aboutsummaryrefslogtreecommitdiff
path: root/internal/game/exit_migrate.go
diff options
context:
space:
mode:
authorhistoria <[not public]>2026-09-19 03:15:59 -0400
committerhistoria <[not public]>2026-09-19 03:15:59 -0400
commit0e60567a7a0addb9421769ee7be7853bfa8788cb (patch)
tree7645112db0e4eae95b8a83c1e4f9aab38bede655 /internal/game/exit_migrate.go
parentcc33072eced3d5460512c09c42ec4531c807d7af (diff)
downloadthehouseoficarus-0e60567a7a0addb9421769ee7be7853bfa8788cb.tar.gz
refactor: simplifcation, change how rooms are stored in player yaml, remove legacy code
Diffstat (limited to 'internal/game/exit_migrate.go')
-rw-r--r--internal/game/exit_migrate.go2
1 files changed, 1 insertions, 1 deletions
diff --git a/internal/game/exit_migrate.go b/internal/game/exit_migrate.go
index 55289f2..66fccfe 100644
--- a/internal/game/exit_migrate.go
+++ b/internal/game/exit_migrate.go
@@ -10,7 +10,7 @@ import (
// rewritePlayerRoomIDs remaps room-ID-embedded state in a single player per
// idMap (oldID -> newID): discovered-exit player flag keys
// (hidden_exit_<id>_<dir>), current RoomID, PendingSequence.RoomID, MapSymbols
-// keys, and Stats.RoomsVisited bitset. Returns whether any field was changed.
+// keys, and Stats.RoomsVisited. Returns whether any field was changed.
//
// idMap is assumed to be a bijection (see Room.RewriteRoomIDs); the flag-key
// and int-map rekeys use delete-all-then-set-all so a swap (A<->B) cannot