aboutsummaryrefslogtreecommitdiff
path: root/internal/action
diff options
context:
space:
mode:
Diffstat (limited to 'internal/action')
-rw-r--r--internal/action/behavior.go4
-rw-r--r--internal/action/doc.go11
2 files changed, 13 insertions, 2 deletions
diff --git a/internal/action/behavior.go b/internal/action/behavior.go
index 7abe0ae..e0b8cdf 100644
--- a/internal/action/behavior.go
+++ b/internal/action/behavior.go
@@ -13,10 +13,10 @@ type GatherConfig struct {
ExhaustedMessage string `yaml:"exhausted_message"`
FailMsg string `yaml:"fail_message"`
Drops []DropEntry `yaml:"drops"`
- DepleteDelay int `yaml:"deplete_delay"`
+ RespawnTimer int `yaml:"respawn_timer"`
RespawnMsg string `yaml:"respawn_message"`
RespawnBroadcast string `yaml:"respawn_broadcast"`
- SharedDeplete int `yaml:"shared_deplete"`
+ DepleteTimer int `yaml:"deplete_timer"`
NestChance int `yaml:"nest_chance"`
}
diff --git a/internal/action/doc.go b/internal/action/doc.go
new file mode 100644
index 0000000..c1a898d
--- /dev/null
+++ b/internal/action/doc.go
@@ -0,0 +1,11 @@
+// Package action defines the behavior type system, action state tracking,
+// and drop table resolution for the game world.
+//
+// Behaviors are YAML-driven and come in four types: gather, talk, use, and toggle.
+// This package provides configuration structs for each type, the Action struct
+// that tracks per-player action state (type, target, tick countdown), and the
+// Store for loading behaviors and resolving weighted drop tables.
+//
+// The SuccessChance function implements the OSRS-style skill check formula.
+// Drop table resolution supports nested sub-tables via the ResolveDrop method.
+package action