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authorhistoria <[not public]>2026-06-24 20:58:25 -0400
committerhistoria <[not public]>2026-06-24 20:58:25 -0400
commit9d4b799db4868bcab291b83599ff088763cd4ed6 (patch)
tree252f0fcc779acf35243983d643d6399ee2e0cd0b /internal/game/cmd_consume.go
parentd25638d98fe63efdeab570ef77e6a6a97f2d7a60 (diff)
downloadthehouseoficarus-9d4b799db4868bcab291b83599ff088763cd4ed6.tar.gz
feat: new type of non-violent 'combat': work
Diffstat (limited to 'internal/game/cmd_consume.go')
-rw-r--r--internal/game/cmd_consume.go2
1 files changed, 1 insertions, 1 deletions
diff --git a/internal/game/cmd_consume.go b/internal/game/cmd_consume.go
index fa55d3d..223d803 100644
--- a/internal/game/cmd_consume.go
+++ b/internal/game/cmd_consume.go
@@ -258,7 +258,7 @@ func (g *Game) applyPotion(sess *net.Session, p *player.Player, itemID string, d
case "all_combat":
duration := engine.ToTicks(def.PotionDuration)
- buffs := []string{"attack", "strength", "defense"}
+ buffs := []string{"accuracy", "strength", "defense"}
for _, stat := range buffs {
p.ActiveBuffs = append(p.ActiveBuffs, player.PotionBuff{
Stat: stat,