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+// Package action defines the behavior type system, action state tracking,
+// and drop table resolution for the game world.
+//
+// Behaviors are YAML-driven and come in four types: gather, talk, use, and toggle.
+// This package provides configuration structs for each type, the Action struct
+// that tracks per-player action state (type, target, tick countdown), and the
+// Store for loading behaviors and resolving weighted drop tables.
+//
+// The SuccessChance function implements the OSRS-style skill check formula.
+// Drop table resolution supports nested sub-tables via the ResolveDrop method.
+package action