aboutsummaryrefslogtreecommitdiff
path: root/internal/game/cmd_attack.go
AgeCommit message (Collapse)Author
2026-06-19feat: science combat/triggers overhauled. decks now use autotrigger attacks.historia
2026-06-19reorganized items, objects, and rooms in directories. oranized module names. ↵workhorse
added startup checks.
2026-06-19shop fixes, 'toggle' completely removed, movement speed increasedhistoria
2026-06-19feat: all skills kind of implemented, random prototype content addedhistoria
2026-06-19feat: shops and rough assassin skillworkhorse
2026-06-19feat: science skill roughly implementedhistoria
2026-06-19feat: rough technology skill addedhistoria
2026-06-19feat: rough pharmacy skill addedhistoria
2026-06-18feat: crafting roughly implemented (leather, gems, gold, clay, spinning).historia
2026-06-18feat: fletching added including zero-time bolt feathering, which probably ↵historia
will break lots of things
2026-06-17feat: movement overhauled. agility-enhancing items added.historia
2026-06-16feat: major xterm256 color overhaul, see worldbuilding docs.historia
2026-06-16feat: recipe system, combining items, cooking skillhistoria
2026-06-16feat: overhauled ansi color, added prompt optionshistoria
2026-06-15removed game speed for being broken and an antifeature anyway. added color ↵historia
support.
2026-06-15feat: unicode option, fixed up options and tableshistoria
2026-06-14feat: fractional ticks and server game_speed implemented. potentially ↵historia
insanely janky.
2026-06-12feat: firemaking skill implemented. overhauled how ground items and despawn ↵historia
are handled.
2026-06-11feat: big map and options changeshistoria
2026-06-10feat: yaml architecture for complex object interactionhistoria
2026-06-10feat: implemented janky object interaction modelhistoria