From 1dad15698845d370e998f7cc5feb8aece3fab58f Mon Sep 17 00:00:00 2001 From: historia <[not public]> Date: Wed, 16 Sep 2026 17:05:17 -0400 Subject: refactor: remove dead code, consolidate save/error handling, add lint gate --- internal/game/look_target.go | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'internal/game/look_target.go') diff --git a/internal/game/look_target.go b/internal/game/look_target.go index 8368946..5f3818d 100644 --- a/internal/game/look_target.go +++ b/internal/game/look_target.go @@ -160,7 +160,7 @@ func (g *Game) doLookTarget(sess *net.Session, input string) { if def.Safespot != nil { realSt := g.World.GetObjState(p.RoomID, st.DefID, st.Index) if realSt != nil { - levelStr := "intact" + var levelStr string if realSt.SafespotLevel <= 0 { levelStr = fmt.Sprintf("intact (level %d/%d)", len(def.Safespot.Levels), len(def.Safespot.Levels)) } else if realSt.SafespotLevel < len(def.Safespot.Levels) { -- cgit v1.2.3