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thehouseoficarus
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A neo-dark age, sci-fi MUD with fantasy skiller MMO mechanics and detailed casino.
historia
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cmd_consume.go
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2026-09-18
fix: close combat ghost, admin traversal, login throttle, journal ↵
historia
double-pay, and quality/economy gaps
2026-09-18
fix: harden triggers, economy, casino, world data, and admin/net paths
historia
2026-09-16
refactor: remove dead code, consolidate save/error handling, add lint gate
historia
2026-06-29
feat: self-signed certificates
historia
2026-06-26
feat: simplified conversation trees and output won't overwrite prompts now
historia
2026-06-25
slop refactor
historia
2026-06-25
refactor: replaced map[string]any with typed structs for Data
historia
2026-06-24
refactor: pulled techs out to yaml files, unified numerous combat functions, ↵
historia
broke up game object
2026-06-24
feat: new type of non-violent 'combat': work
historia
2026-06-22
feat: map now only reveals with exploration. players can set custom map symbols.
historia
2026-06-20
refactor: combined all station crafting
historia
2026-06-19
reorganized items, objects, and rooms in directories. oranized module names. ↵
workhorse
added startup checks.