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| author | historia <[not public]> | 2026-06-14 21:07:26 -0400 |
|---|---|---|
| committer | historia <[not public]> | 2026-06-14 21:07:26 -0400 |
| commit | 1aba2bdd23aebed4032333e74aa553c40a31fcbd (patch) | |
| tree | c004f4c2a139df5c3cf4029b2611bdfa09b40f86 /internal/action/doc.go | |
| parent | a19e6b6ab01670a5932308c7bd0e0e5eed8cbcad (diff) | |
| download | thehouseoficarus-1aba2bdd23aebed4032333e74aa553c40a31fcbd.tar.gz | |
refactor: added docs, split up some components in game package
Diffstat (limited to 'internal/action/doc.go')
| -rw-r--r-- | internal/action/doc.go | 11 |
1 files changed, 11 insertions, 0 deletions
diff --git a/internal/action/doc.go b/internal/action/doc.go new file mode 100644 index 0000000..c1a898d --- /dev/null +++ b/internal/action/doc.go @@ -0,0 +1,11 @@ +// Package action defines the behavior type system, action state tracking, +// and drop table resolution for the game world. +// +// Behaviors are YAML-driven and come in four types: gather, talk, use, and toggle. +// This package provides configuration structs for each type, the Action struct +// that tracks per-player action state (type, target, tick countdown), and the +// Store for loading behaviors and resolving weighted drop tables. +// +// The SuccessChance function implements the OSRS-style skill check formula. +// Drop table resolution supports nested sub-tables via the ResolveDrop method. +package action |
