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authorhistoria <[not public]>2026-07-03 16:55:23 -0400
committerhistoria <[not public]>2026-07-03 16:55:23 -0400
commit034187d1c434b6bee32aeb539ea543f6ec537376 (patch)
treef238a9c6a657af20edf0c53e9d0980bc58c1133a /data
parent778157981cccb8cb4856e3ab5a72085830c59120 (diff)
downloadthehouseoficarus-034187d1c434b6bee32aeb539ea543f6ec537376.tar.gz
feat: card ui added to drops, hazards, techs, and mods in admin gui
Diffstat (limited to 'data')
-rw-r--r--data/.admin_history.json2
-rw-r--r--data/rooms/example_unused/town/999991.yaml27
-rw-r--r--data/rooms/example_unused/town/9999915.yaml20
-rw-r--r--data/rooms/example_unused/town/9999930.yaml17
-rw-r--r--data/rooms/example_unused/wilderness/99999150.yaml19
-rw-r--r--data/rooms/example_unused/wilderness/99999151.yaml16
-rw-r--r--data/rooms/example_unused/wilderness/99999170.yaml16
-rw-r--r--data/rooms/example_unused/wilderness/99999171.yaml16
-rw-r--r--data/rooms/intro/2003.yaml2
9 files changed, 97 insertions, 38 deletions
diff --git a/data/.admin_history.json b/data/.admin_history.json
index 90d278b..ff9a33a 100644
--- a/data/.admin_history.json
+++ b/data/.admin_history.json
@@ -1 +1 @@
-{"history":[{"time":"2026-06-30T14:29:39-04:00","description":"delete room 1017 (cleaned 0 exits)","file_path":"data/rooms/intro/1017.yaml","old_content":"id: 1017\nname: New Room\ncolor: \"\"\ndescription:\n - text: A featureless room.\nexits: {}\nobjects: []\nitem_spawns: []\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","new_content":"","is_delete":true,"is_create":false},{"time":"2026-06-30T14:29:40-04:00","description":"delete room 1018 (cleaned 0 exits)","file_path":"data/rooms/intro/1018.yaml","old_content":"id: 1018\nname: 'Room #1018'\ncolor: D0\ndescription: []\nexits: {}\nobjects: []\nitem_spawns: []\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","new_content":"","is_delete":true,"is_create":false},{"time":"2026-06-30T14:29:40-04:00","description":"delete room 1019 (cleaned 0 exits)","file_path":"data/rooms/intro/1019.yaml","old_content":"id: 1019\nname: 'Room #1019'\ncolor: \"\"\ndescription: []\nexits: {}\nobjects: []\nitem_spawns: []\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","new_content":"","is_delete":true,"is_create":false},{"time":"2026-06-30T14:29:41-04:00","description":"delete room 1020 (cleaned 0 exits)","file_path":"data/rooms/intro/1020.yaml","old_content":"id: 1020\nname: 'Room #1020'\ncolor: \"\"\ndescription: []\nexits: {}\nobjects: []\nitem_spawns: []\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","new_content":"","is_delete":true,"is_create":false},{"time":"2026-06-30T14:30:45-04:00","description":"delete room 1013 (cleaned 1 exits)","file_path":"data/rooms/intro/1013.yaml","old_content":"id: 1013\nname: 'Room #1013'\ncolor: \"72\"\ndescription: []\nexits:\n west:\n room: 1007\nobjects: []\nitem_spawns: []\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","new_content":"","is_delete":true,"is_create":false},{"time":"2026-06-30T14:30:49-04:00","description":"delete room 1009 (cleaned 0 exits)","file_path":"data/rooms/intro/1009.yaml","old_content":"id: 1009\nname: New Room\ncolor: \"27\"\ndescription:\n - text: A featureless room.\nexits:\n northwest:\n room: 8\n southwest:\n room: 1006\n west:\n room: 1005\nobjects: []\nitem_spawns: []\nmobs:\n - id: man\n - id: man\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","new_content":"","is_delete":true,"is_create":false},{"time":"2026-06-30T14:30:51-04:00","description":"delete room 1007 (cleaned 1 exits)","file_path":"data/rooms/intro/1007.yaml","old_content":"id: 1007\nname: 'Room #1007'\ncolor: \"\"\ndescription: []\nexits:\n west:\n room: 2004\nobjects: []\nitem_spawns: []\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","new_content":"","is_delete":true,"is_create":false},{"time":"2026-06-30T14:30:53-04:00","description":"delete room 1006 (cleaned 4 exits)","file_path":"data/rooms/intro/1006.yaml","old_content":"id: 1006\nname: New Room\ncolor: E2\ndescription:\n - text: A featureless room.\nexits:\n north:\n room: 1005\n northwest:\n room: 1008\n up:\n room: 1010\n west:\n room: 2003\nobjects: []\nitem_spawns: []\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","new_content":"","is_delete":true,"is_create":false},{"time":"2026-06-30T14:30:59-04:00","description":"delete room 1010 (cleaned 1 exits)","file_path":"data/rooms/intro/1010.yaml","old_content":"id: 1010\nname: New Room\ncolor: \"\"\ndescription:\n - text: A featureless room.\nexits:\n north:\n room: 1011\nobjects: []\nitem_spawns: []\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","new_content":"","is_delete":true,"is_create":false},{"time":"2026-06-30T14:31:00-04:00","description":"delete room 1011 (cleaned 0 exits)","file_path":"data/rooms/intro/1011.yaml","old_content":"id: 1011\nname: New Room\ncolor: \"\"\ndescription:\n - text: A featureless room.\nexits:\n east:\n room: 1012\nobjects: []\nitem_spawns: []\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","new_content":"","is_delete":true,"is_create":false},{"time":"2026-06-30T14:31:01-04:00","description":"delete room 1012 (cleaned 0 exits)","file_path":"data/rooms/intro/1012.yaml","old_content":"id: 1012\nname: New Room\ncolor: \"\"\ndescription:\n - text: A featureless room.\nexits: {}\nobjects: []\nitem_spawns: []\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","new_content":"","is_delete":true,"is_create":false},{"time":"2026-06-30T14:31:02-04:00","description":"delete room 1005 (cleaned 2 exits)","file_path":"data/rooms/intro/1005.yaml","old_content":"id: 1005\nname: New Room\ncolor: CC\ndescription:\n - text: A featureless room.\nexits:\n southwest:\n room: 2003\n west:\n room: 1008\nobjects: []\nitem_spawns: []\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","new_content":"","is_delete":true,"is_create":false},{"time":"2026-06-30T14:31:03-04:00","description":"delete room 1008 (cleaned 1 exits)","file_path":"data/rooms/intro/1008.yaml","old_content":"id: 1008\nname: New Room\ncolor: A9\ndescription:\n - text: A featureless room.\nexits:\n north:\n room: 7\n south:\n room: 2003\nobjects: []\nitem_spawns: []\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","new_content":"","is_delete":true,"is_create":false},{"time":"2026-06-30T14:32:29-04:00","description":"update room 2003 (add exit north to 1005)","file_path":"data/rooms/intro/2003.yaml","old_content":"id: 2003\nname: Test Room\ncolor: \"\"\ndescription:\n - text: It's a test room\nexits:\n south:\n room: 2004\n southwest:\n room: 2005\n west:\n room: 2002\nobjects: []\nitem_spawns: []\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","new_content":"id: 2003\nname: Test Room\ncolor: \"\"\ndescription:\n - text: It's a test room\nexits:\n north:\n room: 1005\n south:\n room: 2004\n southwest:\n room: 2005\n west:\n room: 2002\nobjects: []\nitem_spawns: []\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","is_delete":false,"is_create":false},{"time":"2026-06-30T14:32:29-04:00","description":"create room 1005","file_path":"data/rooms/intro/1005.yaml","old_content":"","new_content":"exits:\n south: 2003\nid: 1005\nname: 'Room #1005'\n","is_delete":false,"is_create":true},{"time":"2026-06-30T14:32:30-04:00","description":"update room 1005 (add exit east to 1006)","file_path":"data/rooms/intro/1005.yaml","old_content":"exits:\n south: 2003\nid: 1005\nname: 'Room #1005'\n","new_content":"id: 1005\nname: 'Room #1005'\ncolor: \"\"\ndescription: []\nexits:\n east:\n room: 1006\n south:\n room: 2003\nobjects: []\nitem_spawns: []\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","is_delete":false,"is_create":false},{"time":"2026-06-30T14:32:30-04:00","description":"create room 1006","file_path":"data/rooms/intro/1006.yaml","old_content":"","new_content":"exits:\n west: 1005\nid: 1006\nname: 'Room #1006'\n","is_delete":false,"is_create":true},{"time":"2026-06-30T14:32:31-04:00","description":"update room 1006 (add exit south to 1007)","file_path":"data/rooms/intro/1006.yaml","old_content":"exits:\n west: 1005\nid: 1006\nname: 'Room #1006'\n","new_content":"id: 1006\nname: 'Room #1006'\ncolor: \"\"\ndescription: []\nexits:\n south:\n room: 1007\n west:\n room: 1005\nobjects: []\nitem_spawns: []\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","is_delete":false,"is_create":false},{"time":"2026-06-30T14:32:31-04:00","description":"create room 1007","file_path":"data/rooms/intro/1007.yaml","old_content":"","new_content":"exits:\n north: 1006\nid: 1007\nname: 'Room #1007'\n","is_delete":false,"is_create":true},{"time":"2026-06-30T14:32:32-04:00","description":"update room 1007 (add exit east to 1008)","file_path":"data/rooms/intro/1007.yaml","old_content":"exits:\n north: 1006\nid: 1007\nname: 'Room #1007'\n","new_content":"id: 1007\nname: 'Room #1007'\ncolor: \"\"\ndescription: []\nexits:\n east:\n room: 1008\n north:\n room: 1006\nobjects: []\nitem_spawns: []\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","is_delete":false,"is_create":false},{"time":"2026-06-30T14:32:32-04:00","description":"create room 1008","file_path":"data/rooms/intro/1008.yaml","old_content":"","new_content":"exits:\n west: 1007\nid: 1008\nname: 'Room #1008'\n","is_delete":false,"is_create":true},{"time":"2026-06-30T14:32:32-04:00","description":"update room 1008 (add exit north to 1009)","file_path":"data/rooms/intro/1008.yaml","old_content":"exits:\n west: 1007\nid: 1008\nname: 'Room #1008'\n","new_content":"id: 1008\nname: 'Room #1008'\ncolor: \"\"\ndescription: []\nexits:\n north:\n room: 1009\n west:\n room: 1007\nobjects: []\nitem_spawns: []\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","is_delete":false,"is_create":false},{"time":"2026-06-30T14:32:32-04:00","description":"create room 1009","file_path":"data/rooms/intro/1009.yaml","old_content":"","new_content":"exits:\n south: 1008\nid: 1009\nname: 'Room #1009'\n","is_delete":false,"is_create":true},{"time":"2026-06-30T14:32:33-04:00","description":"update room 1009 (add exit north to 1010)","file_path":"data/rooms/intro/1009.yaml","old_content":"exits:\n south: 1008\nid: 1009\nname: 'Room #1009'\n","new_content":"id: 1009\nname: 'Room #1009'\ncolor: \"\"\ndescription: []\nexits:\n north:\n room: 1010\n south:\n room: 1008\nobjects: []\nitem_spawns: []\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","is_delete":false,"is_create":false},{"time":"2026-06-30T14:32:33-04:00","description":"create room 1010","file_path":"data/rooms/intro/1010.yaml","old_content":"","new_content":"exits:\n south: 1009\nid: 1010\nname: 'Room #1010'\n","is_delete":false,"is_create":true},{"time":"2026-06-30T14:32:33-04:00","description":"update room 1010 (add exit east to 1011)","file_path":"data/rooms/intro/1010.yaml","old_content":"exits:\n south: 1009\nid: 1010\nname: 'Room #1010'\n","new_content":"id: 1010\nname: 'Room #1010'\ncolor: \"\"\ndescription: []\nexits:\n east:\n room: 1011\n south:\n room: 1009\nobjects: []\nitem_spawns: []\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","is_delete":false,"is_create":false},{"time":"2026-06-30T14:32:33-04:00","description":"create room 1011","file_path":"data/rooms/intro/1011.yaml","old_content":"","new_content":"exits:\n west: 1010\nid: 1011\nname: 'Room #1011'\n","is_delete":false,"is_create":true},{"time":"2026-06-30T14:32:34-04:00","description":"update room 1011 (add exit south to 1012)","file_path":"data/rooms/intro/1011.yaml","old_content":"exits:\n west: 1010\nid: 1011\nname: 'Room #1011'\n","new_content":"id: 1011\nname: 'Room #1011'\ncolor: \"\"\ndescription: []\nexits:\n south:\n room: 1012\n west:\n room: 1010\nobjects: []\nitem_spawns: []\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","is_delete":false,"is_create":false},{"time":"2026-06-30T14:32:34-04:00","description":"create room 1012","file_path":"data/rooms/intro/1012.yaml","old_content":"","new_content":"exits:\n north: 1011\nid: 1012\nname: 'Room #1012'\n","is_delete":false,"is_create":true},{"time":"2026-06-30T14:32:34-04:00","description":"update room 1012 (add exit south to 1013)","file_path":"data/rooms/intro/1012.yaml","old_content":"exits:\n north: 1011\nid: 1012\nname: 'Room #1012'\n","new_content":"id: 1012\nname: 'Room #1012'\ncolor: \"\"\ndescription: []\nexits:\n north:\n room: 1011\n south:\n room: 1013\nobjects: []\nitem_spawns: []\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","is_delete":false,"is_create":false},{"time":"2026-06-30T14:32:34-04:00","description":"create room 1013","file_path":"data/rooms/intro/1013.yaml","old_content":"","new_content":"exits:\n north: 1012\nid: 1013\nname: 'Room #1013'\n","is_delete":false,"is_create":true},{"time":"2026-06-30T14:32:35-04:00","description":"delete room 1013 (cleaned 1 exits)","file_path":"data/rooms/intro/1013.yaml","old_content":"exits:\n north: 1012\nid: 1013\nname: 'Room #1013'\n","new_content":"","is_delete":true,"is_create":false},{"time":"2026-06-30T14:32:36-04:00","description":"delete room 1012 (cleaned 1 exits)","file_path":"data/rooms/intro/1012.yaml","old_content":"id: 1012\nname: 'Room #1012'\ncolor: \"\"\ndescription: []\nexits:\n north:\n room: 1011\nobjects: []\nitem_spawns: []\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","new_content":"","is_delete":true,"is_create":false},{"time":"2026-06-30T14:32:37-04:00","description":"delete room 1011 (cleaned 1 exits)","file_path":"data/rooms/intro/1011.yaml","old_content":"id: 1011\nname: 'Room #1011'\ncolor: \"\"\ndescription: []\nexits:\n west:\n room: 1010\nobjects: []\nitem_spawns: []\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","new_content":"","is_delete":true,"is_create":false},{"time":"2026-06-30T14:32:37-04:00","description":"delete room 1010 (cleaned 1 exits)","file_path":"data/rooms/intro/1010.yaml","old_content":"id: 1010\nname: 'Room #1010'\ncolor: \"\"\ndescription: []\nexits:\n south:\n room: 1009\nobjects: []\nitem_spawns: []\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","new_content":"","is_delete":true,"is_create":false},{"time":"2026-06-30T14:32:38-04:00","description":"delete room 1009 (cleaned 1 exits)","file_path":"data/rooms/intro/1009.yaml","old_content":"id: 1009\nname: 'Room #1009'\ncolor: \"\"\ndescription: []\nexits:\n south:\n room: 1008\nobjects: []\nitem_spawns: []\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","new_content":"","is_delete":true,"is_create":false},{"time":"2026-06-30T14:32:39-04:00","description":"delete room 1008 (cleaned 1 exits)","file_path":"data/rooms/intro/1008.yaml","old_content":"id: 1008\nname: 'Room #1008'\ncolor: \"\"\ndescription: []\nexits:\n west:\n room: 1007\nobjects: []\nitem_spawns: []\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","new_content":"","is_delete":true,"is_create":false},{"time":"2026-06-30T14:32:40-04:00","description":"delete room 1007 (cleaned 1 exits)","file_path":"data/rooms/intro/1007.yaml","old_content":"id: 1007\nname: 'Room #1007'\ncolor: \"\"\ndescription: []\nexits:\n north:\n room: 1006\nobjects: []\nitem_spawns: []\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","new_content":"","is_delete":true,"is_create":false},{"time":"2026-06-30T14:32:40-04:00","description":"delete room 1006 (cleaned 1 exits)","file_path":"data/rooms/intro/1006.yaml","old_content":"id: 1006\nname: 'Room #1006'\ncolor: \"\"\ndescription: []\nexits:\n west:\n room: 1005\nobjects: []\nitem_spawns: []\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","new_content":"","is_delete":true,"is_create":false},{"time":"2026-06-30T14:32:41-04:00","description":"delete room 1005 (cleaned 1 exits)","file_path":"data/rooms/intro/1005.yaml","old_content":"id: 1005\nname: 'Room #1005'\ncolor: \"\"\ndescription: []\nexits:\n south:\n room: 2003\nobjects: []\nitem_spawns: []\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","new_content":"","is_delete":true,"is_create":false},{"time":"2026-06-30T15:05:42-04:00","description":"update room 1001","file_path":"data/rooms/intro/1001.yaml","old_content":"id: 1001\nname: Inside Transport Shuttle\ncolor: \"\"\ndescription:\n - text: |-\n A dim, windowless shuttle interior with a few uncomfortable rows of steel seats facing forward. A large framed sign hangs next to the closed cockpit door. The piston-powered staircase is firmly closed at the rear of the craft.\n\n A dim, windowless shuttle interior with a few uncomfortable rows of steel seats facing forward. A large {11}framed sign{/} hangs next to the closed cockpit door. A piston-powered staircase leads down out the back of the small craft with a smiling attendant ready to help disembark.\nexits:\n down:\n room: 1002\n condition:\n flag: \"\"\n value: null\n not: false\n player_flag: 1001_touchdown\n has_item: \"\"\n min_credits: 0\n all_of: []\n any_of: []\n blocked_message: The piston-powered staircase is firmly closed.\n east:\n room: 2001\nobjects:\n - name: framed sign\n hidden: true\n description:\n - text: \"We hope you enjoy your trip on our shuttle! Your pilot is [TYLER].\\n\\nWhen you arrive at your final destination, please be aware of the following basic commands:\\n\\n{0B bold}Movement:{/} {0A}north{/}, {0A}south{/}, {0A}east{/}, {0A}west{/}, {0A}up{/}, {0A}down{/}\\n{0B bold}Look:{/} {0A}look{/}, {0A}look \u003citem/object/mob\u003e{/}, and {0A}map{/}\\n{0B bold}Items:{/} {0A}inv{/} to see your 28-slot inventory\\n {0A}get \u003citem\u003e{/}, {0A}drop \u003citem\u003e{/}, {0A}wear \u003citem\u003e{/}, {0A}remove \u003citem\u003e{/}\\n {0A}use \u003citem\u003e on \u003citem/object\u003e{/}\\n {0A}eq{/} for equiped gear\\n{0B bold}Comms:{/} {0A}talk \u003cmob\u003e{/} for NPC chat\\n {0A}say \u003cmsg\u003e{/} and {0A}global \u003cmsg\u003e{/} for human chat\\n{0B bold}Character:{/} {0A}score{/} and {0A}skills{/} for stats. \\n{0B bold}Combat{/} {0A}attack \u003cmob\u003e{/}\\n{0B bold}Skills{/} Many skills have shortcuts like {0A}mine{/}, {0A}fish{/}, or {0A}chop{/}\\n{0B bold}Options{/} {0A}options{/} for a list of account options\\n {0A}options \u003copt\u003e \u003cvalue\u003e{/} to change an option\\n\\nType {0C bold}what{/} for a list of possible common actions\\n\\nMake sure to check the {0A}help{/} pages, especially {0A}help newplayer{/}!\"\n on_look:\n set_flags: {}\n set_player_flags:\n 1001_look_sign: true\n give_item: \"\"\n take_item: \"\"\n teleport: 0\n heal: 0\n cost: 0\n shop: null\n assign_task: false\n skip_task: false\n extend_task: false\n reputation_cost: 0\n sawmill: false\n aps_node: false\n - name: door\n hidden: true\n description:\n - text: A sturdy, locked steel door that keeps passengers out of the cockpit. There is a tiny, thin window at eye level.\n - name: window\n hidden: true\n description:\n - text: A thick trim with rounded bolt heads frames the tiny window. It looks like it was cut into the door at some point, potentially as a simple replacement to computerized security systems. Inside the cockpit there's a pilot finishing up landing procedures on a large panel of analog instruments.\n - name: instrument panel\n aliases:\n - cockpit\n hidden: true\n description:\n - text: The cramped cockpit is surrounded by buttons, swiches, dials, and analog gauges. The parts are a mix of technologies from the last century. Part of the panel is obscured by a draped cloth as if to hide it from view. Odd.\n - name: pilot\n hidden: true\n description:\n - text: That's the guy who took you from the Passenger Barge Denali down here to Vesta. A middle-aged man in a neat white jumpsuit with a matching white sort of conductor's hat. He's following a written procedure checklist and seems to take his job seriously.\nitem_spawns: []\nmobs:\n - id: flight_attendant\non_enter:\n - message: '{0B bold}Welcome to The House of Icarus{/}'\n condition:\n flag: \"\"\n value: null\n not: true\n player_flag: 1001_welcome\n has_item: \"\"\n min_credits: 0\n all_of: []\n any_of: []\n delay: 5\n set_flags: {}\n set_player_flags: {}\n broadcast: \"\"\n broadcast_global: \"\"\n spawn_mob: null\n despawn_mob: \"\"\n give_item: \"\"\n take_item: \"\"\n teleport: 0\n heal: 0\n - message: '{0B}Type{/} {0A}look sign{/} {0B}or{/} {0A}talk attendant{/} {0B}to get started{/}'\n condition:\n flag: \"\"\n value: null\n not: true\n player_flag: 1001_welcome\n has_item: \"\"\n min_credits: 0\n all_of: []\n any_of: []\n delay: 7\n set_flags: {}\n set_player_flags:\n 1001_welcome: true\n broadcast: \"\"\n broadcast_global: \"\"\n spawn_mob: null\n despawn_mob: \"\"\n give_item: \"\"\n take_item: \"\"\n teleport: 0\n heal: 0\n - message: '{0B}Type{/} {0A}help newplayer{/} {0B}for the new player''s guide. That''s it. Explore and have fun.{/}'\n condition:\n flag: \"\"\n value: null\n not: true\n player_flag: 1001_welcome\n has_item: \"\"\n min_credits: 0\n all_of: []\n any_of: []\n delay: 7\n set_flags: {}\n set_player_flags: {}\n broadcast: \"\"\n broadcast_global: \"\"\n spawn_mob: null\n despawn_mob: \"\"\n give_item: \"\"\n take_item: \"\"\n teleport: 0\n heal: 0\nhazard: \"\"\nblock_transport: true\ntriggers:\n - id: \"\"\n on_player_flag: 1001_look_sign\n on_flag: \"\"\n value: null\n room: 0\n steps:\n - delay: 5\n message: The cabin shakes as the small craft touches down\n broadcast: \"\"\n broadcast_global: \"\"\n set_flags: {}\n set_player_flags: {}\n spawn_mob: null\n give_item: \"\"\n take_item: \"\"\n teleport: 0\n heal: 0\n despawn_mob: \"\"\n - delay: 5\n message: The pistons hiss as the rear staircase opens\n broadcast: \"\"\n broadcast_global: \"\"\n set_flags: {}\n set_player_flags: {}\n spawn_mob: null\n give_item: \"\"\n take_item: \"\"\n teleport: 0\n heal: 0\n despawn_mob: \"\"\n - delay: 0\n message: \"\"\n broadcast: \"\"\n broadcast_global: \"\"\n set_flags: {}\n set_player_flags:\n 1001_touchdown: true\n spawn_mob: null\n give_item: \"\"\n take_item: \"\"\n teleport: 0\n heal: 0\n despawn_mob: \"\"\n","new_content":"block_transport: true\ncolor: \"\"\ndescription:\n - text: |-\n A dim, windowless shuttle interior with a few uncomfortable rows of steel seats facing forward. A large framed sign hangs next to the closed cockpit door. The piston-powered staircase is firmly closed at the rear of the craft.\n\n A dim, windowless shuttle interior with a few uncomfortable rows of steel seats facing forward. A large {11}framed sign{/} hangs next to the closed cockpit door. A piston-powered staircase leads down out the back of the small craft with a smiling attendant ready to help disembark.\nexits:\n down:\n blocked_message: The piston-powered staircase is firmly closed.\n condition:\n all_of: []\n any_of: []\n flag: \"\"\n has_item: \"\"\n min_credits: 0\n not: false\n player_flag: 1001_touchdown\n value: null\n room: 1002\n east:\n room: 2001\nhazard: \"\"\nid: 1001\nitem_spawns: []\nmobs:\n - id: flight_attendant\nname: Inside Transport Shuttle\nobjects:\n - description:\n - text: \"We hope you enjoy your trip on our shuttle! Your pilot is [TYLER].\\n\\nWhen you arrive at your final destination, please be aware of the following basic commands:\\n\\n{0B bold}Movement:{/} {0A}north{/}, {0A}south{/}, {0A}east{/}, {0A}west{/}, {0A}up{/}, {0A}down{/}\\n{0B bold}Look:{/} {0A}look{/}, {0A}look \u003citem/object/mob\u003e{/}, and {0A}map{/}\\n{0B bold}Items:{/} {0A}inv{/} to see your 28-slot inventory\\n {0A}get \u003citem\u003e{/}, {0A}drop \u003citem\u003e{/}, {0A}wear \u003citem\u003e{/}, {0A}remove \u003citem\u003e{/}\\n {0A}use \u003citem\u003e on \u003citem/object\u003e{/}\\n {0A}eq{/} for equiped gear\\n{0B bold}Comms:{/} {0A}talk \u003cmob\u003e{/} for NPC chat\\n {0A}say \u003cmsg\u003e{/} and {0A}global \u003cmsg\u003e{/} for human chat\\n{0B bold}Character:{/} {0A}score{/} and {0A}skills{/} for stats. \\n{0B bold}Combat{/} {0A}attack \u003cmob\u003e{/}\\n{0B bold}Skills{/} Many skills have shortcuts like {0A}mine{/}, {0A}fish{/}, or {0A}chop{/}\\n{0B bold}Options{/} {0A}options{/} for a list of account options\\n {0A}options \u003copt\u003e \u003cvalue\u003e{/} to change an option\\n\\nType {0C bold}what{/} for a list of possible common actions\\n\\nMake sure to check the {0A}help{/} pages, especially {0A}help newplayer{/}!\"\n hidden: true\n name: framed sign\n on_look:\n aps_node: false\n assign_task: false\n cost: 0\n extend_task: false\n give_item: \"\"\n heal: 0\n reputation_cost: 0\n sawmill: false\n set_flags: {}\n set_player_flags:\n 1001_look_sign: true\n shop: null\n skip_task: false\n take_item: \"\"\n teleport: 0\n - description:\n - text: A sturdy, locked steel door that keeps passengers out of the cockpit. There is a tiny, thin window at eye level.\n hidden: true\n name: door\n - description:\n - text: A thick trim with rounded bolt heads frames the tiny window. It looks like it was cut into the door at some point, potentially as a simple replacement to computerized security systems. Inside the cockpit there's a pilot finishing up landing procedures on a large panel of analog instruments.\n hidden: true\n name: window\n - aliases:\n - cockpit\n description:\n - text: The cramped cockpit is surrounded by buttons, swiches, dials, and analog gauges. The parts are a mix of technologies from the last century. Part of the panel is obscured by a draped cloth as if to hide it from view. Odd.\n hidden: true\n name: instrument panel\n - aliases: []\n description:\n - text: That's the guy who took you from the Passenger Barge Denali down here to Vesta. A middle-aged man in a neat white jumpsuit with a matching white sort of conductor's hat. He's following a written procedure checklist and seems to take his job seriously.\n hidden: false\n name: pilot\non_enter:\n - broadcast: \"\"\n broadcast_global: \"\"\n condition:\n all_of: []\n any_of: []\n flag: \"\"\n has_item: \"\"\n min_credits: 0\n not: true\n player_flag: 1001_welcome\n value: null\n delay: 5\n despawn_mob: \"\"\n give_item: \"\"\n heal: 0\n message: '{0B bold}Welcome to The House of Icarus{/}'\n set_flags: {}\n set_player_flags: {}\n spawn_mob: null\n take_item: \"\"\n teleport: 0\n - broadcast: \"\"\n broadcast_global: \"\"\n condition:\n all_of: []\n any_of: []\n flag: \"\"\n has_item: \"\"\n min_credits: 0\n not: true\n player_flag: 1001_welcome\n value: null\n delay: 7\n despawn_mob: \"\"\n give_item: \"\"\n heal: 0\n message: '{0B}Type{/} {0A}look sign{/} {0B}or{/} {0A}talk attendant{/} {0B}to get started{/}'\n set_flags: {}\n set_player_flags:\n 1001_welcome: true\n spawn_mob: null\n take_item: \"\"\n teleport: 0\n - broadcast: \"\"\n broadcast_global: \"\"\n condition:\n all_of: []\n any_of: []\n flag: \"\"\n has_item: \"\"\n min_credits: 0\n not: true\n player_flag: 1001_welcome\n value: null\n delay: 7\n despawn_mob: \"\"\n give_item: \"\"\n heal: 0\n message: '{0B}Type{/} {0A}help newplayer{/} {0B}for the new player''s guide. That''s it. Explore and have fun.{/}'\n set_flags: {}\n set_player_flags: {}\n spawn_mob: null\n take_item: \"\"\n teleport: 0\ntriggers:\n - id: \"\"\n on_flag: \"\"\n on_player_flag: 1001_look_sign\n room: 0\n steps:\n - broadcast: \"\"\n broadcast_global: \"\"\n delay: 5\n despawn_mob: \"\"\n give_item: \"\"\n heal: 0\n message: The cabin shakes as the small craft touches down\n set_flags: {}\n set_player_flags: {}\n spawn_mob: null\n take_item: \"\"\n teleport: 0\n - broadcast: \"\"\n broadcast_global: \"\"\n delay: 5\n despawn_mob: \"\"\n give_item: \"\"\n heal: 0\n message: The pistons hiss as the rear staircase opens\n set_flags: {}\n set_player_flags: {}\n spawn_mob: null\n take_item: \"\"\n teleport: 0\n - broadcast: \"\"\n broadcast_global: \"\"\n delay: 0\n despawn_mob: \"\"\n give_item: \"\"\n heal: 0\n message: \"\"\n set_flags: {}\n set_player_flags:\n 1001_touchdown: true\n spawn_mob: null\n take_item: \"\"\n teleport: 0\n value: null\n","is_delete":false,"is_create":false},{"time":"2026-06-30T15:05:43-04:00","description":"update room 1001","file_path":"data/rooms/intro/1001.yaml","old_content":"block_transport: true\ncolor: \"\"\ndescription:\n - text: |-\n A dim, windowless shuttle interior with a few uncomfortable rows of steel seats facing forward. A large framed sign hangs next to the closed cockpit door. The piston-powered staircase is firmly closed at the rear of the craft.\n\n A dim, windowless shuttle interior with a few uncomfortable rows of steel seats facing forward. A large {11}framed sign{/} hangs next to the closed cockpit door. A piston-powered staircase leads down out the back of the small craft with a smiling attendant ready to help disembark.\nexits:\n down:\n blocked_message: The piston-powered staircase is firmly closed.\n condition:\n all_of: []\n any_of: []\n flag: \"\"\n has_item: \"\"\n min_credits: 0\n not: false\n player_flag: 1001_touchdown\n value: null\n room: 1002\n east:\n room: 2001\nhazard: \"\"\nid: 1001\nitem_spawns: []\nmobs:\n - id: flight_attendant\nname: Inside Transport Shuttle\nobjects:\n - description:\n - text: \"We hope you enjoy your trip on our shuttle! Your pilot is [TYLER].\\n\\nWhen you arrive at your final destination, please be aware of the following basic commands:\\n\\n{0B bold}Movement:{/} {0A}north{/}, {0A}south{/}, {0A}east{/}, {0A}west{/}, {0A}up{/}, {0A}down{/}\\n{0B bold}Look:{/} {0A}look{/}, {0A}look \u003citem/object/mob\u003e{/}, and {0A}map{/}\\n{0B bold}Items:{/} {0A}inv{/} to see your 28-slot inventory\\n {0A}get \u003citem\u003e{/}, {0A}drop \u003citem\u003e{/}, {0A}wear \u003citem\u003e{/}, {0A}remove \u003citem\u003e{/}\\n {0A}use \u003citem\u003e on \u003citem/object\u003e{/}\\n {0A}eq{/} for equiped gear\\n{0B bold}Comms:{/} {0A}talk \u003cmob\u003e{/} for NPC chat\\n {0A}say \u003cmsg\u003e{/} and {0A}global \u003cmsg\u003e{/} for human chat\\n{0B bold}Character:{/} {0A}score{/} and {0A}skills{/} for stats. \\n{0B bold}Combat{/} {0A}attack \u003cmob\u003e{/}\\n{0B bold}Skills{/} Many skills have shortcuts like {0A}mine{/}, {0A}fish{/}, or {0A}chop{/}\\n{0B bold}Options{/} {0A}options{/} for a list of account options\\n {0A}options \u003copt\u003e \u003cvalue\u003e{/} to change an option\\n\\nType {0C bold}what{/} for a list of possible common actions\\n\\nMake sure to check the {0A}help{/} pages, especially {0A}help newplayer{/}!\"\n hidden: true\n name: framed sign\n on_look:\n aps_node: false\n assign_task: false\n cost: 0\n extend_task: false\n give_item: \"\"\n heal: 0\n reputation_cost: 0\n sawmill: false\n set_flags: {}\n set_player_flags:\n 1001_look_sign: true\n shop: null\n skip_task: false\n take_item: \"\"\n teleport: 0\n - description:\n - text: A sturdy, locked steel door that keeps passengers out of the cockpit. There is a tiny, thin window at eye level.\n hidden: true\n name: door\n - description:\n - text: A thick trim with rounded bolt heads frames the tiny window. It looks like it was cut into the door at some point, potentially as a simple replacement to computerized security systems. Inside the cockpit there's a pilot finishing up landing procedures on a large panel of analog instruments.\n hidden: true\n name: window\n - aliases:\n - cockpit\n description:\n - text: The cramped cockpit is surrounded by buttons, swiches, dials, and analog gauges. The parts are a mix of technologies from the last century. Part of the panel is obscured by a draped cloth as if to hide it from view. Odd.\n hidden: true\n name: instrument panel\n - aliases: []\n description:\n - text: That's the guy who took you from the Passenger Barge Denali down here to Vesta. A middle-aged man in a neat white jumpsuit with a matching white sort of conductor's hat. He's following a written procedure checklist and seems to take his job seriously.\n hidden: false\n name: pilot\non_enter:\n - broadcast: \"\"\n broadcast_global: \"\"\n condition:\n all_of: []\n any_of: []\n flag: \"\"\n has_item: \"\"\n min_credits: 0\n not: true\n player_flag: 1001_welcome\n value: null\n delay: 5\n despawn_mob: \"\"\n give_item: \"\"\n heal: 0\n message: '{0B bold}Welcome to The House of Icarus{/}'\n set_flags: {}\n set_player_flags: {}\n spawn_mob: null\n take_item: \"\"\n teleport: 0\n - broadcast: \"\"\n broadcast_global: \"\"\n condition:\n all_of: []\n any_of: []\n flag: \"\"\n has_item: \"\"\n min_credits: 0\n not: true\n player_flag: 1001_welcome\n value: null\n delay: 7\n despawn_mob: \"\"\n give_item: \"\"\n heal: 0\n message: '{0B}Type{/} {0A}look sign{/} {0B}or{/} {0A}talk attendant{/} {0B}to get started{/}'\n set_flags: {}\n set_player_flags:\n 1001_welcome: true\n spawn_mob: null\n take_item: \"\"\n teleport: 0\n - broadcast: \"\"\n broadcast_global: \"\"\n condition:\n all_of: []\n any_of: []\n flag: \"\"\n has_item: \"\"\n min_credits: 0\n not: true\n player_flag: 1001_welcome\n value: null\n delay: 7\n despawn_mob: \"\"\n give_item: \"\"\n heal: 0\n message: '{0B}Type{/} {0A}help newplayer{/} {0B}for the new player''s guide. That''s it. Explore and have fun.{/}'\n set_flags: {}\n set_player_flags: {}\n spawn_mob: null\n take_item: \"\"\n teleport: 0\ntriggers:\n - id: \"\"\n on_flag: \"\"\n on_player_flag: 1001_look_sign\n room: 0\n steps:\n - broadcast: \"\"\n broadcast_global: \"\"\n delay: 5\n despawn_mob: \"\"\n give_item: \"\"\n heal: 0\n message: The cabin shakes as the small craft touches down\n set_flags: {}\n set_player_flags: {}\n spawn_mob: null\n take_item: \"\"\n teleport: 0\n - broadcast: \"\"\n broadcast_global: \"\"\n delay: 5\n despawn_mob: \"\"\n give_item: \"\"\n heal: 0\n message: The pistons hiss as the rear staircase opens\n set_flags: {}\n set_player_flags: {}\n spawn_mob: null\n take_item: \"\"\n teleport: 0\n - broadcast: \"\"\n broadcast_global: \"\"\n delay: 0\n despawn_mob: \"\"\n give_item: \"\"\n heal: 0\n message: \"\"\n set_flags: {}\n set_player_flags:\n 1001_touchdown: true\n spawn_mob: null\n take_item: \"\"\n teleport: 0\n value: null\n","new_content":"block_transport: true\ncolor: \"\"\ndescription:\n - text: |-\n A dim, windowless shuttle interior with a few uncomfortable rows of steel seats facing forward. A large framed sign hangs next to the closed cockpit door. The piston-powered staircase is firmly closed at the rear of the craft.\n\n A dim, windowless shuttle interior with a few uncomfortable rows of steel seats facing forward. A large {11}framed sign{/} hangs next to the closed cockpit door. A piston-powered staircase leads down out the back of the small craft with a smiling attendant ready to help disembark.\nexits:\n down:\n blocked_message: The piston-powered staircase is firmly closed.\n condition:\n all_of: []\n any_of: []\n flag: \"\"\n has_item: \"\"\n min_credits: 0\n not: false\n player_flag: 1001_touchdown\n value: null\n room: 1002\n east:\n room: 2001\nhazard: \"\"\nid: 1001\nitem_spawns: []\nmobs:\n - id: flight_attendant\nname: Inside Transport Shuttle\nobjects:\n - description:\n - text: \"We hope you enjoy your trip on our shuttle! Your pilot is [TYLER].\\n\\nWhen you arrive at your final destination, please be aware of the following basic commands:\\n\\n{0B bold}Movement:{/} {0A}north{/}, {0A}south{/}, {0A}east{/}, {0A}west{/}, {0A}up{/}, {0A}down{/}\\n{0B bold}Look:{/} {0A}look{/}, {0A}look \u003citem/object/mob\u003e{/}, and {0A}map{/}\\n{0B bold}Items:{/} {0A}inv{/} to see your 28-slot inventory\\n {0A}get \u003citem\u003e{/}, {0A}drop \u003citem\u003e{/}, {0A}wear \u003citem\u003e{/}, {0A}remove \u003citem\u003e{/}\\n {0A}use \u003citem\u003e on \u003citem/object\u003e{/}\\n {0A}eq{/} for equiped gear\\n{0B bold}Comms:{/} {0A}talk \u003cmob\u003e{/} for NPC chat\\n {0A}say \u003cmsg\u003e{/} and {0A}global \u003cmsg\u003e{/} for human chat\\n{0B bold}Character:{/} {0A}score{/} and {0A}skills{/} for stats. \\n{0B bold}Combat{/} {0A}attack \u003cmob\u003e{/}\\n{0B bold}Skills{/} Many skills have shortcuts like {0A}mine{/}, {0A}fish{/}, or {0A}chop{/}\\n{0B bold}Options{/} {0A}options{/} for a list of account options\\n {0A}options \u003copt\u003e \u003cvalue\u003e{/} to change an option\\n\\nType {0C bold}what{/} for a list of possible common actions\\n\\nMake sure to check the {0A}help{/} pages, especially {0A}help newplayer{/}!\"\n hidden: true\n name: framed sign\n on_look:\n aps_node: false\n assign_task: false\n cost: 0\n extend_task: false\n give_item: \"\"\n heal: 0\n reputation_cost: 0\n sawmill: false\n set_flags: {}\n set_player_flags:\n 1001_look_sign: true\n shop: null\n skip_task: false\n take_item: \"\"\n teleport: 0\n - description:\n - text: A sturdy, locked steel door that keeps passengers out of the cockpit. There is a tiny, thin window at eye level.\n hidden: true\n name: door\n - description:\n - text: A thick trim with rounded bolt heads frames the tiny window. It looks like it was cut into the door at some point, potentially as a simple replacement to computerized security systems. Inside the cockpit there's a pilot finishing up landing procedures on a large panel of analog instruments.\n hidden: true\n name: window\n - aliases:\n - cockpit\n description:\n - text: The cramped cockpit is surrounded by buttons, swiches, dials, and analog gauges. The parts are a mix of technologies from the last century. Part of the panel is obscured by a draped cloth as if to hide it from view. Odd.\n hidden: true\n name: instrument panel\n - aliases: []\n description:\n - text: That's the guy who took you from the Passenger Barge Denali down here to Vesta. A middle-aged man in a neat white jumpsuit with a matching white sort of conductor's hat. He's following a written procedure checklist and seems to take his job seriously.\n hidden: true\n name: pilot\non_enter:\n - broadcast: \"\"\n broadcast_global: \"\"\n condition:\n all_of: []\n any_of: []\n flag: \"\"\n has_item: \"\"\n min_credits: 0\n not: true\n player_flag: 1001_welcome\n value: null\n delay: 5\n despawn_mob: \"\"\n give_item: \"\"\n heal: 0\n message: '{0B bold}Welcome to The House of Icarus{/}'\n set_flags: {}\n set_player_flags: {}\n spawn_mob: null\n take_item: \"\"\n teleport: 0\n - broadcast: \"\"\n broadcast_global: \"\"\n condition:\n all_of: []\n any_of: []\n flag: \"\"\n has_item: \"\"\n min_credits: 0\n not: true\n player_flag: 1001_welcome\n value: null\n delay: 7\n despawn_mob: \"\"\n give_item: \"\"\n heal: 0\n message: '{0B}Type{/} {0A}look sign{/} {0B}or{/} {0A}talk attendant{/} {0B}to get started{/}'\n set_flags: {}\n set_player_flags:\n 1001_welcome: true\n spawn_mob: null\n take_item: \"\"\n teleport: 0\n - broadcast: \"\"\n broadcast_global: \"\"\n condition:\n all_of: []\n any_of: []\n flag: \"\"\n has_item: \"\"\n min_credits: 0\n not: true\n player_flag: 1001_welcome\n value: null\n delay: 7\n despawn_mob: \"\"\n give_item: \"\"\n heal: 0\n message: '{0B}Type{/} {0A}help newplayer{/} {0B}for the new player''s guide. That''s it. Explore and have fun.{/}'\n set_flags: {}\n set_player_flags: {}\n spawn_mob: null\n take_item: \"\"\n teleport: 0\ntriggers:\n - id: \"\"\n on_flag: \"\"\n on_player_flag: 1001_look_sign\n room: 0\n steps:\n - broadcast: \"\"\n broadcast_global: \"\"\n delay: 5\n despawn_mob: \"\"\n give_item: \"\"\n heal: 0\n message: The cabin shakes as the small craft touches down\n set_flags: {}\n set_player_flags: {}\n spawn_mob: null\n take_item: \"\"\n teleport: 0\n - broadcast: \"\"\n broadcast_global: \"\"\n delay: 5\n despawn_mob: \"\"\n give_item: \"\"\n heal: 0\n message: The pistons hiss as the rear staircase opens\n set_flags: {}\n set_player_flags: {}\n spawn_mob: null\n take_item: \"\"\n teleport: 0\n - broadcast: \"\"\n broadcast_global: \"\"\n delay: 0\n despawn_mob: \"\"\n give_item: \"\"\n heal: 0\n message: \"\"\n set_flags: {}\n set_player_flags:\n 1001_touchdown: true\n spawn_mob: null\n take_item: \"\"\n teleport: 0\n value: null\n","is_delete":false,"is_create":false},{"time":"2026-06-30T16:34:21-04:00","description":"update room 2001","file_path":"data/rooms/intro/2001.yaml","old_content":"block_transport: false\ncolor: \"\"\ndescription:\n - text: It's a test room\nexits:\n east:\n room: 2002\n south:\n room: 2006\n southeast:\n room: 2005\n west:\n room: 1001\nhazard: \"\"\nid: 2001\nitem_spawns: []\nmobs: []\nname: Test Room\nobjects: []\non_enter: []\ntriggers: []\n","new_content":"block_transport: false\ncolor: \"\"\ndescription:\n - text: It's a test room\nexits:\n east:\n room: 2002\n south:\n room: 2006\n southeast:\n room: 2005\n west:\n room: 1001\nhazard: \"\"\nid: 2001\nitem_spawns: []\nmobs: []\nname: Test Room\nobjects:\n - id: tree\non_enter: []\ntriggers: []\n","is_delete":false,"is_create":false},{"time":"2026-06-30T16:35:02-04:00","description":"update room 2001","file_path":"data/rooms/intro/2001.yaml","old_content":"block_transport: false\ncolor: \"\"\ndescription:\n - text: It's a test room\nexits:\n east:\n room: 2002\n south:\n room: 2006\n southeast:\n room: 2005\n west:\n room: 1001\nhazard: \"\"\nid: 2001\nitem_spawns: []\nmobs: []\nname: Test Room\nobjects:\n - id: tree\non_enter: []\ntriggers: []\n","new_content":"block_transport: false\ncolor: \"\"\ndescription:\n - text: It's a test room\nexits:\n east:\n room: 2002\n south:\n room: 2006\n southeast:\n room: 2005\n west:\n room: 1001\nhazard: \"\"\nid: 2001\nitem_spawns:\n - id: bronze_axe\n quantity: 1\n respawn_ticks: 0\nmobs: []\nname: Test Room\nobjects:\n - id: tree\non_enter: []\ntriggers: []\n","is_delete":false,"is_create":false},{"time":"2026-06-30T16:35:15-04:00","description":"update room 2001","file_path":"data/rooms/intro/2001.yaml","old_content":"block_transport: false\ncolor: \"\"\ndescription:\n - text: It's a test room\nexits:\n east:\n room: 2002\n south:\n room: 2006\n southeast:\n room: 2005\n west:\n room: 1001\nhazard: \"\"\nid: 2001\nitem_spawns:\n - id: bronze_axe\n quantity: 1\n respawn_ticks: 0\nmobs: []\nname: Test Room\nobjects:\n - id: tree\non_enter: []\ntriggers: []\n","new_content":"block_transport: false\ncolor: \"\"\ndescription:\n - text: It's a test room\nexits:\n east:\n room: 2002\n south:\n room: 2006\n southeast:\n room: 2005\n west:\n room: 1001\nhazard: \"\"\nid: 2001\nitem_spawns:\n - id: bronze_axe\n quantity: 1\n respawn_ticks: 1\nmobs: []\nname: Test Room\nobjects:\n - id: tree\non_enter: []\ntriggers: []\n","is_delete":false,"is_create":false},{"time":"2026-06-30T17:43:28-04:00","description":"Update object copper_rock","file_path":"data/objects/copper_rock.yaml","old_content":"color: \"B2\"\ngather:\n depleted_message: You don't see any ore in this rock.\n drops:\n - depletes: true\n item_id: copper_ore\n level: 1\n message: You manage to mine some {B2}copper ore{/}.\n weight: 90\n xp: 17\n - depletes: false\n message: You spot a glint of something valuable!\n table: gem_table\n weight: 10\n fail_message: You chip away but get nothing useful.\n gather_message: You swing your pickaxe at the rock...\n respawn_broadcast: A glint of copper catches your eye from some {name}.\n respawn_timer: 50\n skill: mining\n success:\n base: 0.5\n cap: 0.95\n per_level: 0.01\n tools:\n - pickaxe\nname: copper rock\n","new_content":"aliases: []\ncolor: B2\ndescription: \"\"\ngather:\n bait: \"\"\n deplete_timer: 0\n depleted_message: You don't see any ore in this rock.\n drops:\n - depletes: true\n item_id: copper_ore\n level: 1\n message: You manage to mine some {B2}copper ore{/}.\n quantity: 0\n table: \"\"\n weight: 90\n xp: 17\n - depletes: false\n item_id: \"\"\n level: 0\n message: You spot a glint of something valuable!\n quantity: 0\n table: gem_table\n weight: 10\n xp: 0\n exhausted_message: \"\"\n fail_message: You chip away but get nothing useful.\n gather_message: You swing your pickaxe at the rock...\n nest_chance: 0\n respawn_broadcast: A glint of copper catches your eye from some {name}.\n respawn_timer: 50\n skill: mining\n success:\n base: 0.5\n cap: 0.95\n per_level: 0.01\n tools:\n - pickaxe\nhidden: false\nid: copper_rock\ninroom_description: \"\"\nname: copper rock\nremoval_item: \"\"\n","is_delete":false,"is_create":false},{"time":"2026-06-30T23:48:18-04:00","description":"update room 2001","file_path":"data/rooms/intro/2001.yaml","old_content":"block_transport: false\ncolor: \"\"\ndescription:\n - text: It's a test room\nexits:\n east:\n room: 2002\n south:\n room: 2006\n southeast:\n room: 2005\n west:\n room: 1001\nhazard: \"\"\nid: 2001\nitem_spawns:\n - id: bronze_axe\n quantity: 1\n respawn_ticks: 1\nmobs: []\nname: Test Room\nobjects:\n - id: tree\non_enter: []\ntriggers: []\n","new_content":"block_transport: false\ncolor: \"\"\ndescription:\n - text: It's a test room\nexits:\n east:\n room: 2002\n south:\n room: 2006\n southeast:\n room: 2005\n west:\n room: 1001\nhazard: \"\"\nid: 2001\nitem_spawns:\n - id: bronze_axe\n quantity: 1\n respawn_ticks: 1\n - id: pot_of_flour\n quantity: 1\n respawn_ticks: 0\nmobs: []\nname: Test Room\nobjects:\n - id: tree\non_enter: []\ntriggers: []\n","is_delete":false,"is_create":false},{"time":"2026-06-30T23:48:23-04:00","description":"update room 2001","file_path":"data/rooms/intro/2001.yaml","old_content":"block_transport: false\ncolor: \"\"\ndescription:\n - text: It's a test room\nexits:\n east:\n room: 2002\n south:\n room: 2006\n southeast:\n room: 2005\n west:\n room: 1001\nhazard: \"\"\nid: 2001\nitem_spawns:\n - id: bronze_axe\n quantity: 1\n respawn_ticks: 1\n - id: pot_of_flour\n quantity: 1\n respawn_ticks: 0\nmobs: []\nname: Test Room\nobjects:\n - id: tree\non_enter: []\ntriggers: []\n","new_content":"block_transport: false\ncolor: \"\"\ndescription:\n - text: It's a test room\nexits:\n east:\n room: 2002\n south:\n room: 2006\n southeast:\n room: 2005\n west:\n room: 1001\nhazard: \"\"\nid: 2001\nitem_spawns:\n - id: bronze_axe\n quantity: 1\n respawn_ticks: 1\n - id: pot_of_flour\n quantity: 1\n respawn_ticks: 0\n - id: bucket_of_water\n quantity: 1\n respawn_ticks: 0\nmobs: []\nname: Test Room\nobjects:\n - id: tree\non_enter: []\ntriggers: []\n","is_delete":false,"is_create":false},{"time":"2026-06-30T23:53:08-04:00","description":"Update item bread_dough","file_path":"data/items/consumables/bread_dough.yaml","old_content":"color: \"DE\"\ncraft:\n type: combine\n consume:\n - byproducts:\n - empty_pot\n items:\n - pot_of_flour\n quantity: 1\n - byproducts:\n - empty_bucket\n - empty_jug\n items:\n - bucket_of_water\n - jug_of_water\n quantity: 1\n wait: 2\ndescription: A ball of uncooked bread dough. It needs to be baked.\nname: bread dough\nstackable: false\nvalue: 3\n","new_content":"color: DE\ncraft:\n - consume:\n - byproducts:\n - empty_pot\n items:\n - pot_of_flour\n quantity: 1\n - byproducts:\n - empty_bucket\n - empty_jug\n items:\n - bucket_of_water\n - jug_of_water\n quantity: 1\n end_message: testend\n fail: \"\"\n level: 0\n message: testmsg\n output_qty: 0\n start_message: teststart\n station: []\n subtype: \"\"\n tool: \"\"\n type: combine\n wait: 2\n xp: 0\ndescription: A ball of uncooked bread dough. It needs to be baked.\nid: bread_dough\nmax_quality: 0\nname: bread dough\nquality: 0\nstackable: false\nvalue: 3\n","is_delete":false,"is_create":false},{"time":"2026-07-01T00:23:04-04:00","description":"Update item bread_dough","file_path":"data/items/consumables/bread_dough.yaml","old_content":"color: DE\ncraft:\n - consume:\n - byproducts:\n - empty_pot\n items:\n - pot_of_flour\n quantity: 1\n - byproducts:\n - empty_bucket\n - empty_jug\n items:\n - bucket_of_water\n - jug_of_water\n quantity: 1\n end_message: testend\n fail: \"\"\n level: 0\n message: testmsg\n output_qty: 0\n start_message: teststart\n station: []\n subtype: \"\"\n tool: \"\"\n type: combine\n wait: 2\n xp: 0\ndescription: A ball of uncooked bread dough. It needs to be baked.\nid: bread_dough\nmax_quality: 0\nname: bread dough\nquality: 0\nstackable: false\nvalue: 3\n","new_content":"color: DE\ncraft:\n - consume:\n - byproducts:\n - empty_pot\n items:\n - pot_of_flour\n quantity: 1\n - byproducts:\n - empty_bucket\n - empty_jug\n items:\n - bucket_of_water\n - jug_of_water\n quantity: 1\n end_message: testend\n fail: \"\"\n level: 0\n message: testmsg\n output_qty: 0\n start_message: teststart\n station: []\n subtype: \"\"\n tool: \"\"\n type: combine\n wait: 2\n xp: 0\ndescription: A ball of uncooked bread dough. It needs to be baked.\nid: bread_dough\nmax_quality: 0\nname: bread dough\nquality: 0\nstackable: false\nvalue: 3\n","is_delete":false,"is_create":false},{"time":"2026-07-01T01:22:55-04:00","description":"update room 1001","file_path":"data/rooms/intro/1001.yaml","old_content":"block_transport: true\ncolor: \"\"\ndescription:\n - text: |-\n A dim, windowless shuttle interior with a few uncomfortable rows of steel seats facing forward. A large framed sign hangs next to the closed cockpit door. The piston-powered staircase is firmly closed at the rear of the craft.\n\n A dim, windowless shuttle interior with a few uncomfortable rows of steel seats facing forward. A large {11}framed sign{/} hangs next to the closed cockpit door. A piston-powered staircase leads down out the back of the small craft with a smiling attendant ready to help disembark.\nexits:\n down:\n blocked_message: The piston-powered staircase is firmly closed.\n condition:\n all_of: []\n any_of: []\n flag: \"\"\n has_item: \"\"\n min_credits: 0\n not: false\n player_flag: 1001_touchdown\n value: null\n room: 1002\n east:\n room: 2001\nhazard: \"\"\nid: 1001\nitem_spawns: []\nmobs:\n - id: flight_attendant\nname: Inside Transport Shuttle\nobjects:\n - description:\n - text: \"We hope you enjoy your trip on our shuttle! Your pilot is [TYLER].\\n\\nWhen you arrive at your final destination, please be aware of the following basic commands:\\n\\n{0B bold}Movement:{/} {0A}north{/}, {0A}south{/}, {0A}east{/}, {0A}west{/}, {0A}up{/}, {0A}down{/}\\n{0B bold}Look:{/} {0A}look{/}, {0A}look \u003citem/object/mob\u003e{/}, and {0A}map{/}\\n{0B bold}Items:{/} {0A}inv{/} to see your 28-slot inventory\\n {0A}get \u003citem\u003e{/}, {0A}drop \u003citem\u003e{/}, {0A}wear \u003citem\u003e{/}, {0A}remove \u003citem\u003e{/}\\n {0A}use \u003citem\u003e on \u003citem/object\u003e{/}\\n {0A}eq{/} for equiped gear\\n{0B bold}Comms:{/} {0A}talk \u003cmob\u003e{/} for NPC chat\\n {0A}say \u003cmsg\u003e{/} and {0A}global \u003cmsg\u003e{/} for human chat\\n{0B bold}Character:{/} {0A}score{/} and {0A}skills{/} for stats. \\n{0B bold}Combat{/} {0A}attack \u003cmob\u003e{/}\\n{0B bold}Skills{/} Many skills have shortcuts like {0A}mine{/}, {0A}fish{/}, or {0A}chop{/}\\n{0B bold}Options{/} {0A}options{/} for a list of account options\\n {0A}options \u003copt\u003e \u003cvalue\u003e{/} to change an option\\n\\nType {0C bold}what{/} for a list of possible common actions\\n\\nMake sure to check the {0A}help{/} pages, especially {0A}help newplayer{/}!\"\n hidden: true\n name: framed sign\n on_look:\n aps_node: false\n assign_task: false\n cost: 0\n extend_task: false\n give_item: \"\"\n heal: 0\n reputation_cost: 0\n sawmill: false\n set_flags: {}\n set_player_flags:\n 1001_look_sign: true\n shop: null\n skip_task: false\n take_item: \"\"\n teleport: 0\n - description:\n - text: A sturdy, locked steel door that keeps passengers out of the cockpit. There is a tiny, thin window at eye level.\n hidden: true\n name: door\n - description:\n - text: A thick trim with rounded bolt heads frames the tiny window. It looks like it was cut into the door at some point, potentially as a simple replacement to computerized security systems. Inside the cockpit there's a pilot finishing up landing procedures on a large panel of analog instruments.\n hidden: true\n name: window\n - aliases:\n - cockpit\n description:\n - text: The cramped cockpit is surrounded by buttons, swiches, dials, and analog gauges. The parts are a mix of technologies from the last century. Part of the panel is obscured by a draped cloth as if to hide it from view. Odd.\n hidden: true\n name: instrument panel\n - aliases: []\n description:\n - text: That's the guy who took you from the Passenger Barge Denali down here to Vesta. A middle-aged man in a neat white jumpsuit with a matching white sort of conductor's hat. He's following a written procedure checklist and seems to take his job seriously.\n hidden: true\n name: pilot\non_enter:\n - broadcast: \"\"\n broadcast_global: \"\"\n condition:\n all_of: []\n any_of: []\n flag: \"\"\n has_item: \"\"\n min_credits: 0\n not: true\n player_flag: 1001_welcome\n value: null\n delay: 5\n despawn_mob: \"\"\n give_item: \"\"\n heal: 0\n message: '{0B bold}Welcome to The House of Icarus{/}'\n set_flags: {}\n set_player_flags: {}\n spawn_mob: null\n take_item: \"\"\n teleport: 0\n - broadcast: \"\"\n broadcast_global: \"\"\n condition:\n all_of: []\n any_of: []\n flag: \"\"\n has_item: \"\"\n min_credits: 0\n not: true\n player_flag: 1001_welcome\n value: null\n delay: 7\n despawn_mob: \"\"\n give_item: \"\"\n heal: 0\n message: '{0B}Type{/} {0A}look sign{/} {0B}or{/} {0A}talk attendant{/} {0B}to get started{/}'\n set_flags: {}\n set_player_flags:\n 1001_welcome: true\n spawn_mob: null\n take_item: \"\"\n teleport: 0\n - broadcast: \"\"\n broadcast_global: \"\"\n condition:\n all_of: []\n any_of: []\n flag: \"\"\n has_item: \"\"\n min_credits: 0\n not: true\n player_flag: 1001_welcome\n value: null\n delay: 7\n despawn_mob: \"\"\n give_item: \"\"\n heal: 0\n message: '{0B}Type{/} {0A}help newplayer{/} {0B}for the new player''s guide. That''s it. Explore and have fun.{/}'\n set_flags: {}\n set_player_flags: {}\n spawn_mob: null\n take_item: \"\"\n teleport: 0\ntriggers:\n - id: \"\"\n on_flag: \"\"\n on_player_flag: 1001_look_sign\n room: 0\n steps:\n - broadcast: \"\"\n broadcast_global: \"\"\n delay: 5\n despawn_mob: \"\"\n give_item: \"\"\n heal: 0\n message: The cabin shakes as the small craft touches down\n set_flags: {}\n set_player_flags: {}\n spawn_mob: null\n take_item: \"\"\n teleport: 0\n - broadcast: \"\"\n broadcast_global: \"\"\n delay: 5\n despawn_mob: \"\"\n give_item: \"\"\n heal: 0\n message: The pistons hiss as the rear staircase opens\n set_flags: {}\n set_player_flags: {}\n spawn_mob: null\n take_item: \"\"\n teleport: 0\n - broadcast: \"\"\n broadcast_global: \"\"\n delay: 0\n despawn_mob: \"\"\n give_item: \"\"\n heal: 0\n message: \"\"\n set_flags: {}\n set_player_flags:\n 1001_touchdown: true\n spawn_mob: null\n take_item: \"\"\n teleport: 0\n value: null\n","new_content":"block_transport: true\ncolor: \"\"\ndescription:\n - text: |-\n A dim, windowless shuttle interior with a few uncomfortable rows of steel seats facing forward. A large framed sign hangs next to the closed cockpit door. The piston-powered staircase is firmly closed at the rear of the craft.\n\n A dim, windowless shuttle interior with a few uncomfortable rows of steel seats facing forward. A large {11}framed sign{/} hangs next to the closed cockpit door. A piston-powered staircase leads down out the back of the small craft with a smiling attendant ready to help disembark.\nexits:\n down:\n blocked_message: The piston-powered staircase is firmly closed.\n condition:\n all_of: []\n any_of: []\n flag: \"\"\n has_item: \"\"\n min_credits: 0\n not: false\n player_flag: 1001_touchdown\n value: null\n room: 1002\n east:\n room: 2001\nhazard: \"\"\nid: 1001\nitem_spawns: []\nmobs:\n - id: flight_attendant\nname: Inside Transport Shuttle\nobjects:\n - description:\n - text: \"We hope you enjoy your trip on our shuttle! Your pilot is [TYLER].\\n\\nWhen you arrive at your final destination, please be aware of the following basic commands:\\n\\n{0B bold}Movement:{/} {0A}north{/}, {0A}south{/}, {0A}east{/}, {0A}west{/}, {0A}up{/}, {0A}down{/}\\n{0B bold}Look:{/} {0A}look{/}, {0A}look \u003citem/object/mob\u003e{/}, and {0A}map{/}\\n{0B bold}Items:{/} {0A}inv{/} to see your 28-slot inventory\\n {0A}get \u003citem\u003e{/}, {0A}drop \u003citem\u003e{/}, {0A}wear \u003citem\u003e{/}, {0A}remove \u003citem\u003e{/}\\n {0A}use \u003citem\u003e on \u003citem/object\u003e{/}\\n {0A}eq{/} for equiped gear\\n{0B bold}Comms:{/} {0A}talk \u003cmob\u003e{/} for NPC chat\\n {0A}say \u003cmsg\u003e{/} and {0A}global \u003cmsg\u003e{/} for human chat\\n{0B bold}Character:{/} {0A}score{/} and {0A}skills{/} for stats. \\n{0B bold}Combat{/} {0A}attack \u003cmob\u003e{/}\\n{0B bold}Skills{/} Many skills have shortcuts like {0A}mine{/}, {0A}fish{/}, or {0A}chop{/}\\n{0B bold}Options{/} {0A}options{/} for a list of account options\\n {0A}options \u003copt\u003e \u003cvalue\u003e{/} to change an option\\n\\nType {0C bold}what{/} for a list of possible common actions\\n\\nMake sure to check the {0A}help{/} pages, especially {0A}help newplayer{/}!\"\n hidden: true\n name: framed sign\n on_look:\n aps_node: false\n assign_task: false\n cost: 0\n extend_task: false\n give_item: \"\"\n heal: 0\n reputation_cost: 0\n sawmill: false\n set_flags: {}\n set_player_flags:\n 1001_look_sign: true\n shop: null\n skip_task: false\n take_item: \"\"\n teleport: 0\n - description:\n - text: A sturdy, locked steel door that keeps passengers out of the cockpit. There is a tiny, thin window at eye level.\n hidden: true\n name: door\n - description:\n - text: A thick trim with rounded bolt heads frames the tiny window. It looks like it was cut into the door at some point, potentially as a simple replacement to computerized security systems. Inside the cockpit there's a pilot finishing up landing procedures on a large panel of analog instruments.\n hidden: true\n name: window\n - aliases:\n - cockpit\n description:\n - text: The cramped cockpit is surrounded by buttons, swiches, dials, and analog gauges. The parts are a mix of technologies from the last century. Part of the panel is obscured by a draped cloth as if to hide it from view. Odd.\n hidden: true\n name: instrument panel\n - aliases: []\n description:\n - text: That's the guy who took you from the Passenger Barge Denali down here to Vesta. A middle-aged man in a neat white jumpsuit with a matching white sort of conductor's hat. He's following a written procedure checklist and seems to take his job seriously.\n hidden: true\n name: pilot\non_enter:\n - broadcast: \"\"\n broadcast_global: \"\"\n condition:\n all_of: []\n any_of: []\n flag: \"\"\n has_item: \"\"\n min_credits: 0\n not: true\n player_flag: 1001_welcome\n value: null\n delay: 5\n despawn_mob: \"\"\n give_item: \"\"\n heal: 0\n message: '{0B bold}Welcome to The House of Icarus{/}'\n set_flags: {}\n set_player_flags: {}\n spawn_mob: null\n take_item: \"\"\n teleport: 0\n - broadcast: \"\"\n broadcast_global: \"\"\n condition:\n all_of: []\n any_of: []\n flag: \"\"\n has_item: \"\"\n min_credits: 0\n not: true\n player_flag: 1001_welcome\n value: null\n delay: 7\n despawn_mob: \"\"\n give_item: \"\"\n heal: 0\n message: '{0B}Type{/} {0A}look sign{/} {0B}or{/} {0A}talk attendant{/} {0B}to get started{/}'\n set_flags: {}\n set_player_flags:\n 1001_welcome: true\n spawn_mob: null\n take_item: \"\"\n teleport: 0\n - broadcast: \"\"\n broadcast_global: \"\"\n condition:\n all_of: []\n any_of: []\n flag: \"\"\n has_item: \"\"\n min_credits: 0\n not: true\n player_flag: 1001_welcome\n value: null\n delay: 7\n despawn_mob: \"\"\n give_item: \"\"\n heal: 0\n message: '{0B}Type{/} {0A}help newplayer{/} {0B}for the new player''s guide. That''s it. Explore and have fun.{/}'\n set_flags: {}\n set_player_flags: {}\n spawn_mob: null\n take_item: \"\"\n teleport: 0\ntriggers:\n - id: \"\"\n on_flag: \"\"\n on_player_flag: 1001_look_sign\n room: 0\n steps:\n - broadcast: \"\"\n broadcast_global: \"\"\n delay: 5\n despawn_mob: \"\"\n give_item: \"\"\n heal: 0\n message: The cabin shakes as the small craft touches down\n set_flags: {}\n set_player_flags: {}\n spawn_mob: null\n take_item: \"\"\n teleport: 0\n - broadcast: \"\"\n broadcast_global: \"\"\n delay: 5\n despawn_mob: \"\"\n give_item: \"\"\n heal: 0\n message: The pistons hiss as the rear staircase opens\n set_flags: {}\n set_player_flags: {}\n spawn_mob: null\n take_item: \"\"\n teleport: 0\n - broadcast: \"\"\n broadcast_global: \"\"\n delay: 0\n despawn_mob: \"\"\n give_item: \"\"\n heal: 0\n message: \"\"\n set_flags: {}\n set_player_flags:\n 1001_touchdown: true\n spawn_mob: null\n take_item: \"\"\n teleport: 0\n value: null\n","is_delete":false,"is_create":false},{"time":"2026-07-01T03:00:10-04:00","description":"update room 2001","file_path":"data/rooms/intro/2001.yaml","old_content":"block_transport: false\ncolor: \"\"\ndescription:\n - text: It's a test room\nexits:\n east:\n room: 2002\n south:\n room: 2006\n southeast:\n room: 2005\n west:\n room: 1001\nhazard: \"\"\nid: 2001\nitem_spawns:\n - id: bronze_axe\n quantity: 1\n respawn_ticks: 1\n - id: pot_of_flour\n quantity: 1\n respawn_ticks: 0\n - id: bucket_of_water\n quantity: 1\n respawn_ticks: 0\nmobs: []\nname: Test Room\nobjects:\n - id: tree\non_enter: []\ntriggers: []\n","new_content":"block_transport: false\ncolor: \"\"\ndescription:\n - text: It's a test room\nexits:\n east:\n room: 2002\n south:\n room: 2006\n southeast:\n room: 2005\n west:\n room: 1001\nhazard: \"\"\nid: 2001\nitem_spawns:\n - id: bronze_axe\n quantity: 1\n respawn_ticks: 1\n - id: pot_of_flour\n quantity: 1\n respawn_ticks: 1\n - id: bucket_of_water\n quantity: 1\n respawn_ticks: 0\nmobs: []\nname: Test Room\nobjects:\n - id: tree\non_enter: []\ntriggers: []\n","is_delete":false,"is_create":false},{"time":"2026-07-01T03:00:11-04:00","description":"update room 2001","file_path":"data/rooms/intro/2001.yaml","old_content":"block_transport: false\ncolor: \"\"\ndescription:\n - text: It's a test room\nexits:\n east:\n room: 2002\n south:\n room: 2006\n southeast:\n room: 2005\n west:\n room: 1001\nhazard: \"\"\nid: 2001\nitem_spawns:\n - id: bronze_axe\n quantity: 1\n respawn_ticks: 1\n - id: pot_of_flour\n quantity: 1\n respawn_ticks: 1\n - id: bucket_of_water\n quantity: 1\n respawn_ticks: 0\nmobs: []\nname: Test Room\nobjects:\n - id: tree\non_enter: []\ntriggers: []\n","new_content":"block_transport: false\ncolor: \"\"\ndescription:\n - text: It's a test room\nexits:\n east:\n room: 2002\n south:\n room: 2006\n southeast:\n room: 2005\n west:\n room: 1001\nhazard: \"\"\nid: 2001\nitem_spawns:\n - id: bronze_axe\n quantity: 1\n respawn_ticks: 1\n - id: pot_of_flour\n quantity: 1\n respawn_ticks: 1\n - id: bucket_of_water\n quantity: 1\n respawn_ticks: 1\nmobs: []\nname: Test Room\nobjects:\n - id: tree\non_enter: []\ntriggers: []\n","is_delete":false,"is_create":false},{"time":"2026-07-01T03:52:58-04:00","description":"Update item bread_dough","file_path":"data/items/consumables/bread_dough.yaml","old_content":"color: DE\ncraft:\n - ingredients:\n - byproducts:\n - empty_pot\n items:\n - pot_of_flour\n quantity: 1\n - byproducts:\n - empty_bucket\n - empty_jug\n items:\n - bucket_of_water\n - jug_of_water\n quantity: 1\n end_message: testend\n fail: \"\"\n level: 0\n success_message: testmsg\n output_qty: 0\n start_message: teststart\n station: []\n subtype: \"\"\n tool: \"\"\n type: combine\n ticks_per_cycle: 2\n xp: 0\ndescription: A ball of uncooked bread dough. It needs to be baked.\nid: bread_dough\nmax_quality: 0\nname: bread dough\nquality: 0\nstackable: false\nvalue: 3\n","new_content":"color: DE\ncraft:\n - end_message: \"\"\n fail: \"\"\n ingredients:\n - byproducts:\n - empty_pot\n items:\n - pot_of_flour\n quantity: 1\n - byproducts:\n - empty_bucket\n - empty_jug\n items:\n - bucket_of_water\n - jug_of_water\n quantity: 1\n level: 0\n output_qty: 0\n start_message: \"\"\n station: []\n subtype: \"\"\n success_message: \"\"\n ticks_per_cycle: 2\n tool: \"\"\n type: smithing\n xp: 0\ndescription: A ball of uncooked bread dough. It needs to be baked.\nid: bread_dough\nmax_quality: 0\nname: bread dough\nquality: 0\nstackable: false\nvalue: 3\n","is_delete":false,"is_create":false},{"time":"2026-07-01T03:53:08-04:00","description":"Update item bread_dough","file_path":"data/items/consumables/bread_dough.yaml","old_content":"color: DE\ncraft:\n - end_message: \"\"\n fail: \"\"\n ingredients:\n - byproducts:\n - empty_pot\n items:\n - pot_of_flour\n quantity: 1\n - byproducts:\n - empty_bucket\n - empty_jug\n items:\n - bucket_of_water\n - jug_of_water\n quantity: 1\n level: 0\n output_qty: 0\n start_message: \"\"\n station: []\n subtype: \"\"\n success_message: \"\"\n ticks_per_cycle: 2\n tool: \"\"\n type: smithing\n xp: 0\ndescription: A ball of uncooked bread dough. It needs to be baked.\nid: bread_dough\nmax_quality: 0\nname: bread dough\nquality: 0\nstackable: false\nvalue: 3\n","new_content":"color: DE\ncraft:\n - end_message: \"\"\n fail: \"\"\n ingredients:\n - byproducts:\n - empty_pot\n items:\n - pot_of_flour\n quantity: 1\n - byproducts:\n - empty_bucket\n - empty_jug\n items:\n - bucket_of_water\n - jug_of_water\n quantity: 1\n level: 0\n output_qty: 0\n start_message: \"\"\n station: []\n subtype: \"\"\n success_message: \"\"\n ticks_per_cycle: 2\n tool: \"\"\n type: combine\n xp: 0\ndescription: A ball of uncooked bread dough. It needs to be baked.\nid: bread_dough\nmax_quality: 0\nname: bread dough\nquality: 0\nstackable: false\nvalue: 3\n","is_delete":false,"is_create":false},{"time":"2026-07-01T04:08:15-04:00","description":"update room 2001","file_path":"data/rooms/intro/2001.yaml","old_content":"block_transport: false\ncolor: \"\"\ndescription:\n - text: It's a test room\nexits:\n east:\n room: 2002\n south:\n room: 2006\n southeast:\n room: 2005\n west:\n room: 1001\nhazard: \"\"\nid: 2001\nitem_spawns:\n - id: bronze_axe\n quantity: 1\n respawn_ticks: 1\n - id: pot_of_flour\n quantity: 1\n respawn_ticks: 1\n - id: bucket_of_water\n quantity: 1\n respawn_ticks: 1\nmobs: []\nname: Test Room\nobjects:\n - id: tree\non_enter: []\ntriggers: []\n","new_content":"block_transport: false\ncolor: \"\"\ndescription:\n - text: It's a test room\nexits:\n east:\n room: 2002\n south:\n room: 2006\n southeast:\n room: 2005\n west:\n room: 1001\nhazard: solar_radiation\nid: 2001\nitem_spawns:\n - id: bronze_axe\n quantity: 1\n respawn_ticks: 1\n - id: pot_of_flour\n quantity: 1\n respawn_ticks: 1\n - id: bucket_of_water\n quantity: 1\n respawn_ticks: 1\nmobs: []\nname: Test Room\nobjects:\n - id: tree\non_enter: []\ntriggers: []\n","is_delete":false,"is_create":false},{"time":"2026-07-01T04:08:19-04:00","description":"update room 2001","file_path":"data/rooms/intro/2001.yaml","old_content":"block_transport: false\ncolor: \"\"\ndescription:\n - text: It's a test room\nexits:\n east:\n room: 2002\n south:\n room: 2006\n southeast:\n room: 2005\n west:\n room: 1001\nhazard: solar_radiation\nid: 2001\nitem_spawns:\n - id: bronze_axe\n quantity: 1\n respawn_ticks: 1\n - id: pot_of_flour\n quantity: 1\n respawn_ticks: 1\n - id: bucket_of_water\n quantity: 1\n respawn_ticks: 1\nmobs: []\nname: Test Room\nobjects:\n - id: tree\non_enter: []\ntriggers: []\n","new_content":"block_transport: false\ncolor: \"\"\ndescription:\n - text: It's a test room\nexits:\n east:\n room: 2002\n south:\n room: 2006\n southeast:\n room: 2005\n west:\n room: 1001\nhazard: \"\"\nid: 2001\nitem_spawns:\n - id: bronze_axe\n quantity: 1\n respawn_ticks: 1\n - id: pot_of_flour\n quantity: 1\n respawn_ticks: 1\n - id: bucket_of_water\n quantity: 1\n respawn_ticks: 1\nmobs: []\nname: Test Room\nobjects:\n - id: tree\non_enter: []\ntriggers: []\n","is_delete":false,"is_create":false},{"time":"2026-07-01T04:08:26-04:00","description":"update room 2001","file_path":"data/rooms/intro/2001.yaml","old_content":"block_transport: false\ncolor: \"\"\ndescription:\n - text: It's a test room\nexits:\n east:\n room: 2002\n south:\n room: 2006\n southeast:\n room: 2005\n west:\n room: 1001\nhazard: \"\"\nid: 2001\nitem_spawns:\n - id: bronze_axe\n quantity: 1\n respawn_ticks: 1\n - id: pot_of_flour\n quantity: 1\n respawn_ticks: 1\n - id: bucket_of_water\n quantity: 1\n respawn_ticks: 1\nmobs: []\nname: Test Room\nobjects:\n - id: tree\non_enter: []\ntriggers: []\n","new_content":"block_transport: false\ncolor: \"\"\ndescription:\n - text: It's a test room\nexits:\n east:\n room: 2002\n south:\n room: 2006\n southeast:\n room: 2005\n west:\n room: 1001\nhazard: \"\"\nid: 2001\nitem_spawns:\n - id: bronze_axe\n quantity: 1\n respawn_ticks: 1\n - id: pot_of_flour\n quantity: 1\n respawn_ticks: 1\n - id: bucket_of_water\n quantity: 1\n respawn_ticks: 1\nmobs:\n - id: man\nname: Test Room\nobjects:\n - id: tree\non_enter: []\ntriggers: []\n","is_delete":false,"is_create":false},{"time":"2026-07-01T04:08:32-04:00","description":"update room 2001","file_path":"data/rooms/intro/2001.yaml","old_content":"block_transport: false\ncolor: \"\"\ndescription:\n - text: It's a test room\nexits:\n east:\n room: 2002\n south:\n room: 2006\n southeast:\n room: 2005\n west:\n room: 1001\nhazard: \"\"\nid: 2001\nitem_spawns:\n - id: bronze_axe\n quantity: 1\n respawn_ticks: 1\n - id: pot_of_flour\n quantity: 1\n respawn_ticks: 1\n - id: bucket_of_water\n quantity: 1\n respawn_ticks: 1\nmobs:\n - id: man\nname: Test Room\nobjects:\n - id: tree\non_enter: []\ntriggers: []\n","new_content":"block_transport: false\ncolor: \"\"\ndescription:\n - text: It's a test room\nexits:\n east:\n room: 2002\n south:\n room: 2006\n southeast:\n room: 2005\n west:\n room: 1001\nhazard: \"\"\nid: 2001\nitem_spawns:\n - id: bronze_axe\n quantity: 1\n respawn_ticks: 1\n - id: pot_of_flour\n quantity: 1\n respawn_ticks: 1\n - id: bucket_of_water\n quantity: 1\n respawn_ticks: 1\nmobs:\n - id: man\nname: Test Room\nobjects:\n - id: tree\n - aliases: []\n description:\n - text: \"\"\n hidden: false\n name: \"\"\non_enter: []\ntriggers: []\n","is_delete":false,"is_create":false},{"time":"2026-07-01T04:08:37-04:00","description":"update room 2001","file_path":"data/rooms/intro/2001.yaml","old_content":"block_transport: false\ncolor: \"\"\ndescription:\n - text: It's a test room\nexits:\n east:\n room: 2002\n south:\n room: 2006\n southeast:\n room: 2005\n west:\n room: 1001\nhazard: \"\"\nid: 2001\nitem_spawns:\n - id: bronze_axe\n quantity: 1\n respawn_ticks: 1\n - id: pot_of_flour\n quantity: 1\n respawn_ticks: 1\n - id: bucket_of_water\n quantity: 1\n respawn_ticks: 1\nmobs:\n - id: man\nname: Test Room\nobjects:\n - id: tree\n - aliases: []\n description:\n - text: \"\"\n hidden: false\n name: \"\"\non_enter: []\ntriggers: []\n","new_content":"block_transport: false\ncolor: \"\"\ndescription:\n - text: It's a test room\nexits:\n east:\n room: 2002\n south:\n room: 2006\n southeast:\n room: 2005\n west:\n room: 1001\nhazard: \"\"\nid: 2001\nitem_spawns:\n - id: bronze_axe\n quantity: 1\n respawn_ticks: 1\n - id: pot_of_flour\n quantity: 1\n respawn_ticks: 1\n - id: bucket_of_water\n quantity: 1\n respawn_ticks: 1\nmobs:\n - id: man\nname: Test Room\nobjects:\n - aliases: []\n description: []\n hidden: false\n name: hidden guy\n - id: tree\non_enter: []\ntriggers: []\n","is_delete":false,"is_create":false},{"time":"2026-07-01T04:08:43-04:00","description":"update room 2001","file_path":"data/rooms/intro/2001.yaml","old_content":"block_transport: false\ncolor: \"\"\ndescription:\n - text: It's a test room\nexits:\n east:\n room: 2002\n south:\n room: 2006\n southeast:\n room: 2005\n west:\n room: 1001\nhazard: \"\"\nid: 2001\nitem_spawns:\n - id: bronze_axe\n quantity: 1\n respawn_ticks: 1\n - id: pot_of_flour\n quantity: 1\n respawn_ticks: 1\n - id: bucket_of_water\n quantity: 1\n respawn_ticks: 1\nmobs:\n - id: man\nname: Test Room\nobjects:\n - aliases: []\n description: []\n hidden: false\n name: hidden guy\n - id: tree\non_enter: []\ntriggers: []\n","new_content":"block_transport: false\ncolor: \"\"\ndescription:\n - text: It's a test room\nexits:\n east:\n room: 2002\n south:\n room: 2006\n southeast:\n room: 2005\n west:\n room: 1001\nhazard: \"\"\nid: 2001\nitem_spawns:\n - id: bronze_axe\n quantity: 1\n respawn_ticks: 1\n - id: pot_of_flour\n quantity: 1\n respawn_ticks: 1\n - id: bucket_of_water\n quantity: 1\n respawn_ticks: 1\nmobs:\n - id: man\nname: Test Room\nobjects:\n - aliases: []\n description:\n - text: YOU FOUND HIM\n hidden: false\n name: hidden guy\n - id: tree\non_enter: []\ntriggers: []\n","is_delete":false,"is_create":false},{"time":"2026-07-01T04:08:44-04:00","description":"update room 2001","file_path":"data/rooms/intro/2001.yaml","old_content":"block_transport: false\ncolor: \"\"\ndescription:\n - text: It's a test room\nexits:\n east:\n room: 2002\n south:\n room: 2006\n southeast:\n room: 2005\n west:\n room: 1001\nhazard: \"\"\nid: 2001\nitem_spawns:\n - id: bronze_axe\n quantity: 1\n respawn_ticks: 1\n - id: pot_of_flour\n quantity: 1\n respawn_ticks: 1\n - id: bucket_of_water\n quantity: 1\n respawn_ticks: 1\nmobs:\n - id: man\nname: Test Room\nobjects:\n - aliases: []\n description:\n - text: YOU FOUND HIM\n hidden: false\n name: hidden guy\n - id: tree\non_enter: []\ntriggers: []\n","new_content":"block_transport: false\ncolor: \"\"\ndescription:\n - text: It's a test room\nexits:\n east:\n room: 2002\n south:\n room: 2006\n southeast:\n room: 2005\n west:\n room: 1001\nhazard: \"\"\nid: 2001\nitem_spawns:\n - id: bronze_axe\n quantity: 1\n respawn_ticks: 1\n - id: pot_of_flour\n quantity: 1\n respawn_ticks: 1\n - id: bucket_of_water\n quantity: 1\n respawn_ticks: 1\nmobs:\n - id: man\nname: Test Room\nobjects:\n - aliases: []\n description:\n - text: YOU FOUND HIM\n hidden: true\n name: hidden guy\n - id: tree\non_enter: []\ntriggers: []\n","is_delete":false,"is_create":false},{"time":"2026-07-01T04:09:41-04:00","description":"update room 2003","file_path":"data/rooms/intro/2003.yaml","old_content":"id: 2003\nname: Test Room\ncolor: \"\"\ndescription:\n - text: It's a test room\nexits:\n south:\n room: 2004\n southwest:\n room: 2005\n west:\n room: 2002\nobjects: []\nitem_spawns: []\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","new_content":"block_transport: false\ncolor: \"00\"\ndescription:\n - text: It's a test room\nexits:\n south:\n room: 2004\n southwest:\n room: 2005\n west:\n room: 2002\nhazard: \"\"\nid: 2003\nitem_spawns: []\nmobs: []\nname: Test Room\nobjects: []\non_enter: []\ntriggers: []\n","is_delete":false,"is_create":false},{"time":"2026-07-01T04:09:41-04:00","description":"update room 2003","file_path":"data/rooms/intro/2003.yaml","old_content":"block_transport: false\ncolor: \"00\"\ndescription:\n - text: It's a test room\nexits:\n south:\n room: 2004\n southwest:\n room: 2005\n west:\n room: 2002\nhazard: \"\"\nid: 2003\nitem_spawns: []\nmobs: []\nname: Test Room\nobjects: []\non_enter: []\ntriggers: []\n","new_content":"block_transport: false\ncolor: \"00\"\ndescription:\n - text: It's a test room\nexits:\n south:\n room: 2004\n southwest:\n room: 2005\n west:\n room: 2002\nhazard: \"\"\nid: 2003\nitem_spawns: []\nmobs: []\nname: Test Room\nobjects: []\non_enter: []\ntriggers: []\n","is_delete":false,"is_create":false},{"time":"2026-07-01T04:09:44-04:00","description":"update room 2003","file_path":"data/rooms/intro/2003.yaml","old_content":"block_transport: false\ncolor: \"00\"\ndescription:\n - text: It's a test room\nexits:\n south:\n room: 2004\n southwest:\n room: 2005\n west:\n room: 2002\nhazard: \"\"\nid: 2003\nitem_spawns: []\nmobs: []\nname: Test Room\nobjects: []\non_enter: []\ntriggers: []\n","new_content":"block_transport: false\ncolor: \"00\"\ndescription:\n - text: It's a test room\nexits:\n south:\n room: 2004\n southwest:\n room: 2005\n west:\n room: 2002\nhazard: \"\"\nid: 2003\nitem_spawns: []\nmobs: []\nname: Test Room\nobjects: []\non_enter: []\ntriggers: []\n","is_delete":false,"is_create":false},{"time":"2026-07-01T04:09:44-04:00","description":"update room 2003","file_path":"data/rooms/intro/2003.yaml","old_content":"block_transport: false\ncolor: \"00\"\ndescription:\n - text: It's a test room\nexits:\n south:\n room: 2004\n southwest:\n room: 2005\n west:\n room: 2002\nhazard: \"\"\nid: 2003\nitem_spawns: []\nmobs: []\nname: Test Room\nobjects: []\non_enter: []\ntriggers: []\n","new_content":"block_transport: false\ncolor: \"00\"\ndescription:\n - text: It's a test room\nexits:\n south:\n room: 2004\n southwest:\n room: 2005\n west:\n room: 2002\nhazard: \"\"\nid: 2003\nitem_spawns: []\nmobs: []\nname: Test Room\nobjects: []\non_enter: []\ntriggers: []\n","is_delete":false,"is_create":false},{"time":"2026-07-01T04:09:47-04:00","description":"update room 2003","file_path":"data/rooms/intro/2003.yaml","old_content":"block_transport: false\ncolor: \"00\"\ndescription:\n - text: It's a test room\nexits:\n south:\n room: 2004\n southwest:\n room: 2005\n west:\n room: 2002\nhazard: \"\"\nid: 2003\nitem_spawns: []\nmobs: []\nname: Test Room\nobjects: []\non_enter: []\ntriggers: []\n","new_content":"block_transport: false\ncolor: \"00\"\ndescription:\n - text: It's a test room\nexits:\n south:\n room: 2004\n southwest:\n room: 2005\n west:\n room: 2002\nhazard: \"\"\nid: 2003\nitem_spawns: []\nmobs: []\nname: Test Room\nobjects: []\non_enter: []\ntriggers: []\n","is_delete":false,"is_create":false},{"time":"2026-07-01T04:09:47-04:00","description":"update room 2003","file_path":"data/rooms/intro/2003.yaml","old_content":"block_transport: false\ncolor: \"00\"\ndescription:\n - text: It's a test room\nexits:\n south:\n room: 2004\n southwest:\n room: 2005\n west:\n room: 2002\nhazard: \"\"\nid: 2003\nitem_spawns: []\nmobs: []\nname: Test Room\nobjects: []\non_enter: []\ntriggers: []\n","new_content":"block_transport: false\ncolor: \"00\"\ndescription:\n - text: It's a test room\nexits:\n south:\n room: 2004\n southwest:\n room: 2005\n west:\n room: 2002\nhazard: \"\"\nid: 2003\nitem_spawns: []\nmobs: []\nname: Test Room\nobjects: []\non_enter: []\ntriggers: []\n","is_delete":false,"is_create":false},{"time":"2026-07-01T04:09:49-04:00","description":"update room 2003","file_path":"data/rooms/intro/2003.yaml","old_content":"block_transport: false\ncolor: \"00\"\ndescription:\n - text: It's a test room\nexits:\n south:\n room: 2004\n southwest:\n room: 2005\n west:\n room: 2002\nhazard: \"\"\nid: 2003\nitem_spawns: []\nmobs: []\nname: Test Room\nobjects: []\non_enter: []\ntriggers: []\n","new_content":"block_transport: false\ncolor: \"00\"\ndescription:\n - text: It's a test room\nexits:\n south:\n room: 2004\n southwest:\n room: 2005\n west:\n room: 2002\nhazard: \"\"\nid: 2003\nitem_spawns: []\nmobs: []\nname: Test Room\nobjects: []\non_enter: []\ntriggers: []\n","is_delete":false,"is_create":false},{"time":"2026-07-01T04:09:49-04:00","description":"update room 2003","file_path":"data/rooms/intro/2003.yaml","old_content":"block_transport: false\ncolor: \"00\"\ndescription:\n - text: It's a test room\nexits:\n south:\n room: 2004\n southwest:\n room: 2005\n west:\n room: 2002\nhazard: \"\"\nid: 2003\nitem_spawns: []\nmobs: []\nname: Test Room\nobjects: []\non_enter: []\ntriggers: []\n","new_content":"block_transport: false\ncolor: \"00\"\ndescription:\n - text: It's a test room\nexits:\n south:\n room: 2004\n southwest:\n room: 2005\n west:\n room: 2002\nhazard: \"\"\nid: 2003\nitem_spawns: []\nmobs: []\nname: Test Room\nobjects: []\non_enter: []\ntriggers: []\n","is_delete":false,"is_create":false},{"time":"2026-07-01T04:09:51-04:00","description":"update room 2003","file_path":"data/rooms/intro/2003.yaml","old_content":"block_transport: false\ncolor: \"00\"\ndescription:\n - text: It's a test room\nexits:\n south:\n room: 2004\n southwest:\n room: 2005\n west:\n room: 2002\nhazard: \"\"\nid: 2003\nitem_spawns: []\nmobs: []\nname: Test Room\nobjects: []\non_enter: []\ntriggers: []\n","new_content":"block_transport: false\ncolor: A5\ndescription:\n - text: It's a test room\nexits:\n south:\n room: 2004\n southwest:\n room: 2005\n west:\n room: 2002\nhazard: \"\"\nid: 2003\nitem_spawns: []\nmobs: []\nname: Test Room\nobjects: []\non_enter: []\ntriggers: []\n","is_delete":false,"is_create":false},{"time":"2026-07-01T04:09:53-04:00","description":"update room 2003","file_path":"data/rooms/intro/2003.yaml","old_content":"block_transport: false\ncolor: A5\ndescription:\n - text: It's a test room\nexits:\n south:\n room: 2004\n southwest:\n room: 2005\n west:\n room: 2002\nhazard: \"\"\nid: 2003\nitem_spawns: []\nmobs: []\nname: Test Room\nobjects: []\non_enter: []\ntriggers: []\n","new_content":"block_transport: false\ncolor: A5\ndescription:\n - text: It's a test room\nexits:\n south:\n room: 2004\n southwest:\n room: 2005\n west:\n room: 2002\nhazard: \"\"\nid: 2003\nitem_spawns: []\nmobs: []\nname: Test Room\nobjects: []\non_enter: []\ntriggers: []\n","is_delete":false,"is_create":false},{"time":"2026-07-01T04:09:55-04:00","description":"update room 2003","file_path":"data/rooms/intro/2003.yaml","old_content":"block_transport: false\ncolor: A5\ndescription:\n - text: It's a test room\nexits:\n south:\n room: 2004\n southwest:\n room: 2005\n west:\n room: 2002\nhazard: \"\"\nid: 2003\nitem_spawns: []\nmobs: []\nname: Test Room\nobjects: []\non_enter: []\ntriggers: []\n","new_content":"block_transport: false\ncolor: A5\ndescription:\n - text: It's a test room\nexits:\n south:\n room: 2004\n southwest:\n room: 2005\n west:\n room: 2002\nhazard: \"\"\nid: 2003\nitem_spawns: []\nmobs: []\nname: Test Room\nobjects: []\non_enter: []\ntriggers: []\n","is_delete":false,"is_create":false},{"time":"2026-07-01T04:09:56-04:00","description":"update room 2003","file_path":"data/rooms/intro/2003.yaml","old_content":"block_transport: false\ncolor: A5\ndescription:\n - text: It's a test room\nexits:\n south:\n room: 2004\n southwest:\n room: 2005\n west:\n room: 2002\nhazard: \"\"\nid: 2003\nitem_spawns: []\nmobs: []\nname: Test Room\nobjects: []\non_enter: []\ntriggers: []\n","new_content":"block_transport: false\ncolor: A5\ndescription:\n - text: It's a test room\nexits:\n south:\n room: 2004\n southwest:\n room: 2005\n west:\n room: 2002\nhazard: \"\"\nid: 2003\nitem_spawns: []\nmobs: []\nname: Test Room\nobjects: []\non_enter: []\ntriggers: []\n","is_delete":false,"is_create":false},{"time":"2026-07-01T04:09:58-04:00","description":"update room 2003","file_path":"data/rooms/intro/2003.yaml","old_content":"block_transport: false\ncolor: A5\ndescription:\n - text: It's a test room\nexits:\n south:\n room: 2004\n southwest:\n room: 2005\n west:\n room: 2002\nhazard: \"\"\nid: 2003\nitem_spawns: []\nmobs: []\nname: Test Room\nobjects: []\non_enter: []\ntriggers: []\n","new_content":"block_transport: false\ncolor: A5\ndescription:\n - text: It's a test room\nexits:\n south:\n room: 2004\n southwest:\n room: 2005\n west:\n room: 2002\nhazard: \"\"\nid: 2003\nitem_spawns: []\nmobs: []\nname: Test Room\nobjects: []\non_enter: []\ntriggers: []\n","is_delete":false,"is_create":false},{"time":"2026-07-01T04:09:58-04:00","description":"update room 2003","file_path":"data/rooms/intro/2003.yaml","old_content":"block_transport: false\ncolor: A5\ndescription:\n - text: It's a test room\nexits:\n south:\n room: 2004\n southwest:\n room: 2005\n west:\n room: 2002\nhazard: \"\"\nid: 2003\nitem_spawns: []\nmobs: []\nname: Test Room\nobjects: []\non_enter: []\ntriggers: []\n","new_content":"block_transport: false\ncolor: A5\ndescription:\n - text: It's a test room\nexits:\n south:\n room: 2004\n southwest:\n room: 2005\n west:\n room: 2002\nhazard: \"\"\nid: 2003\nitem_spawns: []\nmobs: []\nname: Test Room\nobjects: []\non_enter: []\ntriggers: []\n","is_delete":false,"is_create":false},{"time":"2026-07-01T04:10:01-04:00","description":"update room 2003 (add exit northeast to 1005)","file_path":"data/rooms/intro/2003.yaml","old_content":"block_transport: false\ncolor: A5\ndescription:\n - text: It's a test room\nexits:\n south:\n room: 2004\n southwest:\n room: 2005\n west:\n room: 2002\nhazard: \"\"\nid: 2003\nitem_spawns: []\nmobs: []\nname: Test Room\nobjects: []\non_enter: []\ntriggers: []\n","new_content":"id: 2003\nname: Test Room\ncolor: A5\ndescription:\n - text: It's a test room\nexits:\n northeast:\n room: 1005\n south:\n room: 2004\n southwest:\n room: 2005\n west:\n room: 2002\nobjects: []\nitem_spawns: []\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","is_delete":false,"is_create":false},{"time":"2026-07-01T04:10:01-04:00","description":"create room 1005","file_path":"data/rooms/intro/1005.yaml","old_content":"","new_content":"color: A5\nexits:\n southwest: 2003\nid: 1005\nname: 'Room #1005'\n","is_delete":false,"is_create":true},{"time":"2026-07-01T04:10:03-04:00","description":"delete room 1005 (cleaned 1 exits)","file_path":"data/rooms/intro/1005.yaml","old_content":"color: A5\nexits:\n southwest: 2003\nid: 1005\nname: 'Room #1005'\n","new_content":"","is_delete":true,"is_create":false,"extra_files":[{"file_path":"data/rooms/intro/2003.yaml","old_content":"id: 2003\nname: Test Room\ncolor: A5\ndescription:\n - text: It's a test room\nexits:\n northeast:\n room: 1005\n south:\n room: 2004\n southwest:\n room: 2005\n west:\n room: 2002\nobjects: []\nitem_spawns: []\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","new_content":"id: 2003\nname: Test Room\ncolor: A5\ndescription:\n - text: It's a test room\nexits:\n south:\n room: 2004\n southwest:\n room: 2005\n west:\n room: 2002\nobjects: []\nitem_spawns: []\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n"}]},{"time":"2026-07-01T04:11:43-04:00","description":"update room 2003 (add exit north to 1005)","file_path":"data/rooms/intro/2003.yaml","old_content":"id: 2003\nname: Test Room\ncolor: A5\ndescription:\n - text: It's a test room\nexits:\n south:\n room: 2004\n southwest:\n room: 2005\n west:\n room: 2002\nobjects: []\nitem_spawns: []\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","new_content":"id: 2003\nname: Test Room\ncolor: A5\ndescription:\n - text: It's a test room\nexits:\n north:\n room: 1005\n south:\n room: 2004\n southwest:\n room: 2005\n west:\n room: 2002\nobjects: []\nitem_spawns: []\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","is_delete":false,"is_create":false},{"time":"2026-07-01T04:22:38-04:00","description":"Update drop credit_stick_drop","file_path":"data/drops/credit_stick_drop.yaml","old_content":"drops:\n - item_id: credits\n weight: 40\n quantity: 15\n - item_id: credits\n weight: 30\n quantity: 30\n - item_id: credits\n weight: 20\n quantity: 50\n - item_id: credits\n weight: 8\n quantity: 100\n - item_id: credits\n weight: 2\n quantity: 250","new_content":"drops:\n - item_id: credits\n quantity: 14\n weight: 40\n - item_id: credits\n quantity: 30\n weight: 30\n - item_id: credits\n quantity: 50\n weight: 20\n - item_id: credits\n quantity: 100\n weight: 8\n - item_id: credits\n quantity: 250\n weight: 2\nid: credit_stick_drop\n","is_delete":false,"is_create":false},{"time":"2026-07-01T04:22:42-04:00","description":"Update drop credit_stick_drop","file_path":"data/drops/credit_stick_drop.yaml","old_content":"drops:\n - item_id: credits\n quantity: 14\n weight: 40\n - item_id: credits\n quantity: 30\n weight: 30\n - item_id: credits\n quantity: 50\n weight: 20\n - item_id: credits\n quantity: 100\n weight: 8\n - item_id: credits\n quantity: 250\n weight: 2\nid: credit_stick_drop\n","new_content":"drops:\n - item_id: credits\n quantity: 15\n weight: 40\n - item_id: credits\n quantity: 30\n weight: 30\n - item_id: credits\n quantity: 50\n weight: 20\n - item_id: credits\n quantity: 100\n weight: 8\n - item_id: credits\n quantity: 250\n weight: 2\nid: credit_stick_drop\n","is_delete":false,"is_create":false},{"time":"2026-07-01T13:06:32-04:00","description":"Create mob flight_attendant_copy","file_path":"data/mobs/flight_attendant_copy.yaml","old_content":"","new_content":"id: flight_attendant_copy\n","is_delete":false,"is_create":true},{"time":"2026-07-01T13:06:32-04:00","description":"Update mob flight_attendant_copy","file_path":"data/mobs/flight_attendant_copy.yaml","old_content":"id: flight_attendant_copy\n","new_content":"description: A smiling flight attendant in a crisp uniform, ready to assist passengers.\nid: flight_attendant_copy\nidle_descriptions:\n - adjusts her name badge\n - smiles politely at you\nname: flight attendant\nprotected: true\ntalk:\n nodes:\n sign_reminder:\n sequence:\n - '\"Yeah, just us two! Not a lot of people heading into the belt these days.\"'\n - '\"But we''ll be landing shortly! Please be sure {0B bold}look{/} at the information {0B bold}sign{/} so you''ll be all set for your final destination.\"'\n start:\n condition:\n not: true\n player_flag: 1001_look_sign\n goto: thanks\n message: '\"Hi there, how can I help?\"'\n options:\n - goto: sign_reminder\n text: '\"Oh, nothing... Small crowd on this ship. Just looking for conversation.\"'\n - text: '\"Goodbye.\"'\n thanks:\n message: '\"Thank for flying with Denali. Watch your step on the way out please.\"'\n options:\n - text: '\"Thank you.\"'\nunique: false\n","is_delete":false,"is_create":false},{"time":"2026-07-01T13:07:46-04:00","description":"Update mob flight_attendant_copy","file_path":"data/mobs/flight_attendant_copy.yaml","old_content":"description: A smiling flight attendant in a crisp uniform, ready to assist passengers.\nid: flight_attendant_copy\nidle_descriptions:\n - adjusts her name badge\n - smiles politely at you\nname: flight attendant\nprotected: true\ntalk:\n nodes:\n sign_reminder:\n sequence:\n - '\"Yeah, just us two! Not a lot of people heading into the belt these days.\"'\n - '\"But we''ll be landing shortly! Please be sure {0B bold}look{/} at the information {0B bold}sign{/} so you''ll be all set for your final destination.\"'\n start:\n condition:\n not: true\n player_flag: 1001_look_sign\n goto: thanks\n message: '\"Hi there, how can I help?\"'\n options:\n - goto: sign_reminder\n text: '\"Oh, nothing... Small crowd on this ship. Just looking for conversation.\"'\n - text: '\"Goodbye.\"'\n thanks:\n message: '\"Thank for flying with Denali. Watch your step on the way out please.\"'\n options:\n - text: '\"Thank you.\"'\nunique: false\n","new_content":"aggressive: false\ndescription: A smiling flight attendant in a crisp uniform, ready to assist passengers.\nid: flight_attendant_copy\nidle_descriptions:\n - adjusts her name badge\n - smiles politely at you\nkind: combat\nname: flight attendant\nprotected: true\nrespawn_ticks: 0\ntalk:\n nodes:\n sign_reminder:\n sequence:\n - '\"Yeah, just us two! Not a lot of people heading into the belt these days.\"'\n - '\"But we''ll be landing shortly! Please be sure {0B bold}look{/} at the information {0B bold}sign{/} so you''ll be all set for your final destination.\"'\n start:\n condition:\n not: true\n player_flag: 1001_look_sign\n goto: thanks\n message: '\"Hi there, how can I help?\"'\n options:\n - goto: sign_reminder\n text: '\"Oh, nothing... Small crowd on this ship. Just looking for conversation.\"'\n - text: '\"Goodbye.\"'\n sequence:\n - Test\n thanks:\n message: '\"Thank for flying with Denali. Watch your step on the way out please.\"'\n options:\n - text: '\"Thank you.\"'\nunique: false\n","is_delete":false,"is_create":false},{"time":"2026-07-01T13:08:04-04:00","description":"Update mob flight_attendant_copy","file_path":"data/mobs/flight_attendant_copy.yaml","old_content":"aggressive: false\ndescription: A smiling flight attendant in a crisp uniform, ready to assist passengers.\nid: flight_attendant_copy\nidle_descriptions:\n - adjusts her name badge\n - smiles politely at you\nkind: combat\nname: flight attendant\nprotected: true\nrespawn_ticks: 0\ntalk:\n nodes:\n sign_reminder:\n sequence:\n - '\"Yeah, just us two! Not a lot of people heading into the belt these days.\"'\n - '\"But we''ll be landing shortly! Please be sure {0B bold}look{/} at the information {0B bold}sign{/} so you''ll be all set for your final destination.\"'\n start:\n condition:\n not: true\n player_flag: 1001_look_sign\n goto: thanks\n message: '\"Hi there, how can I help?\"'\n options:\n - goto: sign_reminder\n text: '\"Oh, nothing... Small crowd on this ship. Just looking for conversation.\"'\n - text: '\"Goodbye.\"'\n sequence:\n - Test\n thanks:\n message: '\"Thank for flying with Denali. Watch your step on the way out please.\"'\n options:\n - text: '\"Thank you.\"'\nunique: false\n","new_content":"aggressive: false\ndescription: A smiling flight attendant in a crisp uniform, ready to assist passengers.\nid: flight_attendant_copy\nidle_descriptions:\n - adjusts her name badge\n - smiles politely at you\nkind: combat\nname: flight attendant\nprotected: true\nrespawn_ticks: 0\ntalk:\n nodes:\n sign_reminder:\n sequence:\n - '\"Yeah, just us two! Not a lot of people heading into the belt these days.\"'\n - '\"But we''ll be landing shortly! Please be sure {0B bold}look{/} at the information {0B bold}sign{/} so you''ll be all set for your final destination.\"'\n start:\n condition:\n not: true\n player_flag: 1001_look_sign\n goto: thanks\n message: '\"Hi there, how can I help?\"'\n options:\n - goto: sign_reminder\n text: '\"Oh, nothing... Small crowd on this ship. Just looking for conversation.\"'\n - text: '\"Goodbye.\"'\n sequence:\n - Test\n thanks:\n message: '\"Thank for flying with Denali. Watch your step on the way out please.\"'\n options:\n - text: '\"Thank you.\"'\nunique: false\n","is_delete":false,"is_create":false},{"time":"2026-07-01T13:09:12-04:00","description":"Update mob flight_attendant_copy","file_path":"data/mobs/flight_attendant_copy.yaml","old_content":"aggressive: false\ndescription: A smiling flight attendant in a crisp uniform, ready to assist passengers.\nid: flight_attendant_copy\nidle_descriptions:\n - adjusts her name badge\n - smiles politely at you\nkind: combat\nname: flight attendant\nprotected: true\nrespawn_ticks: 0\ntalk:\n nodes:\n sign_reminder:\n sequence:\n - '\"Yeah, just us two! Not a lot of people heading into the belt these days.\"'\n - '\"But we''ll be landing shortly! Please be sure {0B bold}look{/} at the information {0B bold}sign{/} so you''ll be all set for your final destination.\"'\n start:\n condition:\n not: true\n player_flag: 1001_look_sign\n goto: thanks\n message: '\"Hi there, how can I help?\"'\n options:\n - goto: sign_reminder\n text: '\"Oh, nothing... Small crowd on this ship. Just looking for conversation.\"'\n - text: '\"Goodbye.\"'\n sequence:\n - Test\n thanks:\n message: '\"Thank for flying with Denali. Watch your step on the way out please.\"'\n options:\n - text: '\"Thank you.\"'\nunique: false\n","new_content":"aggressive: false\ndescription: A smiling flight attendant in a crisp uniform, ready to assist passengers.\nid: flight_attendant_copy\nidle_descriptions:\n - adjusts her name badge\n - smiles politely at you\nkind: combat\nname: flight attendant\nprotected: true\nrespawn_ticks: 0\ntalk:\n nodes:\n sign_reminder:\n sequence:\n - '\"Yeah, just us two! Not a lot of people heading into the belt these days.\"'\n - '\"But we''ll be landing shortly! Please be sure {0B bold}look{/} at the information {0B bold}sign{/} so you''ll be all set for your final destination.\"'\n start:\n condition:\n not: true\n player_flag: 1001_look_sign\n goto: thanks\n message: '\"Hi there, how can I help?\"'\n options:\n - goto: sign_reminder\n text: '\"Oh, nothing... Small crowd on this ship. Just looking for conversation.\"'\n - text: '\"Goodbye.\"'\n thanks:\n message: '\"Thank for flying with Denali. Watch your step on the way out please.\"'\n options:\n - goto: Test\n text: '\"Thank you.\"'\nunique: false\n","is_delete":false,"is_create":false},{"time":"2026-07-01T13:16:15-04:00","description":"Update mob flight_attendant_copy","file_path":"data/mobs/flight_attendant_copy.yaml","old_content":"aggressive: false\ndescription: A smiling flight attendant in a crisp uniform, ready to assist passengers.\nid: flight_attendant_copy\nidle_descriptions:\n - adjusts her name badge\n - smiles politely at you\nkind: combat\nname: flight attendant\nprotected: true\nrespawn_ticks: 0\ntalk:\n nodes:\n sign_reminder:\n sequence:\n - '\"Yeah, just us two! Not a lot of people heading into the belt these days.\"'\n - '\"But we''ll be landing shortly! Please be sure {0B bold}look{/} at the information {0B bold}sign{/} so you''ll be all set for your final destination.\"'\n start:\n condition:\n not: true\n player_flag: 1001_look_sign\n goto: thanks\n message: '\"Hi there, how can I help?\"'\n options:\n - goto: sign_reminder\n text: '\"Oh, nothing... Small crowd on this ship. Just looking for conversation.\"'\n - text: '\"Goodbye.\"'\n thanks:\n message: '\"Thank for flying with Denali. Watch your step on the way out please.\"'\n options:\n - goto: Test\n text: '\"Thank you.\"'\nunique: false\n","new_content":"aggressive: false\ndescription: A smiling flight attendant in a crisp uniform, ready to assist passengers.\nid: flight_attendant_copy\nidle_descriptions:\n - adjusts her name badge\n - smiles politely at you\nkind: combat\nname: flight attendant\nprotected: true\nrespawn_ticks: 0\ntalk:\n nodes:\n sign_reminder:\n sequence:\n - '\"Yeah, just us two! Not a lot of people heading into the belt these days.\"'\n - '\"But we''ll be landing shortly! Please be sure {0B bold}look{/} at the information {0B bold}sign{/} so you''ll be all set for your final destination.\"'\n start:\n condition:\n not: true\n player_flag: 1001_look_sign\n goto: thanks\n message: '\"Hi there, how can I help?\"'\n options:\n - goto: sign_reminder\n text: '\"Oh, nothing... Small crowd on this ship. Just looking for conversation.\"'\n - text: '\"Goodbye.\"'\n thanks:\n message: '\"Thank for flying with Denali. Watch your step on the way out please.\"'\n options:\n - goto: Test\n text: '\"Thank you.\"'\nunique: false\n","is_delete":false,"is_create":false},{"time":"2026-07-01T13:16:46-04:00","description":"Update item adamant_arrow","file_path":"data/items/ammo/adamant_arrow.yaml","old_content":"color: \"78\"\ncraft:\n ingredients:\n - items:\n - headless_arrow\n quantity: 15\n - items:\n - adamant_arrowtips\n quantity: 15\n level: 60\n output_qty: 15\n type: fletching\n ticks_per_cycle: 2\n xp: 10\ndescription: An adamant-tipped arrow.\nequipment:\n other:\n ranged: 31\n slot: ammo\n type: ammo\nname: adamant arrow\nrecoverable: true\nstackable: true\nvalue: 20\n","new_content":"color: \"78\"\ncraft:\n - end_message: \"\"\n fail: \"\"\n ingredients:\n - items:\n - headless_arrow\n quantity: 15\n - items:\n - adamant_arrowtips\n quantity: 15\n level: 60\n output_qty: 15\n start_message: \"\"\n station: []\n subtype: \"\"\n success_message: \"\"\n ticks_per_cycle: 2\n tool: \"\"\n type: fletching\n xp: 10\ndescription: An adamant-tipped arrow.2\nequipment:\n other:\n ranged: 31\n slot: ammo\n type: ammo\nid: adamant_arrow\nmax_quality: 0\nname: adamant arrow\nquality: 0\nrecoverable: true\nstackable: true\nvalue: 20\n","is_delete":false,"is_create":false},{"time":"2026-07-01T13:16:50-04:00","description":"Update item adamant_arrow","file_path":"data/items/ammo/adamant_arrow.yaml","old_content":"color: \"78\"\ncraft:\n - end_message: \"\"\n fail: \"\"\n ingredients:\n - items:\n - headless_arrow\n quantity: 15\n - items:\n - adamant_arrowtips\n quantity: 15\n level: 60\n output_qty: 15\n start_message: \"\"\n station: []\n subtype: \"\"\n success_message: \"\"\n ticks_per_cycle: 2\n tool: \"\"\n type: fletching\n xp: 10\ndescription: An adamant-tipped arrow.2\nequipment:\n other:\n ranged: 31\n slot: ammo\n type: ammo\nid: adamant_arrow\nmax_quality: 0\nname: adamant arrow\nquality: 0\nrecoverable: true\nstackable: true\nvalue: 20\n","new_content":"color: \"78\"\ncraft:\n - end_message: \"\"\n fail: \"\"\n ingredients:\n - items:\n - headless_arrow\n quantity: 15\n - items:\n - adamant_arrowtips\n quantity: 15\n level: 60\n output_qty: 15\n start_message: \"\"\n station: []\n subtype: \"\"\n success_message: \"\"\n ticks_per_cycle: 2\n tool: \"\"\n type: fletching\n xp: 10\ndescription: An adamant-tipped arrow.\nequipment:\n other:\n ranged: 31\n slot: ammo\n type: ammo\nid: adamant_arrow\nmax_quality: 0\nname: adamant arrow\nquality: 0\nrecoverable: true\nstackable: true\nvalue: 20\n","is_delete":false,"is_create":false},{"time":"2026-07-01T15:41:47-04:00","description":"Update mob flight_attendant_copy","file_path":"data/mobs/flight_attendant_copy.yaml","old_content":"aggressive: false\ndescription: A smiling flight attendant in a crisp uniform, ready to assist passengers.\nid: flight_attendant_copy\nidle_descriptions:\n - adjusts her name badge\n - smiles politely at you\nkind: combat\nname: flight attendant\nprotected: true\nrespawn_ticks: 0\ntalk:\n nodes:\n sign_reminder:\n messages:\n - '\"Yeah, just us two! Not a lot of people heading into the belt these days.\"'\n - '\"But we''ll be landing shortly! Please be sure {0B bold}look{/} at the information {0B bold}sign{/} so you''ll be all set for your final destination.\"'\n start:\n condition:\n not: true\n player_flag: 1001_look_sign\n goto: thanks\n messages: ['\"Hi there, how can I help?\"']\n options:\n - goto: sign_reminder\n text: '\"Oh, nothing... Small crowd on this ship. Just looking for conversation.\"'\n - text: '\"Goodbye.\"'\n thanks:\n messages: ['\"Thank for flying with Denali. Watch your step on the way out please.\"']\n options:\n - goto: Test\n text: '\"Thank you.\"'\nunique: false\n","new_content":"aggressive: false\ndescription: A smiling flight attendant in a crisp uniform, ready to assist passengers.\nid: flight_attendant_copy\nidle_descriptions:\n - adjusts her name badge\n - smiles politely at you\nkind: combat\nname: flight attendant\nprotected: true\nrespawn_ticks: 0\ntalk:\n nodes:\n start:\n options:\n - goto: \"\"\n text: None!\n - text: None\n - condition:\n min_credits: 500000\n goto: \"\"\n text: 500000!!\nunique: false\n","is_delete":false,"is_create":false},{"time":"2026-07-01T15:41:55-04:00","description":"Update mob flight_attendant_copy","file_path":"data/mobs/flight_attendant_copy.yaml","old_content":"aggressive: false\ndescription: A smiling flight attendant in a crisp uniform, ready to assist passengers.\nid: flight_attendant_copy\nidle_descriptions:\n - adjusts her name badge\n - smiles politely at you\nkind: combat\nname: flight attendant\nprotected: true\nrespawn_ticks: 0\ntalk:\n nodes:\n start:\n options:\n - goto: \"\"\n text: None!\n - text: None\n - condition:\n min_credits: 500000\n goto: \"\"\n text: 500000!!\nunique: false\n","new_content":"aggressive: false\ndescription: A smiling flight attendant in a crisp uniform, ready to assist passengers.\nid: flight_attendant_copy\nidle_descriptions:\n - adjusts her name badge\n - smiles politely at you\nkind: combat\nname: Credit Checker!\nprotected: true\nrespawn_ticks: 0\ntalk:\n nodes:\n start:\n options:\n - goto: \"\"\n text: None!\n - text: None\n - condition:\n min_credits: 500000\n goto: \"\"\n text: 500000!!\nunique: false\n","is_delete":false,"is_create":false},{"time":"2026-07-01T15:42:56-04:00","description":"update room 2001","file_path":"data/rooms/intro/2001.yaml","old_content":"block_transport: false\ncolor: \"\"\ndescription:\n - text: It's a test room\nexits:\n east:\n room: 2002\n south:\n room: 2006\n southeast:\n room: 2005\n west:\n room: 1001\nhazard: \"\"\nid: 2001\nitem_spawns:\n - id: bronze_axe\n quantity: 1\n respawn_ticks: 1\n - id: pot_of_flour\n quantity: 1\n respawn_ticks: 1\n - id: bucket_of_water\n quantity: 1\n respawn_ticks: 1\nmobs:\n - id: man\nname: Test Room\nobjects:\n - aliases: []\n description:\n - text: YOU FOUND HIM\n hidden: true\n name: hidden guy\n - id: tree\non_enter: []\ntriggers: []\n","new_content":"block_transport: false\ncolor: \"\"\ndescription:\n - text: It's a test room\nexits:\n east:\n room: 2002\n south:\n room: 2006\n southeast:\n room: 2005\n west:\n room: 1001\nhazard: \"\"\nid: 2001\nitem_spawns:\n - id: bronze_axe\n quantity: 1\n respawn_ticks: 1\n - id: pot_of_flour\n quantity: 1\n respawn_ticks: 1\n - id: bucket_of_water\n quantity: 1\n respawn_ticks: 1\nmobs:\n - id: man\n - id: flight_attendant_copy\nname: Test Room\nobjects:\n - aliases: []\n description:\n - text: YOU FOUND HIM\n hidden: true\n name: hidden guy\n - id: tree\non_enter: []\ntriggers: []\n","is_delete":false,"is_create":false},{"time":"2026-07-01T15:47:02-04:00","description":"Update mob flight_attendant_copy","file_path":"data/mobs/flight_attendant_copy.yaml","old_content":"aggressive: false\ndescription: A smiling flight attendant in a crisp uniform, ready to assist passengers.\nid: flight_attendant_copy\nidle_descriptions:\n - adjusts her name badge\n - smiles politely at you\nkind: combat\nname: Credit Checker!\nprotected: true\nrespawn_ticks: 0\ntalk:\n nodes:\n start:\n options:\n - goto: \"\"\n text: None!\n - text: None\n - condition:\n min_credits: 500000\n goto: \"\"\n text: 500000!!\nunique: false\n","new_content":"aggressive: false\ndescription: A smiling flight attendant in a crisp uniform, ready to assist passengers.\nid: flight_attendant_copy\nidle_descriptions:\n - adjusts her name badge\n - smiles politely at you\nkind: combat\nname: Credit Checker!\nprotected: true\nrespawn_ticks: 0\ntalk:\n nodes:\n start:\n options:\n - goto: \"\"\n text: None!\n - text: None\n - action:\n shop:\n items:\n - buy_price: 1\n item_id: bronze_pickaxe\n sell_price: 1\n message: SHOP SHOP\n goto: \"\"\n text: 500000!!\nunique: false\n","is_delete":false,"is_create":false},{"time":"2026-07-01T15:47:37-04:00","description":"Update mob flight_attendant_copy","file_path":"data/mobs/flight_attendant_copy.yaml","old_content":"aggressive: false\ndescription: A smiling flight attendant in a crisp uniform, ready to assist passengers.\nid: flight_attendant_copy\nidle_descriptions:\n - adjusts her name badge\n - smiles politely at you\nkind: combat\nname: Credit Checker!\nprotected: true\nrespawn_ticks: 0\ntalk:\n nodes:\n start:\n options:\n - goto: \"\"\n text: None!\n - text: None\n - action:\n shop:\n items:\n - buy_price: 1\n item_id: bronze_pickaxe\n sell_price: 1\n message: SHOP SHOP\n goto: \"\"\n text: 500000!!\nunique: false\n","new_content":"aggressive: false\ndescription: A smiling flight attendant in a crisp uniform, ready to assist passengers.\nid: flight_attendant_copy\nidle_descriptions:\n - adjusts her name badge\n - smiles politely at you\nkind: combat\nname: Credit Checker!\nprotected: true\nrespawn_ticks: 0\ntalk:\n nodes:\n start:\n options:\n - goto: \"\"\n text: None!\n - text: None\n - action:\n shop:\n items:\n - buy_price: 1\n item_id: bronze_pickaxe\n sell_price: 1\n message: SHOP SHOP\n goto: \"\"\n text: 500000!!\nunique: false\n","is_delete":false,"is_create":false},{"time":"2026-07-01T17:16:00-04:00","description":"Update mob flight_attendant_copy","file_path":"data/mobs/flight_attendant_copy.yaml","old_content":"aggressive: false\ndescription: A smiling flight attendant in a crisp uniform, ready to assist passengers.\nid: flight_attendant_copy\nidle_descriptions:\n - adjusts her name badge\n - smiles politely at you\nkind: combat\nname: Credit Checker!\nprotected: true\nrespawn_ticks: 0\nshop:\n message: SHOP SHOP\n items:\n - item_id: bronze_pickaxe\n stock: 5\ntalk:\n nodes:\n start:\n options:\n - goto: \"\"\n text: None!\n - text: None\nunique: false\n","new_content":"aggressive: false\ndescription: A smiling flight attendant in a crisp uniform, ready to assist passengers.\nid: flight_attendant_copy\nidle_descriptions:\n - adjusts her name badge\n - smiles politely at you\nkind: combat\nname: Credit Checker!\nprotected: true\nrespawn_ticks: 0\nshop:\n buy_percentage: 0\n buys_anything: false\n change_percentage: 0\n items:\n - item_id: bronze_pickaxe\n restock_ticks: 0\n stock: 5\n message: SHOP SHOP\n restock_ticks: 0\ntalk:\n nodes:\n start:\n options:\n - goto: \"\"\n text: None!\n - text: None\nunique: false\n","is_delete":false,"is_create":false},{"time":"2026-07-01T17:16:36-04:00","description":"Update mob flight_attendant_copy","file_path":"data/mobs/flight_attendant_copy.yaml","old_content":"aggressive: false\ndescription: A smiling flight attendant in a crisp uniform, ready to assist passengers.\nid: flight_attendant_copy\nidle_descriptions:\n - adjusts her name badge\n - smiles politely at you\nkind: combat\nname: Credit Checker!\nprotected: true\nrespawn_ticks: 0\nshop:\n buy_percentage: 0\n buys_anything: false\n change_percentage: 0\n items:\n - item_id: bronze_pickaxe\n restock_ticks: 0\n stock: 5\n message: SHOP SHOP\n restock_ticks: 0\ntalk:\n nodes:\n start:\n options:\n - goto: \"\"\n text: None!\n - text: None\nunique: false\n","new_content":"aggressive: false\ndescription: A smiling flight attendant in a crisp uniform, ready to assist passengers.\nid: flight_attendant_copy\nidle_descriptions:\n - adjusts her name badge\n - smiles politely at you\nkind: combat\nname: Credit Checker!\nprotected: true\nrespawn_ticks: 0\nshop:\n buy_percentage: 0\n buys_anything: true\n change_percentage: 0\n items:\n - item_id: bronze_pickaxe\n restock_ticks: 0\n stock: 5\n message: SHOP SHOP\n restock_ticks: 0\ntalk:\n nodes:\n start:\n options:\n - goto: \"\"\n text: None!\n - text: None\nunique: false\n","is_delete":false,"is_create":false},{"time":"2026-07-01T18:04:00-04:00","description":"Update mob flight_attendant_copy","file_path":"data/mobs/flight_attendant_copy.yaml","old_content":"aggressive: false\ndescription: A smiling flight attendant in a crisp uniform, ready to assist passengers.\nid: flight_attendant_copy\nidle_descriptions:\n - adjusts her name badge\n - smiles politely at you\nkind: combat\nname: Credit Checker!\nprotected: true\nrespawn_ticks: 0\nshop:\n message: SHOP SHOP\n items:\n - item_id: bronze_pickaxe\n stock: 5\ntalk:\n nodes:\n start:\n options:\n - goto: \"\"\n text: None!\n - text: None\nunique: false\n","new_content":"aggressive: false\nattack: 0\nbonuses:\n attack_bonus: 0\n attack_type: stab\n strength_bonus: 0\ndefense: 0\ndefenses:\n crush_defense: 0\n ranged_defense: 0\n science_defense: 0\n slash_defense: 0\n stab_defense: 0\ndescription: A smiling flight attendant in a crisp uniform, ready to assist passengers.\nhp: 0\nid: flight_attendant_copy\nidle_descriptions:\n - adjusts her name badge\n - smiles politely at you\nkind: combat\nname: Credit Checker!\nprotected: true\nranged: 0\nrespawn_ticks: 0\nscience: 0\nshop:\n buy_percentage: 0\n buys_anything: true\n change_percentage: 0\n items:\n - item_id: bronze_pickaxe\n restock_ticks: 0\n stock: 5\n message: SHOP SHOP\nspeed: 0\nstrength: 0\ntalk:\n nodes:\n start:\n options:\n - goto: \"\"\n text: None!\n - text: None\nunique: false\n","is_delete":false,"is_create":false},{"time":"2026-07-01T18:37:34-04:00","description":"Update mob bandit","file_path":"data/mobs/examples/bandit.yaml","old_content":"name: bandit\ndescription: \"A scrappy outlaw with a cybernetic arm and patched armor. He eyes you with predatory intent.\"\nattack: 10\nstrength: 12\ndefense: 12\nhp: 28\nspeed: 5\naggressive: true\nrespawn_ticks: 30\nattack_type: slash\nattack_bonus: 5\nstrength_bonus: 5\nstab_defense: 10\nslash_defense: 15\ncrush_defense: 8\nscience_defense: -5\nranged_defense: 12\nidle_descriptions:\n - \"scans the horizon for targets\"\n - \"wipes a blade on his sleeve\"\n - \"spits on the ground\"\n - \"adjusts a cybernetic knuckle\"\ncombat_descriptions:\n - \"slashes at %s with a serrated blade\"\n - \"delivers a crushing punch with a cybernetic fist\"\n - \"lunges at %s with a battle cry\"\nsize: medium\ndrops:\n remains: bones\n loot:\n - item_id: credits\n weight: 70\n quantity: 30\n - item_id: credits\n weight: 20\n quantity: 80\n - table: herb_table_low\n weight: 10\n","new_content":"aggressive: true\nassassin_level: 0\nattack: 10\nbonuses:\n attack_bonus: 0\n attack_type: stab\n strength_bonus: 0\ncombat_descriptions:\n - slashes at %s with a serrated blade\n - delivers a crushing punch with a cybernetic fist\n - lunges at %s with a battle cry\ndefense: 12\ndefenses:\n crush_defense: 0\n ranged_defense: 0\n science_defense: 0\n slash_defense: 0\n stab_defense: 0\ndescription: A scrappy outlaw with a cybernetic arm and patched armor. He eyes you with predatory intent.\ndrops:\n loot:\n - item_id: credits\n quantity: 30\n weight: 70\n - item_id: credits\n quantity: 80\n weight: 20\n - quantity: 0\n table: herb_table_low\n weight: 10\n remains: bones\nhp: 28\nid: bandit\nidle_descriptions:\n - scans the horizon for targets\n - wipes a blade on his sleeve\n - spits on the ground\n - adjusts a cybernetic knuckle\nkind: combat\nname: bandit\nprotected: false\nranged: 0\nrespawn_ticks: 30\nscience: 0\nsize: medium\nspeed: 5\nstrength: 12\nunique: false\n","is_delete":false,"is_create":false},{"time":"2026-07-01T18:39:27-04:00","description":"Update mob bandit","file_path":"data/mobs/examples/bandit.yaml","old_content":"aggressive: true\nassassin_level: 0\nattack: 10\nbonuses:\n attack_bonus: 0\n attack_type: stab\n strength_bonus: 0\ncombat_descriptions:\n - slashes at %s with a serrated blade\n - delivers a crushing punch with a cybernetic fist\n - lunges at %s with a battle cry\ndefense: 12\ndefenses:\n crush_defense: 0\n ranged_defense: 0\n science_defense: 0\n slash_defense: 0\n stab_defense: 0\ndescription: A scrappy outlaw with a cybernetic arm and patched armor. He eyes you with predatory intent.\ndrops:\n loot:\n - item_id: credits\n quantity: 30\n weight: 70\n - item_id: credits\n quantity: 80\n weight: 20\n - quantity: 0\n table: herb_table_low\n weight: 10\n remains: bones\nhp: 28\nid: bandit\nidle_descriptions:\n - scans the horizon for targets\n - wipes a blade on his sleeve\n - spits on the ground\n - adjusts a cybernetic knuckle\nkind: combat\nname: bandit\nprotected: false\nranged: 0\nrespawn_ticks: 30\nscience: 0\nsize: medium\nspeed: 5\nstrength: 12\nunique: false\n","new_content":"aggressive: true\nassassin_level: 0\nattack: 10\nbonuses:\n attack_bonus: 0\n attack_type: stab\n strength_bonus: 0\ncombat_descriptions:\n - slashes at %s with a serrated blade\n - delivers a crushing punch with a cybernetic fist\n - lunges at %s with a battle cry\ndefense: 12\ndefenses:\n crush_defense: 0\n ranged_defense: 0\n science_defense: 0\n slash_defense: 0\n stab_defense: 0\ndescription: A scrappy outlaw with a cybernetic arm and patched armor. He eyes you with predatory intent.\ndrops:\n loot:\n - item_id: credits\n quantity: 30\n weight: 70\n - item_id: credits\n quantity: 80\n weight: 20\n - quantity: 0\n table: herb_table_low\n weight: 10\n remains: bones\nhp: 28\nid: bandit\nidle_descriptions:\n - scans the horizon for targets\n - wipes a blade on his sleeve\n - spits on the ground\n - adjusts a cybernetic knuckle\nkind: task\nname: bandit\nprotected: false\nranged: 0\nrespawn_ticks: 30\nscience: 0\nsize: medium\nspeed: 5\nstrength: 12\nunique: false\n","is_delete":false,"is_create":false}],"redo":null} \ No newline at end of file
+{"history":[{"time":"2026-06-30T14:31:00-04:00","description":"delete room 1011 (cleaned 0 exits)","file_path":"data/rooms/intro/1011.yaml","old_content":"id: 1011\nname: New Room\ncolor: \"\"\ndescription:\n - text: A featureless room.\nexits:\n east:\n room: 1012\nobjects: []\nitem_spawns: []\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","new_content":"","is_delete":true,"is_create":false},{"time":"2026-06-30T14:31:01-04:00","description":"delete room 1012 (cleaned 0 exits)","file_path":"data/rooms/intro/1012.yaml","old_content":"id: 1012\nname: New Room\ncolor: \"\"\ndescription:\n - text: A featureless room.\nexits: {}\nobjects: []\nitem_spawns: []\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","new_content":"","is_delete":true,"is_create":false},{"time":"2026-06-30T14:31:02-04:00","description":"delete room 1005 (cleaned 2 exits)","file_path":"data/rooms/intro/1005.yaml","old_content":"id: 1005\nname: New Room\ncolor: CC\ndescription:\n - text: A featureless room.\nexits:\n southwest:\n room: 2003\n west:\n room: 1008\nobjects: []\nitem_spawns: []\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","new_content":"","is_delete":true,"is_create":false},{"time":"2026-06-30T14:31:03-04:00","description":"delete room 1008 (cleaned 1 exits)","file_path":"data/rooms/intro/1008.yaml","old_content":"id: 1008\nname: New Room\ncolor: A9\ndescription:\n - text: A featureless room.\nexits:\n north:\n room: 7\n south:\n room: 2003\nobjects: []\nitem_spawns: []\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","new_content":"","is_delete":true,"is_create":false},{"time":"2026-06-30T14:32:29-04:00","description":"update room 2003 (add exit north to 1005)","file_path":"data/rooms/intro/2003.yaml","old_content":"id: 2003\nname: Test Room\ncolor: \"\"\ndescription:\n - text: It's a test room\nexits:\n south:\n room: 2004\n southwest:\n room: 2005\n west:\n room: 2002\nobjects: []\nitem_spawns: []\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","new_content":"id: 2003\nname: Test Room\ncolor: \"\"\ndescription:\n - text: It's a test room\nexits:\n north:\n room: 1005\n south:\n room: 2004\n southwest:\n room: 2005\n west:\n room: 2002\nobjects: []\nitem_spawns: []\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","is_delete":false,"is_create":false},{"time":"2026-06-30T14:32:29-04:00","description":"create room 1005","file_path":"data/rooms/intro/1005.yaml","old_content":"","new_content":"exits:\n south: 2003\nid: 1005\nname: 'Room #1005'\n","is_delete":false,"is_create":true},{"time":"2026-06-30T14:32:30-04:00","description":"update room 1005 (add exit east to 1006)","file_path":"data/rooms/intro/1005.yaml","old_content":"exits:\n south: 2003\nid: 1005\nname: 'Room #1005'\n","new_content":"id: 1005\nname: 'Room #1005'\ncolor: \"\"\ndescription: []\nexits:\n east:\n room: 1006\n south:\n room: 2003\nobjects: []\nitem_spawns: []\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","is_delete":false,"is_create":false},{"time":"2026-06-30T14:32:30-04:00","description":"create room 1006","file_path":"data/rooms/intro/1006.yaml","old_content":"","new_content":"exits:\n west: 1005\nid: 1006\nname: 'Room #1006'\n","is_delete":false,"is_create":true},{"time":"2026-06-30T14:32:31-04:00","description":"update room 1006 (add exit south to 1007)","file_path":"data/rooms/intro/1006.yaml","old_content":"exits:\n west: 1005\nid: 1006\nname: 'Room #1006'\n","new_content":"id: 1006\nname: 'Room #1006'\ncolor: \"\"\ndescription: []\nexits:\n south:\n room: 1007\n west:\n room: 1005\nobjects: []\nitem_spawns: []\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","is_delete":false,"is_create":false},{"time":"2026-06-30T14:32:31-04:00","description":"create room 1007","file_path":"data/rooms/intro/1007.yaml","old_content":"","new_content":"exits:\n north: 1006\nid: 1007\nname: 'Room #1007'\n","is_delete":false,"is_create":true},{"time":"2026-06-30T14:32:32-04:00","description":"update room 1007 (add exit east to 1008)","file_path":"data/rooms/intro/1007.yaml","old_content":"exits:\n north: 1006\nid: 1007\nname: 'Room #1007'\n","new_content":"id: 1007\nname: 'Room #1007'\ncolor: \"\"\ndescription: []\nexits:\n east:\n room: 1008\n north:\n room: 1006\nobjects: []\nitem_spawns: []\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","is_delete":false,"is_create":false},{"time":"2026-06-30T14:32:32-04:00","description":"create room 1008","file_path":"data/rooms/intro/1008.yaml","old_content":"","new_content":"exits:\n west: 1007\nid: 1008\nname: 'Room #1008'\n","is_delete":false,"is_create":true},{"time":"2026-06-30T14:32:32-04:00","description":"update room 1008 (add exit north to 1009)","file_path":"data/rooms/intro/1008.yaml","old_content":"exits:\n west: 1007\nid: 1008\nname: 'Room #1008'\n","new_content":"id: 1008\nname: 'Room #1008'\ncolor: \"\"\ndescription: []\nexits:\n north:\n room: 1009\n west:\n room: 1007\nobjects: []\nitem_spawns: []\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","is_delete":false,"is_create":false},{"time":"2026-06-30T14:32:32-04:00","description":"create room 1009","file_path":"data/rooms/intro/1009.yaml","old_content":"","new_content":"exits:\n south: 1008\nid: 1009\nname: 'Room #1009'\n","is_delete":false,"is_create":true},{"time":"2026-06-30T14:32:33-04:00","description":"update room 1009 (add exit north to 1010)","file_path":"data/rooms/intro/1009.yaml","old_content":"exits:\n south: 1008\nid: 1009\nname: 'Room #1009'\n","new_content":"id: 1009\nname: 'Room #1009'\ncolor: \"\"\ndescription: []\nexits:\n north:\n room: 1010\n south:\n room: 1008\nobjects: []\nitem_spawns: []\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","is_delete":false,"is_create":false},{"time":"2026-06-30T14:32:33-04:00","description":"create room 1010","file_path":"data/rooms/intro/1010.yaml","old_content":"","new_content":"exits:\n south: 1009\nid: 1010\nname: 'Room #1010'\n","is_delete":false,"is_create":true},{"time":"2026-06-30T14:32:33-04:00","description":"update room 1010 (add exit east to 1011)","file_path":"data/rooms/intro/1010.yaml","old_content":"exits:\n south: 1009\nid: 1010\nname: 'Room #1010'\n","new_content":"id: 1010\nname: 'Room #1010'\ncolor: \"\"\ndescription: []\nexits:\n east:\n room: 1011\n south:\n room: 1009\nobjects: []\nitem_spawns: []\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","is_delete":false,"is_create":false},{"time":"2026-06-30T14:32:33-04:00","description":"create room 1011","file_path":"data/rooms/intro/1011.yaml","old_content":"","new_content":"exits:\n west: 1010\nid: 1011\nname: 'Room #1011'\n","is_delete":false,"is_create":true},{"time":"2026-06-30T14:32:34-04:00","description":"update room 1011 (add exit south to 1012)","file_path":"data/rooms/intro/1011.yaml","old_content":"exits:\n west: 1010\nid: 1011\nname: 'Room #1011'\n","new_content":"id: 1011\nname: 'Room #1011'\ncolor: \"\"\ndescription: []\nexits:\n south:\n room: 1012\n west:\n room: 1010\nobjects: []\nitem_spawns: []\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","is_delete":false,"is_create":false},{"time":"2026-06-30T14:32:34-04:00","description":"create room 1012","file_path":"data/rooms/intro/1012.yaml","old_content":"","new_content":"exits:\n north: 1011\nid: 1012\nname: 'Room #1012'\n","is_delete":false,"is_create":true},{"time":"2026-06-30T14:32:34-04:00","description":"update room 1012 (add exit south to 1013)","file_path":"data/rooms/intro/1012.yaml","old_content":"exits:\n north: 1011\nid: 1012\nname: 'Room #1012'\n","new_content":"id: 1012\nname: 'Room #1012'\ncolor: \"\"\ndescription: []\nexits:\n north:\n room: 1011\n south:\n room: 1013\nobjects: []\nitem_spawns: []\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","is_delete":false,"is_create":false},{"time":"2026-06-30T14:32:34-04:00","description":"create room 1013","file_path":"data/rooms/intro/1013.yaml","old_content":"","new_content":"exits:\n north: 1012\nid: 1013\nname: 'Room #1013'\n","is_delete":false,"is_create":true},{"time":"2026-06-30T14:32:35-04:00","description":"delete room 1013 (cleaned 1 exits)","file_path":"data/rooms/intro/1013.yaml","old_content":"exits:\n north: 1012\nid: 1013\nname: 'Room #1013'\n","new_content":"","is_delete":true,"is_create":false},{"time":"2026-06-30T14:32:36-04:00","description":"delete room 1012 (cleaned 1 exits)","file_path":"data/rooms/intro/1012.yaml","old_content":"id: 1012\nname: 'Room #1012'\ncolor: \"\"\ndescription: []\nexits:\n north:\n room: 1011\nobjects: []\nitem_spawns: []\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","new_content":"","is_delete":true,"is_create":false},{"time":"2026-06-30T14:32:37-04:00","description":"delete room 1011 (cleaned 1 exits)","file_path":"data/rooms/intro/1011.yaml","old_content":"id: 1011\nname: 'Room #1011'\ncolor: \"\"\ndescription: []\nexits:\n west:\n room: 1010\nobjects: []\nitem_spawns: []\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","new_content":"","is_delete":true,"is_create":false},{"time":"2026-06-30T14:32:37-04:00","description":"delete room 1010 (cleaned 1 exits)","file_path":"data/rooms/intro/1010.yaml","old_content":"id: 1010\nname: 'Room #1010'\ncolor: \"\"\ndescription: []\nexits:\n south:\n room: 1009\nobjects: []\nitem_spawns: []\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","new_content":"","is_delete":true,"is_create":false},{"time":"2026-06-30T14:32:38-04:00","description":"delete room 1009 (cleaned 1 exits)","file_path":"data/rooms/intro/1009.yaml","old_content":"id: 1009\nname: 'Room #1009'\ncolor: \"\"\ndescription: []\nexits:\n south:\n room: 1008\nobjects: []\nitem_spawns: []\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","new_content":"","is_delete":true,"is_create":false},{"time":"2026-06-30T14:32:39-04:00","description":"delete room 1008 (cleaned 1 exits)","file_path":"data/rooms/intro/1008.yaml","old_content":"id: 1008\nname: 'Room #1008'\ncolor: \"\"\ndescription: []\nexits:\n west:\n room: 1007\nobjects: []\nitem_spawns: []\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","new_content":"","is_delete":true,"is_create":false},{"time":"2026-06-30T14:32:40-04:00","description":"delete room 1007 (cleaned 1 exits)","file_path":"data/rooms/intro/1007.yaml","old_content":"id: 1007\nname: 'Room #1007'\ncolor: \"\"\ndescription: []\nexits:\n north:\n room: 1006\nobjects: []\nitem_spawns: []\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","new_content":"","is_delete":true,"is_create":false},{"time":"2026-06-30T14:32:40-04:00","description":"delete room 1006 (cleaned 1 exits)","file_path":"data/rooms/intro/1006.yaml","old_content":"id: 1006\nname: 'Room #1006'\ncolor: \"\"\ndescription: []\nexits:\n west:\n room: 1005\nobjects: []\nitem_spawns: []\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","new_content":"","is_delete":true,"is_create":false},{"time":"2026-06-30T14:32:41-04:00","description":"delete room 1005 (cleaned 1 exits)","file_path":"data/rooms/intro/1005.yaml","old_content":"id: 1005\nname: 'Room #1005'\ncolor: \"\"\ndescription: []\nexits:\n south:\n room: 2003\nobjects: []\nitem_spawns: []\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","new_content":"","is_delete":true,"is_create":false},{"time":"2026-06-30T15:05:42-04:00","description":"update room 1001","file_path":"data/rooms/intro/1001.yaml","old_content":"id: 1001\nname: Inside Transport Shuttle\ncolor: \"\"\ndescription:\n - text: |-\n A dim, windowless shuttle interior with a few uncomfortable rows of steel seats facing forward. A large framed sign hangs next to the closed cockpit door. The piston-powered staircase is firmly closed at the rear of the craft.\n\n A dim, windowless shuttle interior with a few uncomfortable rows of steel seats facing forward. A large {11}framed sign{/} hangs next to the closed cockpit door. A piston-powered staircase leads down out the back of the small craft with a smiling attendant ready to help disembark.\nexits:\n down:\n room: 1002\n condition:\n flag: \"\"\n value: null\n not: false\n player_flag: 1001_touchdown\n has_item: \"\"\n min_credits: 0\n all_of: []\n any_of: []\n blocked_message: The piston-powered staircase is firmly closed.\n east:\n room: 2001\nobjects:\n - name: framed sign\n hidden: true\n description:\n - text: \"We hope you enjoy your trip on our shuttle! Your pilot is [TYLER].\\n\\nWhen you arrive at your final destination, please be aware of the following basic commands:\\n\\n{0B bold}Movement:{/} {0A}north{/}, {0A}south{/}, {0A}east{/}, {0A}west{/}, {0A}up{/}, {0A}down{/}\\n{0B bold}Look:{/} {0A}look{/}, {0A}look \u003citem/object/mob\u003e{/}, and {0A}map{/}\\n{0B bold}Items:{/} {0A}inv{/} to see your 28-slot inventory\\n {0A}get \u003citem\u003e{/}, {0A}drop \u003citem\u003e{/}, {0A}wear \u003citem\u003e{/}, {0A}remove \u003citem\u003e{/}\\n {0A}use \u003citem\u003e on \u003citem/object\u003e{/}\\n {0A}eq{/} for equiped gear\\n{0B bold}Comms:{/} {0A}talk \u003cmob\u003e{/} for NPC chat\\n {0A}say \u003cmsg\u003e{/} and {0A}global \u003cmsg\u003e{/} for human chat\\n{0B bold}Character:{/} {0A}score{/} and {0A}skills{/} for stats. \\n{0B bold}Combat{/} {0A}attack \u003cmob\u003e{/}\\n{0B bold}Skills{/} Many skills have shortcuts like {0A}mine{/}, {0A}fish{/}, or {0A}chop{/}\\n{0B bold}Options{/} {0A}options{/} for a list of account options\\n {0A}options \u003copt\u003e \u003cvalue\u003e{/} to change an option\\n\\nType {0C bold}what{/} for a list of possible common actions\\n\\nMake sure to check the {0A}help{/} pages, especially {0A}help newplayer{/}!\"\n on_look:\n set_flags: {}\n set_player_flags:\n 1001_look_sign: true\n give_item: \"\"\n take_item: \"\"\n teleport: 0\n heal: 0\n cost: 0\n shop: null\n assign_task: false\n skip_task: false\n extend_task: false\n reputation_cost: 0\n sawmill: false\n aps_node: false\n - name: door\n hidden: true\n description:\n - text: A sturdy, locked steel door that keeps passengers out of the cockpit. There is a tiny, thin window at eye level.\n - name: window\n hidden: true\n description:\n - text: A thick trim with rounded bolt heads frames the tiny window. It looks like it was cut into the door at some point, potentially as a simple replacement to computerized security systems. Inside the cockpit there's a pilot finishing up landing procedures on a large panel of analog instruments.\n - name: instrument panel\n aliases:\n - cockpit\n hidden: true\n description:\n - text: The cramped cockpit is surrounded by buttons, swiches, dials, and analog gauges. The parts are a mix of technologies from the last century. Part of the panel is obscured by a draped cloth as if to hide it from view. Odd.\n - name: pilot\n hidden: true\n description:\n - text: That's the guy who took you from the Passenger Barge Denali down here to Vesta. A middle-aged man in a neat white jumpsuit with a matching white sort of conductor's hat. He's following a written procedure checklist and seems to take his job seriously.\nitem_spawns: []\nmobs:\n - id: flight_attendant\non_enter:\n - message: '{0B bold}Welcome to The House of Icarus{/}'\n condition:\n flag: \"\"\n value: null\n not: true\n player_flag: 1001_welcome\n has_item: \"\"\n min_credits: 0\n all_of: []\n any_of: []\n delay: 5\n set_flags: {}\n set_player_flags: {}\n broadcast: \"\"\n broadcast_global: \"\"\n spawn_mob: null\n despawn_mob: \"\"\n give_item: \"\"\n take_item: \"\"\n teleport: 0\n heal: 0\n - message: '{0B}Type{/} {0A}look sign{/} {0B}or{/} {0A}talk attendant{/} {0B}to get started{/}'\n condition:\n flag: \"\"\n value: null\n not: true\n player_flag: 1001_welcome\n has_item: \"\"\n min_credits: 0\n all_of: []\n any_of: []\n delay: 7\n set_flags: {}\n set_player_flags:\n 1001_welcome: true\n broadcast: \"\"\n broadcast_global: \"\"\n spawn_mob: null\n despawn_mob: \"\"\n give_item: \"\"\n take_item: \"\"\n teleport: 0\n heal: 0\n - message: '{0B}Type{/} {0A}help newplayer{/} {0B}for the new player''s guide. That''s it. Explore and have fun.{/}'\n condition:\n flag: \"\"\n value: null\n not: true\n player_flag: 1001_welcome\n has_item: \"\"\n min_credits: 0\n all_of: []\n any_of: []\n delay: 7\n set_flags: {}\n set_player_flags: {}\n broadcast: \"\"\n broadcast_global: \"\"\n spawn_mob: null\n despawn_mob: \"\"\n give_item: \"\"\n take_item: \"\"\n teleport: 0\n heal: 0\nhazard: \"\"\nblock_transport: true\ntriggers:\n - id: \"\"\n on_player_flag: 1001_look_sign\n on_flag: \"\"\n value: null\n room: 0\n steps:\n - delay: 5\n message: The cabin shakes as the small craft touches down\n broadcast: \"\"\n broadcast_global: \"\"\n set_flags: {}\n set_player_flags: {}\n spawn_mob: null\n give_item: \"\"\n take_item: \"\"\n teleport: 0\n heal: 0\n despawn_mob: \"\"\n - delay: 5\n message: The pistons hiss as the rear staircase opens\n broadcast: \"\"\n broadcast_global: \"\"\n set_flags: {}\n set_player_flags: {}\n spawn_mob: null\n give_item: \"\"\n take_item: \"\"\n teleport: 0\n heal: 0\n despawn_mob: \"\"\n - delay: 0\n message: \"\"\n broadcast: \"\"\n broadcast_global: \"\"\n set_flags: {}\n set_player_flags:\n 1001_touchdown: true\n spawn_mob: null\n give_item: \"\"\n take_item: \"\"\n teleport: 0\n heal: 0\n despawn_mob: \"\"\n","new_content":"block_transport: true\ncolor: \"\"\ndescription:\n - text: |-\n A dim, windowless shuttle interior with a few uncomfortable rows of steel seats facing forward. A large framed sign hangs next to the closed cockpit door. The piston-powered staircase is firmly closed at the rear of the craft.\n\n A dim, windowless shuttle interior with a few uncomfortable rows of steel seats facing forward. A large {11}framed sign{/} hangs next to the closed cockpit door. A piston-powered staircase leads down out the back of the small craft with a smiling attendant ready to help disembark.\nexits:\n down:\n blocked_message: The piston-powered staircase is firmly closed.\n condition:\n all_of: []\n any_of: []\n flag: \"\"\n has_item: \"\"\n min_credits: 0\n not: false\n player_flag: 1001_touchdown\n value: null\n room: 1002\n east:\n room: 2001\nhazard: \"\"\nid: 1001\nitem_spawns: []\nmobs:\n - id: flight_attendant\nname: Inside Transport Shuttle\nobjects:\n - description:\n - text: \"We hope you enjoy your trip on our shuttle! Your pilot is [TYLER].\\n\\nWhen you arrive at your final destination, please be aware of the following basic commands:\\n\\n{0B bold}Movement:{/} {0A}north{/}, {0A}south{/}, {0A}east{/}, {0A}west{/}, {0A}up{/}, {0A}down{/}\\n{0B bold}Look:{/} {0A}look{/}, {0A}look \u003citem/object/mob\u003e{/}, and {0A}map{/}\\n{0B bold}Items:{/} {0A}inv{/} to see your 28-slot inventory\\n {0A}get \u003citem\u003e{/}, {0A}drop \u003citem\u003e{/}, {0A}wear \u003citem\u003e{/}, {0A}remove \u003citem\u003e{/}\\n {0A}use \u003citem\u003e on \u003citem/object\u003e{/}\\n {0A}eq{/} for equiped gear\\n{0B bold}Comms:{/} {0A}talk \u003cmob\u003e{/} for NPC chat\\n {0A}say \u003cmsg\u003e{/} and {0A}global \u003cmsg\u003e{/} for human chat\\n{0B bold}Character:{/} {0A}score{/} and {0A}skills{/} for stats. \\n{0B bold}Combat{/} {0A}attack \u003cmob\u003e{/}\\n{0B bold}Skills{/} Many skills have shortcuts like {0A}mine{/}, {0A}fish{/}, or {0A}chop{/}\\n{0B bold}Options{/} {0A}options{/} for a list of account options\\n {0A}options \u003copt\u003e \u003cvalue\u003e{/} to change an option\\n\\nType {0C bold}what{/} for a list of possible common actions\\n\\nMake sure to check the {0A}help{/} pages, especially {0A}help newplayer{/}!\"\n hidden: true\n name: framed sign\n on_look:\n aps_node: false\n assign_task: false\n cost: 0\n extend_task: false\n give_item: \"\"\n heal: 0\n reputation_cost: 0\n sawmill: false\n set_flags: {}\n set_player_flags:\n 1001_look_sign: true\n shop: null\n skip_task: false\n take_item: \"\"\n teleport: 0\n - description:\n - text: A sturdy, locked steel door that keeps passengers out of the cockpit. There is a tiny, thin window at eye level.\n hidden: true\n name: door\n - description:\n - text: A thick trim with rounded bolt heads frames the tiny window. It looks like it was cut into the door at some point, potentially as a simple replacement to computerized security systems. Inside the cockpit there's a pilot finishing up landing procedures on a large panel of analog instruments.\n hidden: true\n name: window\n - aliases:\n - cockpit\n description:\n - text: The cramped cockpit is surrounded by buttons, swiches, dials, and analog gauges. The parts are a mix of technologies from the last century. Part of the panel is obscured by a draped cloth as if to hide it from view. Odd.\n hidden: true\n name: instrument panel\n - aliases: []\n description:\n - text: That's the guy who took you from the Passenger Barge Denali down here to Vesta. A middle-aged man in a neat white jumpsuit with a matching white sort of conductor's hat. He's following a written procedure checklist and seems to take his job seriously.\n hidden: false\n name: pilot\non_enter:\n - broadcast: \"\"\n broadcast_global: \"\"\n condition:\n all_of: []\n any_of: []\n flag: \"\"\n has_item: \"\"\n min_credits: 0\n not: true\n player_flag: 1001_welcome\n value: null\n delay: 5\n despawn_mob: \"\"\n give_item: \"\"\n heal: 0\n message: '{0B bold}Welcome to The House of Icarus{/}'\n set_flags: {}\n set_player_flags: {}\n spawn_mob: null\n take_item: \"\"\n teleport: 0\n - broadcast: \"\"\n broadcast_global: \"\"\n condition:\n all_of: []\n any_of: []\n flag: \"\"\n has_item: \"\"\n min_credits: 0\n not: true\n player_flag: 1001_welcome\n value: null\n delay: 7\n despawn_mob: \"\"\n give_item: \"\"\n heal: 0\n message: '{0B}Type{/} {0A}look sign{/} {0B}or{/} {0A}talk attendant{/} {0B}to get started{/}'\n set_flags: {}\n set_player_flags:\n 1001_welcome: true\n spawn_mob: null\n take_item: \"\"\n teleport: 0\n - broadcast: \"\"\n broadcast_global: \"\"\n condition:\n all_of: []\n any_of: []\n flag: \"\"\n has_item: \"\"\n min_credits: 0\n not: true\n player_flag: 1001_welcome\n value: null\n delay: 7\n despawn_mob: \"\"\n give_item: \"\"\n heal: 0\n message: '{0B}Type{/} {0A}help newplayer{/} {0B}for the new player''s guide. That''s it. Explore and have fun.{/}'\n set_flags: {}\n set_player_flags: {}\n spawn_mob: null\n take_item: \"\"\n teleport: 0\ntriggers:\n - id: \"\"\n on_flag: \"\"\n on_player_flag: 1001_look_sign\n room: 0\n steps:\n - broadcast: \"\"\n broadcast_global: \"\"\n delay: 5\n despawn_mob: \"\"\n give_item: \"\"\n heal: 0\n message: The cabin shakes as the small craft touches down\n set_flags: {}\n set_player_flags: {}\n spawn_mob: null\n take_item: \"\"\n teleport: 0\n - broadcast: \"\"\n broadcast_global: \"\"\n delay: 5\n despawn_mob: \"\"\n give_item: \"\"\n heal: 0\n message: The pistons hiss as the rear staircase opens\n set_flags: {}\n set_player_flags: {}\n spawn_mob: null\n take_item: \"\"\n teleport: 0\n - broadcast: \"\"\n broadcast_global: \"\"\n delay: 0\n despawn_mob: \"\"\n give_item: \"\"\n heal: 0\n message: \"\"\n set_flags: {}\n set_player_flags:\n 1001_touchdown: true\n spawn_mob: null\n take_item: \"\"\n teleport: 0\n value: null\n","is_delete":false,"is_create":false},{"time":"2026-06-30T15:05:43-04:00","description":"update room 1001","file_path":"data/rooms/intro/1001.yaml","old_content":"block_transport: true\ncolor: \"\"\ndescription:\n - text: |-\n A dim, windowless shuttle interior with a few uncomfortable rows of steel seats facing forward. A large framed sign hangs next to the closed cockpit door. The piston-powered staircase is firmly closed at the rear of the craft.\n\n A dim, windowless shuttle interior with a few uncomfortable rows of steel seats facing forward. A large {11}framed sign{/} hangs next to the closed cockpit door. A piston-powered staircase leads down out the back of the small craft with a smiling attendant ready to help disembark.\nexits:\n down:\n blocked_message: The piston-powered staircase is firmly closed.\n condition:\n all_of: []\n any_of: []\n flag: \"\"\n has_item: \"\"\n min_credits: 0\n not: false\n player_flag: 1001_touchdown\n value: null\n room: 1002\n east:\n room: 2001\nhazard: \"\"\nid: 1001\nitem_spawns: []\nmobs:\n - id: flight_attendant\nname: Inside Transport Shuttle\nobjects:\n - description:\n - text: \"We hope you enjoy your trip on our shuttle! Your pilot is [TYLER].\\n\\nWhen you arrive at your final destination, please be aware of the following basic commands:\\n\\n{0B bold}Movement:{/} {0A}north{/}, {0A}south{/}, {0A}east{/}, {0A}west{/}, {0A}up{/}, {0A}down{/}\\n{0B bold}Look:{/} {0A}look{/}, {0A}look \u003citem/object/mob\u003e{/}, and {0A}map{/}\\n{0B bold}Items:{/} {0A}inv{/} to see your 28-slot inventory\\n {0A}get \u003citem\u003e{/}, {0A}drop \u003citem\u003e{/}, {0A}wear \u003citem\u003e{/}, {0A}remove \u003citem\u003e{/}\\n {0A}use \u003citem\u003e on \u003citem/object\u003e{/}\\n {0A}eq{/} for equiped gear\\n{0B bold}Comms:{/} {0A}talk \u003cmob\u003e{/} for NPC chat\\n {0A}say \u003cmsg\u003e{/} and {0A}global \u003cmsg\u003e{/} for human chat\\n{0B bold}Character:{/} {0A}score{/} and {0A}skills{/} for stats. \\n{0B bold}Combat{/} {0A}attack \u003cmob\u003e{/}\\n{0B bold}Skills{/} Many skills have shortcuts like {0A}mine{/}, {0A}fish{/}, or {0A}chop{/}\\n{0B bold}Options{/} {0A}options{/} for a list of account options\\n {0A}options \u003copt\u003e \u003cvalue\u003e{/} to change an option\\n\\nType {0C bold}what{/} for a list of possible common actions\\n\\nMake sure to check the {0A}help{/} pages, especially {0A}help newplayer{/}!\"\n hidden: true\n name: framed sign\n on_look:\n aps_node: false\n assign_task: false\n cost: 0\n extend_task: false\n give_item: \"\"\n heal: 0\n reputation_cost: 0\n sawmill: false\n set_flags: {}\n set_player_flags:\n 1001_look_sign: true\n shop: null\n skip_task: false\n take_item: \"\"\n teleport: 0\n - description:\n - text: A sturdy, locked steel door that keeps passengers out of the cockpit. There is a tiny, thin window at eye level.\n hidden: true\n name: door\n - description:\n - text: A thick trim with rounded bolt heads frames the tiny window. It looks like it was cut into the door at some point, potentially as a simple replacement to computerized security systems. Inside the cockpit there's a pilot finishing up landing procedures on a large panel of analog instruments.\n hidden: true\n name: window\n - aliases:\n - cockpit\n description:\n - text: The cramped cockpit is surrounded by buttons, swiches, dials, and analog gauges. The parts are a mix of technologies from the last century. Part of the panel is obscured by a draped cloth as if to hide it from view. Odd.\n hidden: true\n name: instrument panel\n - aliases: []\n description:\n - text: That's the guy who took you from the Passenger Barge Denali down here to Vesta. A middle-aged man in a neat white jumpsuit with a matching white sort of conductor's hat. He's following a written procedure checklist and seems to take his job seriously.\n hidden: false\n name: pilot\non_enter:\n - broadcast: \"\"\n broadcast_global: \"\"\n condition:\n all_of: []\n any_of: []\n flag: \"\"\n has_item: \"\"\n min_credits: 0\n not: true\n player_flag: 1001_welcome\n value: null\n delay: 5\n despawn_mob: \"\"\n give_item: \"\"\n heal: 0\n message: '{0B bold}Welcome to The House of Icarus{/}'\n set_flags: {}\n set_player_flags: {}\n spawn_mob: null\n take_item: \"\"\n teleport: 0\n - broadcast: \"\"\n broadcast_global: \"\"\n condition:\n all_of: []\n any_of: []\n flag: \"\"\n has_item: \"\"\n min_credits: 0\n not: true\n player_flag: 1001_welcome\n value: null\n delay: 7\n despawn_mob: \"\"\n give_item: \"\"\n heal: 0\n message: '{0B}Type{/} {0A}look sign{/} {0B}or{/} {0A}talk attendant{/} {0B}to get started{/}'\n set_flags: {}\n set_player_flags:\n 1001_welcome: true\n spawn_mob: null\n take_item: \"\"\n teleport: 0\n - broadcast: \"\"\n broadcast_global: \"\"\n condition:\n all_of: []\n any_of: []\n flag: \"\"\n has_item: \"\"\n min_credits: 0\n not: true\n player_flag: 1001_welcome\n value: null\n delay: 7\n despawn_mob: \"\"\n give_item: \"\"\n heal: 0\n message: '{0B}Type{/} {0A}help newplayer{/} {0B}for the new player''s guide. That''s it. Explore and have fun.{/}'\n set_flags: {}\n set_player_flags: {}\n spawn_mob: null\n take_item: \"\"\n teleport: 0\ntriggers:\n - id: \"\"\n on_flag: \"\"\n on_player_flag: 1001_look_sign\n room: 0\n steps:\n - broadcast: \"\"\n broadcast_global: \"\"\n delay: 5\n despawn_mob: \"\"\n give_item: \"\"\n heal: 0\n message: The cabin shakes as the small craft touches down\n set_flags: {}\n set_player_flags: {}\n spawn_mob: null\n take_item: \"\"\n teleport: 0\n - broadcast: \"\"\n broadcast_global: \"\"\n delay: 5\n despawn_mob: \"\"\n give_item: \"\"\n heal: 0\n message: The pistons hiss as the rear staircase opens\n set_flags: {}\n set_player_flags: {}\n spawn_mob: null\n take_item: \"\"\n teleport: 0\n - broadcast: \"\"\n broadcast_global: \"\"\n delay: 0\n despawn_mob: \"\"\n give_item: \"\"\n heal: 0\n message: \"\"\n set_flags: {}\n set_player_flags:\n 1001_touchdown: true\n spawn_mob: null\n take_item: \"\"\n teleport: 0\n value: null\n","new_content":"block_transport: true\ncolor: \"\"\ndescription:\n - text: |-\n A dim, windowless shuttle interior with a few uncomfortable rows of steel seats facing forward. A large framed sign hangs next to the closed cockpit door. The piston-powered staircase is firmly closed at the rear of the craft.\n\n A dim, windowless shuttle interior with a few uncomfortable rows of steel seats facing forward. A large {11}framed sign{/} hangs next to the closed cockpit door. A piston-powered staircase leads down out the back of the small craft with a smiling attendant ready to help disembark.\nexits:\n down:\n blocked_message: The piston-powered staircase is firmly closed.\n condition:\n all_of: []\n any_of: []\n flag: \"\"\n has_item: \"\"\n min_credits: 0\n not: false\n player_flag: 1001_touchdown\n value: null\n room: 1002\n east:\n room: 2001\nhazard: \"\"\nid: 1001\nitem_spawns: []\nmobs:\n - id: flight_attendant\nname: Inside Transport Shuttle\nobjects:\n - description:\n - text: \"We hope you enjoy your trip on our shuttle! Your pilot is [TYLER].\\n\\nWhen you arrive at your final destination, please be aware of the following basic commands:\\n\\n{0B bold}Movement:{/} {0A}north{/}, {0A}south{/}, {0A}east{/}, {0A}west{/}, {0A}up{/}, {0A}down{/}\\n{0B bold}Look:{/} {0A}look{/}, {0A}look \u003citem/object/mob\u003e{/}, and {0A}map{/}\\n{0B bold}Items:{/} {0A}inv{/} to see your 28-slot inventory\\n {0A}get \u003citem\u003e{/}, {0A}drop \u003citem\u003e{/}, {0A}wear \u003citem\u003e{/}, {0A}remove \u003citem\u003e{/}\\n {0A}use \u003citem\u003e on \u003citem/object\u003e{/}\\n {0A}eq{/} for equiped gear\\n{0B bold}Comms:{/} {0A}talk \u003cmob\u003e{/} for NPC chat\\n {0A}say \u003cmsg\u003e{/} and {0A}global \u003cmsg\u003e{/} for human chat\\n{0B bold}Character:{/} {0A}score{/} and {0A}skills{/} for stats. \\n{0B bold}Combat{/} {0A}attack \u003cmob\u003e{/}\\n{0B bold}Skills{/} Many skills have shortcuts like {0A}mine{/}, {0A}fish{/}, or {0A}chop{/}\\n{0B bold}Options{/} {0A}options{/} for a list of account options\\n {0A}options \u003copt\u003e \u003cvalue\u003e{/} to change an option\\n\\nType {0C bold}what{/} for a list of possible common actions\\n\\nMake sure to check the {0A}help{/} pages, especially {0A}help newplayer{/}!\"\n hidden: true\n name: framed sign\n on_look:\n aps_node: false\n assign_task: false\n cost: 0\n extend_task: false\n give_item: \"\"\n heal: 0\n reputation_cost: 0\n sawmill: false\n set_flags: {}\n set_player_flags:\n 1001_look_sign: true\n shop: null\n skip_task: false\n take_item: \"\"\n teleport: 0\n - description:\n - text: A sturdy, locked steel door that keeps passengers out of the cockpit. There is a tiny, thin window at eye level.\n hidden: true\n name: door\n - description:\n - text: A thick trim with rounded bolt heads frames the tiny window. It looks like it was cut into the door at some point, potentially as a simple replacement to computerized security systems. Inside the cockpit there's a pilot finishing up landing procedures on a large panel of analog instruments.\n hidden: true\n name: window\n - aliases:\n - cockpit\n description:\n - text: The cramped cockpit is surrounded by buttons, swiches, dials, and analog gauges. The parts are a mix of technologies from the last century. Part of the panel is obscured by a draped cloth as if to hide it from view. Odd.\n hidden: true\n name: instrument panel\n - aliases: []\n description:\n - text: That's the guy who took you from the Passenger Barge Denali down here to Vesta. A middle-aged man in a neat white jumpsuit with a matching white sort of conductor's hat. He's following a written procedure checklist and seems to take his job seriously.\n hidden: true\n name: pilot\non_enter:\n - broadcast: \"\"\n broadcast_global: \"\"\n condition:\n all_of: []\n any_of: []\n flag: \"\"\n has_item: \"\"\n min_credits: 0\n not: true\n player_flag: 1001_welcome\n value: null\n delay: 5\n despawn_mob: \"\"\n give_item: \"\"\n heal: 0\n message: '{0B bold}Welcome to The House of Icarus{/}'\n set_flags: {}\n set_player_flags: {}\n spawn_mob: null\n take_item: \"\"\n teleport: 0\n - broadcast: \"\"\n broadcast_global: \"\"\n condition:\n all_of: []\n any_of: []\n flag: \"\"\n has_item: \"\"\n min_credits: 0\n not: true\n player_flag: 1001_welcome\n value: null\n delay: 7\n despawn_mob: \"\"\n give_item: \"\"\n heal: 0\n message: '{0B}Type{/} {0A}look sign{/} {0B}or{/} {0A}talk attendant{/} {0B}to get started{/}'\n set_flags: {}\n set_player_flags:\n 1001_welcome: true\n spawn_mob: null\n take_item: \"\"\n teleport: 0\n - broadcast: \"\"\n broadcast_global: \"\"\n condition:\n all_of: []\n any_of: []\n flag: \"\"\n has_item: \"\"\n min_credits: 0\n not: true\n player_flag: 1001_welcome\n value: null\n delay: 7\n despawn_mob: \"\"\n give_item: \"\"\n heal: 0\n message: '{0B}Type{/} {0A}help newplayer{/} {0B}for the new player''s guide. That''s it. Explore and have fun.{/}'\n set_flags: {}\n set_player_flags: {}\n spawn_mob: null\n take_item: \"\"\n teleport: 0\ntriggers:\n - id: \"\"\n on_flag: \"\"\n on_player_flag: 1001_look_sign\n room: 0\n steps:\n - broadcast: \"\"\n broadcast_global: \"\"\n delay: 5\n despawn_mob: \"\"\n give_item: \"\"\n heal: 0\n message: The cabin shakes as the small craft touches down\n set_flags: {}\n set_player_flags: {}\n spawn_mob: null\n take_item: \"\"\n teleport: 0\n - broadcast: \"\"\n broadcast_global: \"\"\n delay: 5\n despawn_mob: \"\"\n give_item: \"\"\n heal: 0\n message: The pistons hiss as the rear staircase opens\n set_flags: {}\n set_player_flags: {}\n spawn_mob: null\n take_item: \"\"\n teleport: 0\n - broadcast: \"\"\n broadcast_global: \"\"\n delay: 0\n despawn_mob: \"\"\n give_item: \"\"\n heal: 0\n message: \"\"\n set_flags: {}\n set_player_flags:\n 1001_touchdown: true\n spawn_mob: null\n take_item: \"\"\n teleport: 0\n value: null\n","is_delete":false,"is_create":false},{"time":"2026-06-30T16:34:21-04:00","description":"update room 2001","file_path":"data/rooms/intro/2001.yaml","old_content":"block_transport: false\ncolor: \"\"\ndescription:\n - text: It's a test room\nexits:\n east:\n room: 2002\n south:\n room: 2006\n southeast:\n room: 2005\n west:\n room: 1001\nhazard: \"\"\nid: 2001\nitem_spawns: []\nmobs: []\nname: Test Room\nobjects: []\non_enter: []\ntriggers: []\n","new_content":"block_transport: false\ncolor: \"\"\ndescription:\n - text: It's a test room\nexits:\n east:\n room: 2002\n south:\n room: 2006\n southeast:\n room: 2005\n west:\n room: 1001\nhazard: \"\"\nid: 2001\nitem_spawns: []\nmobs: []\nname: Test Room\nobjects:\n - id: tree\non_enter: []\ntriggers: []\n","is_delete":false,"is_create":false},{"time":"2026-06-30T16:35:02-04:00","description":"update room 2001","file_path":"data/rooms/intro/2001.yaml","old_content":"block_transport: false\ncolor: \"\"\ndescription:\n - text: It's a test room\nexits:\n east:\n room: 2002\n south:\n room: 2006\n southeast:\n room: 2005\n west:\n room: 1001\nhazard: \"\"\nid: 2001\nitem_spawns: []\nmobs: []\nname: Test Room\nobjects:\n - id: tree\non_enter: []\ntriggers: []\n","new_content":"block_transport: false\ncolor: \"\"\ndescription:\n - text: It's a test room\nexits:\n east:\n room: 2002\n south:\n room: 2006\n southeast:\n room: 2005\n west:\n room: 1001\nhazard: \"\"\nid: 2001\nitem_spawns:\n - id: bronze_axe\n quantity: 1\n respawn_ticks: 0\nmobs: []\nname: Test Room\nobjects:\n - id: tree\non_enter: []\ntriggers: []\n","is_delete":false,"is_create":false},{"time":"2026-06-30T16:35:15-04:00","description":"update room 2001","file_path":"data/rooms/intro/2001.yaml","old_content":"block_transport: false\ncolor: \"\"\ndescription:\n - text: It's a test room\nexits:\n east:\n room: 2002\n south:\n room: 2006\n southeast:\n room: 2005\n west:\n room: 1001\nhazard: \"\"\nid: 2001\nitem_spawns:\n - id: bronze_axe\n quantity: 1\n respawn_ticks: 0\nmobs: []\nname: Test Room\nobjects:\n - id: tree\non_enter: []\ntriggers: []\n","new_content":"block_transport: false\ncolor: \"\"\ndescription:\n - text: It's a test room\nexits:\n east:\n room: 2002\n south:\n room: 2006\n southeast:\n room: 2005\n west:\n room: 1001\nhazard: \"\"\nid: 2001\nitem_spawns:\n - id: bronze_axe\n quantity: 1\n respawn_ticks: 1\nmobs: []\nname: Test Room\nobjects:\n - id: tree\non_enter: []\ntriggers: []\n","is_delete":false,"is_create":false},{"time":"2026-06-30T17:43:28-04:00","description":"Update object copper_rock","file_path":"data/objects/copper_rock.yaml","old_content":"color: \"B2\"\ngather:\n depleted_message: You don't see any ore in this rock.\n drops:\n - depletes: true\n item_id: copper_ore\n level: 1\n message: You manage to mine some {B2}copper ore{/}.\n weight: 90\n xp: 17\n - depletes: false\n message: You spot a glint of something valuable!\n table: gem_table\n weight: 10\n fail_message: You chip away but get nothing useful.\n gather_message: You swing your pickaxe at the rock...\n respawn_broadcast: A glint of copper catches your eye from some {name}.\n respawn_timer: 50\n skill: mining\n success:\n base: 0.5\n cap: 0.95\n per_level: 0.01\n tools:\n - pickaxe\nname: copper rock\n","new_content":"aliases: []\ncolor: B2\ndescription: \"\"\ngather:\n bait: \"\"\n deplete_timer: 0\n depleted_message: You don't see any ore in this rock.\n drops:\n - depletes: true\n item_id: copper_ore\n level: 1\n message: You manage to mine some {B2}copper ore{/}.\n quantity: 0\n table: \"\"\n weight: 90\n xp: 17\n - depletes: false\n item_id: \"\"\n level: 0\n message: You spot a glint of something valuable!\n quantity: 0\n table: gem_table\n weight: 10\n xp: 0\n exhausted_message: \"\"\n fail_message: You chip away but get nothing useful.\n gather_message: You swing your pickaxe at the rock...\n nest_chance: 0\n respawn_broadcast: A glint of copper catches your eye from some {name}.\n respawn_timer: 50\n skill: mining\n success:\n base: 0.5\n cap: 0.95\n per_level: 0.01\n tools:\n - pickaxe\nhidden: false\nid: copper_rock\ninroom_description: \"\"\nname: copper rock\nremoval_item: \"\"\n","is_delete":false,"is_create":false},{"time":"2026-06-30T23:48:18-04:00","description":"update room 2001","file_path":"data/rooms/intro/2001.yaml","old_content":"block_transport: false\ncolor: \"\"\ndescription:\n - text: It's a test room\nexits:\n east:\n room: 2002\n south:\n room: 2006\n southeast:\n room: 2005\n west:\n room: 1001\nhazard: \"\"\nid: 2001\nitem_spawns:\n - id: bronze_axe\n quantity: 1\n respawn_ticks: 1\nmobs: []\nname: Test Room\nobjects:\n - id: tree\non_enter: []\ntriggers: []\n","new_content":"block_transport: false\ncolor: \"\"\ndescription:\n - text: It's a test room\nexits:\n east:\n room: 2002\n south:\n room: 2006\n southeast:\n room: 2005\n west:\n room: 1001\nhazard: \"\"\nid: 2001\nitem_spawns:\n - id: bronze_axe\n quantity: 1\n respawn_ticks: 1\n - id: pot_of_flour\n quantity: 1\n respawn_ticks: 0\nmobs: []\nname: Test Room\nobjects:\n - id: tree\non_enter: []\ntriggers: []\n","is_delete":false,"is_create":false},{"time":"2026-06-30T23:48:23-04:00","description":"update room 2001","file_path":"data/rooms/intro/2001.yaml","old_content":"block_transport: false\ncolor: \"\"\ndescription:\n - text: It's a test room\nexits:\n east:\n room: 2002\n south:\n room: 2006\n southeast:\n room: 2005\n west:\n room: 1001\nhazard: \"\"\nid: 2001\nitem_spawns:\n - id: bronze_axe\n quantity: 1\n respawn_ticks: 1\n - id: pot_of_flour\n quantity: 1\n respawn_ticks: 0\nmobs: []\nname: Test Room\nobjects:\n - id: tree\non_enter: []\ntriggers: []\n","new_content":"block_transport: false\ncolor: \"\"\ndescription:\n - text: It's a test room\nexits:\n east:\n room: 2002\n south:\n room: 2006\n southeast:\n room: 2005\n west:\n room: 1001\nhazard: \"\"\nid: 2001\nitem_spawns:\n - id: bronze_axe\n quantity: 1\n respawn_ticks: 1\n - id: pot_of_flour\n quantity: 1\n respawn_ticks: 0\n - id: bucket_of_water\n quantity: 1\n respawn_ticks: 0\nmobs: []\nname: Test Room\nobjects:\n - id: tree\non_enter: []\ntriggers: []\n","is_delete":false,"is_create":false},{"time":"2026-06-30T23:53:08-04:00","description":"Update item bread_dough","file_path":"data/items/consumables/bread_dough.yaml","old_content":"color: \"DE\"\ncraft:\n type: combine\n consume:\n - byproducts:\n - empty_pot\n items:\n - pot_of_flour\n quantity: 1\n - byproducts:\n - empty_bucket\n - empty_jug\n items:\n - bucket_of_water\n - jug_of_water\n quantity: 1\n wait: 2\ndescription: A ball of uncooked bread dough. It needs to be baked.\nname: bread dough\nstackable: false\nvalue: 3\n","new_content":"color: DE\ncraft:\n - consume:\n - byproducts:\n - empty_pot\n items:\n - pot_of_flour\n quantity: 1\n - byproducts:\n - empty_bucket\n - empty_jug\n items:\n - bucket_of_water\n - jug_of_water\n quantity: 1\n end_message: testend\n fail: \"\"\n level: 0\n message: testmsg\n output_qty: 0\n start_message: teststart\n station: []\n subtype: \"\"\n tool: \"\"\n type: combine\n wait: 2\n xp: 0\ndescription: A ball of uncooked bread dough. It needs to be baked.\nid: bread_dough\nmax_quality: 0\nname: bread dough\nquality: 0\nstackable: false\nvalue: 3\n","is_delete":false,"is_create":false},{"time":"2026-07-01T00:23:04-04:00","description":"Update item bread_dough","file_path":"data/items/consumables/bread_dough.yaml","old_content":"color: DE\ncraft:\n - consume:\n - byproducts:\n - empty_pot\n items:\n - pot_of_flour\n quantity: 1\n - byproducts:\n - empty_bucket\n - empty_jug\n items:\n - bucket_of_water\n - jug_of_water\n quantity: 1\n end_message: testend\n fail: \"\"\n level: 0\n message: testmsg\n output_qty: 0\n start_message: teststart\n station: []\n subtype: \"\"\n tool: \"\"\n type: combine\n wait: 2\n xp: 0\ndescription: A ball of uncooked bread dough. It needs to be baked.\nid: bread_dough\nmax_quality: 0\nname: bread dough\nquality: 0\nstackable: false\nvalue: 3\n","new_content":"color: DE\ncraft:\n - consume:\n - byproducts:\n - empty_pot\n items:\n - pot_of_flour\n quantity: 1\n - byproducts:\n - empty_bucket\n - empty_jug\n items:\n - bucket_of_water\n - jug_of_water\n quantity: 1\n end_message: testend\n fail: \"\"\n level: 0\n message: testmsg\n output_qty: 0\n start_message: teststart\n station: []\n subtype: \"\"\n tool: \"\"\n type: combine\n wait: 2\n xp: 0\ndescription: A ball of uncooked bread dough. It needs to be baked.\nid: bread_dough\nmax_quality: 0\nname: bread dough\nquality: 0\nstackable: false\nvalue: 3\n","is_delete":false,"is_create":false},{"time":"2026-07-01T01:22:55-04:00","description":"update room 1001","file_path":"data/rooms/intro/1001.yaml","old_content":"block_transport: true\ncolor: \"\"\ndescription:\n - text: |-\n A dim, windowless shuttle interior with a few uncomfortable rows of steel seats facing forward. A large framed sign hangs next to the closed cockpit door. The piston-powered staircase is firmly closed at the rear of the craft.\n\n A dim, windowless shuttle interior with a few uncomfortable rows of steel seats facing forward. A large {11}framed sign{/} hangs next to the closed cockpit door. A piston-powered staircase leads down out the back of the small craft with a smiling attendant ready to help disembark.\nexits:\n down:\n blocked_message: The piston-powered staircase is firmly closed.\n condition:\n all_of: []\n any_of: []\n flag: \"\"\n has_item: \"\"\n min_credits: 0\n not: false\n player_flag: 1001_touchdown\n value: null\n room: 1002\n east:\n room: 2001\nhazard: \"\"\nid: 1001\nitem_spawns: []\nmobs:\n - id: flight_attendant\nname: Inside Transport Shuttle\nobjects:\n - description:\n - text: \"We hope you enjoy your trip on our shuttle! Your pilot is [TYLER].\\n\\nWhen you arrive at your final destination, please be aware of the following basic commands:\\n\\n{0B bold}Movement:{/} {0A}north{/}, {0A}south{/}, {0A}east{/}, {0A}west{/}, {0A}up{/}, {0A}down{/}\\n{0B bold}Look:{/} {0A}look{/}, {0A}look \u003citem/object/mob\u003e{/}, and {0A}map{/}\\n{0B bold}Items:{/} {0A}inv{/} to see your 28-slot inventory\\n {0A}get \u003citem\u003e{/}, {0A}drop \u003citem\u003e{/}, {0A}wear \u003citem\u003e{/}, {0A}remove \u003citem\u003e{/}\\n {0A}use \u003citem\u003e on \u003citem/object\u003e{/}\\n {0A}eq{/} for equiped gear\\n{0B bold}Comms:{/} {0A}talk \u003cmob\u003e{/} for NPC chat\\n {0A}say \u003cmsg\u003e{/} and {0A}global \u003cmsg\u003e{/} for human chat\\n{0B bold}Character:{/} {0A}score{/} and {0A}skills{/} for stats. \\n{0B bold}Combat{/} {0A}attack \u003cmob\u003e{/}\\n{0B bold}Skills{/} Many skills have shortcuts like {0A}mine{/}, {0A}fish{/}, or {0A}chop{/}\\n{0B bold}Options{/} {0A}options{/} for a list of account options\\n {0A}options \u003copt\u003e \u003cvalue\u003e{/} to change an option\\n\\nType {0C bold}what{/} for a list of possible common actions\\n\\nMake sure to check the {0A}help{/} pages, especially {0A}help newplayer{/}!\"\n hidden: true\n name: framed sign\n on_look:\n aps_node: false\n assign_task: false\n cost: 0\n extend_task: false\n give_item: \"\"\n heal: 0\n reputation_cost: 0\n sawmill: false\n set_flags: {}\n set_player_flags:\n 1001_look_sign: true\n shop: null\n skip_task: false\n take_item: \"\"\n teleport: 0\n - description:\n - text: A sturdy, locked steel door that keeps passengers out of the cockpit. There is a tiny, thin window at eye level.\n hidden: true\n name: door\n - description:\n - text: A thick trim with rounded bolt heads frames the tiny window. It looks like it was cut into the door at some point, potentially as a simple replacement to computerized security systems. Inside the cockpit there's a pilot finishing up landing procedures on a large panel of analog instruments.\n hidden: true\n name: window\n - aliases:\n - cockpit\n description:\n - text: The cramped cockpit is surrounded by buttons, swiches, dials, and analog gauges. The parts are a mix of technologies from the last century. Part of the panel is obscured by a draped cloth as if to hide it from view. Odd.\n hidden: true\n name: instrument panel\n - aliases: []\n description:\n - text: That's the guy who took you from the Passenger Barge Denali down here to Vesta. A middle-aged man in a neat white jumpsuit with a matching white sort of conductor's hat. He's following a written procedure checklist and seems to take his job seriously.\n hidden: true\n name: pilot\non_enter:\n - broadcast: \"\"\n broadcast_global: \"\"\n condition:\n all_of: []\n any_of: []\n flag: \"\"\n has_item: \"\"\n min_credits: 0\n not: true\n player_flag: 1001_welcome\n value: null\n delay: 5\n despawn_mob: \"\"\n give_item: \"\"\n heal: 0\n message: '{0B bold}Welcome to The House of Icarus{/}'\n set_flags: {}\n set_player_flags: {}\n spawn_mob: null\n take_item: \"\"\n teleport: 0\n - broadcast: \"\"\n broadcast_global: \"\"\n condition:\n all_of: []\n any_of: []\n flag: \"\"\n has_item: \"\"\n min_credits: 0\n not: true\n player_flag: 1001_welcome\n value: null\n delay: 7\n despawn_mob: \"\"\n give_item: \"\"\n heal: 0\n message: '{0B}Type{/} {0A}look sign{/} {0B}or{/} {0A}talk attendant{/} {0B}to get started{/}'\n set_flags: {}\n set_player_flags:\n 1001_welcome: true\n spawn_mob: null\n take_item: \"\"\n teleport: 0\n - broadcast: \"\"\n broadcast_global: \"\"\n condition:\n all_of: []\n any_of: []\n flag: \"\"\n has_item: \"\"\n min_credits: 0\n not: true\n player_flag: 1001_welcome\n value: null\n delay: 7\n despawn_mob: \"\"\n give_item: \"\"\n heal: 0\n message: '{0B}Type{/} {0A}help newplayer{/} {0B}for the new player''s guide. That''s it. Explore and have fun.{/}'\n set_flags: {}\n set_player_flags: {}\n spawn_mob: null\n take_item: \"\"\n teleport: 0\ntriggers:\n - id: \"\"\n on_flag: \"\"\n on_player_flag: 1001_look_sign\n room: 0\n steps:\n - broadcast: \"\"\n broadcast_global: \"\"\n delay: 5\n despawn_mob: \"\"\n give_item: \"\"\n heal: 0\n message: The cabin shakes as the small craft touches down\n set_flags: {}\n set_player_flags: {}\n spawn_mob: null\n take_item: \"\"\n teleport: 0\n - broadcast: \"\"\n broadcast_global: \"\"\n delay: 5\n despawn_mob: \"\"\n give_item: \"\"\n heal: 0\n message: The pistons hiss as the rear staircase opens\n set_flags: {}\n set_player_flags: {}\n spawn_mob: null\n take_item: \"\"\n teleport: 0\n - broadcast: \"\"\n broadcast_global: \"\"\n delay: 0\n despawn_mob: \"\"\n give_item: \"\"\n heal: 0\n message: \"\"\n set_flags: {}\n set_player_flags:\n 1001_touchdown: true\n spawn_mob: null\n take_item: \"\"\n teleport: 0\n value: null\n","new_content":"block_transport: true\ncolor: \"\"\ndescription:\n - text: |-\n A dim, windowless shuttle interior with a few uncomfortable rows of steel seats facing forward. A large framed sign hangs next to the closed cockpit door. The piston-powered staircase is firmly closed at the rear of the craft.\n\n A dim, windowless shuttle interior with a few uncomfortable rows of steel seats facing forward. A large {11}framed sign{/} hangs next to the closed cockpit door. A piston-powered staircase leads down out the back of the small craft with a smiling attendant ready to help disembark.\nexits:\n down:\n blocked_message: The piston-powered staircase is firmly closed.\n condition:\n all_of: []\n any_of: []\n flag: \"\"\n has_item: \"\"\n min_credits: 0\n not: false\n player_flag: 1001_touchdown\n value: null\n room: 1002\n east:\n room: 2001\nhazard: \"\"\nid: 1001\nitem_spawns: []\nmobs:\n - id: flight_attendant\nname: Inside Transport Shuttle\nobjects:\n - description:\n - text: \"We hope you enjoy your trip on our shuttle! Your pilot is [TYLER].\\n\\nWhen you arrive at your final destination, please be aware of the following basic commands:\\n\\n{0B bold}Movement:{/} {0A}north{/}, {0A}south{/}, {0A}east{/}, {0A}west{/}, {0A}up{/}, {0A}down{/}\\n{0B bold}Look:{/} {0A}look{/}, {0A}look \u003citem/object/mob\u003e{/}, and {0A}map{/}\\n{0B bold}Items:{/} {0A}inv{/} to see your 28-slot inventory\\n {0A}get \u003citem\u003e{/}, {0A}drop \u003citem\u003e{/}, {0A}wear \u003citem\u003e{/}, {0A}remove \u003citem\u003e{/}\\n {0A}use \u003citem\u003e on \u003citem/object\u003e{/}\\n {0A}eq{/} for equiped gear\\n{0B bold}Comms:{/} {0A}talk \u003cmob\u003e{/} for NPC chat\\n {0A}say \u003cmsg\u003e{/} and {0A}global \u003cmsg\u003e{/} for human chat\\n{0B bold}Character:{/} {0A}score{/} and {0A}skills{/} for stats. \\n{0B bold}Combat{/} {0A}attack \u003cmob\u003e{/}\\n{0B bold}Skills{/} Many skills have shortcuts like {0A}mine{/}, {0A}fish{/}, or {0A}chop{/}\\n{0B bold}Options{/} {0A}options{/} for a list of account options\\n {0A}options \u003copt\u003e \u003cvalue\u003e{/} to change an option\\n\\nType {0C bold}what{/} for a list of possible common actions\\n\\nMake sure to check the {0A}help{/} pages, especially {0A}help newplayer{/}!\"\n hidden: true\n name: framed sign\n on_look:\n aps_node: false\n assign_task: false\n cost: 0\n extend_task: false\n give_item: \"\"\n heal: 0\n reputation_cost: 0\n sawmill: false\n set_flags: {}\n set_player_flags:\n 1001_look_sign: true\n shop: null\n skip_task: false\n take_item: \"\"\n teleport: 0\n - description:\n - text: A sturdy, locked steel door that keeps passengers out of the cockpit. There is a tiny, thin window at eye level.\n hidden: true\n name: door\n - description:\n - text: A thick trim with rounded bolt heads frames the tiny window. It looks like it was cut into the door at some point, potentially as a simple replacement to computerized security systems. Inside the cockpit there's a pilot finishing up landing procedures on a large panel of analog instruments.\n hidden: true\n name: window\n - aliases:\n - cockpit\n description:\n - text: The cramped cockpit is surrounded by buttons, swiches, dials, and analog gauges. The parts are a mix of technologies from the last century. Part of the panel is obscured by a draped cloth as if to hide it from view. Odd.\n hidden: true\n name: instrument panel\n - aliases: []\n description:\n - text: That's the guy who took you from the Passenger Barge Denali down here to Vesta. A middle-aged man in a neat white jumpsuit with a matching white sort of conductor's hat. He's following a written procedure checklist and seems to take his job seriously.\n hidden: true\n name: pilot\non_enter:\n - broadcast: \"\"\n broadcast_global: \"\"\n condition:\n all_of: []\n any_of: []\n flag: \"\"\n has_item: \"\"\n min_credits: 0\n not: true\n player_flag: 1001_welcome\n value: null\n delay: 5\n despawn_mob: \"\"\n give_item: \"\"\n heal: 0\n message: '{0B bold}Welcome to The House of Icarus{/}'\n set_flags: {}\n set_player_flags: {}\n spawn_mob: null\n take_item: \"\"\n teleport: 0\n - broadcast: \"\"\n broadcast_global: \"\"\n condition:\n all_of: []\n any_of: []\n flag: \"\"\n has_item: \"\"\n min_credits: 0\n not: true\n player_flag: 1001_welcome\n value: null\n delay: 7\n despawn_mob: \"\"\n give_item: \"\"\n heal: 0\n message: '{0B}Type{/} {0A}look sign{/} {0B}or{/} {0A}talk attendant{/} {0B}to get started{/}'\n set_flags: {}\n set_player_flags:\n 1001_welcome: true\n spawn_mob: null\n take_item: \"\"\n teleport: 0\n - broadcast: \"\"\n broadcast_global: \"\"\n condition:\n all_of: []\n any_of: []\n flag: \"\"\n has_item: \"\"\n min_credits: 0\n not: true\n player_flag: 1001_welcome\n value: null\n delay: 7\n despawn_mob: \"\"\n give_item: \"\"\n heal: 0\n message: '{0B}Type{/} {0A}help newplayer{/} {0B}for the new player''s guide. That''s it. Explore and have fun.{/}'\n set_flags: {}\n set_player_flags: {}\n spawn_mob: null\n take_item: \"\"\n teleport: 0\ntriggers:\n - id: \"\"\n on_flag: \"\"\n on_player_flag: 1001_look_sign\n room: 0\n steps:\n - broadcast: \"\"\n broadcast_global: \"\"\n delay: 5\n despawn_mob: \"\"\n give_item: \"\"\n heal: 0\n message: The cabin shakes as the small craft touches down\n set_flags: {}\n set_player_flags: {}\n spawn_mob: null\n take_item: \"\"\n teleport: 0\n - broadcast: \"\"\n broadcast_global: \"\"\n delay: 5\n despawn_mob: \"\"\n give_item: \"\"\n heal: 0\n message: The pistons hiss as the rear staircase opens\n set_flags: {}\n set_player_flags: {}\n spawn_mob: null\n take_item: \"\"\n teleport: 0\n - broadcast: \"\"\n broadcast_global: \"\"\n delay: 0\n despawn_mob: \"\"\n give_item: \"\"\n heal: 0\n message: \"\"\n set_flags: {}\n set_player_flags:\n 1001_touchdown: true\n spawn_mob: null\n take_item: \"\"\n teleport: 0\n value: null\n","is_delete":false,"is_create":false},{"time":"2026-07-01T03:00:10-04:00","description":"update room 2001","file_path":"data/rooms/intro/2001.yaml","old_content":"block_transport: false\ncolor: \"\"\ndescription:\n - text: It's a test room\nexits:\n east:\n room: 2002\n south:\n room: 2006\n southeast:\n room: 2005\n west:\n room: 1001\nhazard: \"\"\nid: 2001\nitem_spawns:\n - id: bronze_axe\n quantity: 1\n respawn_ticks: 1\n - id: pot_of_flour\n quantity: 1\n respawn_ticks: 0\n - id: bucket_of_water\n quantity: 1\n respawn_ticks: 0\nmobs: []\nname: Test Room\nobjects:\n - id: tree\non_enter: []\ntriggers: []\n","new_content":"block_transport: false\ncolor: \"\"\ndescription:\n - text: It's a test room\nexits:\n east:\n room: 2002\n south:\n room: 2006\n southeast:\n room: 2005\n west:\n room: 1001\nhazard: \"\"\nid: 2001\nitem_spawns:\n - id: bronze_axe\n quantity: 1\n respawn_ticks: 1\n - id: pot_of_flour\n quantity: 1\n respawn_ticks: 1\n - id: bucket_of_water\n quantity: 1\n respawn_ticks: 0\nmobs: []\nname: Test Room\nobjects:\n - id: tree\non_enter: []\ntriggers: []\n","is_delete":false,"is_create":false},{"time":"2026-07-01T03:00:11-04:00","description":"update room 2001","file_path":"data/rooms/intro/2001.yaml","old_content":"block_transport: false\ncolor: \"\"\ndescription:\n - text: It's a test room\nexits:\n east:\n room: 2002\n south:\n room: 2006\n southeast:\n room: 2005\n west:\n room: 1001\nhazard: \"\"\nid: 2001\nitem_spawns:\n - id: bronze_axe\n quantity: 1\n respawn_ticks: 1\n - id: pot_of_flour\n quantity: 1\n respawn_ticks: 1\n - id: bucket_of_water\n quantity: 1\n respawn_ticks: 0\nmobs: []\nname: Test Room\nobjects:\n - id: tree\non_enter: []\ntriggers: []\n","new_content":"block_transport: false\ncolor: \"\"\ndescription:\n - text: It's a test room\nexits:\n east:\n room: 2002\n south:\n room: 2006\n southeast:\n room: 2005\n west:\n room: 1001\nhazard: \"\"\nid: 2001\nitem_spawns:\n - id: bronze_axe\n quantity: 1\n respawn_ticks: 1\n - id: pot_of_flour\n quantity: 1\n respawn_ticks: 1\n - id: bucket_of_water\n quantity: 1\n respawn_ticks: 1\nmobs: []\nname: Test Room\nobjects:\n - id: tree\non_enter: []\ntriggers: []\n","is_delete":false,"is_create":false},{"time":"2026-07-01T03:52:58-04:00","description":"Update item bread_dough","file_path":"data/items/consumables/bread_dough.yaml","old_content":"color: DE\ncraft:\n - ingredients:\n - byproducts:\n - empty_pot\n items:\n - pot_of_flour\n quantity: 1\n - byproducts:\n - empty_bucket\n - empty_jug\n items:\n - bucket_of_water\n - jug_of_water\n quantity: 1\n end_message: testend\n fail: \"\"\n level: 0\n success_message: testmsg\n output_qty: 0\n start_message: teststart\n station: []\n subtype: \"\"\n tool: \"\"\n type: combine\n ticks_per_cycle: 2\n xp: 0\ndescription: A ball of uncooked bread dough. It needs to be baked.\nid: bread_dough\nmax_quality: 0\nname: bread dough\nquality: 0\nstackable: false\nvalue: 3\n","new_content":"color: DE\ncraft:\n - end_message: \"\"\n fail: \"\"\n ingredients:\n - byproducts:\n - empty_pot\n items:\n - pot_of_flour\n quantity: 1\n - byproducts:\n - empty_bucket\n - empty_jug\n items:\n - bucket_of_water\n - jug_of_water\n quantity: 1\n level: 0\n output_qty: 0\n start_message: \"\"\n station: []\n subtype: \"\"\n success_message: \"\"\n ticks_per_cycle: 2\n tool: \"\"\n type: smithing\n xp: 0\ndescription: A ball of uncooked bread dough. It needs to be baked.\nid: bread_dough\nmax_quality: 0\nname: bread dough\nquality: 0\nstackable: false\nvalue: 3\n","is_delete":false,"is_create":false},{"time":"2026-07-01T03:53:08-04:00","description":"Update item bread_dough","file_path":"data/items/consumables/bread_dough.yaml","old_content":"color: DE\ncraft:\n - end_message: \"\"\n fail: \"\"\n ingredients:\n - byproducts:\n - empty_pot\n items:\n - pot_of_flour\n quantity: 1\n - byproducts:\n - empty_bucket\n - empty_jug\n items:\n - bucket_of_water\n - jug_of_water\n quantity: 1\n level: 0\n output_qty: 0\n start_message: \"\"\n station: []\n subtype: \"\"\n success_message: \"\"\n ticks_per_cycle: 2\n tool: \"\"\n type: smithing\n xp: 0\ndescription: A ball of uncooked bread dough. It needs to be baked.\nid: bread_dough\nmax_quality: 0\nname: bread dough\nquality: 0\nstackable: false\nvalue: 3\n","new_content":"color: DE\ncraft:\n - end_message: \"\"\n fail: \"\"\n ingredients:\n - byproducts:\n - empty_pot\n items:\n - pot_of_flour\n quantity: 1\n - byproducts:\n - empty_bucket\n - empty_jug\n items:\n - bucket_of_water\n - jug_of_water\n quantity: 1\n level: 0\n output_qty: 0\n start_message: \"\"\n station: []\n subtype: \"\"\n success_message: \"\"\n ticks_per_cycle: 2\n tool: \"\"\n type: combine\n xp: 0\ndescription: A ball of uncooked bread dough. It needs to be baked.\nid: bread_dough\nmax_quality: 0\nname: bread dough\nquality: 0\nstackable: false\nvalue: 3\n","is_delete":false,"is_create":false},{"time":"2026-07-01T04:08:15-04:00","description":"update room 2001","file_path":"data/rooms/intro/2001.yaml","old_content":"block_transport: false\ncolor: \"\"\ndescription:\n - text: It's a test room\nexits:\n east:\n room: 2002\n south:\n room: 2006\n southeast:\n room: 2005\n west:\n room: 1001\nhazard: \"\"\nid: 2001\nitem_spawns:\n - id: bronze_axe\n quantity: 1\n respawn_ticks: 1\n - id: pot_of_flour\n quantity: 1\n respawn_ticks: 1\n - id: bucket_of_water\n quantity: 1\n respawn_ticks: 1\nmobs: []\nname: Test Room\nobjects:\n - id: tree\non_enter: []\ntriggers: []\n","new_content":"block_transport: false\ncolor: \"\"\ndescription:\n - text: It's a test room\nexits:\n east:\n room: 2002\n south:\n room: 2006\n southeast:\n room: 2005\n west:\n room: 1001\nhazard: solar_radiation\nid: 2001\nitem_spawns:\n - id: bronze_axe\n quantity: 1\n respawn_ticks: 1\n - id: pot_of_flour\n quantity: 1\n respawn_ticks: 1\n - id: bucket_of_water\n quantity: 1\n respawn_ticks: 1\nmobs: []\nname: Test Room\nobjects:\n - id: tree\non_enter: []\ntriggers: []\n","is_delete":false,"is_create":false},{"time":"2026-07-01T04:08:19-04:00","description":"update room 2001","file_path":"data/rooms/intro/2001.yaml","old_content":"block_transport: false\ncolor: \"\"\ndescription:\n - text: It's a test room\nexits:\n east:\n room: 2002\n south:\n room: 2006\n southeast:\n room: 2005\n west:\n room: 1001\nhazard: solar_radiation\nid: 2001\nitem_spawns:\n - id: bronze_axe\n quantity: 1\n respawn_ticks: 1\n - id: pot_of_flour\n quantity: 1\n respawn_ticks: 1\n - id: bucket_of_water\n quantity: 1\n respawn_ticks: 1\nmobs: []\nname: Test Room\nobjects:\n - id: tree\non_enter: []\ntriggers: []\n","new_content":"block_transport: false\ncolor: \"\"\ndescription:\n - text: It's a test room\nexits:\n east:\n room: 2002\n south:\n room: 2006\n southeast:\n room: 2005\n west:\n room: 1001\nhazard: \"\"\nid: 2001\nitem_spawns:\n - 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text: It's a test room\nexits:\n south:\n room: 2004\n southwest:\n room: 2005\n west:\n room: 2002\nobjects: []\nitem_spawns: []\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","new_content":"block_transport: false\ncolor: \"00\"\ndescription:\n - text: It's a test room\nexits:\n south:\n room: 2004\n southwest:\n room: 2005\n west:\n room: 2002\nhazard: \"\"\nid: 2003\nitem_spawns: []\nmobs: []\nname: Test Room\nobjects: []\non_enter: []\ntriggers: []\n","is_delete":false,"is_create":false},{"time":"2026-07-01T04:09:41-04:00","description":"update room 2003","file_path":"data/rooms/intro/2003.yaml","old_content":"block_transport: false\ncolor: \"00\"\ndescription:\n - text: It's a test room\nexits:\n south:\n room: 2004\n southwest:\n room: 2005\n west:\n room: 2002\nhazard: \"\"\nid: 2003\nitem_spawns: []\nmobs: []\nname: Test Room\nobjects: []\non_enter: []\ntriggers: []\n","new_content":"block_transport: false\ncolor: \"00\"\ndescription:\n - text: It's a test room\nexits:\n south:\n room: 2004\n southwest:\n room: 2005\n west:\n room: 2002\nhazard: \"\"\nid: 2003\nitem_spawns: []\nmobs: []\nname: Test Room\nobjects: []\non_enter: []\ntriggers: []\n","is_delete":false,"is_create":false},{"time":"2026-07-01T04:09:44-04:00","description":"update room 2003","file_path":"data/rooms/intro/2003.yaml","old_content":"block_transport: false\ncolor: \"00\"\ndescription:\n - text: It's a test room\nexits:\n south:\n room: 2004\n southwest:\n room: 2005\n west:\n room: 2002\nhazard: \"\"\nid: 2003\nitem_spawns: []\nmobs: []\nname: Test Room\nobjects: []\non_enter: []\ntriggers: []\n","new_content":"block_transport: false\ncolor: \"00\"\ndescription:\n - text: It's a test room\nexits:\n south:\n room: 2004\n southwest:\n room: 2005\n west:\n room: 2002\nhazard: \"\"\nid: 2003\nitem_spawns: []\nmobs: []\nname: Test Room\nobjects: []\non_enter: []\ntriggers: []\n","is_delete":false,"is_create":false},{"time":"2026-07-01T04:09:44-04:00","description":"update room 2003","file_path":"data/rooms/intro/2003.yaml","old_content":"block_transport: false\ncolor: \"00\"\ndescription:\n - text: It's a test room\nexits:\n south:\n room: 2004\n southwest:\n room: 2005\n west:\n room: 2002\nhazard: \"\"\nid: 2003\nitem_spawns: []\nmobs: []\nname: Test Room\nobjects: []\non_enter: []\ntriggers: []\n","new_content":"block_transport: false\ncolor: \"00\"\ndescription:\n - text: It's a test room\nexits:\n south:\n room: 2004\n southwest:\n room: 2005\n west:\n room: 2002\nhazard: \"\"\nid: 2003\nitem_spawns: []\nmobs: []\nname: Test Room\nobjects: []\non_enter: []\ntriggers: []\n","is_delete":false,"is_create":false},{"time":"2026-07-01T04:09:47-04:00","description":"update room 2003","file_path":"data/rooms/intro/2003.yaml","old_content":"block_transport: false\ncolor: \"00\"\ndescription:\n - text: It's a test room\nexits:\n south:\n room: 2004\n southwest:\n room: 2005\n west:\n room: 2002\nhazard: \"\"\nid: 2003\nitem_spawns: []\nmobs: []\nname: Test Room\nobjects: []\non_enter: []\ntriggers: []\n","new_content":"block_transport: false\ncolor: \"00\"\ndescription:\n - text: It's a test room\nexits:\n south:\n room: 2004\n southwest:\n room: 2005\n west:\n room: 2002\nhazard: \"\"\nid: 2003\nitem_spawns: []\nmobs: []\nname: Test Room\nobjects: []\non_enter: []\ntriggers: []\n","is_delete":false,"is_create":false},{"time":"2026-07-01T04:09:47-04:00","description":"update room 2003","file_path":"data/rooms/intro/2003.yaml","old_content":"block_transport: false\ncolor: \"00\"\ndescription:\n - text: It's a test room\nexits:\n south:\n room: 2004\n southwest:\n room: 2005\n west:\n room: 2002\nhazard: \"\"\nid: 2003\nitem_spawns: []\nmobs: []\nname: Test Room\nobjects: []\non_enter: []\ntriggers: []\n","new_content":"block_transport: false\ncolor: \"00\"\ndescription:\n - text: It's a test room\nexits:\n south:\n room: 2004\n southwest:\n room: 2005\n west:\n room: 2002\nhazard: \"\"\nid: 2003\nitem_spawns: []\nmobs: []\nname: Test Room\nobjects: []\non_enter: []\ntriggers: []\n","is_delete":false,"is_create":false},{"time":"2026-07-01T04:09:49-04:00","description":"update room 2003","file_path":"data/rooms/intro/2003.yaml","old_content":"block_transport: false\ncolor: \"00\"\ndescription:\n - text: It's a test room\nexits:\n south:\n room: 2004\n southwest:\n room: 2005\n west:\n room: 2002\nhazard: \"\"\nid: 2003\nitem_spawns: []\nmobs: []\nname: Test Room\nobjects: []\non_enter: []\ntriggers: []\n","new_content":"block_transport: false\ncolor: \"00\"\ndescription:\n - text: It's a test room\nexits:\n south:\n room: 2004\n southwest:\n room: 2005\n west:\n room: 2002\nhazard: \"\"\nid: 2003\nitem_spawns: []\nmobs: []\nname: Test Room\nobjects: []\non_enter: []\ntriggers: []\n","is_delete":false,"is_create":false},{"time":"2026-07-01T04:09:49-04:00","description":"update room 2003","file_path":"data/rooms/intro/2003.yaml","old_content":"block_transport: false\ncolor: \"00\"\ndescription:\n - text: It's a test room\nexits:\n south:\n room: 2004\n southwest:\n room: 2005\n west:\n room: 2002\nhazard: \"\"\nid: 2003\nitem_spawns: []\nmobs: []\nname: Test Room\nobjects: []\non_enter: []\ntriggers: []\n","new_content":"block_transport: false\ncolor: \"00\"\ndescription:\n - text: It's a test room\nexits:\n south:\n room: 2004\n southwest:\n room: 2005\n west:\n room: 2002\nhazard: \"\"\nid: 2003\nitem_spawns: []\nmobs: []\nname: Test Room\nobjects: []\non_enter: []\ntriggers: []\n","is_delete":false,"is_create":false},{"time":"2026-07-01T04:09:51-04:00","description":"update room 2003","file_path":"data/rooms/intro/2003.yaml","old_content":"block_transport: false\ncolor: \"00\"\ndescription:\n - text: It's a test room\nexits:\n south:\n room: 2004\n southwest:\n room: 2005\n west:\n room: 2002\nhazard: \"\"\nid: 2003\nitem_spawns: []\nmobs: []\nname: Test Room\nobjects: []\non_enter: []\ntriggers: []\n","new_content":"block_transport: false\ncolor: A5\ndescription:\n - text: It's a test room\nexits:\n south:\n room: 2004\n southwest:\n room: 2005\n west:\n room: 2002\nhazard: \"\"\nid: 2003\nitem_spawns: []\nmobs: []\nname: Test Room\nobjects: []\non_enter: []\ntriggers: []\n","is_delete":false,"is_create":false},{"time":"2026-07-01T04:09:53-04:00","description":"update room 2003","file_path":"data/rooms/intro/2003.yaml","old_content":"block_transport: false\ncolor: A5\ndescription:\n - text: It's a test room\nexits:\n south:\n room: 2004\n southwest:\n room: 2005\n west:\n room: 2002\nhazard: \"\"\nid: 2003\nitem_spawns: []\nmobs: []\nname: Test Room\nobjects: []\non_enter: []\ntriggers: []\n","new_content":"block_transport: false\ncolor: A5\ndescription:\n - text: It's a test room\nexits:\n south:\n room: 2004\n southwest:\n room: 2005\n west:\n room: 2002\nhazard: \"\"\nid: 2003\nitem_spawns: []\nmobs: []\nname: Test Room\nobjects: []\non_enter: []\ntriggers: []\n","is_delete":false,"is_create":false},{"time":"2026-07-01T04:09:55-04:00","description":"update room 2003","file_path":"data/rooms/intro/2003.yaml","old_content":"block_transport: false\ncolor: A5\ndescription:\n - text: It's a test room\nexits:\n south:\n room: 2004\n southwest:\n room: 2005\n west:\n room: 2002\nhazard: \"\"\nid: 2003\nitem_spawns: []\nmobs: []\nname: Test Room\nobjects: []\non_enter: []\ntriggers: []\n","new_content":"block_transport: false\ncolor: A5\ndescription:\n - text: It's a test room\nexits:\n south:\n room: 2004\n southwest:\n room: 2005\n west:\n room: 2002\nhazard: \"\"\nid: 2003\nitem_spawns: []\nmobs: []\nname: Test Room\nobjects: []\non_enter: []\ntriggers: []\n","is_delete":false,"is_create":false},{"time":"2026-07-01T04:09:56-04:00","description":"update room 2003","file_path":"data/rooms/intro/2003.yaml","old_content":"block_transport: false\ncolor: A5\ndescription:\n - text: It's a test room\nexits:\n south:\n room: 2004\n southwest:\n room: 2005\n west:\n room: 2002\nhazard: \"\"\nid: 2003\nitem_spawns: []\nmobs: []\nname: Test Room\nobjects: []\non_enter: []\ntriggers: []\n","new_content":"block_transport: false\ncolor: A5\ndescription:\n - text: It's a test room\nexits:\n south:\n room: 2004\n southwest:\n room: 2005\n west:\n room: 2002\nhazard: \"\"\nid: 2003\nitem_spawns: []\nmobs: []\nname: Test Room\nobjects: []\non_enter: []\ntriggers: []\n","is_delete":false,"is_create":false},{"time":"2026-07-01T04:09:58-04:00","description":"update room 2003","file_path":"data/rooms/intro/2003.yaml","old_content":"block_transport: false\ncolor: A5\ndescription:\n - text: It's a test room\nexits:\n south:\n room: 2004\n southwest:\n room: 2005\n west:\n room: 2002\nhazard: \"\"\nid: 2003\nitem_spawns: []\nmobs: []\nname: Test Room\nobjects: []\non_enter: []\ntriggers: []\n","new_content":"block_transport: false\ncolor: A5\ndescription:\n - text: It's a test room\nexits:\n south:\n room: 2004\n southwest:\n room: 2005\n west:\n room: 2002\nhazard: \"\"\nid: 2003\nitem_spawns: []\nmobs: []\nname: Test Room\nobjects: []\non_enter: []\ntriggers: []\n","is_delete":false,"is_create":false},{"time":"2026-07-01T04:09:58-04:00","description":"update room 2003","file_path":"data/rooms/intro/2003.yaml","old_content":"block_transport: false\ncolor: A5\ndescription:\n - text: It's a test room\nexits:\n south:\n room: 2004\n southwest:\n room: 2005\n west:\n room: 2002\nhazard: \"\"\nid: 2003\nitem_spawns: []\nmobs: []\nname: Test Room\nobjects: []\non_enter: []\ntriggers: []\n","new_content":"block_transport: false\ncolor: A5\ndescription:\n - text: It's a test room\nexits:\n south:\n room: 2004\n southwest:\n room: 2005\n west:\n room: 2002\nhazard: \"\"\nid: 2003\nitem_spawns: []\nmobs: []\nname: Test Room\nobjects: []\non_enter: []\ntriggers: []\n","is_delete":false,"is_create":false},{"time":"2026-07-01T04:10:01-04:00","description":"update room 2003 (add exit northeast to 1005)","file_path":"data/rooms/intro/2003.yaml","old_content":"block_transport: false\ncolor: A5\ndescription:\n - text: It's a test room\nexits:\n south:\n room: 2004\n southwest:\n room: 2005\n west:\n room: 2002\nhazard: \"\"\nid: 2003\nitem_spawns: []\nmobs: []\nname: Test Room\nobjects: []\non_enter: []\ntriggers: []\n","new_content":"id: 2003\nname: Test Room\ncolor: A5\ndescription:\n - text: It's a test room\nexits:\n northeast:\n room: 1005\n south:\n room: 2004\n southwest:\n room: 2005\n west:\n room: 2002\nobjects: []\nitem_spawns: []\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","is_delete":false,"is_create":false},{"time":"2026-07-01T04:10:01-04:00","description":"create room 1005","file_path":"data/rooms/intro/1005.yaml","old_content":"","new_content":"color: A5\nexits:\n southwest: 2003\nid: 1005\nname: 'Room #1005'\n","is_delete":false,"is_create":true},{"time":"2026-07-01T04:10:03-04:00","description":"delete room 1005 (cleaned 1 exits)","file_path":"data/rooms/intro/1005.yaml","old_content":"color: A5\nexits:\n southwest: 2003\nid: 1005\nname: 'Room #1005'\n","new_content":"","is_delete":true,"is_create":false,"extra_files":[{"file_path":"data/rooms/intro/2003.yaml","old_content":"id: 2003\nname: Test Room\ncolor: A5\ndescription:\n - text: It's a test room\nexits:\n northeast:\n room: 1005\n south:\n room: 2004\n southwest:\n room: 2005\n west:\n room: 2002\nobjects: []\nitem_spawns: []\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","new_content":"id: 2003\nname: Test Room\ncolor: A5\ndescription:\n - text: It's a test room\nexits:\n south:\n room: 2004\n southwest:\n room: 2005\n west:\n room: 2002\nobjects: []\nitem_spawns: []\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n"}]},{"time":"2026-07-01T04:11:43-04:00","description":"update room 2003 (add exit north to 1005)","file_path":"data/rooms/intro/2003.yaml","old_content":"id: 2003\nname: Test Room\ncolor: A5\ndescription:\n - text: It's a test room\nexits:\n south:\n room: 2004\n southwest:\n room: 2005\n west:\n room: 2002\nobjects: []\nitem_spawns: []\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","new_content":"id: 2003\nname: Test Room\ncolor: A5\ndescription:\n - text: It's a test room\nexits:\n north:\n room: 1005\n south:\n room: 2004\n southwest:\n room: 2005\n west:\n room: 2002\nobjects: []\nitem_spawns: []\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","is_delete":false,"is_create":false},{"time":"2026-07-01T04:22:38-04:00","description":"Update drop credit_stick_drop","file_path":"data/drops/credit_stick_drop.yaml","old_content":"drops:\n - item_id: credits\n weight: 40\n quantity: 15\n - item_id: credits\n weight: 30\n quantity: 30\n - item_id: credits\n weight: 20\n quantity: 50\n - item_id: credits\n weight: 8\n quantity: 100\n - item_id: credits\n weight: 2\n quantity: 250","new_content":"drops:\n - item_id: credits\n quantity: 14\n weight: 40\n - item_id: credits\n quantity: 30\n weight: 30\n - item_id: credits\n quantity: 50\n weight: 20\n - item_id: credits\n quantity: 100\n weight: 8\n - item_id: credits\n quantity: 250\n weight: 2\nid: credit_stick_drop\n","is_delete":false,"is_create":false},{"time":"2026-07-01T04:22:42-04:00","description":"Update drop credit_stick_drop","file_path":"data/drops/credit_stick_drop.yaml","old_content":"drops:\n - item_id: credits\n quantity: 14\n weight: 40\n - item_id: credits\n quantity: 30\n weight: 30\n - item_id: credits\n quantity: 50\n weight: 20\n - item_id: credits\n quantity: 100\n weight: 8\n - item_id: credits\n quantity: 250\n weight: 2\nid: credit_stick_drop\n","new_content":"drops:\n - item_id: credits\n quantity: 15\n weight: 40\n - item_id: credits\n quantity: 30\n weight: 30\n - item_id: credits\n quantity: 50\n weight: 20\n - item_id: credits\n quantity: 100\n weight: 8\n - item_id: credits\n quantity: 250\n weight: 2\nid: credit_stick_drop\n","is_delete":false,"is_create":false},{"time":"2026-07-01T13:06:32-04:00","description":"Create mob flight_attendant_copy","file_path":"data/mobs/flight_attendant_copy.yaml","old_content":"","new_content":"id: flight_attendant_copy\n","is_delete":false,"is_create":true},{"time":"2026-07-01T13:06:32-04:00","description":"Update mob flight_attendant_copy","file_path":"data/mobs/flight_attendant_copy.yaml","old_content":"id: flight_attendant_copy\n","new_content":"description: A smiling flight attendant in a crisp uniform, ready to assist passengers.\nid: flight_attendant_copy\nidle_descriptions:\n - adjusts her name badge\n - smiles politely at you\nname: flight attendant\nprotected: true\ntalk:\n nodes:\n sign_reminder:\n sequence:\n - '\"Yeah, just us two! Not a lot of people heading into the belt these days.\"'\n - '\"But we''ll be landing shortly! Please be sure {0B bold}look{/} at the information {0B bold}sign{/} so you''ll be all set for your final destination.\"'\n start:\n condition:\n not: true\n player_flag: 1001_look_sign\n goto: thanks\n message: '\"Hi there, how can I help?\"'\n options:\n - goto: sign_reminder\n text: '\"Oh, nothing... Small crowd on this ship. Just looking for conversation.\"'\n - text: '\"Goodbye.\"'\n thanks:\n message: '\"Thank for flying with Denali. Watch your step on the way out please.\"'\n options:\n - text: '\"Thank you.\"'\nunique: false\n","is_delete":false,"is_create":false},{"time":"2026-07-01T13:07:46-04:00","description":"Update mob flight_attendant_copy","file_path":"data/mobs/flight_attendant_copy.yaml","old_content":"description: A smiling flight attendant in a crisp uniform, ready to assist passengers.\nid: flight_attendant_copy\nidle_descriptions:\n - adjusts her name badge\n - smiles politely at you\nname: flight attendant\nprotected: true\ntalk:\n nodes:\n sign_reminder:\n sequence:\n - '\"Yeah, just us two! Not a lot of people heading into the belt these days.\"'\n - '\"But we''ll be landing shortly! Please be sure {0B bold}look{/} at the information {0B bold}sign{/} so you''ll be all set for your final destination.\"'\n start:\n condition:\n not: true\n player_flag: 1001_look_sign\n goto: thanks\n message: '\"Hi there, how can I help?\"'\n options:\n - goto: sign_reminder\n text: '\"Oh, nothing... Small crowd on this ship. Just looking for conversation.\"'\n - text: '\"Goodbye.\"'\n thanks:\n message: '\"Thank for flying with Denali. Watch your step on the way out please.\"'\n options:\n - text: '\"Thank you.\"'\nunique: false\n","new_content":"aggressive: false\ndescription: A smiling flight attendant in a crisp uniform, ready to assist passengers.\nid: flight_attendant_copy\nidle_descriptions:\n - adjusts her name badge\n - smiles politely at you\nkind: combat\nname: flight attendant\nprotected: true\nrespawn_ticks: 0\ntalk:\n nodes:\n sign_reminder:\n sequence:\n - '\"Yeah, just us two! Not a lot of people heading into the belt these days.\"'\n - '\"But we''ll be landing shortly! Please be sure {0B bold}look{/} at the information {0B bold}sign{/} so you''ll be all set for your final destination.\"'\n start:\n condition:\n not: true\n player_flag: 1001_look_sign\n goto: thanks\n message: '\"Hi there, how can I help?\"'\n options:\n - goto: sign_reminder\n text: '\"Oh, nothing... Small crowd on this ship. Just looking for conversation.\"'\n - text: '\"Goodbye.\"'\n sequence:\n - Test\n thanks:\n message: '\"Thank for flying with Denali. Watch your step on the way out please.\"'\n options:\n - text: '\"Thank you.\"'\nunique: false\n","is_delete":false,"is_create":false},{"time":"2026-07-01T13:08:04-04:00","description":"Update mob flight_attendant_copy","file_path":"data/mobs/flight_attendant_copy.yaml","old_content":"aggressive: false\ndescription: A smiling flight attendant in a crisp uniform, ready to assist passengers.\nid: flight_attendant_copy\nidle_descriptions:\n - adjusts her name badge\n - smiles politely at you\nkind: combat\nname: flight attendant\nprotected: true\nrespawn_ticks: 0\ntalk:\n nodes:\n sign_reminder:\n sequence:\n - '\"Yeah, just us two! Not a lot of people heading into the belt these days.\"'\n - '\"But we''ll be landing shortly! Please be sure {0B bold}look{/} at the information {0B bold}sign{/} so you''ll be all set for your final destination.\"'\n start:\n condition:\n not: true\n player_flag: 1001_look_sign\n goto: thanks\n message: '\"Hi there, how can I help?\"'\n options:\n - goto: sign_reminder\n text: '\"Oh, nothing... Small crowd on this ship. Just looking for conversation.\"'\n - text: '\"Goodbye.\"'\n sequence:\n - Test\n thanks:\n message: '\"Thank for flying with Denali. Watch your step on the way out please.\"'\n options:\n - text: '\"Thank you.\"'\nunique: false\n","new_content":"aggressive: false\ndescription: A smiling flight attendant in a crisp uniform, ready to assist passengers.\nid: flight_attendant_copy\nidle_descriptions:\n - adjusts her name badge\n - smiles politely at you\nkind: combat\nname: flight attendant\nprotected: true\nrespawn_ticks: 0\ntalk:\n nodes:\n sign_reminder:\n sequence:\n - '\"Yeah, just us two! Not a lot of people heading into the belt these days.\"'\n - '\"But we''ll be landing shortly! Please be sure {0B bold}look{/} at the information {0B bold}sign{/} so you''ll be all set for your final destination.\"'\n start:\n condition:\n not: true\n player_flag: 1001_look_sign\n goto: thanks\n message: '\"Hi there, how can I help?\"'\n options:\n - goto: sign_reminder\n text: '\"Oh, nothing... Small crowd on this ship. Just looking for conversation.\"'\n - text: '\"Goodbye.\"'\n sequence:\n - Test\n thanks:\n message: '\"Thank for flying with Denali. Watch your step on the way out please.\"'\n options:\n - text: '\"Thank you.\"'\nunique: false\n","is_delete":false,"is_create":false},{"time":"2026-07-01T13:09:12-04:00","description":"Update mob flight_attendant_copy","file_path":"data/mobs/flight_attendant_copy.yaml","old_content":"aggressive: false\ndescription: A smiling flight attendant in a crisp uniform, ready to assist passengers.\nid: flight_attendant_copy\nidle_descriptions:\n - adjusts her name badge\n - smiles politely at you\nkind: combat\nname: flight attendant\nprotected: true\nrespawn_ticks: 0\ntalk:\n nodes:\n sign_reminder:\n sequence:\n - '\"Yeah, just us two! Not a lot of people heading into the belt these days.\"'\n - '\"But we''ll be landing shortly! Please be sure {0B bold}look{/} at the information {0B bold}sign{/} so you''ll be all set for your final destination.\"'\n start:\n condition:\n not: true\n player_flag: 1001_look_sign\n goto: thanks\n message: '\"Hi there, how can I help?\"'\n options:\n - goto: sign_reminder\n text: '\"Oh, nothing... Small crowd on this ship. Just looking for conversation.\"'\n - text: '\"Goodbye.\"'\n sequence:\n - Test\n thanks:\n message: '\"Thank for flying with Denali. Watch your step on the way out please.\"'\n options:\n - text: '\"Thank you.\"'\nunique: false\n","new_content":"aggressive: false\ndescription: A smiling flight attendant in a crisp uniform, ready to assist passengers.\nid: flight_attendant_copy\nidle_descriptions:\n - adjusts her name badge\n - smiles politely at you\nkind: combat\nname: flight attendant\nprotected: true\nrespawn_ticks: 0\ntalk:\n nodes:\n sign_reminder:\n sequence:\n - '\"Yeah, just us two! Not a lot of people heading into the belt these days.\"'\n - '\"But we''ll be landing shortly! Please be sure {0B bold}look{/} at the information {0B bold}sign{/} so you''ll be all set for your final destination.\"'\n start:\n condition:\n not: true\n player_flag: 1001_look_sign\n goto: thanks\n message: '\"Hi there, how can I help?\"'\n options:\n - goto: sign_reminder\n text: '\"Oh, nothing... Small crowd on this ship. Just looking for conversation.\"'\n - text: '\"Goodbye.\"'\n thanks:\n message: '\"Thank for flying with Denali. Watch your step on the way out please.\"'\n options:\n - goto: Test\n text: '\"Thank you.\"'\nunique: false\n","is_delete":false,"is_create":false},{"time":"2026-07-01T13:16:15-04:00","description":"Update mob flight_attendant_copy","file_path":"data/mobs/flight_attendant_copy.yaml","old_content":"aggressive: false\ndescription: A smiling flight attendant in a crisp uniform, ready to assist passengers.\nid: flight_attendant_copy\nidle_descriptions:\n - adjusts her name badge\n - smiles politely at you\nkind: combat\nname: flight attendant\nprotected: true\nrespawn_ticks: 0\ntalk:\n nodes:\n sign_reminder:\n sequence:\n - '\"Yeah, just us two! Not a lot of people heading into the belt these days.\"'\n - '\"But we''ll be landing shortly! Please be sure {0B bold}look{/} at the information {0B bold}sign{/} so you''ll be all set for your final destination.\"'\n start:\n condition:\n not: true\n player_flag: 1001_look_sign\n goto: thanks\n message: '\"Hi there, how can I help?\"'\n options:\n - goto: sign_reminder\n text: '\"Oh, nothing... Small crowd on this ship. Just looking for conversation.\"'\n - text: '\"Goodbye.\"'\n thanks:\n message: '\"Thank for flying with Denali. Watch your step on the way out please.\"'\n options:\n - goto: Test\n text: '\"Thank you.\"'\nunique: false\n","new_content":"aggressive: false\ndescription: A smiling flight attendant in a crisp uniform, ready to assist passengers.\nid: flight_attendant_copy\nidle_descriptions:\n - adjusts her name badge\n - smiles politely at you\nkind: combat\nname: flight attendant\nprotected: true\nrespawn_ticks: 0\ntalk:\n nodes:\n sign_reminder:\n sequence:\n - '\"Yeah, just us two! Not a lot of people heading into the belt these days.\"'\n - '\"But we''ll be landing shortly! Please be sure {0B bold}look{/} at the information {0B bold}sign{/} so you''ll be all set for your final destination.\"'\n start:\n condition:\n not: true\n player_flag: 1001_look_sign\n goto: thanks\n message: '\"Hi there, how can I help?\"'\n options:\n - goto: sign_reminder\n text: '\"Oh, nothing... Small crowd on this ship. Just looking for conversation.\"'\n - text: '\"Goodbye.\"'\n thanks:\n message: '\"Thank for flying with Denali. Watch your step on the way out please.\"'\n options:\n - goto: Test\n text: '\"Thank you.\"'\nunique: false\n","is_delete":false,"is_create":false},{"time":"2026-07-01T13:16:46-04:00","description":"Update item adamant_arrow","file_path":"data/items/ammo/adamant_arrow.yaml","old_content":"color: \"78\"\ncraft:\n ingredients:\n - items:\n - headless_arrow\n quantity: 15\n - items:\n - adamant_arrowtips\n quantity: 15\n level: 60\n output_qty: 15\n type: fletching\n ticks_per_cycle: 2\n xp: 10\ndescription: An adamant-tipped arrow.\nequipment:\n other:\n ranged: 31\n slot: ammo\n type: ammo\nname: adamant arrow\nrecoverable: true\nstackable: true\nvalue: 20\n","new_content":"color: \"78\"\ncraft:\n - end_message: \"\"\n fail: \"\"\n ingredients:\n - items:\n - headless_arrow\n quantity: 15\n - items:\n - adamant_arrowtips\n quantity: 15\n level: 60\n output_qty: 15\n start_message: \"\"\n station: []\n subtype: \"\"\n success_message: \"\"\n ticks_per_cycle: 2\n tool: \"\"\n type: fletching\n xp: 10\ndescription: An adamant-tipped arrow.2\nequipment:\n other:\n ranged: 31\n slot: ammo\n type: ammo\nid: adamant_arrow\nmax_quality: 0\nname: adamant arrow\nquality: 0\nrecoverable: true\nstackable: true\nvalue: 20\n","is_delete":false,"is_create":false},{"time":"2026-07-01T13:16:50-04:00","description":"Update item adamant_arrow","file_path":"data/items/ammo/adamant_arrow.yaml","old_content":"color: \"78\"\ncraft:\n - end_message: \"\"\n fail: \"\"\n ingredients:\n - items:\n - headless_arrow\n quantity: 15\n - items:\n - adamant_arrowtips\n quantity: 15\n level: 60\n output_qty: 15\n start_message: \"\"\n station: []\n subtype: \"\"\n success_message: \"\"\n ticks_per_cycle: 2\n tool: \"\"\n type: fletching\n xp: 10\ndescription: An adamant-tipped arrow.2\nequipment:\n other:\n ranged: 31\n slot: ammo\n type: ammo\nid: adamant_arrow\nmax_quality: 0\nname: adamant arrow\nquality: 0\nrecoverable: true\nstackable: true\nvalue: 20\n","new_content":"color: \"78\"\ncraft:\n - end_message: \"\"\n fail: \"\"\n ingredients:\n - items:\n - headless_arrow\n quantity: 15\n - items:\n - adamant_arrowtips\n quantity: 15\n level: 60\n output_qty: 15\n start_message: \"\"\n station: []\n subtype: \"\"\n success_message: \"\"\n ticks_per_cycle: 2\n tool: \"\"\n type: fletching\n xp: 10\ndescription: An adamant-tipped arrow.\nequipment:\n other:\n ranged: 31\n slot: ammo\n type: ammo\nid: adamant_arrow\nmax_quality: 0\nname: adamant arrow\nquality: 0\nrecoverable: true\nstackable: true\nvalue: 20\n","is_delete":false,"is_create":false},{"time":"2026-07-01T15:41:47-04:00","description":"Update mob flight_attendant_copy","file_path":"data/mobs/flight_attendant_copy.yaml","old_content":"aggressive: false\ndescription: A smiling flight attendant in a crisp uniform, ready to assist passengers.\nid: flight_attendant_copy\nidle_descriptions:\n - adjusts her name badge\n - smiles politely at you\nkind: combat\nname: flight attendant\nprotected: true\nrespawn_ticks: 0\ntalk:\n nodes:\n sign_reminder:\n messages:\n - '\"Yeah, just us two! Not a lot of people heading into the belt these days.\"'\n - '\"But we''ll be landing shortly! Please be sure {0B bold}look{/} at the information {0B bold}sign{/} so you''ll be all set for your final destination.\"'\n start:\n condition:\n not: true\n player_flag: 1001_look_sign\n goto: thanks\n messages: ['\"Hi there, how can I help?\"']\n options:\n - goto: sign_reminder\n text: '\"Oh, nothing... Small crowd on this ship. Just looking for conversation.\"'\n - text: '\"Goodbye.\"'\n thanks:\n messages: ['\"Thank for flying with Denali. Watch your step on the way out please.\"']\n options:\n - goto: Test\n text: '\"Thank you.\"'\nunique: false\n","new_content":"aggressive: false\ndescription: A smiling flight attendant in a crisp uniform, ready to assist passengers.\nid: flight_attendant_copy\nidle_descriptions:\n - adjusts her name badge\n - smiles politely at you\nkind: combat\nname: flight attendant\nprotected: true\nrespawn_ticks: 0\ntalk:\n nodes:\n start:\n options:\n - goto: \"\"\n text: None!\n - text: None\n - condition:\n min_credits: 500000\n goto: \"\"\n text: 500000!!\nunique: false\n","is_delete":false,"is_create":false},{"time":"2026-07-01T15:41:55-04:00","description":"Update mob flight_attendant_copy","file_path":"data/mobs/flight_attendant_copy.yaml","old_content":"aggressive: false\ndescription: A smiling flight attendant in a crisp uniform, ready to assist passengers.\nid: flight_attendant_copy\nidle_descriptions:\n - adjusts her name badge\n - smiles politely at you\nkind: combat\nname: flight attendant\nprotected: true\nrespawn_ticks: 0\ntalk:\n nodes:\n start:\n options:\n - goto: \"\"\n text: None!\n - text: None\n - condition:\n min_credits: 500000\n goto: \"\"\n text: 500000!!\nunique: false\n","new_content":"aggressive: false\ndescription: A smiling flight attendant in a crisp uniform, ready to assist passengers.\nid: flight_attendant_copy\nidle_descriptions:\n - adjusts her name badge\n - smiles politely at you\nkind: combat\nname: Credit Checker!\nprotected: true\nrespawn_ticks: 0\ntalk:\n nodes:\n start:\n options:\n - goto: \"\"\n text: None!\n - text: None\n - condition:\n min_credits: 500000\n goto: \"\"\n text: 500000!!\nunique: false\n","is_delete":false,"is_create":false},{"time":"2026-07-01T15:42:56-04:00","description":"update room 2001","file_path":"data/rooms/intro/2001.yaml","old_content":"block_transport: false\ncolor: \"\"\ndescription:\n - text: It's a test room\nexits:\n east:\n room: 2002\n south:\n room: 2006\n southeast:\n room: 2005\n west:\n room: 1001\nhazard: \"\"\nid: 2001\nitem_spawns:\n - id: bronze_axe\n quantity: 1\n respawn_ticks: 1\n - id: pot_of_flour\n quantity: 1\n respawn_ticks: 1\n - id: bucket_of_water\n quantity: 1\n respawn_ticks: 1\nmobs:\n - id: man\nname: Test Room\nobjects:\n - aliases: []\n description:\n - text: YOU FOUND HIM\n hidden: true\n name: hidden guy\n - id: tree\non_enter: []\ntriggers: []\n","new_content":"block_transport: false\ncolor: \"\"\ndescription:\n - text: It's a test room\nexits:\n east:\n room: 2002\n south:\n room: 2006\n southeast:\n room: 2005\n west:\n room: 1001\nhazard: \"\"\nid: 2001\nitem_spawns:\n - id: bronze_axe\n quantity: 1\n respawn_ticks: 1\n - id: pot_of_flour\n quantity: 1\n respawn_ticks: 1\n - id: bucket_of_water\n quantity: 1\n respawn_ticks: 1\nmobs:\n - id: man\n - id: flight_attendant_copy\nname: Test Room\nobjects:\n - aliases: []\n description:\n - text: YOU FOUND HIM\n hidden: true\n name: hidden guy\n - id: tree\non_enter: []\ntriggers: []\n","is_delete":false,"is_create":false},{"time":"2026-07-01T15:47:02-04:00","description":"Update mob flight_attendant_copy","file_path":"data/mobs/flight_attendant_copy.yaml","old_content":"aggressive: false\ndescription: A smiling flight attendant in a crisp uniform, ready to assist passengers.\nid: flight_attendant_copy\nidle_descriptions:\n - adjusts her name badge\n - smiles politely at you\nkind: combat\nname: Credit Checker!\nprotected: true\nrespawn_ticks: 0\ntalk:\n nodes:\n start:\n options:\n - goto: \"\"\n text: None!\n - text: None\n - condition:\n min_credits: 500000\n goto: \"\"\n text: 500000!!\nunique: false\n","new_content":"aggressive: false\ndescription: A smiling flight attendant in a crisp uniform, ready to assist passengers.\nid: flight_attendant_copy\nidle_descriptions:\n - adjusts her name badge\n - smiles politely at you\nkind: combat\nname: Credit Checker!\nprotected: true\nrespawn_ticks: 0\ntalk:\n nodes:\n start:\n options:\n - goto: \"\"\n text: None!\n - text: None\n - action:\n shop:\n items:\n - buy_price: 1\n item_id: bronze_pickaxe\n sell_price: 1\n message: SHOP SHOP\n goto: \"\"\n text: 500000!!\nunique: false\n","is_delete":false,"is_create":false},{"time":"2026-07-01T15:47:37-04:00","description":"Update mob flight_attendant_copy","file_path":"data/mobs/flight_attendant_copy.yaml","old_content":"aggressive: false\ndescription: A smiling flight attendant in a crisp uniform, ready to assist passengers.\nid: flight_attendant_copy\nidle_descriptions:\n - adjusts her name badge\n - smiles politely at you\nkind: combat\nname: Credit Checker!\nprotected: true\nrespawn_ticks: 0\ntalk:\n nodes:\n start:\n options:\n - goto: \"\"\n text: None!\n - text: None\n - action:\n shop:\n items:\n - buy_price: 1\n item_id: bronze_pickaxe\n sell_price: 1\n message: SHOP SHOP\n goto: \"\"\n text: 500000!!\nunique: false\n","new_content":"aggressive: false\ndescription: A smiling flight attendant in a crisp uniform, ready to assist passengers.\nid: flight_attendant_copy\nidle_descriptions:\n - adjusts her name badge\n - smiles politely at you\nkind: combat\nname: Credit Checker!\nprotected: true\nrespawn_ticks: 0\ntalk:\n nodes:\n start:\n options:\n - goto: \"\"\n text: None!\n - text: None\n - action:\n shop:\n items:\n - buy_price: 1\n item_id: bronze_pickaxe\n sell_price: 1\n message: SHOP SHOP\n goto: \"\"\n text: 500000!!\nunique: false\n","is_delete":false,"is_create":false},{"time":"2026-07-01T17:16:00-04:00","description":"Update mob flight_attendant_copy","file_path":"data/mobs/flight_attendant_copy.yaml","old_content":"aggressive: false\ndescription: A smiling flight attendant in a crisp uniform, ready to assist passengers.\nid: flight_attendant_copy\nidle_descriptions:\n - adjusts her name badge\n - smiles politely at you\nkind: combat\nname: Credit Checker!\nprotected: true\nrespawn_ticks: 0\nshop:\n message: SHOP SHOP\n items:\n - item_id: bronze_pickaxe\n stock: 5\ntalk:\n nodes:\n start:\n options:\n - goto: \"\"\n text: None!\n - text: None\nunique: false\n","new_content":"aggressive: false\ndescription: A smiling flight attendant in a crisp uniform, ready to assist passengers.\nid: flight_attendant_copy\nidle_descriptions:\n - adjusts her name badge\n - smiles politely at you\nkind: combat\nname: Credit Checker!\nprotected: true\nrespawn_ticks: 0\nshop:\n buy_percentage: 0\n buys_anything: false\n change_percentage: 0\n items:\n - item_id: bronze_pickaxe\n restock_ticks: 0\n stock: 5\n message: SHOP SHOP\n restock_ticks: 0\ntalk:\n nodes:\n start:\n options:\n - goto: \"\"\n text: None!\n - text: None\nunique: false\n","is_delete":false,"is_create":false},{"time":"2026-07-01T17:16:36-04:00","description":"Update mob flight_attendant_copy","file_path":"data/mobs/flight_attendant_copy.yaml","old_content":"aggressive: false\ndescription: A smiling flight attendant in a crisp uniform, ready to assist passengers.\nid: flight_attendant_copy\nidle_descriptions:\n - adjusts her name badge\n - smiles politely at you\nkind: combat\nname: Credit Checker!\nprotected: true\nrespawn_ticks: 0\nshop:\n buy_percentage: 0\n buys_anything: false\n change_percentage: 0\n items:\n - item_id: bronze_pickaxe\n restock_ticks: 0\n stock: 5\n message: SHOP SHOP\n restock_ticks: 0\ntalk:\n nodes:\n start:\n options:\n - goto: \"\"\n text: None!\n - text: None\nunique: false\n","new_content":"aggressive: false\ndescription: A smiling flight attendant in a crisp uniform, ready to assist passengers.\nid: flight_attendant_copy\nidle_descriptions:\n - adjusts her name badge\n - smiles politely at you\nkind: combat\nname: Credit Checker!\nprotected: true\nrespawn_ticks: 0\nshop:\n buy_percentage: 0\n buys_anything: true\n change_percentage: 0\n items:\n - item_id: bronze_pickaxe\n restock_ticks: 0\n stock: 5\n message: SHOP SHOP\n restock_ticks: 0\ntalk:\n nodes:\n start:\n options:\n - goto: \"\"\n text: None!\n - text: None\nunique: false\n","is_delete":false,"is_create":false},{"time":"2026-07-01T18:04:00-04:00","description":"Update mob flight_attendant_copy","file_path":"data/mobs/flight_attendant_copy.yaml","old_content":"aggressive: false\ndescription: A smiling flight attendant in a crisp uniform, ready to assist passengers.\nid: flight_attendant_copy\nidle_descriptions:\n - adjusts her name badge\n - smiles politely at you\nkind: combat\nname: Credit Checker!\nprotected: true\nrespawn_ticks: 0\nshop:\n message: SHOP SHOP\n items:\n - item_id: bronze_pickaxe\n stock: 5\ntalk:\n nodes:\n start:\n options:\n - goto: \"\"\n text: None!\n - text: None\nunique: false\n","new_content":"aggressive: false\nattack: 0\nbonuses:\n attack_bonus: 0\n attack_type: stab\n strength_bonus: 0\ndefense: 0\ndefenses:\n crush_defense: 0\n ranged_defense: 0\n science_defense: 0\n slash_defense: 0\n stab_defense: 0\ndescription: A smiling flight attendant in a crisp uniform, ready to assist passengers.\nhp: 0\nid: flight_attendant_copy\nidle_descriptions:\n - adjusts her name badge\n - smiles politely at you\nkind: combat\nname: Credit Checker!\nprotected: true\nranged: 0\nrespawn_ticks: 0\nscience: 0\nshop:\n buy_percentage: 0\n buys_anything: true\n change_percentage: 0\n items:\n - item_id: bronze_pickaxe\n restock_ticks: 0\n stock: 5\n message: SHOP SHOP\nspeed: 0\nstrength: 0\ntalk:\n nodes:\n start:\n options:\n - goto: \"\"\n text: None!\n - text: None\nunique: false\n","is_delete":false,"is_create":false},{"time":"2026-07-01T18:37:34-04:00","description":"Update mob bandit","file_path":"data/mobs/examples/bandit.yaml","old_content":"name: bandit\ndescription: \"A scrappy outlaw with a cybernetic arm and patched armor. He eyes you with predatory intent.\"\nattack: 10\nstrength: 12\ndefense: 12\nhp: 28\nspeed: 5\naggressive: true\nrespawn_ticks: 30\nattack_type: slash\nattack_bonus: 5\nstrength_bonus: 5\nstab_defense: 10\nslash_defense: 15\ncrush_defense: 8\nscience_defense: -5\nranged_defense: 12\nidle_descriptions:\n - \"scans the horizon for targets\"\n - \"wipes a blade on his sleeve\"\n - \"spits on the ground\"\n - \"adjusts a cybernetic knuckle\"\ncombat_descriptions:\n - \"slashes at %s with a serrated blade\"\n - \"delivers a crushing punch with a cybernetic fist\"\n - \"lunges at %s with a battle cry\"\nsize: medium\ndrops:\n remains: bones\n loot:\n - item_id: credits\n weight: 70\n quantity: 30\n - item_id: credits\n weight: 20\n quantity: 80\n - table: herb_table_low\n weight: 10\n","new_content":"aggressive: true\nassassin_level: 0\nattack: 10\nbonuses:\n attack_bonus: 0\n attack_type: stab\n strength_bonus: 0\ncombat_descriptions:\n - slashes at %s with a serrated blade\n - delivers a crushing punch with a cybernetic fist\n - lunges at %s with a battle cry\ndefense: 12\ndefenses:\n crush_defense: 0\n ranged_defense: 0\n science_defense: 0\n slash_defense: 0\n stab_defense: 0\ndescription: A scrappy outlaw with a cybernetic arm and patched armor. He eyes you with predatory intent.\ndrops:\n loot:\n - item_id: credits\n quantity: 30\n weight: 70\n - item_id: credits\n quantity: 80\n weight: 20\n - quantity: 0\n table: herb_table_low\n weight: 10\n remains: bones\nhp: 28\nid: bandit\nidle_descriptions:\n - scans the horizon for targets\n - wipes a blade on his sleeve\n - spits on the ground\n - adjusts a cybernetic knuckle\nkind: combat\nname: bandit\nprotected: false\nranged: 0\nrespawn_ticks: 30\nscience: 0\nsize: medium\nspeed: 5\nstrength: 12\nunique: false\n","is_delete":false,"is_create":false},{"time":"2026-07-01T18:39:27-04:00","description":"Update mob bandit","file_path":"data/mobs/examples/bandit.yaml","old_content":"aggressive: true\nassassin_level: 0\nattack: 10\nbonuses:\n attack_bonus: 0\n attack_type: stab\n strength_bonus: 0\ncombat_descriptions:\n - slashes at %s with a serrated blade\n - delivers a crushing punch with a cybernetic fist\n - lunges at %s with a battle cry\ndefense: 12\ndefenses:\n crush_defense: 0\n ranged_defense: 0\n science_defense: 0\n slash_defense: 0\n stab_defense: 0\ndescription: A scrappy outlaw with a cybernetic arm and patched armor. He eyes you with predatory intent.\ndrops:\n loot:\n - item_id: credits\n quantity: 30\n weight: 70\n - item_id: credits\n quantity: 80\n weight: 20\n - quantity: 0\n table: herb_table_low\n weight: 10\n remains: bones\nhp: 28\nid: bandit\nidle_descriptions:\n - scans the horizon for targets\n - wipes a blade on his sleeve\n - spits on the ground\n - adjusts a cybernetic knuckle\nkind: combat\nname: bandit\nprotected: false\nranged: 0\nrespawn_ticks: 30\nscience: 0\nsize: medium\nspeed: 5\nstrength: 12\nunique: false\n","new_content":"aggressive: true\nassassin_level: 0\nattack: 10\nbonuses:\n attack_bonus: 0\n attack_type: stab\n strength_bonus: 0\ncombat_descriptions:\n - slashes at %s with a serrated blade\n - delivers a crushing punch with a cybernetic fist\n - lunges at %s with a battle cry\ndefense: 12\ndefenses:\n crush_defense: 0\n ranged_defense: 0\n science_defense: 0\n slash_defense: 0\n stab_defense: 0\ndescription: A scrappy outlaw with a cybernetic arm and patched armor. He eyes you with predatory intent.\ndrops:\n loot:\n - item_id: credits\n quantity: 30\n weight: 70\n - item_id: credits\n quantity: 80\n weight: 20\n - quantity: 0\n table: herb_table_low\n weight: 10\n remains: bones\nhp: 28\nid: bandit\nidle_descriptions:\n - scans the horizon for targets\n - wipes a blade on his sleeve\n - spits on the ground\n - adjusts a cybernetic knuckle\nkind: task\nname: bandit\nprotected: false\nranged: 0\nrespawn_ticks: 30\nscience: 0\nsize: medium\nspeed: 5\nstrength: 12\nunique: false\n","is_delete":false,"is_create":false},{"time":"2026-07-03T16:51:59-04:00","description":"unlink 2003 north 1005","file_path":"data/rooms/intro/2003.yaml","old_content":"id: 2003\nname: Test Room\ncolor: A5\ndescription:\n - text: It's a test room\nexits:\n north:\n room: 1005\n south:\n room: 2004\n southwest:\n room: 2005\n west:\n room: 2002\nobjects: []\nitem_spawns: []\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","new_content":"id: 2003\nname: Test Room\ncolor: A5\ndescription:\n - text: It's a test room\nexits:\n south:\n room: 2004\n southwest:\n room: 2005\n west:\n room: 2002\nobjects: []\nitem_spawns: []\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","is_delete":false,"is_create":false},{"time":"2026-07-03T16:52:31-04:00","description":"unlink 999991 up 9999930","file_path":"data/rooms/example_unused/town/999991.yaml","old_content":"name: \"Town Square\"\ndescription: \"The central square of Lumbridge. A fountain gurgles peacefully in the center. Paths lead west toward the gathering grounds and east toward the production district.\"\nexits:\n east: 999992\n west: 9999922\n up: 9999930\n down: 9999931\nobjects:\n - id: lumby_fountain\n - id: charging_station\n - id: bank_booth\n - id: aps_tower\nmobs:\n - \"newbie_trainer\"\n - \"general_store_clerk\"\nitem_spawns:\n - id: cape_of_agility\n quantity: 1\n respawn_ticks: 60\n - id: graceful_hat\n quantity: 1\n respawn_ticks: 60\n - id: graceful_torso\n quantity: 1\n respawn_ticks: 60\n - id: graceful_legs\n quantity: 1\n respawn_ticks: 60\n - id: graceful_gloves\n quantity: 1\n respawn_ticks: 60\n - id: graceful_boots\n quantity: 1\n respawn_ticks: 60\n - id: graceful_cape\n quantity: 1\n respawn_ticks: 60\n - id: basic_deck\n quantity: 1\n respawn_ticks: 60\n - id: solar_identifier\n quantity: 1\n respawn_ticks: 60\n - id: hydro_identifier\n quantity: 1\n respawn_ticks: 60\n - id: cosmic_identifier\n quantity: 1\n respawn_ticks: 60\n - id: eco_identifier\n quantity: 1\n respawn_ticks: 60\n - id: chaos_identifier\n quantity: 1\n respawn_ticks: 60\n - id: bio_identifier\n quantity: 1\n respawn_ticks: 60\n - id: nature_identifier\n quantity: 1\n respawn_ticks: 60\n - id: law_identifier\n quantity: 1\n respawn_ticks: 60\n - id: death_identifier\n quantity: 1\n respawn_ticks: 60\n - id: blood_identifier\n quantity: 1\n respawn_ticks: 60\n - id: grimy_guam\n quantity: 5\n respawn_ticks: 60\n - id: vial_of_water\n quantity: 5\n respawn_ticks: 60\n - id: eye_of_newt\n quantity: 5\n respawn_ticks: 60\n","new_content":"id: 999991\nname: Town Square\ncolor: \"\"\ndescription:\n - text: The central square of Lumbridge. A fountain gurgles peacefully in the center. Paths lead west toward the gathering grounds and east toward the production district.\nexits:\n down:\n room: 9999931\n east:\n room: 999992\n west:\n room: 9999922\nobjects:\n - id: lumby_fountain\n - id: charging_station\n - id: bank_booth\n - id: aps_tower\nitem_spawns:\n - id: cape_of_agility\n quantity: 1\n respawn_ticks: 60\n - id: graceful_hat\n quantity: 1\n respawn_ticks: 60\n - id: graceful_torso\n quantity: 1\n respawn_ticks: 60\n - id: graceful_legs\n quantity: 1\n respawn_ticks: 60\n - id: graceful_gloves\n quantity: 1\n respawn_ticks: 60\n - id: graceful_boots\n quantity: 1\n respawn_ticks: 60\n - id: graceful_cape\n quantity: 1\n respawn_ticks: 60\n - id: basic_deck\n quantity: 1\n respawn_ticks: 60\n - id: solar_identifier\n quantity: 1\n respawn_ticks: 60\n - id: hydro_identifier\n quantity: 1\n respawn_ticks: 60\n - id: cosmic_identifier\n quantity: 1\n respawn_ticks: 60\n - id: eco_identifier\n quantity: 1\n respawn_ticks: 60\n - id: chaos_identifier\n quantity: 1\n respawn_ticks: 60\n - id: bio_identifier\n quantity: 1\n respawn_ticks: 60\n - id: nature_identifier\n quantity: 1\n respawn_ticks: 60\n - id: law_identifier\n quantity: 1\n respawn_ticks: 60\n - id: death_identifier\n quantity: 1\n respawn_ticks: 60\n - id: blood_identifier\n quantity: 1\n respawn_ticks: 60\n - id: grimy_guam\n quantity: 5\n respawn_ticks: 60\n - id: vial_of_water\n quantity: 5\n respawn_ticks: 60\n - id: eye_of_newt\n quantity: 5\n respawn_ticks: 60\nmobs:\n - id: newbie_trainer\n - id: general_store_clerk\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","is_delete":false,"is_create":false},{"time":"2026-07-03T16:52:31-04:00","description":"unlink 9999930 down 999991 (reverse)","file_path":"data/rooms/example_unused/town/9999930.yaml","old_content":"name: \"Above Town Square\"\ndescription: \"The central square of Lumbridge. A fountain gurgles peacefully in the center. Paths lead west toward the gathering grounds and east toward the production district.\"\nexits:\n down: 999991\n","new_content":"id: 9999930\nname: Above Town Square\ncolor: \"\"\ndescription:\n - text: The central square of Lumbridge. A fountain gurgles peacefully in the center. Paths lead west toward the gathering grounds and east toward the production district.\nexits: {}\nobjects: []\nitem_spawns: []\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","is_delete":false,"is_create":false},{"time":"2026-07-03T16:52:44-04:00","description":"unlink 99999150 north 15","file_path":"data/rooms/example_unused/wilderness/99999150.yaml","old_content":"name: \"Hydroponics Bay\"\ndescription: \"A large enclosed area with climate-controlled growing stations. {34}Lush green patches{/} of soil are laid out in neat rows under artificial UV lamps. A {94}tool shed{/} stands near the entrance. Exits lead to specialized growing areas.\"\nexits:\n north: 15\n east: 151\n south: 152\nobjects:\n - id: tool_shed\nitem_spawns:\n - id: rake\n quantity: 1\n respawn_ticks: 120\n - id: spade\n quantity: 1\n respawn_ticks: 120\n - id: watering_can\n quantity: 1\n respawn_ticks: 120\n - id: plant_cure\n quantity: 3\n respawn_ticks: 200\n - id: guam_seed\n quantity: 5\n respawn_ticks: 300\n - id: potato_seed\n quantity: 10\n respawn_ticks: 300\n - id: onion_seed\n quantity: 10\n respawn_ticks: 300\n","new_content":"id: 99999150\nname: Hydroponics Bay\ncolor: \"\"\ndescription:\n - text: A large enclosed area with climate-controlled growing stations. {34}Lush green patches{/} of soil are laid out in neat rows under artificial UV lamps. A {94}tool shed{/} stands near the entrance. Exits lead to specialized growing areas.\nexits:\n east:\n room: 151\n south:\n room: 152\nobjects:\n - id: tool_shed\nitem_spawns:\n - id: rake\n quantity: 1\n respawn_ticks: 120\n - id: spade\n quantity: 1\n respawn_ticks: 120\n - id: watering_can\n quantity: 1\n respawn_ticks: 120\n - id: plant_cure\n quantity: 3\n respawn_ticks: 200\n - id: guam_seed\n quantity: 5\n respawn_ticks: 300\n - id: potato_seed\n quantity: 10\n respawn_ticks: 300\n - id: onion_seed\n quantity: 10\n respawn_ticks: 300\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","is_delete":false,"is_create":false},{"time":"2026-07-03T16:52:50-04:00","description":"unlink 99999151 west 150","file_path":"data/rooms/example_unused/wilderness/99999151.yaml","old_content":"name: \"Herb Garden\"\ndescription: \"A dedicated section of the hydroponics bay for growing herbs. {28}Herb patches{/} are arranged in two rows under specialized grow lights. The air here smells faintly of fresh vegetation.\"\nexits:\n west: 150\nobjects:\n - id: herb_patch\n - id: herb_patch\n - id: herb_patch\n - id: herb_patch\n","new_content":"id: 99999151\nname: Herb Garden\ncolor: \"\"\ndescription:\n - text: A dedicated section of the hydroponics bay for growing herbs. {28}Herb patches{/} are arranged in two rows under specialized grow lights. The air here smells faintly of fresh vegetation.\nexits: {}\nobjects:\n - id: herb_patch\n - id: herb_patch\n - id: herb_patch\n - id: herb_patch\nitem_spawns: []\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","is_delete":false,"is_create":false},{"time":"2026-07-03T16:53:08-04:00","description":"unlink 9999915 south 99999150","file_path":"data/rooms/example_unused/town/9999915.yaml","old_content":"name: \"Pharmacy Lab\"\ndescription: \"Shelves lined with glass vials, dried herbs, and bubbling cauldrons. This area is not yet accessible.\"\nexits:\n east: 9999916\n west: 9999914\n south: 99999150\nmobs:\n - id: lesser_drone\n - id: lesser_drone\n","new_content":"id: 9999915\nname: Pharmacy Lab\ncolor: \"\"\ndescription:\n - text: Shelves lined with glass vials, dried herbs, and bubbling cauldrons. This area is not yet accessible.\nexits:\n east:\n room: 9999916\n west:\n room: 9999914\nobjects: []\nitem_spawns: []\nmobs:\n - id: lesser_drone\n - id: lesser_drone\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","is_delete":false,"is_create":false},{"time":"2026-07-03T16:53:08-04:00","description":"unlink 99999150 north 9999915 (reverse)","file_path":"data/rooms/example_unused/wilderness/99999150.yaml","old_content":"id: 99999150\nname: Hydroponics Bay\ncolor: \"\"\ndescription:\n - text: A large enclosed area with climate-controlled growing stations. {34}Lush green patches{/} of soil are laid out in neat rows under artificial UV lamps. A {94}tool shed{/} stands near the entrance. Exits lead to specialized growing areas.\nexits:\n east:\n room: 151\n south:\n room: 152\nobjects:\n - id: tool_shed\nitem_spawns:\n - id: rake\n quantity: 1\n respawn_ticks: 120\n - id: spade\n quantity: 1\n respawn_ticks: 120\n - id: watering_can\n quantity: 1\n respawn_ticks: 120\n - id: plant_cure\n quantity: 3\n respawn_ticks: 200\n - id: guam_seed\n quantity: 5\n respawn_ticks: 300\n - id: potato_seed\n quantity: 10\n respawn_ticks: 300\n - id: onion_seed\n quantity: 10\n respawn_ticks: 300\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","new_content":"id: 99999150\nname: Hydroponics Bay\ncolor: \"\"\ndescription:\n - text: A large enclosed area with climate-controlled growing stations. {34}Lush green patches{/} of soil are laid out in neat rows under artificial UV lamps. A {94}tool shed{/} stands near the entrance. Exits lead to specialized growing areas.\nexits:\n east:\n room: 151\n south:\n room: 152\nobjects:\n - id: tool_shed\nitem_spawns:\n - id: rake\n quantity: 1\n respawn_ticks: 120\n - id: spade\n quantity: 1\n respawn_ticks: 120\n - id: watering_can\n quantity: 1\n respawn_ticks: 120\n - id: plant_cure\n quantity: 3\n respawn_ticks: 200\n - id: guam_seed\n quantity: 5\n respawn_ticks: 300\n - id: potato_seed\n quantity: 10\n respawn_ticks: 300\n - id: onion_seed\n quantity: 10\n respawn_ticks: 300\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","is_delete":false,"is_create":false},{"time":"2026-07-03T16:53:30-04:00","description":"unlink 99999170 south 16","file_path":"data/rooms/example_unused/wilderness/99999170.yaml","old_content":"name: \"Local Neighborhood\"\ndescription: \"A quiet cul-de-sac of modest homes, each with a small garden plot. An estate directory terminal glows in the center, listing residents and property information.\"\nexits:\n south: 16\nobjects:\n - id: estate_directory\n","new_content":"id: 99999170\nname: Local Neighborhood\ncolor: \"\"\ndescription:\n - text: A quiet cul-de-sac of modest homes, each with a small garden plot. An estate directory terminal glows in the center, listing residents and property information.\nexits: {}\nobjects:\n - id: estate_directory\nitem_spawns: []\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","is_delete":false,"is_create":false},{"time":"2026-07-03T16:53:33-04:00","description":"unlink 99999171 west 16","file_path":"data/rooms/example_unused/wilderness/99999171.yaml","old_content":"name: \"Lumberyard\"\ndescription: \"Stacks of fresh-cut timber fill the air with the scent of pine. A massive industrial sawmill hums in the background, operated by a burly worker.\"\nexits:\n west: 16\nmobs:\n - id: sawmill_operator\n","new_content":"id: 99999171\nname: Lumberyard\ncolor: \"\"\ndescription:\n - text: Stacks of fresh-cut timber fill the air with the scent of pine. A massive industrial sawmill hums in the background, operated by a burly worker.\nexits: {}\nobjects: []\nitem_spawns: []\nmobs:\n - id: sawmill_operator\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","is_delete":false,"is_create":false}],"redo":null} \ No newline at end of file
diff --git a/data/rooms/example_unused/town/999991.yaml b/data/rooms/example_unused/town/999991.yaml
index 9f2fae4..1109790 100644
--- a/data/rooms/example_unused/town/999991.yaml
+++ b/data/rooms/example_unused/town/999991.yaml
@@ -1,18 +1,20 @@
-name: "Town Square"
-description: "The central square of Lumbridge. A fountain gurgles peacefully in the center. Paths lead west toward the gathering grounds and east toward the production district."
+id: 999991
+name: Town Square
+color: ""
+description:
+ - text: The central square of Lumbridge. A fountain gurgles peacefully in the center. Paths lead west toward the gathering grounds and east toward the production district.
exits:
- east: 999992
- west: 9999922
- up: 9999930
- down: 9999931
+ down:
+ room: 9999931
+ east:
+ room: 999992
+ west:
+ room: 9999922
objects:
- id: lumby_fountain
- id: charging_station
- id: bank_booth
- id: aps_tower
-mobs:
- - "newbie_trainer"
- - "general_store_clerk"
item_spawns:
- id: cape_of_agility
quantity: 1
@@ -77,3 +79,10 @@ item_spawns:
- id: eye_of_newt
quantity: 5
respawn_ticks: 60
+mobs:
+ - id: newbie_trainer
+ - id: general_store_clerk
+on_enter: []
+hazard: ""
+block_transport: false
+triggers: []
diff --git a/data/rooms/example_unused/town/9999915.yaml b/data/rooms/example_unused/town/9999915.yaml
index 19e2d76..95c07cb 100644
--- a/data/rooms/example_unused/town/9999915.yaml
+++ b/data/rooms/example_unused/town/9999915.yaml
@@ -1,9 +1,19 @@
-name: "Pharmacy Lab"
-description: "Shelves lined with glass vials, dried herbs, and bubbling cauldrons. This area is not yet accessible."
+id: 9999915
+name: Pharmacy Lab
+color: ""
+description:
+ - text: Shelves lined with glass vials, dried herbs, and bubbling cauldrons. This area is not yet accessible.
exits:
- east: 9999916
- west: 9999914
- south: 99999150
+ east:
+ room: 9999916
+ west:
+ room: 9999914
+objects: []
+item_spawns: []
mobs:
- id: lesser_drone
- id: lesser_drone
+on_enter: []
+hazard: ""
+block_transport: false
+triggers: []
diff --git a/data/rooms/example_unused/town/9999930.yaml b/data/rooms/example_unused/town/9999930.yaml
index f12b710..af76ac6 100644
--- a/data/rooms/example_unused/town/9999930.yaml
+++ b/data/rooms/example_unused/town/9999930.yaml
@@ -1,4 +1,13 @@
-name: "Above Town Square"
-description: "The central square of Lumbridge. A fountain gurgles peacefully in the center. Paths lead west toward the gathering grounds and east toward the production district."
-exits:
- down: 999991
+id: 9999930
+name: Above Town Square
+color: ""
+description:
+ - text: The central square of Lumbridge. A fountain gurgles peacefully in the center. Paths lead west toward the gathering grounds and east toward the production district.
+exits: {}
+objects: []
+item_spawns: []
+mobs: []
+on_enter: []
+hazard: ""
+block_transport: false
+triggers: []
diff --git a/data/rooms/example_unused/wilderness/99999150.yaml b/data/rooms/example_unused/wilderness/99999150.yaml
index f11610f..d68ac66 100644
--- a/data/rooms/example_unused/wilderness/99999150.yaml
+++ b/data/rooms/example_unused/wilderness/99999150.yaml
@@ -1,9 +1,13 @@
-name: "Hydroponics Bay"
-description: "A large enclosed area with climate-controlled growing stations. {34}Lush green patches{/} of soil are laid out in neat rows under artificial UV lamps. A {94}tool shed{/} stands near the entrance. Exits lead to specialized growing areas."
+id: 99999150
+name: Hydroponics Bay
+color: ""
+description:
+ - text: A large enclosed area with climate-controlled growing stations. {34}Lush green patches{/} of soil are laid out in neat rows under artificial UV lamps. A {94}tool shed{/} stands near the entrance. Exits lead to specialized growing areas.
exits:
- north: 15
- east: 151
- south: 152
+ east:
+ room: 151
+ south:
+ room: 152
objects:
- id: tool_shed
item_spawns:
@@ -28,3 +32,8 @@ item_spawns:
- id: onion_seed
quantity: 10
respawn_ticks: 300
+mobs: []
+on_enter: []
+hazard: ""
+block_transport: false
+triggers: []
diff --git a/data/rooms/example_unused/wilderness/99999151.yaml b/data/rooms/example_unused/wilderness/99999151.yaml
index 88c1452..6e429a4 100644
--- a/data/rooms/example_unused/wilderness/99999151.yaml
+++ b/data/rooms/example_unused/wilderness/99999151.yaml
@@ -1,9 +1,17 @@
-name: "Herb Garden"
-description: "A dedicated section of the hydroponics bay for growing herbs. {28}Herb patches{/} are arranged in two rows under specialized grow lights. The air here smells faintly of fresh vegetation."
-exits:
- west: 150
+id: 99999151
+name: Herb Garden
+color: ""
+description:
+ - text: A dedicated section of the hydroponics bay for growing herbs. {28}Herb patches{/} are arranged in two rows under specialized grow lights. The air here smells faintly of fresh vegetation.
+exits: {}
objects:
- id: herb_patch
- id: herb_patch
- id: herb_patch
- id: herb_patch
+item_spawns: []
+mobs: []
+on_enter: []
+hazard: ""
+block_transport: false
+triggers: []
diff --git a/data/rooms/example_unused/wilderness/99999170.yaml b/data/rooms/example_unused/wilderness/99999170.yaml
index 3ad1581..f711b98 100644
--- a/data/rooms/example_unused/wilderness/99999170.yaml
+++ b/data/rooms/example_unused/wilderness/99999170.yaml
@@ -1,6 +1,14 @@
-name: "Local Neighborhood"
-description: "A quiet cul-de-sac of modest homes, each with a small garden plot. An estate directory terminal glows in the center, listing residents and property information."
-exits:
- south: 16
+id: 99999170
+name: Local Neighborhood
+color: ""
+description:
+ - text: A quiet cul-de-sac of modest homes, each with a small garden plot. An estate directory terminal glows in the center, listing residents and property information.
+exits: {}
objects:
- id: estate_directory
+item_spawns: []
+mobs: []
+on_enter: []
+hazard: ""
+block_transport: false
+triggers: []
diff --git a/data/rooms/example_unused/wilderness/99999171.yaml b/data/rooms/example_unused/wilderness/99999171.yaml
index 012849c..4b931cf 100644
--- a/data/rooms/example_unused/wilderness/99999171.yaml
+++ b/data/rooms/example_unused/wilderness/99999171.yaml
@@ -1,6 +1,14 @@
-name: "Lumberyard"
-description: "Stacks of fresh-cut timber fill the air with the scent of pine. A massive industrial sawmill hums in the background, operated by a burly worker."
-exits:
- west: 16
+id: 99999171
+name: Lumberyard
+color: ""
+description:
+ - text: Stacks of fresh-cut timber fill the air with the scent of pine. A massive industrial sawmill hums in the background, operated by a burly worker.
+exits: {}
+objects: []
+item_spawns: []
mobs:
- id: sawmill_operator
+on_enter: []
+hazard: ""
+block_transport: false
+triggers: []
diff --git a/data/rooms/intro/2003.yaml b/data/rooms/intro/2003.yaml
index 1ee6840..6ca12a1 100644
--- a/data/rooms/intro/2003.yaml
+++ b/data/rooms/intro/2003.yaml
@@ -4,8 +4,6 @@ color: A5
description:
- text: It's a test room
exits:
- north:
- room: 1005
south:
room: 2004
southwest: