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thehouseoficarus
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A neo-dark age, sci-fi MUD with fantasy skiller MMO mechanics and detailed casino.
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behaviors.md
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2026-07-09
feat: old standalone trigger systems completely unified into ↵
historia
trigger->condition->action system
2026-07-09
feat(admin): multi-select with shift+drag for common bulk operations
historia
2026-07-08
feat: unify on use, on look, and on kill. all support same ↵
historia
conditions/actions now.
2026-07-07
rename flags to global_flags (differentiate from player_flags)
historia
2026-07-05
feat: remove deprecated use/station interaction model
historia
2026-07-01
mob combat stats overhauled and standardized
historia
2026-07-01
feat: shop system removed from talk system, added per-item restock and ↵
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variable pricing
2026-07-01
feat: shop system overhauled, gui conversation tree editor overhauled
historia
2026-07-01
feat: item messaging standardized, custom messages for production paths ↵
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implemented
2026-06-30
feat: admin gui object CRUD is much nicer
historia
2026-06-27
feat: one-way map links, blocked paths on map, map grid startup validation, ↵
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user colors for maps
2026-06-26
feat: simplified conversation trees and output won't overwrite prompts now
historia
2026-06-25
feat: yaml conversation trees more robust
historia
2026-06-25
feat: who, global chat, removed redundant YAML IDs
historia
2026-06-24
feat: new type of non-violent 'combat': work
historia