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authorhistoria <[not public]>2026-09-18 17:48:26 -0400
committerhistoria <[not public]>2026-09-18 17:48:26 -0400
commit8fe9e3c3fef0049df82281a62afe35dda516dfe2 (patch)
treedd269f2c0710f334e19f00a191260ebc46284a90 /internal/game/cmd_consume.go
parent194164a77eb4f2479b94c19e6f0e1278ab608781 (diff)
downloadthehouseoficarus-8fe9e3c3fef0049df82281a62afe35dda516dfe2.tar.gz
fix: close combat ghost, admin traversal, login throttle, journal double-pay, and quality/economy gaps
Diffstat (limited to 'internal/game/cmd_consume.go')
-rw-r--r--internal/game/cmd_consume.go5
1 files changed, 5 insertions, 0 deletions
diff --git a/internal/game/cmd_consume.go b/internal/game/cmd_consume.go
index 2e05620..f12332e 100644
--- a/internal/game/cmd_consume.go
+++ b/internal/game/cmd_consume.go
@@ -279,5 +279,10 @@ func (g *Game) applyPotion(sess *net.Session, p *player.Player, itemID string, d
p.ConsumeCooldown = 3
+ // Persist the consumption and its effects: without this a crash before
+ // the next save replays the potion (duplicating the item) while losing
+ // the HP/battery/buff change.
+ g.saveCharacter(p)
+
g.broadcastAction(sess, "%s drinks a %s.", p.Name, def.Name)
}