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3 daysfix: max bet no longer listed numerically, non-bettors can leave mid-roundHEADmainhistoria
2026-08-03feat: new color 'command', color tag system implementedhistoria
2026-08-03feat: multiplayer baccarat gamehistoria
2026-08-03refactor: casino game slop refactorhistoria
2026-07-31feat: casino framework and basic slot machinehistoria
2026-07-18feat: expose all colors in config.yaml for easier theminghistoria
2026-07-18feat(admin): admin color page more accurately represents gamehistoria
2026-07-17clean up tick_order.md, MoveTick, SequenceTick wordinghistoria
2026-07-17feat: add deterministic order to mob/player tick processing, document how ↵historia
tick processing works
2026-07-13feat(admin): hide irrelevant combat stats for task mobs, show relevant ↵historia
combat stats for hazards
2026-07-10feat(admin): remove unused fields from drop tableshistoria
2026-07-10feat(admin): better toggle on trigger page, removed irrelevant value field ↵historia
for clarity
2026-07-09feat: old standalone trigger systems completely unified into ↵historia
trigger->condition->action system
2026-07-09feat(admin): multi-select and delete roomshistoria
2026-07-09feat(admin): multi-select with shift+drag for common bulk operationshistoria
2026-07-08feat: unify on use, on look, and on kill. all support same ↵historia
conditions/actions now.
2026-07-08feat: object and mob steal tables can include both tables and itemshistoria
2026-07-07feat: standardize new room names to Room #<id>historia
2026-07-07rename flags to global_flags (differentiate from player_flags)historia
2026-07-07feat: add insert/remove room to context menu in admin web GUI to 'push' or ↵historia
'pull' map rooms
2026-07-07feat: hidden exits (and related flags) work with commands that change room ↵historia
ids. exit code simplified and unified between impassable and blocked exits.
2026-07-06feat: split the concept of hidden and impassable exits. add player_flag for ↵historia
discovered hidden exits.
2026-07-06feat: shift+drag to create one-way links on admin maphistoria
2026-07-05feat: courses gui overhaul, add course tab to map, add hidden exits to give ↵historia
courses structure
2026-07-05feat: remove deprecated use/station interaction modelhistoria
2026-07-01fix: combat formulas and mob attack types (mobs switch attack styles if ↵historia
safespotting)
2026-07-01mob combat stats overhauled and standardizedhistoria
2026-07-01feat: shop system removed from talk system, added per-item restock and ↵historia
variable pricing
2026-07-01feat: shop system overhauled, gui conversation tree editor overhauledhistoria
2026-07-01feat: item messaging standardized, custom messages for production paths ↵historia
implemented
2026-07-01feat: qol improvements to items crud in admin guihistoria
2026-06-30feat: admin gui object CRUD is much nicerhistoria
2026-06-29feat: incardinal directions (nw, ne, sw, se). probably janky in ways I ↵historia
haven't yet discovered.
2026-06-28feat: admin accounts, god mode, OLC commands like dig/room, 'inline' objects ↵historia
changed to 'local' objects
2026-06-27feat: room-specific objects can be defined inline in room yamlhistoria
2026-06-27feat: one-way map links, blocked paths on map, map grid startup validation, ↵historia
user colors for maps
2026-06-26feat: simplified conversation trees and output won't overwrite prompts nowhistoria
2026-06-25feat: on_enter features ported over to triggers, cosmetic fixes with trigger ↵historia
messages
2026-06-25feat: trigger system for scripted events added.historia
2026-06-25feat: yaml conversation trees more robusthistoria
2026-06-25updated stale attack referenceshistoria
2026-06-25slop refactorhistoria
2026-06-25feat: who, global chat, removed redundant YAML IDshistoria
2026-06-24refactor: pulled techs out to yaml files, unified numerous combat functions, ↵historia
broke up game object
2026-06-24feat: new type of non-violent 'combat': workhistoria