| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2026-08-03 | feat: new color 'command', color tag system implemented | historia | |
| 2026-07-31 | feat: casino framework and basic slot machine | historia | |
| 2026-07-10 | feat(admin): better toggle on trigger page, removed irrelevant value field ↵ | historia | |
| for clarity | |||
| 2026-07-09 | feat: old standalone trigger systems completely unified into ↵ | historia | |
| trigger->condition->action system | |||
| 2026-07-09 | feat(admin): multi-select with shift+drag for common bulk operations | historia | |
| 2026-07-08 | feat: unify on use, on look, and on kill. all support same ↵ | historia | |
| conditions/actions now. | |||
| 2026-07-07 | rename flags to global_flags (differentiate from player_flags) | historia | |
| 2026-06-28 | feat: admin accounts, god mode, OLC commands like dig/room, 'inline' objects ↵ | historia | |
| changed to 'local' objects | |||
| 2026-06-27 | feat: room-specific objects can be defined inline in room yaml | historia | |
| 2026-06-25 | feat: trigger system for scripted events added. | historia | |
