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authorhistoria <[not public]>2026-06-22 04:24:11 -0400
committerhistoria <[not public]>2026-06-22 04:24:11 -0400
commit5b9a75a1520a198c9c6b1f1f55e05c9f4aab5629 (patch)
tree18f500ca3492ba206a3f66e2f01146b05a1675b2 /internal/game/cmd_consume.go
parent7f07c7236578e1a7bcef0282ff9d7f5bf8c7c045 (diff)
downloadthehouseoficarus-5b9a75a1520a198c9c6b1f1f55e05c9f4aab5629.tar.gz
feat: map now only reveals with exploration. players can set custom map symbols.
Diffstat (limited to 'internal/game/cmd_consume.go')
-rw-r--r--internal/game/cmd_consume.go12
1 files changed, 6 insertions, 6 deletions
diff --git a/internal/game/cmd_consume.go b/internal/game/cmd_consume.go
index 3782237..fa55d3d 100644
--- a/internal/game/cmd_consume.go
+++ b/internal/game/cmd_consume.go
@@ -72,7 +72,7 @@ func (g *Game) doEat(sess *net.Session, input string) {
}
if !p.OptionBool("queue_silently") {
- sess.WriteLine(fmt.Sprintf("\nYou prepare to eat %s.", g.itemColorize(sess, def, def.Name)))
+ sess.WriteLine(fmt.Sprintf("You prepare to eat %s.", g.itemColorize(sess, def, def.Name)))
}
}
@@ -210,7 +210,7 @@ func (g *Game) doDrink(sess *net.Session, args []string) {
}
if !p.OptionBool("queue_silently") {
- sess.WriteLine(fmt.Sprintf("\nYou prepare to drink the %s.", g.itemColorize(sess, def, def.Name)))
+ sess.WriteLine(fmt.Sprintf("You prepare to drink the %s.", g.itemColorize(sess, def, def.Name)))
}
}
@@ -234,7 +234,7 @@ func (g *Game) applyPotion(sess *net.Session, p *player.Player, itemID string, d
if p.Battery > 100 {
p.Battery = 100
}
- sess.WriteLine(fmt.Sprintf("\nYou drink the %s. Your battery is restored by %d%%.",
+ sess.WriteLine(fmt.Sprintf("You drink the %s. Your battery is restored by %d%%.",
g.itemColorize(sess, def, def.Name), batteryRestore))
case "heal", "":
@@ -253,7 +253,7 @@ func (g *Game) applyPotion(sess *net.Session, p *player.Player, itemID string, d
p.HP += healAmount
}
actualHeal := p.HP - before
- sess.WriteLine(fmt.Sprintf("\nYou drink the %s. You restore %d hitpoints.",
+ sess.WriteLine(fmt.Sprintf("You drink the %s. You restore %d hitpoints.",
g.itemColorize(sess, def, def.Name), actualHeal))
case "all_combat":
@@ -266,7 +266,7 @@ func (g *Game) applyPotion(sess *net.Session, p *player.Player, itemID string, d
TicksLeft: duration,
})
}
- sess.WriteLine(fmt.Sprintf("\nYou drink the %s. Your combat stats are boosted by %d%% for %d ticks.",
+ sess.WriteLine(fmt.Sprintf("You drink the %s. Your combat stats are boosted by %d%% for %d ticks.",
g.itemColorize(sess, def, def.Name), def.PotionBonus, duration))
default:
@@ -276,7 +276,7 @@ func (g *Game) applyPotion(sess *net.Session, p *player.Player, itemID string, d
BonusPercent: def.PotionBonus,
TicksLeft: duration,
})
- sess.WriteLine(fmt.Sprintf("\nYou drink the %s. Your %s is boosted by %d%% for %d ticks.",
+ sess.WriteLine(fmt.Sprintf("You drink the %s. Your %s is boosted by %d%% for %d ticks.",
g.itemColorize(sess, def, def.Name), effect, def.PotionBonus, duration))
}