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| author | historia <[not public]> | 2026-09-18 17:48:26 -0400 |
|---|---|---|
| committer | historia <[not public]> | 2026-09-18 17:48:26 -0400 |
| commit | 8fe9e3c3fef0049df82281a62afe35dda516dfe2 (patch) | |
| tree | dd269f2c0710f334e19f00a191260ebc46284a90 /internal/game/cmd_consume.go | |
| parent | 194164a77eb4f2479b94c19e6f0e1278ab608781 (diff) | |
| download | thehouseoficarus-8fe9e3c3fef0049df82281a62afe35dda516dfe2.tar.gz | |
fix: close combat ghost, admin traversal, login throttle, journal double-pay, and quality/economy gaps
Diffstat (limited to 'internal/game/cmd_consume.go')
| -rw-r--r-- | internal/game/cmd_consume.go | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/internal/game/cmd_consume.go b/internal/game/cmd_consume.go index 2e05620..f12332e 100644 --- a/internal/game/cmd_consume.go +++ b/internal/game/cmd_consume.go @@ -279,5 +279,10 @@ func (g *Game) applyPotion(sess *net.Session, p *player.Player, itemID string, d p.ConsumeCooldown = 3 + // Persist the consumption and its effects: without this a crash before + // the next save replays the potion (duplicating the item) while losing + // the HP/battery/buff change. + g.saveCharacter(p) + g.broadcastAction(sess, "%s drinks a %s.", p.Name, def.Name) } |
