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thehouseoficarus
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A neo-dark age, sci-fi MUD with fantasy skiller MMO mechanics and detailed casino.
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2026-07-09
feat(admin): exits to non-existent rooms show on map as ?
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2026-07-09
feat(admin): multi-select and delete rooms
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2026-07-09
feat(admin): multi-select with shift+drag for common bulk operations
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2026-07-09
refactor: simplify yaml, remove support for old scalar fields
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2026-07-08
feat: unify on use, on look, and on kill. all support same ↵
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conditions/actions now.
2026-07-08
feat: object and mob steal tables can include both tables and items
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2026-07-08
feat: multi-tool gather objects correctly handled. hide more irrelevant ↵
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fishing fields.
2026-07-08
fix: removed irrelevant gather fields for fishing objects
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2026-07-07
fix: add respawn on hide field to admin gui, add explanation text to gather card
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2026-07-07
feat: support up/down for insert/remove in admin gui
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2026-07-07
fix: agility course creation fixed and improved in admin web gui
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2026-07-07
feat: standardize new room names to Room #<id>
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2026-07-07
rename flags to global_flags (differentiate from player_flags)
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2026-07-07
feat: add insert/remove room to context menu in admin web GUI to 'push' or ↵
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'pull' map rooms
2026-07-06
feat: split the concept of hidden and impassable exits. add player_flag for ↵
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discovered hidden exits.
2026-07-06
fix: right sidebar tabs overflow correctly
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2026-07-06
fix: change one-way modifier on admin map from shift to ctrl for firefox support
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2026-07-06
feat: shift+drag works when shift is pressed/released mid drag
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2026-07-06
feat: shift+drag to create one-way links on admin map
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2026-07-05
feat: courses gui overhaul, add course tab to map, add hidden exits to give ↵
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courses structure
2026-07-05
feat: remove deprecated use/station interaction model
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2026-07-05
feat: duplicate items/obj/mobs from sidebar. item inputs fields changed to ↵
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search fields
2026-07-05
feat: renameable directories and files in admin gui
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2026-07-05
fix: restructure steal yaml, update admin web gui
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2026-07-05
fix: use interaction cards in admin gui work, fix card css on object tab
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2026-07-05
fix: remove redundant 'quality' on items, fix ranged str on ammo, item admin ↵
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ui updates
2026-07-04
feat: drag/drop files in gui to change directories
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2026-07-04
feat: admin gui move objects between directories and better toolbar wrapping
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2026-07-04
feat: add casino chips, change drops to chips
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2026-07-03
feat: admin map can add new and rename areas. works with empty directories now.
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2026-07-03
fix: admin gui map screen works with rooms across multiple directories
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2026-07-03
feat: card ui added to drops, hazards, techs, and mods in admin gui
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2026-07-01
feat: god <level> lets admins set all stats to level
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2026-07-01
fix: combat formulas and mob attack types (mobs switch attack styles if ↵
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safespotting)
2026-07-01
mob combat stats overhauled and standardized
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2026-07-01
feat: shop system removed from talk system, added per-item restock and ↵
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variable pricing
2026-07-01
feat: shop system overhauled, gui conversation tree editor overhauled
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2026-07-01
feat: admin gui map, item, and objects mostly complete
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2026-07-01
feat: item messaging standardized, custom messages for production paths ↵
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implemented
2026-07-01
feat: qol improvements to items crud in admin gui
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2026-06-30
feat: admin gui object CRUD is much nicer
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2026-06-30
slop refactor
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2026-06-30
feat: all admin mapping features working
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2026-06-30
feat: web gui mapping and obj/item/mob placement improvements
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2026-06-29
feat: wip web admin for mapping and crud
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2026-06-29
simplified undig command
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2026-06-29
feat: migrated map (and bfs) to full 3D instead of individual 2D maps on ↵
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different planes.
2026-06-29
feat: incardinal directions (nw, ne, sw, se). probably janky in ways I ↵
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haven't yet discovered.
2026-06-29
fix: long fields truncated better in tables
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2026-06-29
better dialog color, edge cases on blocked map links fixed
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