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path: root/internal/game/cmd_look.go
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package game

import (
	"fmt"
	"sort"
	"strconv"
	"strings"

	"thirdcollapse/internal/combat"
	"thirdcollapse/internal/net"
	"thirdcollapse/internal/player"
	"thirdcollapse/internal/world"
)

func (g *Game) doLook(sess *net.Session) {
	p := sess.Player.(*player.Player)
	room, err := g.World.LoadRoom(p.RoomID)
	if err != nil {
		sess.WriteLine("You are in a void.")
		return
	}

	sess.WriteLines(
		"",
		room.Name,
		room.Description,
	)

	mobs := g.MobStore.MobsInRoom(p.RoomID)
	if len(mobs) > 0 {
		sort.Slice(mobs, func(i, j int) bool {
			iDamaged := mobs[i].HP < mobs[i].MaxHP
			jDamaged := mobs[j].HP < mobs[j].MaxHP
			if iDamaged != jDamaged {
				return iDamaged
			}
			return mobs[i].InstanceID < mobs[j].InstanceID
		})
		sess.WriteLine("")
		for _, m := range mobs {
			hp := ""
			if m.HP < m.MaxHP {
				hp = fmt.Sprintf(" [%d/%dhp]", m.HP, m.MaxHP)
			}
			var desc string
			if combat.IsMobInCombat(m.InstanceID) {
				def, err := g.MobStore.LoadDef(m.DefID)
				if err == nil && len(def.CombatDescriptions) > 0 {
					target := combat.GetMobTarget(m.InstanceID)
					pattern := def.CombatDescriptions[randInt(len(def.CombatDescriptions))]
					desc = " " + fmt.Sprintf(pattern, target)
				}
			} else if m.IdleDescription != "" {
				desc = fmt.Sprintf(" %s", m.IdleDescription)
			}
			displayName := m.Name
			if !m.Unique {
				displayName = "A " + m.Name
			}
			sess.WriteLine(fmt.Sprintf("  %s (level %d)%s%s", displayName, mobCombatLevel(m), hp, desc))
		}
	}

	objs := g.World.AllObjInstances(p.RoomID)
	if len(objs) > 0 {
		sess.WriteLine("")
		grouped := make(map[string]int)
		var order []string
		for _, o := range objs {
			if _, ok := grouped[o.DefID]; !ok {
				order = append(order, o.DefID)
			}
			grouped[o.DefID]++
		}
		for _, objID := range order {
			count := grouped[objID]
			def, err := g.ObjectStore.Load(objID)
			if err != nil || def.Hidden {
				continue
			}

			type instInfo struct {
				idx       int
				depleted  bool
				sharedMax int
				sharedCur int
				respawnIn int
			}
			var instances []instInfo
			for i := 0; i < count; i++ {
				st := g.World.GetObjState(p.RoomID, objID, i)
				if st == nil {
					continue
				}
				instances = append(instances, instInfo{
					idx:       i + 1,
					depleted:  st.Depleted,
					sharedMax: st.SharedMax,
					sharedCur: st.SharedTimer,
					respawnIn: st.DepleteTimer,
				})
			}
			multi := len(instances) > 1
			showTimers := p.Toggles["depletion"]

			var freshIdxs []int
			var timed, depleted []instInfo
			for _, ins := range instances {
				if ins.depleted {
					depleted = append(depleted, ins)
				} else if ins.sharedMax > 0 && ins.sharedCur < ins.sharedMax {
					timed = append(timed, ins)
				} else {
					freshIdxs = append(freshIdxs, ins.idx)
				}
			}

			if len(freshIdxs) > 0 {
				var suffix string
				if multi && (len(timed) > 0 || len(depleted) > 0) {
					suffix = fmt.Sprintf(" [%s]", intsJoin(freshIdxs))
				}
				if len(freshIdxs) == 1 {
					sess.WriteLine(fmt.Sprintf("  A %s is here.%s", def.Name, suffix))
				} else {
					sess.WriteLine(fmt.Sprintf("  %d %ss are here.%s", len(freshIdxs), def.Name, suffix))
				}
			}

			for _, ins := range timed {
				tag := ""
				if multi {
					tag = fmt.Sprintf(" [%d]", ins.idx)
				}
				timer := ""
				if showTimers {
					timer = fmt.Sprintf(" (despawn: %d/%d)", ins.sharedCur, ins.sharedMax)
				}
				sess.WriteLine(fmt.Sprintf("  A %s is here.%s%s", def.Name, tag, timer))
			}

			for _, ins := range depleted {
				tag := ""
				if multi {
					tag = fmt.Sprintf(" [%d]", ins.idx)
				}
				timer := ""
				if showTimers {
					timer = fmt.Sprintf(" (respawns in %d ticks)", ins.respawnIn)
				}
				sess.WriteLine(fmt.Sprintf("  1 depleted %s is here.%s%s", def.Name, tag, timer))
			}
		}
	}

	ground := g.World.GroundItemsDetailed(p.RoomID)
	if len(ground) > 0 {
		sort.Slice(ground, func(i, j int) bool {
			ni := ground[i].ItemID
			if def, err := g.ItemStore.Load(ground[i].ItemID); err == nil {
				ni = def.Name
			}
			nj := ground[j].ItemID
			if def, err := g.ItemStore.Load(ground[j].ItemID); err == nil {
				nj = def.Name
			}
			return strings.ToLower(ni) < strings.ToLower(nj)
		})

		sess.WriteLine("")
		sess.WriteLine("On the ground:")

		type groundLine struct {
			prefix     string
			reserved   string
		}
		var lines []groundLine
		maxPrefix := 0

		for _, info := range ground {
			def, err := g.ItemStore.Load(info.ItemID)
			name := info.ItemID
			if err == nil {
				name = def.Name
			}
			prefix := ""
			if info.Quantity > 1 {
				prefix = fmt.Sprintf("  %d x %s", info.Quantity, name)
			} else {
				prefix = fmt.Sprintf("  %s", name)
			}
			if len(prefix) > maxPrefix {
				maxPrefix = len(prefix)
			}
			reserved := ""
			if info.ReservedFor != "" {
				if p.Toggles["reserve"] {
					reserved = fmt.Sprintf(" (reserved for %s for %d ticks)", info.ReservedFor, info.ReserveTimer)
				} else {
					reserved = " (reserved)"
				}
			}
			lines = append(lines, groundLine{prefix, reserved})
		}

		for _, l := range lines {
			if l.reserved != "" {
				sess.WriteLine(fmt.Sprintf("%-*s%s", maxPrefix+1, l.prefix, l.reserved))
			} else {
				sess.WriteLine(l.prefix)
			}
		}
	}

	if len(room.Exits) > 0 {
		sess.WriteLine("")
		if p.Toggles["exits"] {
			sess.WriteLine("Exits:")
			for _, dir := range world.ExitOrder {
				exitDef, ok := room.Exits[dir]
				if !ok {
					continue
				}
				targetRoom, err := g.World.LoadRoom(exitDef.Room)
				targetName := fmt.Sprintf("#%d", exitDef.Room)
				if err == nil {
					targetName = targetRoom.Name
				}
				if exitDef.Condition != nil && !g.checkCondition(sess, exitDef.Condition) {
					targetName += " (blocked)"
				}
				sess.WriteLine(fmt.Sprintf("  %-6s - %s", dir, targetName))
			}
		} else {
			sess.Write("Exits: ")
			first := true
			for _, dir := range world.ExitOrder {
				if _, ok := room.Exits[dir]; ok {
					if !first {
						sess.Write(", ")
					}
					sess.Write(string(dir))
					first = false
				}
			}
			sess.WriteLine("")
		}
	}

	others := g.Hub.PlayersInRoom(p.RoomID)
	for _, other := range others {
		if other != sess && other.Player != nil {
			op := other.Player.(*player.Player)
			line := fmt.Sprintf("\n%s is here", op.Name)
			if cs := combat.GetCombat(op.Name); cs != nil {
				if mob := g.MobStore.GetInstance(cs.MobID); mob != nil && mob.HP > 0 {
					name := mobDisplayName(mob, false)
					if idx := mobInstanceIdx(mob, g.MobStore.MobsInRoom(p.RoomID)); idx > 0 {
						name += fmt.Sprintf(" [%d]", idx)
					}
					line += fmt.Sprintf(" (fighting %s)", name)
				}
			} else if desc := actionDesc(op); desc != "" {
				line += ", " + desc
			}
			sess.WriteLine(line + ".")
		}
	}
}

func (g *Game) doLookTarget(sess *net.Session, input string) {
	p := sess.Player.(*player.Player)
	lower := strings.ToLower(input)

	if exitDir := g.World.ResolveExit(lower); exitDir != "" {
		room, err := g.World.LoadRoom(p.RoomID)
		if err != nil {
			sess.WriteLine("You can't see anything that way.")
			return
		}
		exitDef, ok := room.Exits[exitDir]
		if !ok {
			sess.WriteLine("You can't see anything that way.")
			return
		}
		g.World.SeedGroundItems(exitDef.Room)
		g.seedRoomMobs(exitDef.Room)
		origRoom := p.RoomID
		p.RoomID = exitDef.Room
		g.doLook(sess)
		p.RoomID = origRoom
		return
	}

	var best *world.MobInstance
	bestQ := world.MatchNone
	for _, m := range g.MobStore.MobsInRoom(p.RoomID) {
		q := m.MatchQuality(lower)
		if q > bestQ {
			bestQ = q
			best = m
		}
	}
	if best != nil {
		sess.WriteLines(
			"",
			fmt.Sprintf("%s (level %d)", best.Name, mobCombatLevel(best)),
		)
		if best.IdleDescription != "" {
			sess.WriteLine(fmt.Sprintf("  %s", best.IdleDescription))
		}
		sess.WriteLines(
			"",
			fmt.Sprintf("  Attack: %d", best.Attack),
			fmt.Sprintf("  Strength: %d", best.Strength),
			fmt.Sprintf("  Defense: %d", best.Defense),
			fmt.Sprintf("  HP: %d/%d", best.HP, best.MaxHP),
		)
		return
	}

	instances := g.World.FindObjInstances(p.RoomID, lower)
	if len(instances) > 0 {
		st := &instances[0]
		def, _ := g.ObjectStore.Load(st.DefID)
		sess.WriteLine("")
		if len(instances) > 1 {
			sess.WriteLine(fmt.Sprintf("%d %ss:", len(instances), def.Name))
		} else {
			sess.WriteLine(def.Name)
		}

		if desc, ok := def.Props["description"].(string); ok && desc != "" {
			sess.WriteLine(fmt.Sprintf("  %s", desc))
		}

		if p.Toggles["depletion"] {
			for _, ist := range instances {
				if ist.Depleted {
					if len(instances) > 1 {
						sess.WriteLine(fmt.Sprintf("  %s %d: depleted, respawns in %d ticks.", def.Name, ist.Index+1, ist.DepleteTimer))
					} else {
						sess.WriteLine(fmt.Sprintf("  Depleted, respawns in %d ticks.", ist.DepleteTimer))
					}
				} else if ist.SharedMax > 0 && ist.SharedTimer < ist.SharedMax {
					if len(instances) > 1 {
						sess.WriteLine(fmt.Sprintf("  %s %d: despawn timer %d/%d.", def.Name, ist.Index+1, ist.SharedTimer, ist.SharedMax))
					} else {
						sess.WriteLine(fmt.Sprintf("  Despawn timer: %d/%d ticks.", ist.SharedTimer, ist.SharedMax))
					}
				}
			}
		}
		return
	}

	ground := g.World.GroundItems(p.RoomID)
	for itemID := range ground {
		def, err := g.ItemStore.Load(itemID)
		if err != nil || !def.MatchesName(input) {
			continue
		}
		sess.WriteLines(
			"",
			def.Name,
			fmt.Sprintf("  %s", def.Description),
			fmt.Sprintf("  Value: %d credits", def.Value),
		)
		return
	}

	for i := 0; i < 28; i++ {
		slot := p.InvSlot(i)
		if slot == nil {
			continue
		}
		def, err := g.ItemStore.Load(slot.ItemID)
		if err != nil || !def.MatchesName(input) {
			continue
		}
		sess.WriteLines(
			"",
			def.Name,
			fmt.Sprintf("  %s", def.Description),
			fmt.Sprintf("  Value: %d credits", def.Value),
		)
		return
	}

	others := g.Hub.PlayersInRoom(p.RoomID)
	for _, other := range others {
		if other == sess || other.Player == nil {
			continue
		}
		op := other.Player.(*player.Player)
		if strings.ToLower(op.Name) != lower {
			continue
		}
		showPlayerInfo(g, sess, op)
		return
	}

	sess.WriteLine(fmt.Sprintf("There's no '%s' here.", input))
}

func showPlayerInfo(g *Game, sess *net.Session, p *player.Player) {
	sess.WriteLines(
		"",
		p.Name,
		fmt.Sprintf("  Combat Level: %d", p.CombatLevel()),
		fmt.Sprintf("  HP: %d/%d", p.HP, p.MaxHP()),
		"",
	)

	for _, s := range player.AllSkills {
		level := p.Level(s)
		sess.WriteLine(fmt.Sprintf("  %-12s Level: %d", s, level))
	}

	sess.WriteLine("")
	sess.WriteLine("  Equipment:")
	for _, slot := range EquipSlots {
		itemID, ok := p.Equipment[slot]
		if !ok {
			continue
		}
		name := itemID
		if def, err := g.ItemStore.Load(itemID); err == nil {
			name = def.Name
		}
		sess.WriteLine(fmt.Sprintf("    %-12s %s", slot, name))
	}

	if p.Description != "" {
		sess.WriteLine("")
		sess.WriteLine(fmt.Sprintf("  %s", p.Description))
	}
}

func (g *Game) doExits(sess *net.Session) {
	p := sess.Player.(*player.Player)
	room, err := g.World.LoadRoom(p.RoomID)
	if err != nil || len(room.Exits) == 0 {
		sess.WriteLine("There are no exits here.")
		return
	}
	for _, dir := range world.ExitOrder {
		exitDef, ok := room.Exits[dir]
		if !ok {
			continue
		}
		targetRoom, err := g.World.LoadRoom(exitDef.Room)
		targetName := fmt.Sprintf("#%d", exitDef.Room)
		if err == nil {
			targetName = targetRoom.Name
		}
		sess.WriteLine(fmt.Sprintf("  %-6s - %s", dir, targetName))
	}
}

func intsJoin(nums []int) string {
	var parts []string
	for _, n := range nums {
		parts = append(parts, strconv.Itoa(n))
	}
	return strings.Join(parts, ",")
}

func mobInstanceIdx(mob *world.MobInstance, roomMobs []*world.MobInstance) int {
	var same []*world.MobInstance
	for _, m := range roomMobs {
		if m.DefID == mob.DefID {
			same = append(same, m)
		}
	}
	if len(same) <= 1 {
		return 0
	}
	sort.Slice(same, func(i, j int) bool {
		return same[i].InstanceID < same[j].InstanceID
	})
	for i, m := range same {
		if m.InstanceID == mob.InstanceID {
			return i + 1
		}
	}
	return 0
}