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package game
import (
"strings"
"testing"
"thirdcollapse/internal/world"
)
func TestBuildTinyMap(t *testing.T) {
g := &Game{
World: world.New("../../data"),
MapWidth: 70,
}
tests := []struct {
name string
roomID int
want []string // expected lines, or nil to just check count
}{
{
name: "room 1 has east exit",
roomID: 1,
},
{
name: "room 2 has west/north/east",
roomID: 2,
},
{
name: "room 4 has west/north/east",
roomID: 4,
},
{
name: "room 21 has west only",
roomID: 21,
},
{
name: "room 22 west of town square",
roomID: 22,
},
{
name: "room 25 east of south of west",
roomID: 25,
},
{
name: "room 8 hacking lab",
roomID: 8,
},
}
for _, tt := range tests {
t.Run(tt.name, func(t *testing.T) {
lines := buildTinyMap(g, tt.roomID)
if len(lines) != 7 {
t.Fatalf("expected 7 lines, got %d", len(lines))
}
if lines[0] != "╔═════╗" {
t.Errorf("line 0: want ╔═════╗, got %s", lines[0])
}
if lines[6] != "╚═════╝" {
t.Errorf("line 6: want ╚═════╝, got %s", lines[6])
}
for i := 1; i <= 5; i++ {
if !strings.HasPrefix(lines[i], "║") || !strings.HasSuffix(lines[i], "║") {
t.Errorf("line %d: should have ║ borders, got %s", i, lines[i])
}
if len([]rune(lines[i])) != 7 {
t.Errorf("line %d: expected 7 runes, got %d in %q", i, len([]rune(lines[i])), lines[i])
}
}
t.Logf("Room %d map:\n%s", tt.roomID, strings.Join(lines, "\n"))
})
}
}
func TestWrapText(t *testing.T) {
tests := []struct {
text string
width int
want int // expected number of lines
}{
{"hello world", 70, 1},
{"hello world", 5, 2},
{"", 70, 0},
{"a b c d e f g h i j", 5, 4},
}
for _, tt := range tests {
result := wrapText(tt.text, tt.width)
if len(result) != tt.want {
t.Errorf("wrapText(%q, %d) = %d lines, want %d: %v", tt.text, tt.width, len(result), tt.want, result)
}
}
}
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