From 3102525d97aa6f1ad152c74b2ccfbd4b3a9b83f5 Mon Sep 17 00:00:00 2001 From: historia <[not public]> Date: Fri, 26 Jun 2026 02:52:31 -0400 Subject: feat: simplified conversation trees and output won't overwrite prompts now --- internal/game/sys_assassin.go | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'internal/game/sys_assassin.go') diff --git a/internal/game/sys_assassin.go b/internal/game/sys_assassin.go index 720529c..65ddb7c 100644 --- a/internal/game/sys_assassin.go +++ b/internal/game/sys_assassin.go @@ -93,7 +93,7 @@ func (g *Game) onAssassinKill(sess *net.Session, p *player.Player, mob *world.Mo rep += bonus currentRep := getPlayerFlagInt(p, "assassin_reputation") g.setPlayerFlag(p, "assassin_reputation", currentRep+rep) - sess.WriteLine(g.colorize(sess, "assassin_task", fmt.Sprintf("\n*** Assassin task complete! ***"))) + sess.WriteLine(g.colorize(sess, "assassin_task", fmt.Sprintf("*** Assassin task complete! ***"))) if bonus > 0 { sess.WriteLine(g.colorize(sess, "assassin_task", fmt.Sprintf(" Streak bonus! %d tasks in a row. +%d bonus reputation.", streak, bonus))) } -- cgit v1.2.3