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authorhistoria <[not public]>2026-06-26 02:52:31 -0400
committerhistoria <[not public]>2026-06-26 02:52:31 -0400
commit3102525d97aa6f1ad152c74b2ccfbd4b3a9b83f5 (patch)
tree65610fa4fb8abe1dc7a46d00658e85e0525d397c /internal/game/sys_assassin.go
parente2d5b081f27141bb3dd89dbe595860b8a1345d55 (diff)
downloadthehouseoficarus-3102525d97aa6f1ad152c74b2ccfbd4b3a9b83f5.tar.gz
feat: simplified conversation trees and output won't overwrite prompts now
Diffstat (limited to 'internal/game/sys_assassin.go')
-rw-r--r--internal/game/sys_assassin.go2
1 files changed, 1 insertions, 1 deletions
diff --git a/internal/game/sys_assassin.go b/internal/game/sys_assassin.go
index 720529c..65ddb7c 100644
--- a/internal/game/sys_assassin.go
+++ b/internal/game/sys_assassin.go
@@ -93,7 +93,7 @@ func (g *Game) onAssassinKill(sess *net.Session, p *player.Player, mob *world.Mo
rep += bonus
currentRep := getPlayerFlagInt(p, "assassin_reputation")
g.setPlayerFlag(p, "assassin_reputation", currentRep+rep)
- sess.WriteLine(g.colorize(sess, "assassin_task", fmt.Sprintf("\n*** Assassin task complete! ***")))
+ sess.WriteLine(g.colorize(sess, "assassin_task", fmt.Sprintf("*** Assassin task complete! ***")))
if bonus > 0 {
sess.WriteLine(g.colorize(sess, "assassin_task", fmt.Sprintf(" Streak bonus! %d tasks in a row. +%d bonus reputation.", streak, bonus)))
}