) | |||
| 2026-06-29 | feat: migrated map (and bfs) to full 3D instead of individual 2D maps on ↵ | historia | |
| different planes. | |||
| 2026-06-29 | feat: incardinal directions (nw, ne, sw, se). probably janky in ways I ↵ | historia | |
| haven't yet discovered. | |||
| 2026-06-28 | feat: admin accounts, god mode, OLC commands like dig/room, 'inline' objects ↵ | historia | |
| changed to 'local' objects | |||
