diff options
Diffstat (limited to 'internal')
| -rw-r--r-- | internal/config/config.go | 8 | ||||
| -rw-r--r-- | internal/game/cmd_look.go | 58 | ||||
| -rw-r--r-- | internal/game/cmd_toggle.go | 1 | ||||
| -rw-r--r-- | internal/game/game.go | 1 | ||||
| -rw-r--r-- | internal/game/map.go | 191 | ||||
| -rw-r--r-- | internal/game/map_test.go | 94 | ||||
| -rw-r--r-- | internal/net/server.go | 2 | ||||
| -rw-r--r-- | internal/player/player.go | 17 |
8 files changed, 362 insertions, 10 deletions
diff --git a/internal/config/config.go b/internal/config/config.go index 8ff5740..1682a01 100644 --- a/internal/config/config.go +++ b/internal/config/config.go @@ -7,11 +7,16 @@ import ( ) type Config struct { + Game GameConfig `yaml:"game"` Telnet TelnetConfig `yaml:"telnet"` HTTP HTTPConfig `yaml:"http"` HTTPS HTTPSConfig `yaml:"https"` } +type GameConfig struct { + MaxWidth int `yaml:"maxWidth"` +} + type TelnetConfig struct { Enabled bool `yaml:"enabled"` Port int `yaml:"port"` @@ -31,6 +36,9 @@ type HTTPSConfig struct { func Default() *Config { return &Config{ + Game: GameConfig{ + MaxWidth: 70, + }, Telnet: TelnetConfig{ Enabled: true, Port: 4000, diff --git a/internal/game/cmd_look.go b/internal/game/cmd_look.go index 48b7daf..0bec915 100644 --- a/internal/game/cmd_look.go +++ b/internal/game/cmd_look.go @@ -23,9 +23,20 @@ func (g *Game) doLook(sess *net.Session) { sess.WriteLines( "", room.Name, - room.Description, ) + if p.Toggles["tinymap"] && g.MapWidth > 0 { + descLines := wrapText(room.Description, g.MapWidth) + mapLines := buildTinyMap(g, p.RoomID) + if len(mapLines) == 7 { + g.writeLookSideBySide(sess, p, descLines, mapLines) + } else { + sess.WriteLine(room.Description) + } + } else { + sess.WriteLine(room.Description) + } + mobs := g.MobStore.MobsInRoom(p.RoomID) if len(mobs) > 0 { sort.Slice(mobs, func(i, j int) bool { @@ -486,3 +497,48 @@ func mobInstanceIdx(mob *world.MobInstance, roomMobs []*world.MobInstance) int { } return 0 } + +func wrapText(text string, width int) []string { + if width <= 0 { + return []string{text} + } + words := strings.Fields(text) + if len(words) == 0 { + return nil + } + var lines []string + current := words[0] + for _, word := range words[1:] { + if len(current)+1+len(word) <= width { + current += " " + word + } else { + lines = append(lines, current) + current = word + } + } + lines = append(lines, current) + return lines +} + +func (g *Game) writeLookSideBySide(sess *net.Session, p *player.Player, descLines []string, mapLines []string) { + total := len(descLines) + if len(mapLines) > total { + total = len(mapLines) + } + leftMap := p.Toggles["left-tinymap"] + for i := 0; i < total; i++ { + desc := "" + if i < len(descLines) { + desc = descLines[i] + } + mapLine := "" + if i < len(mapLines) { + mapLine = mapLines[i] + } + if leftMap { + sess.WriteLine(fmt.Sprintf("%s %s", mapLine, desc)) + } else { + sess.WriteLine(fmt.Sprintf("%-*s %s", g.MapWidth, desc, mapLine)) + } + } +} diff --git a/internal/game/cmd_toggle.go b/internal/game/cmd_toggle.go index 25b8955..a399483 100644 --- a/internal/game/cmd_toggle.go +++ b/internal/game/cmd_toggle.go @@ -14,6 +14,7 @@ var toggles = []struct { }{ {"description", "Long room descriptions"}, {"tinymap", "Mini-map display"}, + {"left-tinymap", "Mini-map on left side of descriptions"}, {"xpdrops", "XP drop messages"}, {"exits", "Long exit display in look"}, {"mobenter", "Messages when mobs enter the room"}, diff --git a/internal/game/game.go b/internal/game/game.go index 50c8f3d..0675a13 100644 --- a/internal/game/game.go +++ b/internal/game/game.go @@ -28,6 +28,7 @@ type Game struct { charsMu sync.Mutex loggedInChars map[string]*net.Session combatPadWidth int + MapWidth int } func New(dataDir string) *Game { diff --git a/internal/game/map.go b/internal/game/map.go new file mode 100644 index 0000000..cd1012b --- /dev/null +++ b/internal/game/map.go @@ -0,0 +1,191 @@ +package game + +import ( + "thirdcollapse/internal/world" +) + +type mapGraph struct { + posToRoom map[[2]int]int + roomToPos map[int][2]int +} + +var bfsDirs = []struct { + dir world.ExitDir + dx, dy int +}{ + {world.North, 0, -1}, + {world.South, 0, 1}, + {world.East, 1, 0}, + {world.West, -1, 0}, +} + +func buildGraph(g *Game, startRoomID int) *mapGraph { + mg := &mapGraph{ + posToRoom: make(map[[2]int]int), + roomToPos: make(map[int][2]int), + } + + type node struct { + roomID int + x, y int + } + queue := []node{{startRoomID, 0, 0}} + mg.posToRoom[[2]int{0, 0}] = startRoomID + mg.roomToPos[startRoomID] = [2]int{0, 0} + + for len(queue) > 0 { + n := queue[0] + queue = queue[1:] + + room, ok := loadRoom(g, n.roomID) + if !ok { + continue + } + + for _, d := range bfsDirs { + targetID, ok := exitTarget(room, d.dir) + if !ok { + continue + } + if _, visited := mg.roomToPos[targetID]; visited { + continue + } + nx, ny := n.x + d.dx, n.y + d.dy + mg.posToRoom[[2]int{nx, ny}] = targetID + mg.roomToPos[targetID] = [2]int{nx, ny} + queue = append(queue, node{targetID, nx, ny}) + } + } + + return mg +} + +func buildTinyMap(g *Game, roomID int) []string { + mg := buildGraph(g, roomID) + + grid := make([][]rune, 5) + for i := range grid { + grid[i] = make([]rune, 5) + for j := range grid[i] { + grid[i][j] = ' ' + } + } + + for y := -1; y <= 1; y++ { + for x := -1; x <= 1; x++ { + pos := [2]int{x, y} + rid, ok := mg.posToRoom[pos] + if !ok { + continue + } + gr := (y + 1) * 2 + gc := (x + 1) * 2 + if rid == roomID { + grid[gr][gc] = '@' + } else { + grid[gr][gc] = roomMapSymbol(g, rid) + } + } + } + + for y := -1; y <= 1; y++ { + for x := -1; x <= 0; x++ { + leftPos := [2]int{x, y} + rightPos := [2]int{x + 1, y} + leftRoom, leftOK := mg.posToRoom[leftPos] + rightRoom, rightOK := mg.posToRoom[rightPos] + if !leftOK || !rightOK { + continue + } + if exitsConnect(g, leftRoom, rightRoom, world.East, world.West) { + grid[(y+1)*2][(x+1)*2+1] = '─' + } + } + } + + for y := -1; y <= 0; y++ { + for x := -1; x <= 1; x++ { + topPos := [2]int{x, y} + bottomPos := [2]int{x, y + 1} + topRoom, topOK := mg.posToRoom[topPos] + bottomRoom, bottomOK := mg.posToRoom[bottomPos] + if !topOK || !bottomOK { + continue + } + if exitsConnect(g, topRoom, bottomRoom, world.South, world.North) { + grid[(y+1)*2+1][(x+1)*2] = '│' + } + } + } + + cur, _ := loadRoom(g, roomID) + if cur != nil { + if _, ok := exitTarget(cur, world.Up); ok { + grid[1][3] = '↑' + } + if _, ok := exitTarget(cur, world.Down); ok { + grid[3][1] = '↓' + } + } + + lines := make([]string, 7) + lines[0] = "╔═════╗" + for row := 0; row < 5; row++ { + lines[row+1] = "║" + string(grid[row]) + "║" + } + lines[6] = "╚═════╝" + + return lines +} + +func exitsConnect(g *Game, room1, room2 int, dir12, dir21 world.ExitDir) bool { + r1, ok := loadRoom(g, room1) + if !ok { + return false + } + if id, ok := exitTarget(r1, dir12); ok && id == room2 { + return true + } + r2, ok := loadRoom(g, room2) + if !ok { + return false + } + if id, ok := exitTarget(r2, dir21); ok && id == room1 { + return true + } + return false +} + +func exitTarget(room *world.Room, dir world.ExitDir) (int, bool) { + if room == nil { + return 0, false + } + exit, ok := room.Exits[dir] + if !ok { + return 0, false + } + return exit.Room, true +} + +func loadRoom(g *Game, roomID int) (*world.Room, bool) { + if roomID == 0 { + return nil, false + } + room, err := g.World.LoadRoom(roomID) + if err != nil { + return nil, false + } + return room, true +} + +func roomMapSymbol(g *Game, roomID int) rune { + room, ok := loadRoom(g, roomID) + if !ok { + return '?' + } + if room.MapSymbol != "" { + runes := []rune(room.MapSymbol) + return runes[0] + } + return 'o' +} diff --git a/internal/game/map_test.go b/internal/game/map_test.go new file mode 100644 index 0000000..a50c2c2 --- /dev/null +++ b/internal/game/map_test.go @@ -0,0 +1,94 @@ +package game + +import ( + "strings" + "testing" + + "thirdcollapse/internal/world" +) + +func TestBuildTinyMap(t *testing.T) { + g := &Game{ + World: world.New("../../data"), + MapWidth: 70, + } + + tests := []struct { + name string + roomID int + want []string // expected lines, or nil to just check count + }{ + { + name: "room 1 has east exit", + roomID: 1, + }, + { + name: "room 2 has west/north/east", + roomID: 2, + }, + { + name: "room 4 has west/north/east", + roomID: 4, + }, + { + name: "room 21 has west only", + roomID: 21, + }, + { + name: "room 22 west of town square", + roomID: 22, + }, + { + name: "room 25 east of south of west", + roomID: 25, + }, + { + name: "room 8 hacking lab", + roomID: 8, + }, + } + + for _, tt := range tests { + t.Run(tt.name, func(t *testing.T) { + lines := buildTinyMap(g, tt.roomID) + if len(lines) != 7 { + t.Fatalf("expected 7 lines, got %d", len(lines)) + } + if lines[0] != "╔═════╗" { + t.Errorf("line 0: want ╔═════╗, got %s", lines[0]) + } + if lines[6] != "╚═════╝" { + t.Errorf("line 6: want ╚═════╝, got %s", lines[6]) + } + for i := 1; i <= 5; i++ { + if !strings.HasPrefix(lines[i], "║") || !strings.HasSuffix(lines[i], "║") { + t.Errorf("line %d: should have ║ borders, got %s", i, lines[i]) + } + if len([]rune(lines[i])) != 7 { + t.Errorf("line %d: expected 7 runes, got %d in %q", i, len([]rune(lines[i])), lines[i]) + } + } + t.Logf("Room %d map:\n%s", tt.roomID, strings.Join(lines, "\n")) + }) + } +} + +func TestWrapText(t *testing.T) { + tests := []struct { + text string + width int + want int // expected number of lines + }{ + {"hello world", 70, 1}, + {"hello world", 5, 2}, + {"", 70, 0}, + {"a b c d e f g h i j", 5, 4}, + } + + for _, tt := range tests { + result := wrapText(tt.text, tt.width) + if len(result) != tt.want { + t.Errorf("wrapText(%q, %d) = %d lines, want %d: %v", tt.text, tt.width, len(result), tt.want, result) + } + } +} diff --git a/internal/net/server.go b/internal/net/server.go index 7e73bc9..084641f 100644 --- a/internal/net/server.go +++ b/internal/net/server.go @@ -241,7 +241,7 @@ func (s *Server) handleSession(sess *Session, handler func(*Session, string)) { . * , , welcome to third collapse . * - 3333333 333333 333 , 333 333333 3333333 333333 33333333 + 3333333 333333 333 , 333 333333 3333333 333333 33333333 !33 33! 333 33! 33! 33! 333 33! 333 !33 33! !3! 3!3 !3! 3!! 3!! + 3!3!3!3! 3!33!3! !33!! 3!!!:! :!! !!: !!! !!: !!: !!: !!! !!: !:! !!: diff --git a/internal/player/player.go b/internal/player/player.go index cccf979..56ab06c 100644 --- a/internal/player/player.go +++ b/internal/player/player.go @@ -141,14 +141,15 @@ func New(name string) *Player { Equipment: make(map[object.EquipSlot]string), AttackStyle: Accurate, Toggles: map[string]bool{ - "description": true, - "tinymap": true, - "xpdrops": true, - "exits": true, - "mobenter": true, - "mobleave": true, - "mobspawn": true, - "reserve": true, + "description": true, + "tinymap": true, + "left-tinymap": false, + "xpdrops": true, + "exits": true, + "mobenter": true, + "mobleave": true, + "mobspawn": true, + "reserve": true, }, RoomID: 0, } |
